
I love BG1 Edwin's face too much to mess with it. He's a bit like Minsc to me, sacred ground. ;-) So I won't be tweaking him further than this. There are a lot of people who love Edwin as much as I do though, so you can find a really lot of good Edwin artwork on the 'net, especially at DeviantArt.

For me one of the worst parts of player made mods are the secondary characters when they have really non-matching portraits. It just breaks the immersion for me and screams "I AM A MOD!" even if it's something as minor as the NPC head being the wrong size. No matter how well written a mod is, a bad portrait can really kill it for me (see Kelsey). But a really poor mod will not be improved by a great picture (see Sarelith, yes, I know this is a controversial opinion as many people like her, but well - I won't play any mod where a 15-year-old girl can die of "heartbreak" - full stop.)
To that end, if you're feeling inspired to make a mod because of a good portrait, finish your mod first, and then I will happily make a portrait for it. :-) But don't get a portrait (from me or anyone else, for that matter), and *then* make a mod based off of that. Because a mod is content-driven and the portrait is only the cover of the book, so to speak. You should have the idea burning in you first, and the portrait as an afterthought.

I guess I'm picky about this point because I am a fanfic and comic author besides being a freelance artist in my (?!)spare(?!) time. My artistic talent is not all that great - I might even go so far as to call it poor - but when I had time, I ran a pretty successful webcomic because I had my story all worked out beforehand that people enjoyed. I can't imagine that they liked the art though, LOL. To that end if you have a mod in progress and need some English grammar and language beta-ing, or ideas for story development or improvement, I can help out with that, too (when I have the time).
Back to laundry listing through the male portraits in my installed mods for now, though. :-)