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permanent item duplicated
#1
Posted 20 October 2011 - 10:45 AM
Sorry for that long winded explanation of a simple problem. I don't doubt the solution is probably fairly simple but I just can't find said solution. thanks and cheers.
#2
Posted 20 October 2011 - 11:50 AM
I would try "Shadow Keeper" to remove this item (load your savegame in SK, remove the one item from inventory, save, play with this save game).
Hope this helps.
#3
Posted 20 October 2011 - 06:32 PM
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Have you finished the little demon boy's quest though?
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"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#4
Posted 21 October 2011 - 06:58 AM
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Not sure about using SK fouinto. Would it mess with BWP? Ive never used it before.
#5
Posted 21 October 2011 - 11:26 AM
I don't know if it is safe, i have used SK for such a thing only a few times... but you can keep your savegame (before editing it) just in case...Not sure about using SK fouinto. Would it mess with BWP? Ive never used it before.
BTW, SK will also allows you to check if Lollorian is right (check if it is the same item or not).
#6
Posted 21 October 2011 - 02:36 PM
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#7
Posted 21 October 2011 - 08:56 PM
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There are 2 scripts that give CHARNAME item:
JUGUE.baf:
IF See(Protagonist) NumTimesTalkedTo(0) Global("HaiassLevel","GLOBAL",2) THEN RESPONSE #100 MakeGlobal() SetGlobal("HaiassSeUne","GLOBAL",1) SetGlobal("HaiassQuieto","GLOBAL",0) SetGlobal("HaiassJumpOn","GLOBAL",1) SetGlobal("HaiassDesdeBg","GLOBAL",0) Dialogue(Protagonist) TakePartyItem("jugue1") DestroyItem("jugue1") TakePartyItem("jugue2") DestroyItem("jugue2") GiveItemCreate("jugue2",Player1,0,0,0) ENDwhich removes the Level1 chewtoy and gives you the Level2 toy
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HAIASS.baf
IF !PartyHasItem("jugue2") Global("HaiassSeUne","GLOBAL",1) Global("HaiassLevel","GLOBAL",2) THEN RESPONSE #100 GiveItemCreate("jugue2",Player1,0,0,0) ENDwhich gives you the Level2 toy IF you don't have it
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Maybe both the scripts fired simultaneously or something
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As for Albert & Rufie coming into the picture, I searched every mod I had and other than lots of interjections made by lots of NPCs, BG1UB giving a new reward to the quest and BDash trying to fix something... I didn't find any reason why they'd give you JUGUE2.ITM
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I also noticed something else that I'll report to the Haiass thread soon
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"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#8
Posted 22 October 2011 - 08:27 AM
#10
Posted 22 October 2011 - 07:14 PM
ps thnx for the correction on the name. Despite my bad memory i was close
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Edited by aardvark1, 22 October 2011 - 07:16 PM.