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BG1 NPCs for SoA & ToB


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#1 Austin

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Posted 14 August 2011 - 07:39 AM

"BG1 NPCs for SoA & ToB" mod
Author: Smiling Imp, Austin & Arcanecoast Team
 

 

The mod adds to the game:

1) Athkatla New Area - the luxurious Water Gardens, where all the rich and famous of Athkatla go to unwind. All the inhabitants of the Water Gardens have hundreds and thousands of lines of dialogue, and these lines will change with each new conversation. What's more - during the day and at night, the dialogues can also differ, so you can talk to every resident in the area many times at different times and enjoy many different lines! And in the mansion of Lady Goldsword, parties are held in the evening and at night, and guests come there! As a bonus, you get to meet the famous cobold bard, Deekin Scalesinger in the Water Gardens and can even let him join your party if you wish!

 

2) NPCs from BG1 into BG2. They have new banters, interjections, epilogues and a few of them have encounters, quests and romances as well.
The mod is broken down into different components, allowing for easy mixing and matching with other mods that may also add NPCs from BG1.
Not all NPCs have the same amount of text. Shar-Teel, Garrick, Tiax, Coran and Safana, Xzar and Montaron as the most text.
The mod also contains a Shar-Teel romance (by Scheele), Garrick-Nalia romance (by Alisia) , as well as a very specific romance between female PC and Montaron (by Smiling Imp) (this is more of a parody of a bad relationship than a romance in the usual sense of the word).

 
The mod is compatible with BG2BG2EEBGT and EET.


Click here to download this file

 

LIST OF THE QUESTS AND ENCOUNTERS IN MOD:


Component "Water Gardens. New Athkatla's district & new quests" (area and quests available by default, regardless of the presence of the NPCs in the group):
1. Elminster Quest - A crafty imp has stolen Elminster's ring. Too busy to retrieve it himself, he asks you to lend a hand. Quest begins at Lady Goldsword's villa in the Water Gardens.
2. Volo Quest - Volo will ask you for a favor. Quest begins at Lady Goldsword's villa in the Water Gardens.
3. Help Lady Jwennilyn - Lady Jwennilyn is having problems with a wizard that is keeping her from closing a business deal. Take the Wizard out of the picture.
4. Lady Heloise and Uncle Fulbert Saga - Will Uncle Fulbert let Lady Heloise be with her true love? Perhaps you could help.
5. Dran Draggore - The Lord of the Undead, the top boss from Eye of the Beholder 2 has his eye fixed on Athkatla. Can you save the city?
6. Slythe and Krystin Encounter - Some villains from the past return to cause you more trouble.
7. Book Delivery - Deliver a book for the owner of the Blue Unicorn, a new inn/tavern found in the Water Gardens
8. Black Lotus - involve yourself in Athkatla's shady underworld. Quest starts after meeting Banon at the gates.
9. An auction held at Lady Goldsword's mansion in Water Gardens, where player would have a one time chance to land precious artifacts for himself and his companions (idea by Smiling Imp, texts by Jericho2, proofread by Sarevok57, coding by Austin). In total, 11 sketches were written, mostly humorous - a total of almost 1000 new lines!
The auction will become available after Lady Goldsword's main quest is completed and after that, 500 seconds of real time will elapse. Every day there will be new scenes, if the player has the required amount of money, and for some scenes, you also need to have certain NPCs in the group - Minsc, Korgan, HaerDalis, etc. If you have Minsc in the group, you will be able to get the legendary platinum pantaloons, and many nobles throughout the city will comment on this (in the Water Gardens area, the Government area and the Bridge area). And if these pantaloons remain with you until the end of the game, then in the chapter 6 in Athkatla you will find an additional small scene.
10) New NPC - Deekin, cobold bard from NWN!

Shar-Teel component:
1) Dispatching a Rival Promoter - A gladiator promoter will want to hire you to dispatch a rival. Can be found in the Battle Pits of the Copper Coronet.
2) Reclaiming a Sacred Item - Recover a sacred object for a vistor from another world. Quest begins at the Battle Pits of the Copper Coronet
3) Battle Pit - Fight through a series a tough fights until you have the privilege to challenge the best gladiators in Hillsfar!
4) A romance with Shar-Teel (by scheele) is also available for male characters (except gnomes and halflings) with charisma and strength above 10. Warning: The romance contains 18+ content. 
The romance will begin when Shar-Teel is wounded in any battle and her health drops below 50, after which the first dialogue will follow. 
If Safana is also in the party, the romance will be further expanded with friendly dialogues between Shar-Teel and Safana.

"Xzar and Monty: Murder Mysteries" component:
1) Help Xzar solve the mystery of who drowned the missing girl. This quest begins in the Bridge District, near the water.
2) Zoran Encounter - Montaron has run afoul of a group of thieves. This encounter happens in the sewers when Montaron is in your party.
3) Montaron romance (with female protagonist any race). Warning: This is more of a parody of a bad relationship than a full-fledged romance  :)

"Gnomes is the City: Tiax & Quayle" component:
1) Selling the Airship - Help Oswald Fiddlebender get his airship after it was impounded.
2) Tiax in this component has a lot of text and interjections throughout the game, funny texts, an epilogue, special big dialogue when meeting with Cyric in ToB, banters with all the NPCs in the game (including a small line of friendly banters with Neera), and many of his lines are voiced! Very recommended!
3) (OPTIONAL subcomponent) Expanded Circus Quest - If you add the Tiax component, the circus quest in Waukeen's Promenade will have an added area with an ultimate challenge!

"Coran & Safana Chronicles" component:
1) Lanfear's plead for help - After meeting her doom. This villain learned the error of her ways and now needs Coran's help to save the forest from two ancient dragons.
2) Yago ecounter - If you have both Coran and Safana in your party, you might run into this villain from Baldur's Gate 1 in Waukeen's Promenade.
3) Revenge of the Water Demons - If you have Safana along with you in the docks near the water, chances are you will have an encounter with these devils of the deep.
4) Coran-Safana romance - if both are in the party

Garrick component:
1) Garrick is missing! Who could have kidnapped him and why? (quest by Alisia, coding by Austin)
2) Silke Encounter - If you have Garrick in the party and visit the upper floor of the Five Flagons, you will meet Silke, who is out for revenge.
3) Garrick-Nalia romance (by Alisia, coding by Austin)

Yeslick component:
Bolbek Orothiar Encounter - Meet one of Yeslick's long lost clan members at the City Gates and he will give you a special mission.

Branwen component:
Tranzig Encounter - A certain wizard from your past has not had enough. This encounter happens in the sewers

"Faldorn: New Leaf" component:
This component allows you to side with Faldorn in the fight against Trademeet, and in two different ways - either attack the city with the Shadow Druids, or (which is more fun) arrange a blockade of the city. As a result, the druids will send many stray dogs to the city,, and the residents will have dozens of funny comments.
In any case, the player will also have the opportunity to join Faldorn to the party after that and see how she will cope with the consequences of her actions.

Skie & Eldoth component:
Eldoth is back! - If you have Skie Silvershield in your party, Eldoth will appear in the graveyard. Is he there to help you or lead you into a trap?

"Kagain's Corner" component
Kagain has opened his shop on the Waukeen Promenade! He can also join your party if you convince him!
This component includes two subcomponent options, from which you must choose one.
When installing the first version of the component, various crazy and strange things will be sold in the Kagain store (WARNING! Many of these things can upset the balance in the game!)
When installing the second version of the component, ordinary items will be sold in the Kagain store, which in no way affect the balance and atmosphere of the game (RECOMMENDED!)


Edited by Austin, 27 November 2024 - 03:48 AM.


#2 Crazee

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Posted 14 August 2011 - 09:41 AM

Ye Gods, now that is an ambitious project! Congratulations on all of your hard work, Smiling Imp. I just had a look at the dialogue files and you really have put a lot of effort in, so kudos. I noticed a few typos. When (if :() I get around to playing this, I'll make sure to note them down.

#3 Smiling Imp

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Posted 14 August 2011 - 10:37 AM

Ye Gods, now that is an ambitious project! Congratulations on all of your hard work, Smiling Imp. I just had a look at the dialogue files and you really have put a lot of effort in, so kudos. I noticed a few typos. When (if :() I get around to playing this, I'll make sure to note them down.


Thanks Crazee, I appreciate it. Here is a partial screen shot of the Water Gardens.


Posted Image

Baldur's Gate 1 NPCs in SoA & ToB

 

http://www.baldursga...downfile&id=177

 

Forum:

 

http://www.baldursga...php?board=133.0

 

Smiling Imp Cross Banter Mod

 

http://www.baldursga...a=view;down=196

 

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA

 

http://archive04.fil...3b/n/ZELINK.ace


#4 Smiling Imp

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Posted 14 August 2011 - 10:48 AM

Here are a few more screenshots.


Posted Image

Posted Image

Posted Image

Baldur's Gate 1 NPCs in SoA & ToB

 

http://www.baldursga...downfile&id=177

 

Forum:

 

http://www.baldursga...php?board=133.0

 

Smiling Imp Cross Banter Mod

 

http://www.baldursga...a=view;down=196

 

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA

 

http://archive04.fil...3b/n/ZELINK.ace


#5 Leonardo Watson

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Posted 21 August 2011 - 10:08 PM

I found an error (missing parenthesis) in the quayle.dlg file. It should be:

SetGlobalTimer("CircusEnded","GLOBAL",ONE_DAY)

#6 -ludovic-

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Posted 22 August 2011 - 06:19 PM

Hey, just wanted to say I love the mod and btw I am experiencing a bug when I meet eldoth at the graveyard. Skie is in my party. Eldoth says three lines and then the conversation ends. I want him on my team so much ! Did I do something wrong ? What can I try to solve this ?

#7 Xicloing

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Posted 27 August 2011 - 12:59 PM

Hi,

I saw you updated the mod several times at the download section. It would be nice if you added a version number in the description and in the filename.

Thanks.

#8 Smiling Imp

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Posted 27 August 2011 - 07:46 PM

I found an error (missing parenthesis) in the quayle.dlg file. It should be:

SetGlobalTimer("CircusEnded","GLOBAL",ONE_DAY)


Thanks. I changed the way Quayle joins b/c I noticed it was a bit buggy. The new version should fix it. If not let me know.


Hey, just wanted to say I love the mod and btw I am experiencing a bug when I meet eldoth at the graveyard. Skie is in my party. Eldoth says three lines and then the conversation ends. I want him on my team so much ! Did I do something wrong ? What can I try to solve this ?


I just tried it and things seem to be working okay. Just make sure you don't get Eldoth angry or he will attack you. Listen to his story but don't challenge him. At a certain point he will ask you to serve him and if you agree, he will join.

Initially when I created the encounter, Eldoth was not joinable and he would attack you no matter what, but I figured the PC should have the option. I hadn't worked on Eldoth too much, as I hadn't anticipated that he had too many fans out there, but will gladly try to expand in future versions if people want that.


Hi,

I saw you updated the mod several times at the download section. It would be nice if you added a version number in the description and in the filename.

Thanks.


No prob. I'm still kinda new at this, and I guess I updated after of adding something cool or fixing a bug out of excitement, but in the future I will try and put on there what I change/fix.

Edited by Smiling Imp, 27 August 2011 - 07:46 PM.

Baldur's Gate 1 NPCs in SoA & ToB

 

http://www.baldursga...downfile&id=177

 

Forum:

 

http://www.baldursga...php?board=133.0

 

Smiling Imp Cross Banter Mod

 

http://www.baldursga...a=view;down=196

 

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA

 

http://archive04.fil...3b/n/ZELINK.ace


#9 -femalegameruk-

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Posted 11 October 2011 - 09:54 AM

HEY i downloaded this mod, but for some reason it won't install i have Tutu and i get the error in the pic i uploaded
Posted Image

#10 Sasha Al'Therin

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Posted 11 October 2011 - 11:09 AM

HEY i downloaded this mod, but for some reason it won't install i have Tutu and i get the error in the pic i uploaded

the mod is intended to be installed onto BG2:SoA/ToB not onto TuTu. TuTu uses the BG2 engine to play the BG1 game and as such you already have all the BG1 Npc's in your game. Also, even if it did install properly it is highly unlikely that you would encounter any of the mod's content as it does not add anything to the converted BG1 files.

My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm


#11 femalegamer

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Posted 11 October 2011 - 11:30 AM

ahh i see. THanks for the quick responce, i thought it added stuff. Sorry guess i didn't read the fine print hehe.
I just thought this came with the Ajantis romance mod for bg1. Guess its the other one with the similar name.

#12 berelinde

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Posted 12 October 2011 - 09:01 AM

Yes, femalegamer, this is the mod you are looking for. Enjoy! It's a wonderful mod.

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum


#13 femalegamer

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Posted 12 October 2011 - 11:19 AM

yea i have that, i also have ajantis for bg2 romance which is still in beta, not sure if anyone mods anymore since it an old game

#14 berelinde

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Posted 12 October 2011 - 11:26 AM

Oh, yeah, people still mod it all right. Probably more people write "story content" mods for BG/BG2 than newer games because the old games are just so modder friendly. Yeah, you're stuck with 2D graphics, no real-time rendering, etc., but you can have 30 mods installed and not run into compatibility problems. And you don't need an advanced degree in C++ to learn how to mod BG2.

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum


#15 femalegamer

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Posted 12 October 2011 - 11:52 AM

that is nice to hear, i thought it stopped because of its old engine. But its good it still active

#16 Smiling Imp

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Posted 22 October 2011 - 05:35 AM

that is nice to hear, i thought it stopped because of its old engine. But its good it still active


Ever since I found out that such customisation was possible in Baldur's Gate it has become a hobby of mine. Plus I finally got Throne of Bhaal last month, so the next version will include at the very least, versions of Shar-Teel, Skie, Branwen, Garrick, Yeslick and Eldoth that are playable until the end of TOB with banters and interjections. Quests... mmmm? Maybe in the future.

Baldur's Gate 1 NPCs in SoA & ToB

 

http://www.baldursga...downfile&id=177

 

Forum:

 

http://www.baldursga...php?board=133.0

 

Smiling Imp Cross Banter Mod

 

http://www.baldursga...a=view;down=196

 

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA

 

http://archive04.fil...3b/n/ZELINK.ace


#17 Smiling Imp

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Posted 22 October 2011 - 06:20 AM

New version will bring all the NPCs from the SoA version of the Mod into Throne of Bhaal. Have all the Fate Summoning and join/leave dialogs down, but have not started on banters or interjections yet.

Edited by Smiling Imp, 01 December 2011 - 03:30 PM.

Baldur's Gate 1 NPCs in SoA & ToB

 

http://www.baldursga...downfile&id=177

 

Forum:

 

http://www.baldursga...php?board=133.0

 

Smiling Imp Cross Banter Mod

 

http://www.baldursga...a=view;down=196

 

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA

 

http://archive04.fil...3b/n/ZELINK.ace


#18 -Mos Anted-

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Posted 28 November 2011 - 07:21 PM

Did you kit any of the returning npc's? If so, which kits did you use?

#19 Reverendratbastard

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Posted 29 November 2011 - 03:26 PM

Plus I finally got Throne of Bhaal last month,


ah, the envy! wish i could selectively wipe my memory... RPing ignorance/innocence is one thing, but to be fresh and new again... *sigh*

and thanks much for the efforts! checking them out after my next Tutu run (which begins today)
FAVORITE BUMPERSTICKER:

~ god was my co-pilot but we crashed in the mountains and i had to eat him ~

#20 Smiling Imp

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Posted 01 December 2011 - 03:35 PM

Did you kit any of the returning npc's? If so, which kits did you use?


No, custom kits are still something I have not tried yet. Perhaps in the future..

and thanks much for the efforts! checking them out after my next Tutu run (which begins today)


Thank you for trying the mod out. The new version will have the rest of the NPCs added to Throne of Bhaal. I have most of them down but as of right now, but they are pretty quiet other then when joining or leaving. I plan on having a version out before Christmas that will change that.

Edited by Smiling Imp, 01 December 2011 - 07:32 PM.

Baldur's Gate 1 NPCs in SoA & ToB

 

http://www.baldursga...downfile&id=177

 

Forum:

 

http://www.baldursga...php?board=133.0

 

Smiling Imp Cross Banter Mod

 

http://www.baldursga...a=view;down=196

 

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA

 

http://archive04.fil...3b/n/ZELINK.ace