Jump to content


Thalantyr & skulls


  • Please log in to reply
31 replies to this topic

#1 -Iridium-

-Iridium-
  • Guest

Posted 06 May 2011 - 11:14 AM

I don't know if this is a mod 'feature' or a bug. I've dropped off the apprentice with him, and he requests that I get a skull. On my vanilla BG1 the skulls were on the skeletons in High Hedge but they're not there this time.


Any ideas? He refuses to deal with me until I get a skull.

#2 Fouinto

Fouinto
  • Member
  • 458 posts

Posted 06 May 2011 - 11:20 AM

Spoiler


#3 -Iridium-

-Iridium-
  • Guest

Posted 06 May 2011 - 10:47 PM

Spoiler


If I remember that's a tough area. I may revert back to before I handed over the apprentice.

#4 AndrewB

AndrewB
  • Member
  • 147 posts

Posted 07 May 2011 - 12:38 AM

you could always console the item in, iirc that's what I ended up doing. I don't remember which particular "skull" item is the correct one for the quest offhand, however.
BEGIN BIFFING

ACTION_IF!(FILE_EXISTS ~McFly~) THEN BEGIN
SAY ~BUTTHEAD!~
Posted Image
END BIFFING

#5 smeagolheart

smeagolheart
  • Member
  • 278 posts

Posted 07 May 2011 - 04:15 AM

you could always console the item in, iirc that's what I ended up doing. I don't remember which particular "skull" item is the correct one for the quest offhand, however.


I think it's misc50 or misc55

#6 joshuar9476

joshuar9476
  • Member
  • 128 posts

Posted 07 May 2011 - 06:53 AM


you could always console the item in, iirc that's what I ended up doing. I don't remember which particular "skull" item is the correct one for the quest offhand, however.


I think it's misc50 or misc55


or just use shadowkeeper like i do ...
i have a witty signature thought up, i just haven't posted it yet.

#7 enderandrew

enderandrew
  • Member
  • 166 posts

Posted 07 November 2012 - 10:54 AM

I'm running into the same bug. None of the skeletons drop skulls. I guess I'll just cheat in a skull via console, but it would be nice to see the bug fixed.
Nihilism makes me smile.

#8 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 07 November 2012 - 11:25 AM

Can any of you guys do a quick search for all the SKELETS.CREs in your BGII folder please? :P Attach the one from your generalized biffing folder if possible :)

A better way to debug this would be to changelog SKELETS.CRE (and attach all the SKELETS.0001.CRE, 0002.CRE etc that gets dumped into the changelog folder :P) Instructions for how to do that are in the stickied FAQ in this forum

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#9 TDouglas

TDouglas

    Unwashed Wildling

  • Member
  • 121 posts

Donator

Posted 07 November 2012 - 11:32 AM

I was going to do that myself (I was having the same problem), but there are no files named SKELETS.CRE in the Override folder :crying: . Not quite sure where to find 'em now ...

#10 micbaldur

micbaldur

    Retired Perkele, Ultimate BWP player

  • Member
  • 1692 posts

Posted 07 November 2012 - 12:15 PM

If it helps here's change-log of SKELETS.CRE from my BWP 11.0 install.

Spoiler


Here's cre-files.

Attached File  SKELETS.00001.CRE   1.12K   271 downloads
Attached File  SKELETS.00002.CRE   1.17K   235 downloads
Attached File  SKELETS.00003.CRE   1.17K   230 downloads
Attached File  SKELETS.00004.CRE   1.17K   250 downloads
Attached File  SKELETS.00005.CRE   1.15K   277 downloads
Attached File  SKELETS.00006.CRE   1.15K   274 downloads

I didn't find skulls from skeleton's either.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#11 Miloch

Miloch

    Barbarian

  • Modder
  • 6579 posts

Posted 07 November 2012 - 12:58 PM

What the hell is JA#BGT_TWEAK "General fixes"?

Edit: are there any skulls on any of those skeletons if you open them with DLTCEP, micbaldur?

Edited by Miloch, 07 November 2012 - 12:59 PM.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#12 micbaldur

micbaldur

    Retired Perkele, Ultimate BWP player

  • Member
  • 1692 posts

Posted 07 November 2012 - 01:11 PM

What the hell is JA#BGT_TWEAK "General fixes"?

Heh :ermm: part of BWP but i don't what it does. From readme:
Spoiler


That explains why there aren't any skulls. Didn't know that though. Maybe i should read "readmes" more often. :lol:

Edit: are there any skulls on any of those skeletons if you open them with DLTCEP, micbaldur?

1 to 4 have skulls but 5 and 6 doesn't.

Edited by micbaldur, 07 November 2012 - 01:14 PM.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#13 Miloch

Miloch

    Barbarian

  • Modder
  • 6579 posts

Posted 07 November 2012 - 01:29 PM

Maybe i should read "readmes" more often.

Rofl. Maybe everyone should :P. Where is that mod hosted anyway?

1 to 4 have skulls but 5 and 6 doesn't.

Well that means mod #4 in the change-log removed it, but you already figured that out from its readme.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#14 micbaldur

micbaldur

    Retired Perkele, Ultimate BWP player

  • Member
  • 1692 posts

Posted 07 November 2012 - 01:36 PM

It's german mod and hosted at kerzenburg.baldurs-gate.eu. Don't know anything more about it.

Well personally i didin't have problems with missing skulls because you can get them elsewhere. I was only helping when Lollorian asked for change-log.

Glad though that this mystery is solved.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#15 Miloch

Miloch

    Barbarian

  • Modder
  • 6579 posts

Posted 07 November 2012 - 01:42 PM

Yeah, it's just odd that it's been reported for at least a year and a half and no one's thought of reading about what the mods they've installed have done to their games (what readmes are for). Obviously, it's an intentional feature rather than a bug.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#16 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 07 November 2012 - 08:53 PM

Well this was... interesting :lol: I'd love to know why Jarl thought this was a fix especially since Thalantyr mentions you can get skulls right outside (or something like that :P)

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#17 melkor_morgoth75

melkor_morgoth75

    Lord

  • Modder
  • 1509 posts

Posted 14 November 2012 - 08:54 AM

Yeah, it's just odd that it's been reported for at least a year and a half and no one's thought of reading about what the mods they've installed have done to their games (what readmes are for). Obviously, it's an intentional feature rather than a bug.


I've been silent here. I was aware of that mod and what was doing (part of my installations), but honestly never reported that as it is a feature of the mod itself :P

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#18 -Jourin-

-Jourin-
  • Guest

Posted 02 March 2013 - 01:34 PM

Thanks, I will know not to install Jarls general fixes.  I thought he was fixing problems not doing undoucmented changes.  I read the changes in the readme and most sound OK, but not the skull option. That removes this option from my next BWP install.  Thanks, I just thought it was a bug.



#19 Azazello

Azazello

    The Anti-Spammer

  • Staff
  • 1912 posts

Posted 03 March 2013 - 12:11 AM

Thanks, I will know not to install Jarls general fixes.  I thought he was fixing problems not doing undoucmented changes.  I read the changes in the readme and most sound OK, but not the skull option. That removes this option from my next BWP install.  Thanks, I just thought it was a bug.

It's not undocumented, it's right there in the ReadMe.

 

I haven't downloaded the mod--is there an English version of the ReadMe?

 

I'm reading a translate of the webpage, I like many of the changes. Can't wait to try some of them.

 

Per BWP Guide, the skull thingy, amongst others, is within component 20, General Fixes -- so players can choose not to use that option.

 

Still, I recommended someone - one of our nice German-speakers, maybe - contact Jarls and request some of the things in component 20 be externalized. (My personal request: Tazok gets his BG2-Animation)


"I gladly simp for jastey" -- Aza
==========================================================
"You ever notice that "What the hell?!" is the answer to just about everything?"
==========================================================

"Girls are like phones, they like to be held and talked too, but if you press the wrong button, you will be disconnected!" DJ Nikodemus
================================================================
Community Contributions
* Level 1 NPCs * gMinion: expanded TP2 for MegaInstalls * PSM (PSQM): expanded scripts for Melanthium * Shar Nadal (DSotSC-BGT) revision * non-detectable Cloak of Non-Detection ?? * Weimer's-Tactics: revised TP2 for MegaInstalls * a directory of Mega-Installation Guides *

   
   
   


#20 Azazello

Azazello

    The Anti-Spammer

  • Staff
  • 1912 posts

Posted 03 March 2013 - 12:12 AM

-duplicate post-


Edited by Azazello, 03 March 2013 - 02:07 PM.

"I gladly simp for jastey" -- Aza
==========================================================
"You ever notice that "What the hell?!" is the answer to just about everything?"
==========================================================

"Girls are like phones, they like to be held and talked too, but if you press the wrong button, you will be disconnected!" DJ Nikodemus
================================================================
Community Contributions
* Level 1 NPCs * gMinion: expanded TP2 for MegaInstalls * PSM (PSQM): expanded scripts for Melanthium * Shar Nadal (DSotSC-BGT) revision * non-detectable Cloak of Non-Detection ?? * Weimer's-Tactics: revised TP2 for MegaInstalls * a directory of Mega-Installation Guides *