Not a good start.
Edited by BPaulsen, 11 June 2011 - 06:14 PM.
Posted 11 June 2011 - 06:13 PM
Edited by BPaulsen, 11 June 2011 - 06:14 PM.
Posted 13 June 2011 - 04:07 AM
Well, usually the two are interconnected, as you cannot have one without the other... you have to create the spell that you add, well you can modify already existing spell, but you are simply re-create a spell and thus you usually end up creating a new spell at it.Some luck might be required. My first attempt to try adding spells (not even created spells, that looks ridiculously complicated so I admire Jarno Mikkola for calling that easy) to a kit makes the game crash when you get to the "abilities" portion when creating a character.
Those are cranted to the paladin in their kits own "abilities 2DA file", yes the vanilla paladin has those too, it's not just plank **** file like the warriors 2da file is.Is additional coding required to keep the 'detect evil' 3+1/level that Paladins get, and the 'protection from evil' 1/level, or is that automatically applied as a Paladin?
Edited by Jarno Mikkola, 13 June 2011 - 04:13 AM.
Deactivated account. The user today is known as The Imp.
Posted 13 June 2011 - 06:34 AM