Icewind Dale HOW fix
#1
Posted 30 October 2011 - 12:50 AM
If you choose to sleep with Ambere Dunn in the Whistling Gallows Inn, you can then go back and report this to Tybald. He will get angry and refuse to speak to you anymore. You can then go back to the inn and convince Ambere to return to her home. If you talk to Tybald again after doing this, you will get the "NO VALID REPLIES OR LINKS" error message.
I have asked Turambar for help with code. But first I need write some dialog lines. I think, 1-3 lines is enough.
If we just sleep with Amber and persuade her nothing (leave her in Tavern):
Tybald: I'll leave, then... just as I convinced your wife to leave.
Me: I'll leave, then... after all, your wife awaits.
If we sleep with Amber and persuade her get out from Lonelywood:
Tybald: Get out of my shop... now. I'll trade no more words with you.
Me: I'll leave, then... just as I convinced your wife to leave.
If we sleep with her and persuade return her home to husband:
Tybald: Get out of my shop... now. I'll trade no more words with you.
Me: ????????????????
Any help would be great 'cause my english not so good.
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
#2
Posted 30 October 2011 - 09:13 AM
when you slept with Ambere the global "Screwed_Ambere" gets set to 1
when mentioned to Tybald about sleeping with her causes global "Tybald_Pissed" to be set to 1
when you go back to Ambere and convince her to stay a third global "Ambere_Family" is set to 2
when you go back to Tybald due to "Tybald_Pissed" being at 1 you are only given his dialog line Get out of my shop... now. I'll trade no more words with you.
however there is no response for the player because "Ambere_Family" was set to 2 earlier and Tybald's dialog is looking for a value of 0 or 1
Keep it simple. cause this is a situation that they did not plan for.
EXTEND_BOTTOM ~dtybald.dlg~ 14 IF ~Global("Ambere_Family", "GLOBAL", 2) Global("Tybald_Pissed", "GLOBAL", 1)~ THEN REPLY ~I'll leave, then...~ EXIT END
tho this would work much better in my opinion... keep the player from convincing her to stay if he's slept with her and by extension convinced her to go
ADD_TRANS_TRIGGER ~dambere.dlg~ 11 ~Global("Screwed_Ambere", "GLOBAL", 0)~ DO 0
My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm
#3
Posted 30 October 2011 - 12:05 PM
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
#4
Posted 30 October 2011 - 12:23 PM
Anywho, I already coded the d-file stuff. Just needs weidu to compile it.
My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm
#5
Posted 30 October 2011 - 12:42 PM
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
#6
Posted 30 October 2011 - 02:41 PM
I see. I've been out of the modding scene for a good while myself... hence the lack of a finalized BG1 fixpack...IWD Fixpack main maintainer is CamDawg. It seems he is realy busy in real life and have no time for iwd mods. I write him some month ago. Last his active and priority work is IWD in BG2.
Well you got some code options, I'd say in an existing mod, just tack 'em onto a component you know you'll install. check via NI or something if the change was made and then give it a go in game. If it works then a small 'hotfix' mod could be created. I'd let it be available on my website until it gets incorporated into the fixpack...
My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm
#7
Posted 05 November 2011 - 10:44 AM
Edited by prowler, 05 November 2011 - 10:45 AM.
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
#8
Posted 05 November 2011 - 04:43 PM
Save this as setup-abIWD-HotFix.tp2 and of course copy/rename an existing weidu.exe or setup-somemod.exe to match and create a matching directory in the IWD game.
EDIT: I'm too lazy to make a 'mod' with just this... so if you feel it's important to make available feel free to package it up etc...
Edited by Sasha Al'Therin, 05 November 2011 - 04:45 PM.
My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm
#9
Posted 06 November 2011 - 02:20 AM
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
#10
Posted 06 November 2011 - 03:33 AM
ADD_TRANS_TRIGGER ~dambere.dlg~ 11 ~Global("Screwed_Ambere", "GLOBAL", 0)~ DO 0to this:-
ADD_TRANS_TRIGGER ~dambere~ 11 ~Global("Screwed_Ambere", "GLOBAL", 0)~ DO 0Looks like Weidu adds '.dlg' automatically.
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
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#11
Posted 06 November 2011 - 04:24 AM
Edited by prowler, 06 November 2011 - 05:03 AM.
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
#12
Posted 06 November 2011 - 05:33 AM
My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm
#13
Posted 06 November 2011 - 06:35 AM
Attached Files
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
#14
Posted 06 November 2011 - 10:06 AM
My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm
#15
Posted 06 November 2011 - 10:19 AM
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
#16 -mike-
Posted 07 January 2012 - 12:46 PM
If I change abIWD-HotFix to abIWD_HotFix in all instances (including inside the tp2) everything works as expected.