URGENT - NPCs don't level when joining party
#1
Posted 11 May 2011 - 03:04 PM
I apologize for reposting this, but I really would like to get some help with this so I can continue my adventure.
#2
Posted 11 May 2011 - 08:50 PM
A little more info would be needed. ...I just beat the Nashkel mines and when I got back to Nashkel, I got Ewdin to join my party only for him to be level one with less than 300 XP. He doesn't recieve any xp even though my party is mostly level 3, Imoen is level 4. ( promptly killed the restore BG2 XP for traps and locks when I found out I was getting 1k xp per trap.) Edwin is useless without being a higher level. Is this my own fault from one of many tweaks and fixes installed to BGT?
There for example is a component meant for this in Level 1 NPCs mods...
It doesn't help that you posted this in two places, and they were both wrong, as the correct one might be here. Or here.I apologize for reposting this, but I really would like to get some help with this so I can continue my adventure.
Edited by Jarno Mikkola, 11 May 2011 - 11:00 PM.
Deactivated account. The user today is known as The Imp.
#3
Posted 12 May 2011 - 05:27 AM
Besides, I always found horrible the way BG tries and fails to set the NPC at your level. Level 1 NPC tries to fix this in an optional component, but last time I checked, it also failed.
The best you can do for now is to manually give XP to Edwin with the console so you can continue your game without feeling that one NPC is too much behind in XP.
Example, if your PC has 5500 XP, you should select Edwin, then Ctrl+Space, then type:
CLUAConsole:SetCurrentXP(5500)then Enter. You'll need Debug Mode=1 set in your Baldur.ini for this to work.
#4
Posted 12 May 2011 - 10:04 AM
Edited by Imperium, 12 May 2011 - 10:05 AM.
#5
Posted 12 May 2011 - 10:40 AM
You got to be kidding me man.I don't know what else to tell you. That's the whole story. I didn't know that NPCs have their levels set. It seems rather stupid ...
OK let's rip this out from a steel bar.
First the Weidu.log's content would provide us a base from where to start...
Next, the NPC you had joined to your party(Edwin) had been placed to the spot earlier when you visited the area in Nashkel, he could have joined you there already, at that point when he was placed, he was near your CHARNAME's level. That's how the original BG1 game had the mechanic set and the BGT-WeiDU does the exact same, as the BGII had the exact same thing, with justy higher CHARNAME levels.
Now then, there is a mod that improves this default action, it's called Level 1 NPCs...
A said by Anomaly, you can also use the Console and cheat your way out of the "situation", to the exact effect you wanted.
Deactivated account. The user today is known as The Imp.