This is my .d file.
BEGIN R#Eve IF ~NumTimesTalkedTo(0)~ THEN BEGIN Talk1 SAY ~You, your face is so familiar, yet so unknown to me. I am Eve.~ IF ~~ THEN REPLY ~How do you know my face? How do you know me? Were you sent to kill me like the others?~ GOTO HiThere IF ~~ THEN REPLY ~I am sure you do not know me. Please leave me be.~ GOTO EndTalk END IF ~~ THEN BEGIN HiThere SAY ~No, you are not who I am after. My name is Eve, Agent of Kelemvor, Scion of Death. I have been tasked to bring a mighty Necromancer to Justice for defiling the dead and seeking Lichdom. I maybe of use to you, perhaps I shall bring death to your foes, as I do mine.~ IF ~~ THEN REPLY ~I would appreciate anyhelp I can get, and will gladly help you in your quest Eve.~ DO ~SetGlobal("R#EveJoined","LOCALS",1) JoinParty()~ EXIT IF ~~ THEN REPLY ~I am afraid I can not accept your help right now, perhaps we shall meet again.~ EXIT END IF ~~ THEN BEGIN EndTalk SAY ~Very well. I will keep looking into this area, return if you change your mind.~ IF ~~ THEN EXIT END IF ~NumTimesTalkedToGT(0)~ THEN BEGIN Talk2 SAY ~You have returned, are you in need of my assistance?~ IF ~~ THEN REPLY ~If are offering it, I would gladly accept.~ DO ~SetGlobal("R#EveJoined","LOCALS",1) JoinParty()~ EXIT IF ~~ THEN REPLY ~No, I am sorry there is no time.~ EXIT END BEGIN R#EveP IF ~Global("R#EveJoined","LOCALS",1)~ THEN BEGIN LeaveGroup SAY ~I see you are no longer in need of my services~ IF ~~ THEN REPLY ~My mistake, our time together is not yet over.~ DO ~JoinParty()~ EXIT IF ~~ THEN REPLY ~Farewell Eve.~ EXIT END IF ~Global("R#EveJoined","LOCALS",0)~ THEN BEGIN ComeBack SAY ~You have need of me once more?~ IF ~~ THEN REPLY ~Your skills have been missed.~ DO ~SetGlobal("R#EveJoined","LOCALS",1)JoinParty()~ EXIT IF ~~ THEN REPLY ~Not right now Eve, I am sorry.~ EXIT END
This is my t2p file
BACKUP ~Eve/backup~ AUTHOR ~IchigoRXC (wilson.Ross@hotmail.co.uk)~ BEGIN ~Eve for BG2:SoA~ // This adds our CRE file COPY ~Eve/R#Eve.cre~ ~override/R#Eve.cre~ /* This allows for your NPC's name to be shown in the game during conversations and also on the character sheet*/ SAY NAME1 ~Eve~ SAY NAME2 ~Eve~ /* This is the biography. In NearInfinity, go to that side tab and find CHR. Open that and find Sam.BIO You can create your own bio this way by simply deleting the default PC bio and typing your own. Save this.*/ SAY BIO ~When you ask her about her past, Sam says to shut up.~ /* These are the different things that your NPC will say when they respond to your commands.*/ SAY MORALE ~Sticking around is only going to get us killed.~ SAY HAPPY ~This group is great~ SAY UNHAPPY_ANNOYED ~Your actions do not please me..~ SAY UNHAPPY_SERIOUS ~This is not the path I wish to follow!~ SAY UNHAPPY_BREAKING ~Our time is at an end.~ SAY LEADER ~I shall lead~ SAY TIRED ~Fatigue has set in.~ SAY BORED ~Is there nothing for us to do?~ SAY BATTLE_CRY1 ~Kelemvor have mercy when you meet!~ SAY BATTLE_CRY2 ~Time to meet my God!~ SAY BATTLE_CRY3 ~Death is just the begining.~ SAY BATTLE_CRY4 ~The dead must stay dead!~ SAY DAMAGE ~Ack!~ SAY DYING ~I am in need!~ SAY HURT ~I am wounded!~ SAY AREA_FOREST ~The forest, full of shadows and places to hide.~ SAY AREA_CITY ~The city, filled with cretins and peons.~ SAY AREA_DUNGEON ~The darkness is where I feel at home.~ SAY AREA_DAY ~Another day.~ SAY AREA_NIGHT ~I can better aid you in the dark.~ SAY SELECT_COMMON1 ~I await your command.~ SAY SELECT_COMMON2 ~What do you need of me?~ SAY SELECT_COMMON3 ~Yes?~ SAY SELECT_COMMON4 ~What can I do for you?~ SAY SELECT_COMMON5 ~Is there something on your mind?~ SAY SELECT_COMMON6 ~I'm listening.~ SAY SELECT_ACTION1 ~Silently.~ SAY SELECT_ACTION2 ~Swiftly.~ SAY SELECT_ACTION3 ~I'm on it.~ SAY SELECT_ACTION4 ~It shall be done.~ SAY SELECT_ACTION5 ~A trivial matter.~ SAY SELECT_ACTION6 ~Yes.~ SAY SELECT_ACTION7 ~Ofcourse~ SAY SELECT_RARE1 ~I lay these beings to rest for you Lord, the balance of death shall never falter.~ SAY SELECT_RARE2 ~The Undead shall fall by my blade, dark and alone.~ SAY CRITICAL_HIT ~Kelemvor guides me!~ SAY CRITICAL_MISS ~A shame.~ SAY TARGET_IMMUNE ~A change of tactics, perhaps?~ SAY INVENTORY_FULL ~I am burdened!~ // This is compiling Sam's dialogue COMPILE ~Eve/R#Eve.d~ // This is adding our area file to the game EXTEND_TOP ~AR0313.bcs~ ~Eve/AR0313.baf~ /* Add this to the end (Appends .2DA files in the game so that it recognizes your NPC's files*/ APPEND ~pdialog.2da~ ~R#Eve R#EveP R#EveJ R#EveD R#Eve25P R#Eve25J R#Eve25D R#Eve25~ UNLESS ~R#Eve~ APPEND ~interdia.2da~ ~R#Eve R#EveB R#EveB25~ UNLESS ~R#Eve~
and my area file
IF Global("R#EVEExists","AR0313",0) THEN RESPONSE #100 SetGlobal("R#EVEExists","AR0313",1) CreateCreature("R#EVE",[733.336],3) END
In the .cre file, I have unticked the export flagging assigned an Override Script to R#Eve and the Dialogue to R#Eve, and changed the character to neutral(128).
Can anyone help?
Edited by IchigoRXC, 13 October 2011 - 02:07 AM.