Would you know, I made this reply more than a few hours ago, and by then... so the file reflects those. I'll make later more adjustments.
I apologize for the continued tweaking. Thankfully it's nearly finished and this is the absolute last of it.
Well, if you have a PayPal account and want to, you can donate to this site upkeep on your own. I don't gain anything from it, but I really like this site, so.
Donation sent.
Ah, so you want the resistances to cover the full elemental damage spectrum, it can be done easily... I did them already.
Awesome. Yeah, elemental, physical, magical, everything, like Armor of Faith does.
Of course, like I said, I made these spells myself actually... did you like the spell icons ? Now to the ever exiting attaching of thing... Anything else you would wish to have done, or ask ?
I'll answer one thing though, we didn't actually make the character unable to turn undead, we just made so that the Turn Undead button in the interface is not click-able, so if you would assign an script that can make the paladin to use Turn Undead, the character would use the normal Turn Undead thing... but that's clearly cheating.
I thought the spell icon choices were excellent. Would it be possible to get some mini-icon that shows up in the picture to represent Divine Wrath/Sacred Defense as a way of knowing when they're active instead of checking the character sheet? If not it's not a big deal, but was just curious...
No cheating is intended, or at least I don't intend to cheat with this kit. Hopefully it ends up balanced enough in the end that others might want to use it because it's different, effective, but not powergamey. That's interesting to know though.
I'll put the final tweaks needed in the last part of this post...
Should you know, that's increadibly short time, it's literally 6 seconds in real time... I would personally put that to be 12, which is 2 turns, as the resistance doesn't matter that much at level 1... while the save throws in the Sacred Defence might be good to last only 8 turns...
For some reason I was under the impression that:
6 seconds = 1 round
10 rounds = 1 turn
1 turn = 1 minute
Advantages:
- May become a master with the Two Handed Sword
- May use 'Divine Wrath' once per day per 4 levels: this ability lasts for 1 turn, granting a bonus of +3 to hit, +3 to damage, and 10% resistance to all forms of damage
- May use 'Sacred Defense' once per day: this ability lasts for 10 turns, granting a bonus of +1 to saving throws per 7 levels
Two Handed Sword should allow 3 stars instead of 2.
For 'Divine Wrath' - 1 turn/10 rounds/1 minute, however is necessary to code it. Instead of progressing in power it will simply stay at +3/+3/10%, and add another use per every 4 levels (1, 5, 9, 13, 17, 21, 25, 29, 33).
For 'Sacred Defense': 10 turns/100 rounds/10 minutes, however is necessary to code it. Level 1/+1, Level 8/+2, Level 15/+3, Level 22/+4, Level 29/+5
This feels like the right balance. Use the .tp2 in my previous post for the updated kit description, and that's the last of it!
Edited by BPaulsen, 07 June 2011 - 09:02 AM.