Maybe this would be a good time to add that prefix that would make this mod compatible with BGT?
Yeah, I think at the very least the next version will have all the cre. files with a unique prefix. Dialogs and item files will probably have to wait.
Your call, but the people who want this most are those who enjoy a seamless
BG1 --->
BG2 experience. In other words, the
BGT people. As it stands now, your mod breaks any mod that adds content in a more compatibility-friendly way to
BG1. Ideally, it would be super if you did give everybody new prefixes, but it isn't required. Since all you're adding are interjections, all you would have to do would be to take the BEGIN NPCFILE off the top of every dialogue file. After that, do the following and you won't break anybody else's mod.
In your tp2
ACTION_IF NO FILE_EXISTS_IN_GAME ~NPCFILE.DLG~ THEN BEGIN
<<<<<<<< mymod/inlined/npcfile_init.d
BEGIN NPCFILE
>>>>>>>>
COMIPLE ~mymod/inlined/npcfile_init.d
END
Your interjections will be appended to the appropriate files anyway. If you have APPEND blocks, they may need a WEIGHT #-1, but that's no big deal.
Really, that's all it takes. The CRE files matter far, far less than not having any
BG1 NPC content in
BG1.
Edited by berelinde, 13 January 2012 - 07:04 AM.