'Galactygon', on 17 October 2011 - 11:03 PM, said:
We'll need opcode 266 for blindness/deafness removing spells. It can still be messy if other spells/items use 206 against your shell spell.
I'll look into it, but frankly it's not a high priority issue as dispel magic works fine for that purpose. Also, I'd prefer not adding a new sectype just for this as their quantity is limited.
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This means only the AI can use this nice feature; it will be barred from Sirines summoned by the PC.
Summons have AI scripts too and a summoned Sirine could be easily scripted to do the same. However, I don't let players summon Sirines in aTweaks as they technically don't count as 'woodland beings'.
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Is the invisible .cre created relative to your screen rather than the caster of DD?
From my testing, it's relative to the currently active screen.
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For example, if the combat is going offscreen on the other side of the map, the caster of DD will jump across the entire map just outside your screen?
Yes.
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Will the widescreen mod make nymphs cast DD farther?
Not as far as I can tell. From testing, "offscreen" in terms of CreateCreatureOffScreen() is a random point covered by fog of war located just outside of the visual range of the party.
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Have you tried CreateCreatureObjectOffScreen()? Maybe this removes this limitation.
I actually tried that first, but didn't get satisfactory results. If the object referenced by CreateCreatureObjectOffScreen() is not on the currently active screen, the Dryad DDs only a few pixels next to it. This doesn't happen with CreateCreatureOffScreen().
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See some of my work.
Spell Pack is awesome, I do look to it for inspiration from time to time.
Edited by aVENGER, 17 October 2011 - 08:54 PM.