First problem, we (TGM and I) wanted to add another kit to our upcoming mod. Well, maybe for the 2nd release. Anayway, I needed to create a mage kit, but it doesn't work. Of course I had to add preventively a file named K_M_H.2DA, so that WeiDU could update it. In fact it does, but still, the kit doesn't show in game.
My suspects are on specialists, they don't seem to be coded as normal kits, and things are messed up.
So, is there actually a way to create a mage kit?
Second problem: I was creating a spell, and I needed the invisible creature trick (it runs a script then disappears). Everything works right, but I'm unable to disable the "summoning smoke". It seems hardcoded with the summoning effect. I've tried to add a DisableAnimation effect, but still nothing. Maybe I need to set some unknown values?
Other possibilities? For example, are there creatures that don't "smoke" when summoned?
Thanx for any suggestions
