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Worldmap 9, Beta


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#21 i30817

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Posted 07 September 2011 - 11:23 AM

How do i print to stdout in a tpa file? I want to print the variables at this line on map_size.tpa:

AT_NOW "%mosunpack% -s -f -o %path%/%mos_file% %path%/%moz_file%"

EDIT: NVM, obvious

PRINT "%mosunpack% -s -f -o %path%/%mos_file% %path%/%moz_file%"

Edited by i30817, 07 September 2011 - 11:26 AM.


#22 Wisp

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Posted 07 September 2011 - 11:53 AM

I was told it could be caused by the path in baldur.ini but i already corrected that (in the bat first line file too).

Maybe the " ' " in the path?

Sounds very far-fetched (not to mention that mosunpack has absolutely no interaction with baldur.ini and couldn't care less about the CD paths). If the path was a problem I would think it'd fail when opening the output stream, or at one of the preceding writes. It first writes the palette, some tile info and then the image data and it doesn't fail until it gets to the image data.

#23 i30817

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Posted 07 September 2011 - 12:19 PM

Yeah. Print was correct if the order is correct (after -o uncompressed mos, after that compressed moz).

Next step is to mass unselect the read only property on the dir.

#24 i30817

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Posted 07 September 2011 - 12:31 PM

Didn't work. Also, took off the silent mode - it was unhelpful.

...(lots of tiles)...
Tile 4234 (36 x 44 pixels): 784 bytes
Write of image failed!
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [Worldmap for Baldur's Gate - including colored Baldur's Gate
ap icons], rolling back to previous state
Will uninstall 5 files for [SETUP-BP-BGT-WORLDMAP.TP2] component 0.
Uninstalled 5 files for [SETUP-BP-BGT-WORLDMAP.TP2] component 0.
ERROR: Unix.Unix_error(20, "rename", "BP-BGT_Worldmap/language/english/moz/worl
map_small.mos")
PLEASE email the file SETUP-BP-BGT-WORLDMAP.DEBUG to www.shsforums.net/forum/40
-worldmap/

Edited by i30817, 07 September 2011 - 12:33 PM.


#25 i30817

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Posted 07 September 2011 - 12:40 PM

It fails if invoked outside the BiG Project Install.bat in a test run, not even with the same dirs...

Z:\Baldur's Gate Trilogy\BGII - SoA\BP-BGT_Worldmap>bin\mosunpack.exe -f -o z:\o.mos language\english\moz\worldmap_small.moz

Always on tile 4234 (or 4235 i guess)

One of the compressed files is corrupt somehow? But this file comes with the the worldmap installer right?

Edited by i30817, 07 September 2011 - 12:42 PM.


#26 i30817

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Posted 07 September 2011 - 12:54 PM

How funny (not really). It works on the wine console but doesn't on virtualbox with a windows xp sp3.

I guess the bug comes from the virtual box filesystem bridge driver - it can't deal with that program.

Edited by i30817, 07 September 2011 - 01:05 PM.


#27 Wisp

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Posted 07 September 2011 - 01:05 PM

If you still want to install the mod you can import the .mos file into your VM, place it in /english/moz/, comment out the AT_NOW call and it should install just fine.

#28 i30817

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Posted 07 September 2011 - 01:06 PM

And for the throne of bhaal file? Where is it's AT_NOW

Edited by i30817, 07 September 2011 - 01:10 PM.


#29 Wisp

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Posted 07 September 2011 - 01:12 PM

And for the throne of bhaal file?

Oh, if you don't want to use the same map you use for SoA and BG1 you can go through the same procedure for tobmap72.mos. In this case the AT_NOW is in the main .tp2 file.

#30 i30817

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Posted 07 September 2011 - 01:48 PM

I see - it worked, thanks. Nasty external bug.

#31 Isaya

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Posted 08 September 2011 - 11:07 AM

Hello Wisp,

Here is the updated French readme, in the new format. It still says 8.01 at the top, but I left what you have in the english version right now. I trust you'll update it when the mod is ready for release.

I noticed your name was not mentioned anywhere in the readme. After all the rework you did in versions 8 and 9, maybe it's time to introduce yourself as an author! ;)

Attached Files



#32 Wisp

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Posted 08 September 2011 - 01:07 PM

Here is the updated French readme, in the new format. It still says 8.01 at the top, but I left what you have in the english version right now. I trust you'll update it when the mod is ready for release.

Thank you very much. Yeah, I'll update anything out-of-date before the proper release.

#33 Wisp

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Posted 17 September 2011 - 06:47 AM

Beta 3 is out. This version is feature-complete* (it installs on Tutu) and will go on to become the final v9, assuming no bugs are found.

New since beta 2:
  • Installs on Tutu.
  • The link-patch system has been scrapped, as it was being used incorrectly and serves no purpose.
  • "Revised:" The mod will now only ignore some links from "worldmap/map_mods_links.tbl" instead of blanket-excluding whole swaths of links.

*Except for a few translation lines.

Edited by Wisp, 17 September 2011 - 07:56 AM.


#34 -agris-

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Posted 19 September 2011 - 09:06 PM

The new worldmap gives me the ToB map when I try to exit from any of the sides of the first grassy zone you're deposited into after the Gorion death cutscene. I selected revised travel times, therefore the huge map, and the cloth-style ToB map. I get the ToB map with no zones highlight-able.

Not sure if relevant, I'm using the worldmap.wmp provided with the big world fixpack for the drizzt saga install. Should I ditch that file?

weidu.log
Spoiler


#35 Wisp

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Posted 20 September 2011 - 02:27 AM

The new worldmap gives me the ToB map when I try to exit from any of the sides of the first grassy zone you're deposited into after the Gorion death cutscene. I selected revised travel times, therefore the huge map, and the cloth-style ToB map. I get the ToB map with no zones highlight-able.

Whoops. Sorry about that.
If you want to fix it without reinstalling the Worldmap mod you can install this mod on top of your current mod stack.

I'll upload beta 4 ASAP.

Attached Files


Edited by Wisp, 20 September 2011 - 02:41 AM.


#36 Wisp

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Posted 20 September 2011 - 03:00 AM

Beta 4 is up.

New since beta 3:
  • The game is not screwed up if you install the clothmap-style ToB map.
  • All translations are up to date except German (readme only), Italian (new lines and readme), Polish (new lines), Russian (new lines) and Spanish (readme only).


#37 -agris-

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Posted 20 September 2011 - 05:57 AM

Thanks Wisp. How should I handle the Drizzt Saga worldmap file provided with the BiG world fixpack tho? Still copy it into override prior to installation? I believe the file is intended for v7 of the worldmap.

Link to it

#38 Jarno Mikkola

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Posted 20 September 2011 - 06:15 AM

Thanks Wisp. How should I handle the Drizzt Saga worldmap file provided with the BiG world fixpack tho? Still copy it into override prior to installation? I believe the file is intended for v7 of the worldmap.

Drop it...

28 December 2008 - Version 7.1:
---
Added Drizzt Saga translation code to new_tables_BP.tph


Deactivated account. The user today is known as The Imp.


#39 Wisp

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Posted 20 September 2011 - 09:45 AM

Thanks Wisp. How should I handle the Drizzt Saga worldmap file provided with the BiG world fixpack tho? Still copy it into override prior to installation? I believe the file is intended for v7 of the worldmap.

Link to it

I don't know what purpose the file serves, but it is pointless as far as the Worldmap mod is concerned.

#40 Isaya

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Posted 20 September 2011 - 12:27 PM

When I saw your call for translation, I noticed you mentionned the worldmap.tra. There has been strings removed and new strings in the worldmap.tra file for V9 (copies of several BG locations), but I didn't provide an updated french file. Here is it, including the latest WeiDU texts translation.


Later edit : I noticed you had updated the tra file in beta 4 version. Please use my new version instead, as I made a few other changes, besides the Weidu prompts.

I noticed the TP2 file had the French language included as :
LANGUAGE French	french ~bp-bgt_worldmap/language/french/worldmap.tra~
The ~~ are missing around the first two parameters. However this syntax didn't prevent installation when I tried beta 2 (I didn't notice the strange syntax then). But maybe it's better to fix it anyway.

Attached Files


Edited by Isaya, 20 September 2011 - 01:49 PM.