I suspect infinity animations. The guards in the castle were orcs (i don't know if that is how it's supposed to be). Didn't turn hostile either (unlike the lady and the orc lieutenant and the advisor), but that maybe because i teleported back to the area after talking to the druid (BH2101).
Anyway, resting on BH2103 crashed the game.
The changelog of BH2103.ARE
The modded file attached BH2103.00001.ARE 7.28K 406 downloads.[WeiDU.exe] WeiDU version 22900
[WeiDU.exe] Using scripting style "BG2"
override/BH2103.are
override/bh2103.are infinityanimations/backup/9000/bh2103.are
Mods affecting BH2103.ARE:
00000: /* from game biffs */ ~SETUP-BONEHILLV275.TP2~ 0 0 // Secret of BoneHill (Requires BGT or Tutu): v2.75a
00001: ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ 0 9000 // Fix Areas -> Creature References: v5
The changelog of bh2103.bcs
[WeiDU.exe] WeiDU version 22900
[WeiDU.exe] Using scripting style "BG2"
override/BH2103.bcs
Mods affecting BH2103.BCS:
00000: /* from game biffs */ ~SETUP-BONEHILLV275.TP2~ 0 0 // Secret of BoneHill (Requires BGT or Tutu): v2.75a
I then used the CRE area testers to find out if some spawn was crashing:
File CRE Name Animation AnimName AnimType
bh2103.bcs bhbalmor Balmorrow 2457 cleric_male_human UNKNOWN_TYPE
bh2103.bcs bhharper Harper 2457 cleric_male_human UNKNOWN_TYPE
bh2103.bcs bhpriska Priska 2113 seer_iwd UNKNOWN_TYPE
bh2103.bcs bhabraha Abraham 5120 fat_man UNKNOWN_TYPE
bh2103.are skelded Unnamed 2560 skeleton UNKNOWN_TYPE
They didn't crash, which i think bizarre. Are the sleep ambushes using another CRE? I have BGSpawn installed.
Edited by i30817, 13 October 2011 - 12:20 AM.