I still remember back in the early-ish 2000s when Dragon Age was announced but as far as anyone really knew, it was never going to be finished and Bioware *never* updated that stupid web page for it. The page also gave away little to nothing about the game itself, only that it was the "spiritual successor" of the Baldur's Gate series.
After seeing initial screenshots for the game and seeing that yes, the characters had bright circles underneath them, just like Baldur's Gate, but that didn't mean crap. 2008 comes along and we see Mass Effect (on the PC). I thoroughly enjoyed the game and thought that it did my new computer justice to have a game that looked and played like a movie I could interact with. I thought for sure that's where games were going.
Then 2009 came along and we see trailers for Dragon Age and gameplay and....what the f@#*? What is *that*? You're going to charge me 60 dollars for *that*? I don't give a crap about how rich the story is...Knights of the Old Republic has an awesome story too and I could buy that for 10 bucks at the store.
"But...but Baldur's Gate has a great story and not very good graphics...you hypocrite! All you care about are graphics...and Halo!"
Ah, but Baldur's Gate came out in 1998 and its sequel in 2000....and I began playing them when they were released. So of course their graphics seemed awesome! And I don't even like Halo.
Like a good little Bioware
I realized that DA gave me what Baldur's Gate couldn't:
- A campsite where NPCs stand around a campfire and talk about stuff with pretty music in the background (someone make a mod for this please). I *hate* that DA2 took this away.
- Romances that are not mods and still decent
- Better options all around for a female PC, as though the developers actually thought people with female PCs might be playing this
- Taking down the over complexity of inventory management, statistics, and game rules so that I can focus on the story instead.
- The Sacred Ashes quest...has to be my favorite quest of ANY game. For all its flaws, the game pushes you to learn about the lore of this new world.
- Commoner NPCs with background stories and references to geography and history instead of typical BG NPCs ie: "I be scratchin my arse all day and something something click End Dialogue".
DA2 wasn't bad (I like the new dialogue mechanic), but it did feel rushed and...like it was missing something. I still think 60 dollars was overpriced for a game that looks like it jumped through a time vortex 6 years ago, but at least I'm entertained, which is the whole point of playing games right?