BWP 9.10 problems
#81
Posted 09 November 2011 - 11:32 AM
when i return from spellhold and decide to go by Saemon Haverian's ship, i'm supposed to obtain a horn from desharik's home. But the door is closed and "warded against simple spells". Did anyone encounter this bug or am i doing anything wrong?
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#82
Posted 09 November 2011 - 02:27 PM
#83
Posted 10 November 2011 - 12:11 AM
It's not fatal but still i was forced to go you-know-where via the portal, not by the ship.
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#84
Posted 12 November 2011 - 02:05 PM
I only know that I had (in an unmodyfied game) sometimes problems with triggers, but could solve all of them via resting or waiting.
#85
Posted 12 November 2011 - 02:30 PM
It remembers me a problem I had twice (vanilla game I guess) : if you speak to Saemon and then leave the Inn before him (fast), then he doesn't spawn outdoor...Well, I have no idea. I am not even aware of a mod which changes the quest.
I only know that I had (in an unmodyfied game) sometimes problems with triggers, but could solve all of them via resting or waiting.
But, if I remember well, you can however get the horn as usual... the bug happens after... when you give him back the horn...
#86
Posted 04 December 2011 - 06:48 AM
Version: 2.2
Problem: third and fourth guardians of scroll pieces do not spawn
Reason: proximity triggers with associated scripts z_free3.bcs and z_free4.bcs are missing in area zanegh.are
Question: is this issue fixed?
Request(optional): report this description to the developers
<fixed>: not a bug. my bad
Edited by Suslik, 04 December 2011 - 12:09 PM.
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List of issues I have encountered in BWP 10.3 tactical
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#87 -micbaldur-
Posted 04 December 2011 - 08:50 AM
That's not bug. Spawn points are at next area zberge.are.Mod: Tales of Anegh
Version: 2.2
Problem: third and fourth guardians of scroll pieces do not spawn
Reason: proximity triggers with associated scripts z_free3.bcs and z_free4.bcs are missing in area zanegh.are
Question: is this issue fixed?
Request(optional): report this description to the developers
#88
Posted 04 December 2011 - 12:11 PM
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
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#89 -micbaldur-
Posted 04 December 2011 - 12:48 PM
I didn't understand quest at all and spawned them manually at zanegh.are until i noticed spawn points at zberge.are with NI.my bad then. the mod is quite poorly translated to english, i did have problems understanding details of the quest and so i expected two other spawn points to be in the same part of the town.
Mod is translated quite "well".
#90
Posted 05 December 2011 - 04:04 PM
After another try:
oh, look. i have figured out why neither secret word nor remove magic nor true sight work on him. he is not even hostile lol. i suggest it is a bug after all.
Edited by Suslik, 05 December 2011 - 04:06 PM.
Howto: mage in Baldur's Gate. My lame guide.
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#91
Posted 30 December 2011 - 11:05 PM
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v7
that turns this effect off. I want the effect back, but uninstalling a component is quite dangerous in BWP. I have tried to restore spsturni.bam from vanilla game, but no luck. What can i do to make the effect appear again?
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
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#92
Posted 31 December 2011 - 04:09 AM
Well, go to the game directory, and then to the sub-folder in: <gamefolder>/BG2Tweaks/backup/3150/ and copy a file in there to the <gamefolder>/override/ -folder... it's "a" file because I don't know exactly how the mod is made and I don't want to/can't go and look. The file can be a .spl too, as the .eff file reference can be just removed from the file... in which case reintroducing the fix this way can and probably will produce other effects too. So I would suggest caution with this kind of stuff.There's a special visual effect spsturni.bam that should occur when a spell is reflected by "spell turning" or similar effects. There's a component:
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v7
that turns this effect off. I want the effect back, but uninstalling a component is quite dangerous in BWP. I have tried to restore spsturni.bam from vanilla game, but no luck. What can i do to make the effect appear again?
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#93
Posted 01 January 2012 - 02:41 PM
I do remember there was such animation in my vanilla game probably 5-7 years ago. What may have caused it to disappear? Later patches? Hardware acceleration?
i'm talking about that silver-thingie animation(not under caster's legs, but in front of him)
Edited by Suslik, 01 January 2012 - 02:57 PM.
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
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#94
Posted 02 January 2012 - 06:44 AM
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
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#95
Posted 05 January 2012 - 01:34 PM
Update2: if I replace spsturni.bam with any other animation(i have taken elmister's uelm1ca.bam sprite lol), still only one frame is played(elmister's figure appears for 1 frame and then vanishes). Hope this can help.
Behaviour is the same for vanilla and modded game.
And please, can anyone test spell reflection in vanilla game? Maybe the problem is in my BGII-SoA distrib?
Edited by Suslik, 05 January 2012 - 01:49 PM.
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#96
Posted 05 January 2012 - 03:56 PM
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.