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BWP 9.10 problems


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#81 Suslik

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Posted 09 November 2011 - 11:32 AM

One more report<plot spoilers below>:




when i return from spellhold and decide to go by Saemon Haverian's ship, i'm supposed to obtain a horn from desharik's home. But the door is closed and "warded against simple spells". Did anyone encounter this bug or am i doing anything wrong?

#82 Fennek

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Posted 09 November 2011 - 02:27 PM

Did you already get the order to get the horn? Did you wait some time (maybe some days) until you went to the place?

#83 Suslik

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Posted 10 November 2011 - 12:11 AM

Yep, i did get the order and rested three times, no effect. I did not do any pirate quests before getting to spellhold - i have just taken the wardstone.

It's not fatal but still i was forced to go you-know-where via the portal, not by the ship.

#84 Fennek

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Posted 12 November 2011 - 02:05 PM

Well, I have no idea. I am not even aware of a mod which changes the quest. :huh:
I only know that I had (in an unmodyfied game) sometimes problems with triggers, but could solve all of them via resting or waiting.

#85 Fouinto

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Posted 12 November 2011 - 02:30 PM

Well, I have no idea. I am not even aware of a mod which changes the quest. :huh:
I only know that I had (in an unmodyfied game) sometimes problems with triggers, but could solve all of them via resting or waiting.

It remembers me a problem I had twice (vanilla game I guess) : if you speak to Saemon and then leave the Inn before him (fast), then he doesn't spawn outdoor...
But, if I remember well, you can however get the horn as usual... the bug happens after... when you give him back the horn...

#86 Suslik

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Posted 04 December 2011 - 06:48 AM

Mod: Tales of Anegh
Version: 2.2
Problem: third and fourth guardians of scroll pieces do not spawn
Reason: proximity triggers with associated scripts z_free3.bcs and z_free4.bcs are missing in area zanegh.are
Question: is this issue fixed?
Request(optional): report this description to the developers

<fixed>: not a bug. my bad

Edited by Suslik, 04 December 2011 - 12:09 PM.


#87 -micbaldur-

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Posted 04 December 2011 - 08:50 AM

Mod: Tales of Anegh
Version: 2.2
Problem: third and fourth guardians of scroll pieces do not spawn
Reason: proximity triggers with associated scripts z_free3.bcs and z_free4.bcs are missing in area zanegh.are
Question: is this issue fixed?
Request(optional): report this description to the developers

That's not bug. Spawn points are at next area zberge.are.

#88 Suslik

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Posted 04 December 2011 - 12:11 PM

my bad then. the mod is quite poorly translated to english, i did have problems understanding details of the quest and so i expected two other spawn points to be in the same part of the town.

#89 -micbaldur-

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Posted 04 December 2011 - 12:48 PM

my bad then. the mod is quite poorly translated to english, i did have problems understanding details of the quest and so i expected two other spawn points to be in the same part of the town.

I didn't understand quest at all and spawned them manually at zanegh.are until i noticed spawn points at zberge.are with NI.

Mod is translated quite "well". :D

#90 Suslik

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Posted 05 December 2011 - 04:04 PM

I uh.. dont want to sound rude, but i have to. The whole mod(tales of anegh) is somewhat.. non-conventional? /*minor spoilers*/ the mage in zhel1.are is not difficult.. he is quite impossible to kill by normal game mechanics. but its not his skill or battle difficulty - he stands on some glitched point of unwalkable ground so that area of effect spells do not affect him, true sight/remove magic do not dispel his mislead and the only thing he does is casting time stop. over and over. one time stop in another. he does not attack, just time stops. luckily i have a spell of "protection from time stop", but it does not matter, since direct spells cannot be cast on him since he is invisible and his invisibility cannot be purged due reasons unknown to me. he cannot be attacked with any melee weapons because he is unreachable. i had to warp to a pocket plane, sleep and one-shot kill him with some random devastating spell - this is probably the first time i was forced to use an unfair strategy in whole BWP.

After another try:
oh, look. i have figured out why neither secret word nor remove magic nor true sight work on him. he is not even hostile lol. i suggest it is a bug after all.

Edited by Suslik, 05 December 2011 - 04:06 PM.


#91 Suslik

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Posted 30 December 2011 - 11:05 PM

There's a special visual effect spsturni.bam that should occur when a spell is reflected by "spell turning" or similar effects. There's a component:
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v7
that turns this effect off. I want the effect back, but uninstalling a component is quite dangerous in BWP. I have tried to restore spsturni.bam from vanilla game, but no luck. What can i do to make the effect appear again?

#92 Jarno Mikkola

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Posted 31 December 2011 - 04:09 AM

There's a special visual effect spsturni.bam that should occur when a spell is reflected by "spell turning" or similar effects. There's a component:
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v7
that turns this effect off. I want the effect back, but uninstalling a component is quite dangerous in BWP. I have tried to restore spsturni.bam from vanilla game, but no luck. What can i do to make the effect appear again?

Well, go to the game directory, and then to the sub-folder in: <gamefolder>/BG2Tweaks/backup/3150/ and copy a file in there to the <gamefolder>/override/ -folder... it's "a" file because I don't know exactly how the mod is made and I don't want to/can't go and look. The file can be a .spl too, as the .eff file reference can be just removed from the file... in which case reintroducing the fix this way can and probably will produce other effects too. So I would suggest caution with this kind of stuff.

Deactivated account. The user today is known as The Imp.


#93 Suslik

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Posted 01 January 2012 - 02:41 PM

My bad. I have checked and it seems that absence of spsturni.bam animation is not caused by any mod - animation is not showed up even in my vanilla game.

I do remember there was such animation in my vanilla game probably 5-7 years ago. What may have caused it to disappear? Later patches? Hardware acceleration?

i'm talking about that silver-thingie animation(not under caster's legs, but in front of him)
Posted Image

Edited by Suslik, 01 January 2012 - 02:57 PM.


#94 Suslik

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Posted 02 January 2012 - 06:44 AM

...Anyone? How to make the effect appear again? Even in vanilla game?

#95 Suslik

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Posted 05 January 2012 - 01:34 PM

Update: after thorough testing it seems that the effect does appear, but only the very first frame of it. If I happen to pause the game during the first frame of spell being reflected back, I can see the halo. But then it instantly disappears. Any ideas why 12-frame animation stops after the first frame?

Update2: if I replace spsturni.bam with any other animation(i have taken elmister's uelm1ca.bam sprite lol), still only one frame is played(elmister's figure appears for 1 frame and then vanishes). Hope this can help.

Behaviour is the same for vanilla and modded game.

And please, can anyone test spell reflection in vanilla game? Maybe the problem is in my BGII-SoA distrib?

Edited by Suslik, 05 January 2012 - 01:49 PM.


#96 Suslik

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Posted 05 January 2012 - 03:56 PM

Current question is as follows: do you(person reading the post) have any animation/sound when a spell is reflected in vanilla SoA/ToB game? Please leave a brief description of your BG version and hardware.