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Imported save woes


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#1 Frein

Frein
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Posted 03 July 2011 - 10:24 AM

I imported some saves from my previous install which I had to abandon and unfortunately I'm having strange problems. My current install is almost identical and the imported save is working almost completely correctly. My one problem is that all party NPCs, instead of playing their usual audio when I issue commands during battle, spout item descriptions and other miscellaneous strings in the speech/combat log. New games work perfectly, so I started looking through the scripts associated with the characters in the save files and found that I'm missing at least one sound: imoen99. Imoen's override script has 17 instances of playing imoen99 but it does not exist in my install. This is common for both new games and old saved games, so it doesn't seem to be the cause of my current problem, though.

I'm pretty sure I read about someone having this issue some time ago but I can't remember what it was to save my life.

Here's my WeiDU log:
Spoiler


Update: I was able to find the sound information in Imoen's CRE file. I fixed the problems by simply copy-pasting the correct strings from a newly created game. I still don't know why this got messed up in the first place but at least I now have a fix even if it is a tedious one.

Edited by Frein, 03 July 2011 - 10:41 AM.


#2 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

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Posted 03 July 2011 - 10:39 AM

Well, your dialog.tlk got scrambled when you retro-installed your mods, you would have needed to have the exact same install order and exact mod files to use the old saves, the new saves... well they use the current dialog.tlk, so there's no such problems...

13.2 Modify first, play later...


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