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Eye of Gruumsh kit


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#1 Kharon Amon

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Posted 23 September 2011 - 01:59 PM

Hi, I just finished my Eye of Gruumsh kit for Baldur's Gate 2 that is meant to be a part of an NPC mod that will probably never be completed :)
I would like to hear some opinions, mainly regarding balance. I think this kit needs another crippling disadvantage but can't think of anything fitting. Also, feel free to correct my english if you find any mistakes, it's not my first language.

EYE OF GRUUMSH: This warrior is a savage favored by the orcish god Gruumsh. Through brute force and intimidation, the Eye of Gruumsh strives to please his dark god and carry out his will: culling the weak and expanding the territory of orc-kind. He is a true fanatic, as shown by his willingness to remove his right eye in a ritualistic sacrifice for the greater glory of Gruumsh. This deformity, however, does not hinder him in any way, for in return Gruumsh grants his true faithful gifts that more than compensate for the loss of a mere eye.
The Eye of Gruumsh shares his deity's burning hatred towards dwarves and elves. He is a master of the spear and battle axe, and does not believe in hiding behind shields - a fighting style which he deems cowardly.

Advantages:

- Immune to blindess.
- +3 to hit and damage vs. dwarves and elves.
- May use the Barbarian Rage ability once per day per seven levels.
- Upon reaching level 10, receives a permanent +1 bonus to maximum strength. An additional +1 bonus is gained at level 19.
- Upon reaching level 10, may cast All-seeing Eye of Gruumsh once per day. This ability lasts for one turn and acts as the True Seeing spell. In addition, any creature under the penetrating gaze of Gruumsh must save vs. spells each round or suffer a -1 penalty to Thac0, armor class and saving throws.
- May use the Orc Spawn abilty once per day. At level 1, the caster can summon a single orc warrior; At level 7, two orc warriors are summoned; At level 13, two orc warriors and an orc archer are summoned; At level 19, two orc warriors and two orc archers are summoned.

Disadvantages:

- Limited to standard specialization in any weapon except for spears and axes.
- Cannot put any points into the Sword and Shield fighting style.
- Must be half-orc.



If there's interest I can upload it.

#2 Miloch

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Posted 23 September 2011 - 02:22 PM

I dunno, you could give a CHA penalty (on account of having ripped out an eye) or maybe a penalty in daylight. Otherwise, it is a bit buff.

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#3 TDouglas

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Posted 24 September 2011 - 09:50 AM

Sad to hear the NPC mod has been canned ... gods know we need a mod dealing with something other than pansy elves with tragic pasts (what is it with the damned things anyways? I guess if you live your life looking, acting and dressing like a pointy-eared Peter Pan you can forget about a well adjusted childhood :devil: ).

I did like the idea of a CHR reduction though ... would work well with the One-Eye concept.

#4 Kharon Amon

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Posted 24 September 2011 - 10:23 AM

Thanks for your replies. I agree that a charisma penalty is very fitting and will definitely implement this in my kit.
However, it will not really affect the gameplay and I still fear this kit is a little overpowered. oh well. don't play it if you don't like it :)

and I forgot to mention that it's limited to chaotic evil, neutral evil and chaotic neutral characters.