IF
Global("W_PMULE_C","ar6800",0)
!Global("W_PackMuleWrangler","GLOBAL",9)
THEN
RESPONSE #100
SetGlobal("W_MWAIT","GLOBAL",3)
SetGlobal("W_PMULE_C","ar6800",1)
CreateCreature("W_PWRANG",[1740.1910],14) // Stedd
CreateCreature("W_MULE",[1825.1910],0) // Pack mule
ChangeEnemyAlly("W_MULE",NEUTRAL)
ApplySpellRES("W_MSHAD","W_MULE") // No such index
ActionOverride("W_MULE",MoveToOffset([1.1]))
Continue()
END
IF
AreaCheck("FW2302")
Global("JL#RupertBG1Spawn","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("JL#RupertBG1Spawn","GLOBAL",1)
CreateCreature("JL#RUPRT",[500.530],14) // Rupert
Continue()
END
IF
AreaCheck("AR6800")
Global("JL#RupertBG1Spawn","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("JL#RupertBG1Spawn","GLOBAL",1)
CreateCreature("JL#RUPRT",[500.530],14) // Rupert
ActionOverride("JL#RUPRT",MoveBetweenAreas("AR6802",[500.530],6))
Continue()
END
IF
Global("BW05_TGC1_FAIInvaded","GLOBAL",1)
!Global("BW05_TGC1","GLOBAL",17)
THEN
RESPONSE #100
SetMasterArea("BW0501")
ActionOverride(Player1,LeaveAreaLUA("BW0501","",[1175.3600],12))
ActionOverride(Player2,LeaveAreaLUA("BW0501","",[1230.3640],12))
ActionOverride(Player3,LeaveAreaLUA("BW0501","",[1120.3600],12))
ActionOverride(Player4,LeaveAreaLUA("BW0501","",[1230.3600],12))
ActionOverride(Player5,LeaveAreaLUA("BW0501","",[1120.3650],12))
ActionOverride(Player6,LeaveAreaLUA("BW0501","",[1150.3550],12))
END
IF
Global("BW05_MikeSummoned","GLOBAL",0)
Global("BW05_TGC1_FAIInvaded","GLOBAL",0)
Global("BW05_TGC1","GLOBAL",17)
THEN
RESPONSE #100
SetGlobal("BW05_MikeSummoned","GLOBAL",1)
CreateCreature("BW05MIKE",[1120.3600],0) // Mike
END
IF
OnCreation()
Global("Chapter","GLOBAL",5)
GlobalLT("ElminsterSpawn","GLOBAL",2)
!Exists("ELMIN3")
THEN
RESPONSE #100
CreateCreature("ELMIN3",[3233.2533],0) // Elminster
SetGlobal("ElminsterSpawn","GLOBAL",2)
Continue()
END
IF
Global("EnteredArmInn","GLOBAL",0)
THEN
RESPONSE #100
StartMovie("FRARMINN")
SetGlobal("EnteredArmInn","GLOBAL",1)
END
IF
GlobalGT("Chapter","GLOBAL",4)
Global("CMaddNajara","GLOBAL",0)
THEN
RESPONSE #100
CreateCreature("CMNAJARA",[1285.3750],3) // Najara
CreateCreature("CMNAJAR2",[1245.3800],4) // Guard
CreateCreature("CMNAJAR3",[1270.3800],2) // Vallius
CreateCreature("CMNAJAR4",[1430.3750],0) // Guard
SetGlobal("CMaddNajara","GLOBAL",1)
Continue()
END
IF
Global("CMaddMerchantParty","GLOBAL",0)
THEN
RESPONSE #100
CreateCreature("CMMERC03",[2455.2579],3) // Merchant
CreateCreature("CMMERC04",[2658.2691],
// Merchant
CreateCreature("CMMERC05",[4511.2135],2) // Sintara Al-Mustafa
CreateCreature("CM2300A1",[2596.2607],3) // Caravan Guard
CreateCreature("CM2300A1",[2553.2683],4) // Caravan Guard
CreateCreature("CM2300A1",[4677.2227],7) // Caravan Guard
CreateCreature("CM2300A1",[4429.2110],5) // Caravan Guard
CreateCreature("CM2300A2",[2670.2541],0) // Caravan Guard
CreateCreature("CM2300A3",[4387.2039],2) // Caravan Guard
SetGlobal("CMaddMerchantParty","GLOBAL",1)
Continue()
END
IF
Global("BP_BG1NPC6800","GLOBAL",0)
GlobalGT("Chapter","GLOBAL",5)
Global("JetlayaSpawn","AR6800",0)
LevelLT(Player1,
THEN
RESPONSE #100
SetGlobal("JetlayaSpawn","AR6800",1)
SetGlobal("BP_BG1NPC6800","GLOBAL",1)
CreateCreature("DSJetlay",[1204.3341],0) // Jet'laya
SetGlobal("JetlayaSpawn","AR6800",1)
END
IF
Global("BP_BG1NPC6800","GLOBAL",0)
GlobalGT("Chapter","GLOBAL",5)
Global("JetlayaSpawn","AR6800",0)
LevelGT(Player1,7)
THEN
RESPONSE #100
SetGlobal("JetlayaSpawn","AR6800",1)
SetGlobal("BP_BG1NPC6800","GLOBAL",1)
CreateCreature("DSJetla9",[1204.3341],0) // Jet'laya
SetGlobal("JetlayaSpawn","AR6800",1)
END
IF
Global("TalkedJet","GLOBAL",1)
Global("Chapter","GLOBAL",5)
Global("
DSOTSC","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("
DSOTSC","GLOBAL",5)
SetGlobal("Chapter","GLOBAL",7)
END
IF
Global("TalkedJet","GLOBAL",1)
Global("Chapter","GLOBAL",6)
Global("
DSOTSC","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("
DSOTSC","GLOBAL",6)
SetGlobal("Chapter","GLOBAL",7)
END
IF
Global("TalkedJet","GLOBAL",1)
Global("Chapter","GLOBAL",7)
Global("
DSOTSC","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("
DSOTSC","GLOBAL",7)
END
IF
Global("TalkedJet","GLOBAL",1)
Global("
DSOTSC","GLOBAL",5)
THEN
RESPONSE #100
SetInterrupt(FALSE)
IncrementChapter("CHPTXT-9")
Wait(2)
SetInterrupt(TRUE)
SetGlobal("Chapter","GLOBAL",5)
AddJournalEntry(119463,USER) // The Dark Side of the Sword Coast As if the problems that plague the Sword Coast did not seem troubling enough already, you begin to wonder if there is in fact more taking place here than what would at first appear. A feeling of horror and anxiety surges through your body and it is then that you begin to feel that darker forces are at work in this small part of Faerűn you call home. Yet, at this time you do not have a full understanding of just how dark those forces are. Your chance meeting with the elf Jet'laya, from Cormanthor... just maybe, was not by chance at all. The possibility is that you were guided to this point somehow. But, for what reason and why you? Who or what has selected you to face such darkness? A darkness that somehow seems centered on the very lifeline between Baldur's Gate and Amn, the main artery that pulses with the lifeblood of the Sword Coast, the Coast Way Road. You, who up until recently had spent most of your years within the safety and quiet confines of the walls of Candlekeep, now seem to have been thrust into the darkness of a great unknown. What lies ahead for you and your companions as you continue your journey? You fear that your answer will only come too soon as you descend into the "Dark Side of the Sword Coast."
SetGlobal("
DSOTSC","GLOBAL",1)
END
IF
Global("TalkedJet","GLOBAL",1)
Global("
DSOTSC","GLOBAL",6)
THEN
RESPONSE #100
SetInterrupt(FALSE)
IncrementChapter("CHPTXT-9")
Wait(2)
SetInterrupt(TRUE)
SetGlobal("Chapter","GLOBAL",6)
AddJournalEntry(119463,USER) // The Dark Side of the Sword Coast As if the problems that plague the Sword Coast did not seem troubling enough already, you begin to wonder if there is in fact more taking place here than what would at first appear. A feeling of horror and anxiety surges through your body and it is then that you begin to feel that darker forces are at work in this small part of Faerűn you call home. Yet, at this time you do not have a full understanding of just how dark those forces are. Your chance meeting with the elf Jet'laya, from Cormanthor... just maybe, was not by chance at all. The possibility is that you were guided to this point somehow. But, for what reason and why you? Who or what has selected you to face such darkness? A darkness that somehow seems centered on the very lifeline between Baldur's Gate and Amn, the main artery that pulses with the lifeblood of the Sword Coast, the Coast Way Road. You, who up until recently had spent most of your years within the safety and quiet confines of the walls of Candlekeep, now seem to have been thrust into the darkness of a great unknown. What lies ahead for you and your companions as you continue your journey? You fear that your answer will only come too soon as you descend into the "Dark Side of the Sword Coast."
SetGlobal("
DSOTSC","GLOBAL",1)
END
IF
Global("TalkedJet","GLOBAL",1)
Global("
DSOTSC","GLOBAL",7)
THEN
RESPONSE #100
SetInterrupt(FALSE)
IncrementChapter("CHPTXT-9")
Wait(2)
SetInterrupt(TRUE)
SetGlobal("Chapter","GLOBAL",7)
AddJournalEntry(119463,USER) // The Dark Side of the Sword Coast As if the problems that plague the Sword Coast did not seem troubling enough already, you begin to wonder if there is in fact more taking place here than what would at first appear. A feeling of horror and anxiety surges through your body and it is then that you begin to feel that darker forces are at work in this small part of Faerűn you call home. Yet, at this time you do not have a full understanding of just how dark those forces are. Your chance meeting with the elf Jet'laya, from Cormanthor... just maybe, was not by chance at all. The possibility is that you were guided to this point somehow. But, for what reason and why you? Who or what has selected you to face such darkness? A darkness that somehow seems centered on the very lifeline between Baldur's Gate and Amn, the main artery that pulses with the lifeblood of the Sword Coast, the Coast Way Road. You, who up until recently had spent most of your years within the safety and quiet confines of the walls of Candlekeep, now seem to have been thrust into the darkness of a great unknown. What lies ahead for you and your companions as you continue your journey? You fear that your answer will only come too soon as you descend into the "Dark Side of the Sword Coast."
SetGlobal("
DSOTSC","GLOBAL",1)
END
IF
GlobalGT("Chapter","GLOBAL",3)
Global("PilarSpawnToArm","AR6800",0)
THEN
RESPONSE #100
CreateCreature("NTPILAR",[2015.2233],14) // Pilar
SetGlobal("PilarSpawnToArm","AR6800",1)
END
IF
Global("ReturnNashQuest","GLOBAL",1)
!Dead("JC_THF01") // Zernan
THEN
RESPONSE #100
CreateCreature("JC_THF01",[2585.410],0) // Zernan
SetGlobal("ReturnNashQuest","GLOBAL",2)
END
IF
Global("ZarixJumpOn","GLOBAL",1)
Global("ZarixInParty","GLOBAL",1)
!InActiveArea("zarix")
!See("zarix")
!Dead("zarix") // Zarix
!StateCheck("Worgas",STATE_DEAD)
THEN
RESPONSE #100
MoveGlobalObject("zarix","Worgas")
END
IF
Global("ZarixJumpOn","GLOBAL",1)
!InActiveArea("zarix")
!See("zarix")
!Dead("zarix") // Zarix
!Global("ZarixInParty","GLOBAL",1)
StateCheck("Worgas",STATE_DEAD)
THEN
RESPONSE #100
MoveGlobalObject("zarix",Protagonist)
END
IF
Global("HaiassMesonAmigo","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("HaiassMesonAmigo","GLOBAL",1)
END
IF
Global("HaiassJumpOn","GLOBAL",1)
Global("HaiassSeUne","GLOBAL",1)
!InActiveArea("haiass")
!See("haiass")
!Dead("haiass")
THEN
RESPONSE #100
MoveGlobalObject("haiass",Protagonist)
END
IF
Global("W_MuleToGAM","GLOBAL",1)
!Global("W_MWAIT","GLOBAL",3)
!InActiveArea("W_MSUMA")
InActiveArea(Protagonist)
THEN
RESPONSE #100
SetGlobal("W_MuleMo","GLOBAL",1)
MoveGlobalObjectOffScreen("W_MSUMA",Protagonist)
ActionOverride("W_MSUMA",JumpToPoint([1.1]))
END
IF
Global("w_mmaze","GLOBAL",2)
CombatCounter(0)
!RealGlobalTimerNotExpired("w_mmazet","GLOBAL")
THEN
RESPONSE #100
SetGlobal("w_mmaze","GLOBAL",0)
ApplySpellRES("W_MFREE","W_MULE") // No such index
END