The Ring Quest
#1 -Grand Poobah-
Posted 13 June 2011 - 07:55 AM
#2
Posted 13 June 2011 - 01:10 PM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
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Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#3 -Grand Poobah-
Posted 13 June 2011 - 07:20 PM
#4
Posted 14 June 2011 - 03:31 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#5 -Grand Poobah-
Posted 14 June 2011 - 06:49 AM
#6
Posted 14 June 2011 - 08:10 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#7 -Grand Poobah-
Posted 14 June 2011 - 08:49 PM
#8
Posted 15 June 2011 - 05:54 AM
Hope everything will work out fine.
Cheers
#9
Posted 07 July 2011 - 12:32 AM
Very much the wrong place . Where do thieves normally go in Athkatla? BTW you can't solve this quest if you've sided with Bohdi - that's deliberate.
-Y-
I'm really lost, the logical places for thieves I can think of are thief guild, taverns, or sewers (the one at temple district). I check them all but found nothing. Could you please be more specific, where exactly is the ring?
And oh, I sided with Aran btw
#10
Posted 07 July 2011 - 02:13 AM
-Y-
Edited by Yovaneth, 07 July 2011 - 02:15 AM.
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#11
Posted 07 July 2011 - 02:39 AM
Thieves' Guild. There's a new NPC in there that you need to speak to before the quest will move on. If you absolutely cannot find him, please post a savegame after you have been through all rooms in the guild (ignore Aran Linvail's area).
-Y-
Absolutely nobody new, and I can't seem to find Elminster either (is he really in Trademeet?). I have FFT ver 1.1 (with the patch) installed, so it's supposed to be okay. Maybe it has something to do with another mod I have, it's the Ellistrae's song.
Here's my latest savegame, maybe you can figure something out
#12
Posted 07 July 2011 - 02:46 AM
Thieves' Guild. There's a new NPC in there that you need to speak to before the quest will move on. If you absolutely cannot find him, please post a savegame after you have been through all rooms in the guild (ignore Aran Linvail's area).
-Y-
Sorry, for some reason I just can't attach my savegame, is there any other way I can send it to you?
#13
Posted 07 July 2011 - 02:54 AM
Attached Files
#14
Posted 07 July 2011 - 04:11 PM
Using Near Infinity, can you open ar0305.bcs and check for the following code snip:-
//Create Oengus of Caer Callidyrr IF Global("ys_Oengus","GLOBAL",0) Global("ys_talkedToEP","GLOBAL",2) THEN RESPONSE #100 CreateCreature("ysoengus",[664.550],14) SetGlobal("ys_Oengus","GLOBAL",1) Continue() ENDIt's most likely the only code in that script unless someone else has modified the area too.
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#15
Posted 07 July 2011 - 06:49 PM
Right - according to your savegame the required trigger variables are set but you definately have not found Oengus. He is in ar0306 just next to the entrance to Aran Linvail's lair.
Using Near Infinity, can you open ar0305.bcs and check for the following code snip:-//Create Oengus of Caer Callidyrr IF Global("ys_Oengus","GLOBAL",0) Global("ys_talkedToEP","GLOBAL",2) THEN RESPONSE #100 CreateCreature("ysoengus",[664.550],14) SetGlobal("ys_Oengus","GLOBAL",1) Continue() ENDIt's most likely the only code in that script unless someone else has modified the area too.
-Y-
If you mean it's the one under AR0306.ARE, there's area script AR0306.BCS, the code is there allright, exactly as you said.
I finally removed both mods (ellistrae song and FFT) and installed only FFT and the patch, and suddenly Elminster is there in Trademeet , as for Oengus, I had to use cluaconsole to bring him out .
So far everything looks okay, I'll let you know if anything wrong comes up.
And finally, thank you very much for the FFT, you know, it's amazing how I still play the game after like, 10 or 11 years? Great job
Edited by udjank_ali, 07 July 2011 - 06:51 PM.
#16
Posted 08 July 2011 - 02:19 AM
Thank you.
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#17
Posted 08 July 2011 - 02:39 AM
Was that the only code in ar0306.bcs? Or is there some additional code too? If there is, would you be kind enough to paste the entire .bcs file here.
Thank you.
-Y-
I don't see other code in the file than you posted earlier, but you might want to check it yourself, here's the file
Attached Files
#18
Posted 08 July 2011 - 08:24 AM
Given that, I can only conclude that you've had a one-off glitch in that the area script doesn't run for some unknown reason. Your recovery - spawning in Oengus via the CLUAConsole - was the right way to fix the problem.
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#19 -Rick-
Posted 23 July 2011 - 02:42 PM
#20
Posted 24 July 2011 - 01:49 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn