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Problems with BGT


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#1 Solidino

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Posted 15 April 2011 - 03:42 AM

HI guys, sorry for my bad english XD

i've a "little" problem with BGT...

I've installed BG e BG2, with all your raccomandations (full installation, patch, no directx, all the stuff written in the Big World project pdf) then i've installed this mods, in this order:

- BG2 Fixpack
- The Darkest Day
- Shadows Over Soubar
- Check the Bodies
- Baldur’s Gate Trilogy
- Worldmap mod
- widescreen mode

Begin games, go North of friendly arm in, there's a farm (quest for zombies) go to north and reach the Bridge to BG (of course is down) well here begins problems...

If i go down (from this location) the location CLOLWOODS MINES is avalaible on map (but this locations must be avalaible only in chapter 5, after kill Tazok in the bandit camp) well i can go through mines, kill DAevorn and go back to play, but at this point of game, the City of Baldur's Gate will be inaccesible, because the mission (go to Clokwoods Mine) will be active in your diary after kill Tazok, even if u have kill already Daevorn and flood the mines before.


The Bridge to BG, will be close forever.


So i've uninstalled everything, installed again all the stuff and the mods in this order

- BG2 Fixpack
- Baldur’s Gate Trilogy
- widescreen mode

and the bug is disappeared, Clockwood Mines don't appeare in the map if i go sud from the bridge.

What's the problem? 3 mods or worldmap mod?

thanks.

Edited by Solidino, 15 April 2011 - 04:20 AM.


#2 hook71

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Posted 16 April 2011 - 11:06 AM

What's the problem? 3 mods or worldmap mod?

thanks.


The worldmap mod I would think. Have seen this as well without having the other mods installed.

#3 Jarno Mikkola

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Posted 16 April 2011 - 10:52 PM

The worldmap mod I would think. Have seen this as well without having the other mods installed.

Well, that's somewhat unlikely as the BGT is a mod...
It could be that the latest BGT-WeiDU doesn't have everything flagged as they are with other mods, with then the house of cards just falls the way it does.

Now, what is helpful commonly, is that you go through(write in detail) your process of what you have done, attach the WeiDU.log's content(open the file with Notepad).

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#4 Solidino

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Posted 17 April 2011 - 01:32 AM

hhhmmm i solved the problem.....perhaps

Worldmap mod has an options for travel times "original or revised"

well if i choose revised clokwoods mine appear in the map before chapter 5 and not only this location, but also other locations, for example i can go to Nashkel directly point and click, without accross the woods. If i choose "original", the location don't appear. ....

So the problem was the worldmap not the mods.

Edited by Solidino, 17 April 2011 - 01:34 AM.


#5 Jarno Mikkola

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Posted 17 April 2011 - 02:54 AM

If i choose "original", the location don't appear. ....
So the problem was the worldmap not the mods.

Or you just uninstalled a mod that places the possibility of travel to the areas.

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#6 Solidino

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Posted 17 April 2011 - 04:41 AM

no no, i've reinstalled all the mods in that order,

- BG2 Fixpack
- The Darkest Day
- Shadows Over Soubar
- Check the Bodies
- Baldur?s Gate Trilogy
- Worldmap mod
- widescreen mode

and choose original option and no bug, so it was worldmap mod fault.

#7 Solidino

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Posted 21 April 2011 - 03:05 AM

A question guys...
I'm playing with this mods

- BG2 Fixpack
- The Darkest Day
- Shadows Over Soubar
- Check the Bodies
- Big Picture ----^i've installed only first option, IA.

But the Irenicus dungeon it's too tough for me, there are too monsters!!

It's because i've installed Big Picture mod, or what?

Edited by Solidino, 21 April 2011 - 03:05 AM.