COPY_EXISTING ~spwi102.spl~ ~override/spin138.spl~ //Armor ~spwi416.spl~ ~override/spin139.spl~ //Polymorph Self ~spwi322.spl~ ~override/spin140.spl~ //Detect Illusion ~spwi402.spl~ ~override/spin141.spl~ //Dimension Door ~spwi609.spl~ ~override/spin142.spl~ //True Sight ~spwi305.spl~ ~override/spin143.spl~ //Haste ~spwi306.spl~ ~override/spin144.spl~ //Hold Person ~spwi310.spl~ ~override/spin145.spl~ //Non-Detection ~spwi701.spl~ ~override/spin146.spl~ //Spell Turning ~spwi423.spl~ ~override/spin147.spl~ //Spider Spawn ~sppr403.spl~ ~override/spin148.spl~ //Free Action ~spwi413.spl~ ~override/spin149.spl~ //Otiluke's Resilient Sphere PATCH_IF SOURCE_SIZE > 0x71 BEGIN [...]
However, this can conflict with other mods that also make use of the SPIN namespace. Notably, SCSII uses ADD_SPELL to add an innate spell it uses to detect traps. On BWP installs this innate ends up occupying the name SPIN139, which is then overwritten by Aurora, with the result that whenever the player lays a trap, he has Polymorph Self cast upon him. Link
While I'm here I should mention that Aurora doesn't install on Linux out-of-the-box, because it tries to run the t-ansi batch file whenever the OS isn't OS X (as opposed to, only when the OS is Windows).
Edited by Wisp, 11 July 2011 - 09:31 AM.