As promised, the new reindexer for SPL and ITM files from this post is committed Let's break some more shit
LolFixer Thread
#321
Posted 22 November 2015 - 01:45 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#322
Posted 10 December 2015 - 08:43 AM
Small addition to the majestic creature fuxer - it will now assign the Gibberling animation to all creatures that do not have an animation assigned from the ANIMATE.IDS (so BG2Fixpack is essential for this part to work properly on a vanilla BG2 install)
Reference code here - this will prevent crashes
Edited by Lollorian, 10 December 2015 - 08:43 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#323
Posted 10 December 2015 - 08:52 AM
Small addition to the majestic creature fuxer - it will now assign the Gibberling animation to all creatures that do not have an animation assigned from the ANIMATE.IDS (so BG2Fixpack is essential for this part to work properly on a vanilla BG2 install)
Reference code here - this will prevent crashes
Fantastic - some really good ideas make you wonder why nobody had them before.
#324
Posted 10 December 2015 - 09:36 AM
... that do not have an animation assigned from the ANIMATE.IDS ...It's obviously time for me to go and remove all the town resident ids'ed from that file.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#325
Posted 11 December 2015 - 09:29 AM
Well I've updated the lolfixer's own repo (about time) and added a kickass readme based on this post to detail exactly what the hell it does
PS: The lolfixer might soon become independant of the BWPFixpack
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#326
Posted 16 December 2015 - 10:52 PM
@Lollorian, apply this fix to the SCS's lib_macro.tpa...
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#327
Posted 18 December 2015 - 10:27 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#328
Posted 26 December 2015 - 10:59 AM
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#329
Posted 26 December 2015 - 11:42 AM
Guess I need to update my shit I just merged all the URL updates you made in the bp-test branch into master - might wanna review it in case something slipped by
Also, BWPFixpack thread
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#330 -Arm-chair-
Posted 17 August 2016 - 03:36 AM
Hello! I have some problems with your mod. Can you fix them? It's from my BWS debug.txt:
"[MALAR10.BCS.BAF] PARSE ERROR at line 6 column 1-30
Near Text: SNOW_TROLL
syntax error
[MALAR10.BCS.BAF] ERROR at line 6 column 1-30
Near Text: SNOW_TROLL
Parsing.Parse_error
ERROR: parsing [MALAR10.BCS.BAF]: Parsing.Parse_error
ERROR: [MALAR10.BCS] -> [override/MALAR10.BCS] Patching Failed (COPY) (Parsing.Parse_error)
Stopping installation because of error.
ERROR Installing [Spell Stuff - MAJESTIC Spell Fixer], rolling back to previous state
Will uninstall 1422 files for [SETUP-LOLFIXER.TP2] component 14.
Uninstalled 1422 files for [SETUP-LOLFIXER.TP2] component 14.
ERROR: Parsing.Parse_error
PLEASE email the file SETUP-LOLFIXER.DEBUG to Lollorian
Automatically Skipping [Spell Stuff - MAJESTIC Spell Fixer] because of error.
....................................
ERROR: [C!PP29.ITM] -> [override/C!PP29.ITM] Patching Failed (COPY) (Failure("DELETE_BYTES out of bounds"))
ERROR: Failure("DELETE_BYTES out of bounds")
MAJESTIC Item Fixer (fix abilities, animations, enchantment levels, types, drained items, missing flags/links/icons) (Lollorian's LolFixer) was not installed due to errors.
Without this component the installation cannot be continued.
You can try to repair the problem and install the component again afterwards. In this case please select "retry" after the repair.
If you don't want to spend time on that now, you can also exit the program.
Enter [r]etry or [e]xit."
Please, help me! Because "Without this component the installation cannot be continued."
#331
Posted 17 August 2016 - 07:50 AM
Could you look for a C!PP29.ITM in your BG2 override folder and upload it somewhere please It's something related to the invalid ability removal code.
For the MALAR10.BCS thing, grab the latest NearInfinity and extract it to your BG2 folder, run it and navigate to BCS -> MALAR10.BCS and paste the contents of the file here.
Also post WeiDU.log contents (should be in your BG2 folder)
It might take a while to debug though so if you're ok with it, you can skip the lolfixer installation and continue your game.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#332 -Arm-chair-
Posted 17 August 2016 - 06:16 PM
I have tried to reinstall Wheels of Prophecy, but it doesn't help.
How can I skip the installation, if BWS refuses to skip this mod? What file (there are three files) in NearInfinity I must extract and run?
Here are 1)Weidu and 2)C!PP29.ITM:
1) https://docs.google....dit?usp=sharing
2) https://drive.google...iew?usp=sharing
#333
Posted 17 August 2016 - 06:40 PM
A cludgy fix is to remove C!PP29.ITM and CDPP29.ITM from the override folder and replace the version of DW#MELRI.ITM in the override folder with the one in cdtweaks/backup/2150.
(If you later need to uninstall or reinstall a mod that was installed before Tweaks Anthology, be sure to put the original ITM files back.)
#334
Posted 17 August 2016 - 08:21 PM
Thank you, it fixed problem with C!PP29.ITM! But not with MALAR10.BCS. Maybe if I hadn't installed Wheels of Prophecy, lolfixer wouldn't crash?
Edited by Arm-chair, 17 August 2016 - 08:46 PM.
#335
Posted 17 August 2016 - 09:31 PM
No, that's probably a different error.
#336
Posted 19 August 2016 - 08:43 AM
How can I skip the installation, if BWS refuses to skip this mod?Might wanna ask the BWS guys to make this mod (or just that component) optional if it isn't being installed reliably.
What file (there are three files) in NearInfinity I must extract and run?NearInfinity-20160812.zip
Had a look at your C!PP29.ITM and it's so malformed that NearInifnity refuses to open it. Using a hex editor let me see that the effect & ability header regions seem to overlap.
@Lollorian It was Wheels of Prophecy item issue which was fixed in the lastest versionOk Is there a post about what causes this?
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#337
Posted 19 August 2016 - 09:21 AM
Had a look at your C!PP29.ITM and it's so malformed that NearInifnity refuses to open it. Using a hex editor let me see that the effect & ability header regions seem to overlap.It's not really that they overlap, but that they are/can be just set in different order and if a function that would edit it doesn't read the offset markers as they are, but assumes that they always stay in the x first then y, and they are y first and then x, there's a whole lot of trouble as the two are different lengths.Ok Is there a post about what causes this?@Lollorian It was Wheels of Prophecy item issue which was fixed in the lastest version
Mike said this here:
Technically, dw#melri.itm is fine in v5, it's just using a non-standard ordering (effects before abilities). Rather than changing the file again, I've fixed the component in Tweaks that was tripping up on items with non-standard orderings [link].I would assume that making a weidu comparison of the items effect offset and ability offset's values would allow to see in which order those are, and burn everything to the ground so a new, a better things could be raised from the ashes.
Edited by The Imp, 19 August 2016 - 09:30 AM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#338
Posted 19 August 2016 - 09:26 AM
Ah understood Someone needs to make the lolfixer use this
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#339
Posted 19 August 2016 - 08:18 PM
Hey, I've managed to open MALAR10.BCS. It's here:https://drive.google...OUY0Z0hTcDhZUWs
#340
Posted 19 August 2016 - 11:35 PM
Wierd, your error:
[MALAR10.BCS.BAF] PARSE ERROR at line 6 column 1-30 Near Text: SNOW_TROLL syntax error
seems to suggest there should be a "SNOW_TROLL" somewhere in there.
Also, MALAR10.BCS comes from Reign of Terror not Wheels of Prophecy and the MALAR10.BAF exactly matches the one provided in RoT (which implies that either nothing modified it or that your ANIMATE.IDS has FIRE_RING & SNOW_TROLL pointing to the same index)
You can use NearInifnity (or any text editor) to verify your ANIMATE.IDS (should be in your override)
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod