Jump to content


Photo

Missile/Melee


  • Please log in to reply
1 reply to this topic

#1 Cerest

Cerest
  • Member
  • 157 posts

Posted 23 June 2011 - 09:07 PM

*pokes*

Sorry for the double post, here is another issue however...

Certain NPC mods....
Kelsey
Xan
Nathaniel
Faren
Luxley

(there may be more since these are the only NPC mods I use :P)

Use the K button as a cutscene dialog/script fix. bpseries (in big picture) uses the k button to switch between melee and missile. By default, it seems that the script is set to be in melee. However, if k is activated on one of the above NPCs with the bpseries scripts, only the cutscene is activated, and the change in melee/missile mode does not occur.

This can be easily solved by going on NI and editing the override scripts for the specific characters or playing with the BP scripts. However, to improve compatibility... i think it is a good idea to remap the missile/melee button to another button... in the main install package... or perhaps BWP can do the remapping via the fixpack. All of the letter combinations have been used up @_@ Maybe a Ctrl+Something?

I'll post this in this thread and another in the BP page.
http://www.shsforums...1-missilemelee/


Edited by Cerest, 23 June 2011 - 09:58 PM.


#2 horred the plague

horred the plague

    Scourge of the Seven Seas

  • Modder
  • 1899 posts

Posted 01 August 2011 - 05:43 AM


*pokes*

Sorry for the double post, here is another issue however...

Certain NPC mods....
Kelsey
Xan
Nathaniel
Faren
Luxley

(there may be more since these are the only NPC mods I use :P)

Use the K button as a cutscene dialog/script fix. bpseries (in big picture) uses the k button to switch between melee and missile. By default, it seems that the script is set to be in melee. However, if k is activated on one of the above NPCs with the bpseries scripts, only the cutscene is activated, and the change in melee/missile mode does not occur.

This can be easily solved by going on NI and editing the override scripts for the specific characters or playing with the BP scripts. However, to improve compatibility... i think it is a good idea to remap the missile/melee button to another button... in the main install package... or perhaps BWP can do the remapping via the fixpack. All of the letter combinations have been used up @_@ Maybe a Ctrl+Something?

I'll post this in this thread and another in the BP page.
http://www.shsforums...1-missilemelee/



Actually, it would take something like a ToB Extender plugin to beat this, because the few other keys available have been hardcoded as off in the engine. I tested this by hunting down the universal symbol codes for each of the leftover keys ( , . / ; ' \ ` ), and trying the values in the IDS file. To no avail, I'm afraid. The 'Fixed-Unmappable' tooltip you see in the configuration tool for each of these is quite accurate.

Perhaps it could at least be noted as a mod compatability issue in BWP. Don't look for me to change mine; I'd have a dozen other functions on keys if they were available. The BP Series party AI keys are mainly for combat (i.e, life and death) whereas the NPC mods if I understand correct are for ease of bantering (not life and death). Perhaps NPC mod makers could find another way to trigger their talks?