Thalantyr & skulls
#1 -Iridium-
Posted 06 May 2011 - 11:14 AM
Any ideas? He refuses to deal with me until I get a skull.
#2
Posted 06 May 2011 - 11:20 AM
#3 -Iridium-
Posted 06 May 2011 - 10:47 PM
Spoiler
If I remember that's a tough area. I may revert back to before I handed over the apprentice.
#4
Posted 07 May 2011 - 12:38 AM
ACTION_IF!(FILE_EXISTS ~McFly~) THEN BEGIN
SAY ~BUTTHEAD!~
END BIFFING
#5
Posted 07 May 2011 - 04:15 AM
you could always console the item in, iirc that's what I ended up doing. I don't remember which particular "skull" item is the correct one for the quest offhand, however.
I think it's misc50 or misc55
#6
Posted 07 May 2011 - 06:53 AM
you could always console the item in, iirc that's what I ended up doing. I don't remember which particular "skull" item is the correct one for the quest offhand, however.
I think it's misc50 or misc55
or just use shadowkeeper like i do ...
#7
Posted 07 November 2012 - 10:54 AM
#8
Posted 07 November 2012 - 11:25 AM
A better way to debug this would be to changelog SKELETS.CRE (and attach all the SKELETS.0001.CRE, 0002.CRE etc that gets dumped into the changelog folder ) Instructions for how to do that are in the stickied FAQ in this forum
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#9
Posted 07 November 2012 - 11:32 AM
#10
Posted 07 November 2012 - 12:15 PM
Here's cre-files.
SKELETS.00001.CRE 1.12K 271 downloads
SKELETS.00002.CRE 1.17K 235 downloads
SKELETS.00003.CRE 1.17K 230 downloads
SKELETS.00004.CRE 1.17K 250 downloads
SKELETS.00005.CRE 1.15K 277 downloads
SKELETS.00006.CRE 1.15K 274 downloads
I didn't find skulls from skeleton's either.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#11
Posted 07 November 2012 - 12:58 PM
Edit: are there any skulls on any of those skeletons if you open them with DLTCEP, micbaldur?
Edited by Miloch, 07 November 2012 - 12:59 PM.
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#12
Posted 07 November 2012 - 01:11 PM
Heh part of BWP but i don't what it does. From readme:What the hell is JA#BGT_TWEAK "General fixes"?
That explains why there aren't any skulls. Didn't know that though. Maybe i should read "readmes" more often.
1 to 4 have skulls but 5 and 6 doesn't.Edit: are there any skulls on any of those skeletons if you open them with DLTCEP, micbaldur?
Edited by micbaldur, 07 November 2012 - 01:14 PM.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#13
Posted 07 November 2012 - 01:29 PM
Rofl. Maybe everyone should . Where is that mod hosted anyway?Maybe i should read "readmes" more often.
Well that means mod #4 in the change-log removed it, but you already figured that out from its readme.1 to 4 have skulls but 5 and 6 doesn't.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
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BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#14
Posted 07 November 2012 - 01:36 PM
Well personally i didin't have problems with missing skulls because you can get them elsewhere. I was only helping when Lollorian asked for change-log.
Glad though that this mystery is solved.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#15
Posted 07 November 2012 - 01:42 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#16
Posted 07 November 2012 - 08:53 PM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#17
Posted 14 November 2012 - 08:54 AM
Yeah, it's just odd that it's been reported for at least a year and a half and no one's thought of reading about what the mods they've installed have done to their games (what readmes are for). Obviously, it's an intentional feature rather than a bug.
I've been silent here. I was aware of that mod and what was doing (part of my installations), but honestly never reported that as it is a feature of the mod itself
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#18 -Jourin-
Posted 02 March 2013 - 01:34 PM
Thanks, I will know not to install Jarls general fixes. I thought he was fixing problems not doing undoucmented changes. I read the changes in the readme and most sound OK, but not the skull option. That removes this option from my next BWP install. Thanks, I just thought it was a bug.
#19
Posted 03 March 2013 - 12:11 AM
Thanks, I will know not to install Jarls general fixes. I thought he was fixing problems not doing undoucmented changes. I read the changes in the readme and most sound OK, but not the skull option. That removes this option from my next BWP install. Thanks, I just thought it was a bug.
It's not undocumented, it's right there in the ReadMe.
I haven't downloaded the mod--is there an English version of the ReadMe?
I'm reading a translate of the webpage, I like many of the changes. Can't wait to try some of them.
Per BWP Guide, the skull thingy, amongst others, is within component 20, General Fixes -- so players can choose not to use that option.
Still, I recommended someone - one of our nice German-speakers, maybe - contact Jarls and request some of the things in component 20 be externalized. (My personal request: Tazok gets his BG2-Animation)
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#20
Posted 03 March 2013 - 12:12 AM
-duplicate post-
Edited by Azazello, 03 March 2013 - 02:07 PM.
"I gladly simp for jastey" -- Aza
==========================================================
"You ever notice that "What the hell?!" is the answer to just about everything?"
==========================================================
"Girls are like phones, they like to be held and talked too, but if you press the wrong button, you will be disconnected!" DJ Nikodemus
================================================================
Community Contributions
* Level 1 NPCs * gMinion: expanded TP2 for MegaInstalls * PSM (PSQM): expanded scripts for Melanthium * Shar Nadal (DSotSC-BGT) revision * non-detectable Cloak of Non-Detection ?? * Weimer's-Tactics: revised TP2 for MegaInstalls * a directory of Mega-Installation Guides *