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BG1 NPCs for SoA & ToB


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#241 Oracle

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Posted 21 October 2013 - 08:35 AM

Some of the NPCs have less dialogue then others most of these are NPCs that are in Other Mods eg Xan Ajantis , Kivian,etc. However there is quiet a lot of banters and Interjections has well ha quests for the NPCs . if you load all the content you can also load the internal crossmod content too, I think there will be some stuff for the crossmod banter pac too when the new version come out . so it well its well worth having a go


"Men cry not for themselves, but for their comrades."


#242 Vlan

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Posted 21 October 2013 - 08:53 AM

Btw, if I for example kill Xzar in BG1, will he still appear in BG2?
In both cases(mods), there's going to be Xzar in BG2, just like there will be at least a reference without either mod. As there will be all the other NPCs too in BG2 unless they are dead in your party during the transition part of BGT.

I would go with the Smiling Imps NPCs... as the BG2Tweaks characters are silent party member... well expect their command responses.


this is interesting. So, BG2 never checked your BG1 save to see if some npc's have been killed in the first game to remove them from the bg2 world?

 

Argh, this will be hard to rp!



#243 micbaldur

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Posted 25 January 2014 - 06:55 PM

Hello Smiling Imp. :cheers:

 

It's that time again that i get to play your great mod. :coolthumb:

 

Some items in Kagain's Korner aren't flagged as droppable like they probably should. Dreamwrought Battle Armor (DEPO34.ITM), Woundhealer (DEPO240.ITM), Armor of the Sphinx (DEPO292.ITM) and Naj's Light Plate (DEPO295.ITM).

 

Looking forward to find out what you have added to this mod of yours. :D


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#244 Oracle

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Posted 26 January 2014 - 04:08 AM

I wonder if thats the reason why I get CTD with the newest version of Kagain

"Men cry not for themselves, but for their comrades."


#245 The Imp

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Posted 26 January 2014 - 06:33 AM

So, BG2 never checked your BG1 save to see if some npc's have been killed in the first game to remove them from the bg2 world?

Yeah, but knowing that even ten years after the release of BG2, the Mass Effect 2 had real problems of reading the ME1 save data, tells you that it takes some effort to include features such as this. And the ME games were known for their build in game decisions that would impact the later games.

DEPO34.ITM ... DE.. DE...

Hmm, can you verify Smiling Imp that you are the valid prefix holder for the DE ... making you -Deano , and hopefully you won't have any mods that you have DEFxxxx.<postfix> in them... not that I really care.


Edited by The Imp, 26 January 2014 - 06:41 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#246 Cahir

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Posted 22 March 2014 - 01:59 AM

@Smiling Imp does this mod works with BG2EE? I find quite a few NPC's from BG1 interesting and would love to carry their quests in SoA, but I play solely EE these days (or rather I'm slowly preparing to a major playthrough). 



#247 Smiling Imp

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Posted 22 March 2014 - 01:32 PM

@Smiling Imp does this mod works with BG2EE? I find quite a few NPC's from BG1 interesting and would love to carry their quests in SoA, but I play solely EE these days (or rather I'm slowly preparing to a major playthrough). 

 

Probably not. There are tutorials online on how to convert it and for a while I thought about creating an EE version, but I wouldn't be able to test it myself b/c I'm using an ancient computer that won't run the new versions of the game. :( 

 

Plus even if I fixed the WEIDU problems, from what I hear the item descriptions and quest logs would still be messed up. Considered that, I have decided to put out what projects I had in the works, like the Smiling Imp Cross Banter Mod, and retire from active BG modding. Thanks to everyone that gave the mod a chance and happy gaming.

 

:cheers:


Baldur's Gate 1 NPCs in SoA & ToB

 

http://www.baldursga...downfile&id=177

 

Forum:

 

http://www.baldursga...php?board=133.0

 

Smiling Imp Cross Banter Mod

 

http://www.baldursga...a=view;down=196

 

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA

 

http://archive04.fil...3b/n/ZELINK.ace


#248 micbaldur

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Posted 05 April 2014 - 05:04 PM

Sad news that you are planning to retire. :crying:

 

I found minor problem more info here. Hopely Lollorian fixes it to BWP Fix Pack now that you retire.

 

Thanks for the great mod :coolthumb: and best wishes what ever you are doing in future. :cheers:


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#249 Smiling Imp

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Posted 23 July 2014 - 10:24 AM

Sad news that you are planning to retire. :crying:

 

I found minor problem more info here. Hopely Lollorian fixes it to BWP Fix Pack now that you retire.

 

Thanks for the great mod :coolthumb: and best wishes what ever you are doing in future. :cheers:

 

 

Hello Smiling Imp. :cheers:

 

It's that time again that i get to play your great mod. :coolthumb:

 

Some items in Kagain's Korner aren't flagged as droppable like they probably should. Dreamwrought Battle Armor (DEPO34.ITM), Woundhealer (DEPO240.ITM), Armor of the Sphinx (DEPO292.ITM) and Naj's Light Plate (DEPO295.ITM).

 

Looking forward to find out what you have added to this mod of yours. :D

 

 

Well, I'm back and since I am I went ahead and decided to fix these problems. They will be included in the next update. If anyone has other issues they have found, please post them here.


Baldur's Gate 1 NPCs in SoA & ToB

 

http://www.baldursga...downfile&id=177

 

Forum:

 

http://www.baldursga...php?board=133.0

 

Smiling Imp Cross Banter Mod

 

http://www.baldursga...a=view;down=196

 

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA

 

http://archive04.fil...3b/n/ZELINK.ace


#250 Oracle

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Posted 28 July 2014 - 11:32 AM

hi good to see your back again iam having trouble loading the mod up but i look forward to seeing the new release

"Men cry not for themselves, but for their comrades."


#251 Sergio

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Posted 31 July 2014 - 03:30 PM

welcome back! :D


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#252 micbaldur

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Posted 31 July 2014 - 04:23 PM

Great to see back. :cheers:


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#253 Sergio

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Posted 13 October 2014 - 09:20 AM

Any content update?


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#254 Smiling Imp

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Posted 15 October 2014 - 06:59 PM

Any content update?

 

I had a new dream quest for Dynaheir with a new level all coded out, but I accidentally deleted it! :crying:

 

Aside from a few fixes, nothing else new right now. Starting from scratch on a new Dynaheir quest and beginning a new version of my Cross Banter Mod. Check for updates and add feedback here, or at the home forum.

 

http://www.baldursga...php?board=133.0


Baldur's Gate 1 NPCs in SoA & ToB

 

http://www.baldursga...downfile&id=177

 

Forum:

 

http://www.baldursga...php?board=133.0

 

Smiling Imp Cross Banter Mod

 

http://www.baldursga...a=view;down=196

 

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA

 

http://archive04.fil...3b/n/ZELINK.ace


#255 zelazko

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Posted 29 September 2018 - 11:27 AM

Not installing all or one of the following components below:

 

Xan

Xan Tob

Ajantis

Ajantis ToB

Kivan

Kivan ToB

 

will give your error which will prevent you from installing component called "Inter Component Banter Pack" so does the prophecy of Setup-BG1NPCSoA.exe says...


Edited by zelazko, 29 September 2018 - 11:28 AM.


#256 Austin

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Posted 01 February 2023 - 09:18 AM

Mod updated to v.14.1!

 

Download: http://www.shsforums...cs-for-soa-tob/

 

  • ADDED NEW CONTENT:
    - Added a new small quest for Ajantis (texts by Alisia) and related interjections from other NPCs (texts by Austin)
  • IMPROVED:
    - The icon of the new area (Water Gardens) is now compatible with the «BP-BGT-Worldmap mod»! Thanks GraionDilach!
    - Cross-mod dialogues with NPCs from other mods are finally transferred to the add-on – «Smiling Imp’s Cross-banter mod»


#257 Nathan82

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Posted 07 June 2024 - 02:22 AM

@Austin hello. I had a problem installing v 14.3 on BGT. I had to comment out the first 90 ish lines from each of the npc .baf files (eg 7XALOR.baf) to get it to install. I think that new bit of code only works on the EE games. Could that new bit, relating to relative XP when joining, be wrapped in a check to see what the game is and skipped if its not an EE game?

Also, some of the portraits are the wrong size, they're too big and only  a portion of the portrait is showing ingame.

Thanks for your work on this mod



#258 Austin

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Posted 09 June 2024 - 04:42 AM

@Austin hello. I had a problem installing v 14.3 on BGT. I had to comment out the first 90 ish lines from each of the npc .baf files (eg 7XALOR.baf) to get it to install. I think that new bit of code only works on the EE games. Could that new bit, relating to relative XP when joining, be wrapped in a check to see what the game is and skipped if its not an EE game?

Hello! Indeed, this bug arose because in one of the updates the code for the EE version was added, but I forgot to leave an alternative option for the classic version. I'll fix this in the next update, thanks!

 

 

Also, some of the portraits are the wrong size, they're too big and only  a portion of the portrait is showing ingame.

Could you please clarify which portraits you are talking about, please?


Edited by Austin, 09 June 2024 - 04:42 AM.


#259 Nathan82

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Posted 11 June 2024 - 02:22 AM

@Austin hello. I had a problem installing v 14.3 on BGT. I had to comment out the first 90 ish lines from each of the npc .baf files (eg 7XALOR.baf) to get it to install. I think that new bit of code only works on the EE games. Could that new bit, relating to relative XP when joining, be wrapped in a check to see what the game is and skipped if its not an EE game?

Hello! Indeed, this bug arose because in one of the updates the code for the EE version was added, but I forgot to leave an alternative option for the classic version. I'll fix this in the next update, thanks!

 

 

Also, some of the portraits are the wrong size, they're too big and only  a portion of the portrait is showing ingame.

Could you please clarify which portraits you are talking about, please?

 


Tiax's portrait is fine on the record screen but only a small portion is visible in dialogue and on the main screen where the party member portraits are displayed on the right hand side. Same thing affecting Shar'Teel. I havent checdked the others yet



#260 Austin

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Posted 19 June 2024 - 02:27 AM

Also, some of the portraits are the wrong size, they're too big and only  a portion of the portrait is showing ingame.

Could you please clarify which portraits you are talking about, please?

 


Tiax's portrait is fine on the record screen but only a small portion is visible in dialogue and on the main screen where the party member portraits are displayed on the right hand side. Same thing affecting Shar'Teel. I havent checdked the others yet

Thank you for message! It's strange, because on the EE version all the portraits look good, and on the classic version it should be fine too, considering that it was originally created for it. I'll definitely recheck this.