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Slow Game Play


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#21 -Wingte-

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Posted 29 October 2011 - 05:12 AM

Jesus.

2. Put the ambient sounds off from the BGConfig.exe, as some of the areas might have no ambient sounds and so the game tries to start them many time continuously, and so looses processing power. So the baldur.ini should have these:

Low Mem Sounds 1=0
Low Mem Sounds 2=1


Looks like a TobEx candidate.


I have not been anyplace that doesn't have any ambient sounds yet,, but I will give this a try and report back.

Just for info.. I am trying every offered fix in both multiplayer single computer and single player mode.

#22 -Wingte-

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Posted 29 October 2011 - 06:05 AM

...

Let's set pictures so they tell the story...

The normal view altered only by a few mods:
Posted Image
This has nothing to do with the party formation interface:
Posted Image
But everything to do with the Character picture interface:
Posted Image
The only thing you need to do is "pick up the picture", a part of it takes the yellow color to indicate it. And drop it in the place you want to to be in the party position. End result...
Posted Image
This will translate into the relative change in th party positions after you move to a new area and even in the current area as one of the 5 party formations is where the characters home into, unless you set the multiplayer game so the characters are moved back to what ever order they were in the save or it MIGHT freaks out...



Do what you have discribed.
Do it single player ot multiplayer it doesn't matter.
Now,, Enter a building.
IMMEDIATELY inside the door check the positions of the characters.
They will NOT be in the drag and drop order.
They will be in the order they were added to the party.

If you started a game and followed the sort of default additions of the story line the characters will get added as follows.
#1 is your character
#2 will be Imeon
#3 will be JaHira (if you are lucky otherwise it will be Kahlid)
#4 will be Kahlid (if you are lucky)
#5 will be Minsc
#6 will be Daynahier (If you immediately do Minsc' quest)

Now,, Unless you do a REFORM PARTY from the Character Record screen, EVERY time you load the game, or enter a new area including all buildings, the order list ed above is the order the characters will be standing in no matter what you did on the right side of the screen before you changed areas. When you actually tell the party to move to a new spot on the new map, THEN they will put themselves into the positions shown on the right side of the screen.

#23 Jarno Mikkola

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Posted 29 October 2011 - 06:26 AM

Do what you have discribed.
Do it single player ot multiplayer it doesn't matter.
Now,, Enter a building.

You need to reset the character order when you load a save game IN MULTIPLAYER GAME... n single player, the player sets the order with the drag and drop... So save the game, set the character order, and then enter the building(So no re-loading the game)... and the character will be in the order they should be inside the building... they will be positioned in the default two by three rows if there's open room for it...

Question... did you move the character pictures ? As you were supposed to... of course if your game lags so heavily that you cannot do that, then it's a problem ...

Edited by Jarno Mikkola, 29 October 2011 - 06:28 AM.

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#24 -Wingte-

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Posted 29 October 2011 - 04:32 PM

Question... did you move the character pictures ? As you were supposed to... of course if your game lags so heavily that you cannot do that, then it's a problem ...

Of course I moved the portraits. I tried moving the portraits years ago when I first played the game with a Mage and kept dying because instead of having Minsc and Kahlid in front and me at the back with Dynahier when I went into a place where the fight starts immediately, I always ended up at the front with Imoen next to me and Minsc trapped behind Jahira and Kalid next to Dynahier in the back row.

But?? Have you actually done the test I proposed? Or are you simply reading the manual? What you keep telling is what the manual says and it didn't work years ago, and it still doesn't work.

#25 -Wingte-

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Posted 29 October 2011 - 05:54 PM

17. Inventory management(no stacks that have more than about 200 items, in a bag, arrows etc.), -might also help, as in if you drop an item to the ground and or store it in a stash the stuttering might go away in a few seconds there after. And do not carry too many bags of holding and the like storage_items.


Ok. The primary issue is the storage containers. Stacked items at present seem to have no effect. The Cloth Bag of Holding by itself isn't too bad but the more stuff that is in it, the more like a conga line they become. I think the game will be playable now and so far I haven't found anything I can't put in that bag. So plan to keep the bag and pretty much empty it at a store every time I get a chance.

With just the Cloth Bag, the tool tip problem is essentially gone. Can't even begin to understand why carrying the bags would affect the tool tip.


I also have the Copper Potion Case, The Bronze gem bag and Scroll case. Plan to sell them at first opportunity.

Thanks

P.S.

At least right now, ambient sound on or off made no difference.

#26 -Wingte-

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Posted 29 October 2011 - 06:33 PM

[quote name='Wingte' date='29 October 2011 - 05:54 PM' timestamp='1319939676' post='525922']
[quote] With just the Cloth Bag, the tool tip problem is essentially gone. Can't even begin to understand why carrying the bags would affect the tool tip.


I also have the Copper Potion Case, The Bronze gem bag and Scroll case. Plan to sell them at first opportunity.

[/quote]

Can't find anyplace close to Beregost that will buy the excess.

Also, wonder if it would be possible to revert to the Conjurable Store that was used in one of the BG1/ToSC mods. They worked a bit weird but didn't impact game play or operation?


Also. Do all the different storage items in the game work the same way, or is there one or more that don't cause this problem?

#27 Jarno Mikkola

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Posted 30 October 2011 - 04:57 AM

Also. Do all the different storage items in the game work the same way, or is there one or more that don't cause this problem?

Well, the donkey mod actually gives you a "party member" that carries bags with it, it doesn't take a party member slot though... just like a real mule... and before you ask, the reason why the bags cause a lot of problems on party members is because the game has scripts that check if the party has items, and thus it also checks the stores associated with the bags they carry ... and he more items you have that have stores, the worse the problem gets.
Now, you could just drop the bags to a container in a house in the Berecost, and you would be relieved of the burden... just make sure you remember where you dropped the bags and that there's no alarms sounded when you later return to the stash (so it's not originally locked container).

Yes, I have tried the entrance thing...

Edited by Jarno Mikkola, 30 October 2011 - 04:59 AM.

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#28 -Wingte-

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Posted 30 October 2011 - 06:56 AM

[quote] name='Jarno Mikkola' date='30 October 2011 - 04:57 AM' timestamp='1319979474' post='525943']
Well, the [url="http://www.shsforums...ile=954"]donkey mod[/url] actually gives you a "party member" that carries bags with it, it doesn't take a party member slot though... just like a real mule... and before you ask, the reason why the bags cause a lot of problems on party members is because the game has scripts that check if the party has items, and thus it also checks the stores associated with the bags they carry ... and he more items you have that have stores, the worse the problem gets.
[/quote]

I have tried "a pack animal" mod in the past. Couldn't keep it alive. Kept running away from where I was at when a fight started, (that would seem like a good thing) but it always seemed to run into something else that would kill it. Ended up having to assign a character to do nothing but protect it.

Hmnnn In a different game, don't remember what it was, there were two available pack animals. One was a mule that had unlimited space and would run if possible but could fight by kicking if cornered. The other was some sort of armored (AC1?)/clawed (THACO14 1d8 or so with 2 attacks/round) beast that had limited storage ability similar to a fighter with 19 strength. It would stand by rather than run and if told to do so would attack. It's main drawback was that if it was attacked it went into beserker type mode until it's attacer was dead and had to be "calmed" after the fight before you could get into the packs. This could be an interesting mod.

Also, I already have a Wolf familiar. Will I still be able to have the pack Mule and will having them reduce the number of summond creatures I will be able to have/control?

Did a defrag on the drive the game is on,, some small improvement, mostly in the tool tip operation. I was amazed to see how fragmented the game (that is essentially the only thing on the drive) was.

#29 Jarno Mikkola

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Posted 30 October 2011 - 08:08 AM

I have tried "a pack animal" mod in the past. Couldn't keep it alive. Kept running away from where I was at when a fight started, (that would seem like a good thing) but it always seemed to run into something else that would kill it. Ended up having to assign a character to do nothing but protect it.

I believe this one cannot be killed... I read it vanishes for a little bit, and it has an item that makes it un-kill-able.

Also, I already have a Wolf familiar. Will I still be able to have the pack Mule and will having them reduce the number of summond creatures I will be able to have/control?

If I remember right, you should still have the 5 normal slots for summons and 1 avatar(Deva/Planetar) available ...

Edited by Jarno Mikkola, 30 October 2011 - 08:10 AM.

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#30 -Wingte-

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Posted 31 October 2011 - 07:25 AM

Ok, Got the Pack Mule. Seems to have a donkey sound track but who cares.

Gem Bag and Scroll Case only hold 20 items each.. Do the other 2 bags have limits??

Getting most of the stuff out of the bag of holding has made additional improvment to the movement.

I searched on terms like "game slowdown" before I posted my thread and got nothing but low and behold those exact words are used in the W_packmule support topic.

Do I have to register/sign in to do searches?? Nothing that I search on returns any results. Really want to read up on the Gauntlets of The Drow. Put them on Branwen and she developed an 80% spell failure rate.

#31 Fouinto

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Posted 31 October 2011 - 09:21 AM

I searched on terms like "game slowdown" before I posted my thread and got nothing but low and behold those exact words are used in the W_packmule support topic.

Do I have to register/sign in to do searches?? Nothing that I search on returns any results. Really want to read up on the Gauntlets of The Drow. Put them on Branwen and she developed an 80% spell failure rate.

Search feature is broken on this forum.
You'd better use google and enter for example : "game slowdown site:www.shsforums.net" without the quote.
BTW, you can try to search "stuttering site:www.shsforums.net"...

Hope this helps.

Edited by Fouinto, 31 October 2011 - 09:22 AM.


#32 aardvark1

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Posted 02 November 2011 - 09:51 AM

I was getting the same issues and even after i dropped all the bags on my 1 game, the molasses lag never left. I had to delete the save as the game was totally unplayable. I think some of the issues(based on observation as well as trial and error) have to do with;

1) The sound file that comes with the donkey mod you buy at the friendly arms in seems to cause problems as well as being too loud!! It must have been recorded on too high a volume and makes my speakers sceeech. The donkey i used in this mod was limited to 100 items and never died. It fought until it took a certain amount of damage then would disapear for a short time.

2) While my girls are working on fixing BWP for me, i started a new game to test a few things out. I avoided any mod npc's and restricted my use of bags to 2 gem bags, 1 potion bag and 1 scroll case. I had no stuttering after the nashkel mines like i had on my 1st game and it stayed relatively stable through some of the other maps i did to build up lvls. Then for no reason at all, i started to stutter a bit, on the temple map. Nothing drastic, just a tiny bit of stutter. Then as an experiment i then tried to hire the npc called gavin? from the temple near Beregost and immediately my stutter went nuts. So it seems that at least this npc and maybe others i haven't tried cause stutter(i do believe one of the bullets in the install faq mentions something about that).

Kind of a bummer to have all these npc mods and not being able to use them :crying: . If all i wanted was the BG2 interface while playing Bg1 and a few small, stable mods, (on the chance that my girls can't fix my issues....1 issue my grand-daughter mentioned was my less than stellar vid card ((not ati's "finest moment" series of cards, the X series. Mine is an X1650 on this computer while on my new computer i run 2X 2mb ati 5850's in crossfire)). What would you folks suggest? Just a bare minimum install? I can't remember as i type this what the other 2 options were before the "standard" one i chose. Maybe one of the other options bgtutu i think it's called?

I hope this made sense as i just came home after an overnighter for some chemotherapy and it tends to really mess me up for a few days afterwards.

Edited by aardvark1, 02 November 2011 - 09:54 AM.


#33 i30817

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Posted 02 November 2011 - 12:55 PM

It's probably a script constantly checking the inventory.

If you were technically oriented, i'd direct you to Bigg's tool:

http://www.shsforums...ing-stuttering/

but it's fairly complex (i never even tried to use it when i had stutter on enemy spawn problems because of bgspawn (just quit using that).

BTW, i don't use the mule either.

Sorry about your health mister. If you'd like a stabler experience i'd cut down on the amount of non-rule-mods severely.

Edited by i30817, 02 November 2011 - 12:56 PM.


#34 Jarno Mikkola

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Posted 02 November 2011 - 03:00 PM

If you were technically oriented, i'd direct you to Bigg's tool:

http://www.shsforums...ing-stuttering/

Why ? Cause the same but better is the LStest I have uploaded to the MMFAQ the forum has pinned here ... as you don't have to be technically inclined too make it work ! :doh:
Read the 4.23.1... the base links there(4.23), but as the all inclusive is better for most cases... I uploaded it to the thread.

Edited by Jarno Mikkola, 02 November 2011 - 03:08 PM.

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#35 -Wingte-

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Posted 02 November 2011 - 06:03 PM

Kind of a bummer to have all these npc mods and not being able to use them :crying: . If all i wanted was the BG2 interface while playing Bg1 and a few small, stable mods, (on the chance that my girls can't fix my issues....1 issue my grand-daughter mentioned was my less than stellar vid card ((not ati's "finest moment" series of cards, the X series. Mine is an X1650 on this computer while on my new computer i run 2X 2mb ati 5850's in crossfire)). What would you folks suggest? Just a bare minimum install? I can't remember as i type this what the other 2 options were before the "standard" one i chose. Maybe one of the other options bgtutu i think it's called?


The options in the BWP setup are
Minimal,, Recommended, Standard, Tactical, Expert.

The recommended supposedly only loads pretty much fully tested, repeatedly played mods. Standard supposedly puts in everything that doesn't have a clearly identifiable problem.

Getting the Mule and only carrying the Bag of Holding (blue cloth) and defraging seems to have solved my issues to the point the game is quite playable. Turning sound on and off made no difference so far.

I am playing a Good/Neutral party with 3 character (Half-elf Sorceress L3, Dwarf Fighter/Thief L2/L3, Half-Elf Bard-Dirgesinger L4) I created and Minsc, Branwen, Dynahier. Tough going only having one healer. I have also saved my game and then added/tested every good/neutral NPC I have met and so far none have caused stutter/slowdown problems for me.

Ready to go after the guy in the bottom of the Naskel mine.
Can't seem to get Dritzz to give Dynahier her Journal.
Planning to take out Bassilius next and then do the Archeology site.

Yeah,, Chemo S$%^S!!

#36 -Wingte-

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Posted 02 November 2011 - 07:43 PM

Got the Black-Green Gem Bag as part of the loot from killing the
Spoiler
in Nashkel. WHOA,, does that one ever cause stutter/slow play.