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Miscellaneous NWN Animations 19-Apr-2010 update


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#1 Deratiseur

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Posted 12 June 2011 - 02:08 PM

Hello :)

On the download page of the IA Content: Miscellaneous NWN Animations I, we can read "Update of 19-Apr-2010 includes all relevant creature sounds and tables"
But there is not link to this update. So please, where can i find it ?

All my mods are on Github


#2 Dakk

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Posted 12 June 2011 - 03:20 PM

Hello :)

On the download page of the IA Content: Miscellaneous NWN Animations I, we can read "Update of 19-Apr-2010 includes all relevant creature sounds and tables"
But there is not link to this update. So please, where can i find it ?


Perchance? Can be found either by browsing the IA downloads (where did you download from anyway?:)) or the IA content thread above.

Edited by Dakk, 12 June 2011 - 03:21 PM.


#3 Deratiseur

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Posted 12 June 2011 - 07:53 PM

The last downloadable content is "Updated: 18 April 2010" and it doesn't include sounds and tables :huh:

Edited by Deratiseur, 13 June 2011 - 02:14 AM.

All my mods are on Github


#4 Dakk

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Posted 14 June 2011 - 10:01 AM

The last downloadable content is "Updated: 18 April 2010" and it doesn't include sounds and tables :huh:


Where do you see/get that information? :blink:

#5 Deratiseur

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Posted 16 June 2011 - 09:09 AM

Here, in the description, at he right of "Last Updated"
Here juste after "Updated :"

And after unzippinp the downloaded (2 times for to be sure) file. No Sound files and 2DA in it :-/

Edited by Deratiseur, 16 June 2011 - 09:10 AM.

All my mods are on Github


#6 Cerest

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Posted 18 June 2011 - 12:04 AM

heh o.0
No one notice this until one year later?
Does it really matter tooo much? Or does it cause scripts to look for sound files that do not exist? Or do these animations just use BG sounds?

#7 Miloch

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Posted 07 July 2011 - 03:58 AM

Apparently I have to reupload the archive. They're huge though so I can't do it through the normal interface - need the SHS FTP passwords or whatever, which I lost a while ago. I'll try to get them again. It's happened with at least one other huge archive uploaded this way - it just ignores the update for some reason.

(The animations don't need the sound files to work, incidentally.)

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#8 Miloch

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Posted 13 July 2011 - 02:53 AM

There should be a new archive for this with the sounds now. I had the devil's own time getting it updated and am still not sure it took the 'new' archive, so if someone could double-check that'd be great. When I tried deleting the old archive (since the forum stubbornly refused to recognise the new one) it deleted the whole post, so I had to recreate it with a new link here.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#9 -Gaspare-

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Posted 14 July 2011 - 09:41 AM

There should be a new archive for this with the sounds now. I had the devil's own time getting it updated and am still not sure it took the 'new' archive, so if someone could double-check that'd be great. When I tried deleting the old archive (since the forum stubbornly refused to recognise the new one) it deleted the whole post, so I had to recreate it with a new link here.



I've downloaded the file from the new link, but when i run the BWP mod test tool it says "The archive does not have the correct size."

#10 Miloch

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Posted 14 July 2011 - 12:59 PM

You'll have to change it manually so it recognises the correct filesize until someone updates it. I know there's a way to do that in the BWS beta - not sure about the old BWS.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#11 Espu

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Posted 19 July 2011 - 12:34 PM

I managed to make it work with the new rar and basic BWS 9.10. Simply do the following:

- Download the new package
- Put it in \BiG_World_Project_Setup v9.10\BiG World Downloads
- Check the exact file size (109 697 411 bytes)
- Open BiG_World_Project_Setup v9.10\BiG World Setup\Config\Mod.ini (make a backup first)
- Find line Name=IA Content - Miscellaneous NWN Animations I (mod name)
- Below that should be a line Size=1234 (some number)
- Replace that line with Size=109697411 (or whatever byte size you find for the package)
- Press r to retry in the installer, it should check the download again and fail but then seems to find the package in downloads folder

Hope this helps someone (p.s. first post!)

#12 Rian Q.

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Posted 28 August 2011 - 11:26 AM

That worked for me, thanks a bunch.

#13 i30817

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Posted 14 September 2011 - 06:15 AM

That also works for other mods, as long as you edit the download location too since otherwise it will think the files are "updated" on the source.