Khalid mod for BG II
#21
Posted 22 March 2011 - 01:00 AM
#22
Posted 22 March 2011 - 01:55 AM
Well, you update the first post. But it difficult to see what you add exactly... noboby remember this by heart Would you mark new position you add?
Ah. All right, I can bold the new ones the next time I update (which should be today).
Thanks for reminding me!
#23
Posted 24 March 2011 - 02:14 AM
EDIT: A bit of PID is already written down in my notes - by the way, anything you'd want to ask Khalid or Jaheira about?
Edited by Zireael, 24 March 2011 - 02:27 AM.
#24
Posted 25 March 2011 - 03:20 AM
The main addition are the banters with Jan Jansen.
P.S. Anything you'd want to ask our favorite couple, as I'm working on the PID?
#25
Posted 26 March 2011 - 03:15 AM
#26
Posted 27 March 2011 - 03:51 AM
a) PID
b) banters with CHARNAME
c) Khalid's quest
...?
I need your input!
#28
Posted 27 March 2011 - 09:06 AM
I'll try to think about something with c) ... i'll get back with some ideas hopefully (i'm thinking of a quest in BG1 and a sequel in BG2, makes sense thinking about a BGT game?
mm75
Mod is for BGII. Khalid (& Jaheira's) quest in BG II is to first - go to Nashkel, second - find Gorion's killer.
#29
Posted 28 March 2011 - 10:23 AM
#30
Posted 28 March 2011 - 05:31 PM
#31
Posted 28 March 2011 - 10:15 PM
If you made Khalid a clone of the former Khalid, you could still include the dialogue where Jaheira finds Khalid's body, thereby not disrupting the original plot too much. There is even a room full of clone chambers in the adjoining room... but I don't want to derail your work so far.
Such a tangent was discussed before I started working on the mod. It was finally decided that the body was better ignored, not to convolute the plot of the mod too much.
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If you have any good Arabic musical themes, give me a hint f-folks, I'm going to choose one (or two) to be the music played during Khalid's banters and flirts...
#32
Posted 31 March 2011 - 11:09 AM
#33
Posted 02 April 2011 - 11:29 AM
In addition to the bolded things, we're trying for the fifth or so time to fix the flirts... and I changed the Readme's to HTML and expanded them, so all the important stuff should be covered in them.
#34
Posted 03 April 2011 - 10:52 AM
If you want Khalid and/or Jaheira to banter with CHARNAME, give me some suggestions!
#35 -Neane-
Posted 03 April 2011 - 08:51 PM
Just checked the varibles and having Khalid's body not be present would stop Imoen from commenting on Khalid in the Immy Romance. (Just the same as when Jaheria comments, only Immy instead.)
Varible: MRSawKhalid 1 & 2
Also: Love the idea of this mod! Keep up the great work!
#36
Posted 03 April 2011 - 09:11 PM
#37
Posted 04 April 2011 - 05:18 AM
How do you think can Khalid&Jaheira know about PC heritage before meeting him/her? (I always thought they do...) Can they talk about this?Another update. Bolded new things - you might have noticed I started working on Khalid's quest.
If you want Khalid and/or Jaheira to banter with CHARNAME, give me some suggestions!
#38
Posted 04 April 2011 - 08:53 AM
Just to let you know about how other mods might interact with your mod:
Just checked the varibles and having Khalid's body not be present would stop Imoen from commenting on Khalid in the Immy Romance. (Just the same as when Jaheria comments, only Immy instead.)
Varible: MRSawKhalid 1 & 2
Also: Love the idea of this mod! Keep up the great work!
Khalid's body is present there, therefore no conflict will happen. But thanks for information.
Don't forget to find some way to make this compatible with Dungeon Be Gone.
Khalid will be found in the Harper's Hold. DBG will only mean the player will not see the cutscene that has Khalid fleeing four Shadow Thieves.
I think I already used this tangent for Khalid-Jaheira banter, but using it for a banter with CHARNAME is a brilliant idea! Thank you!How do you think can Khalid&Jaheira know about PC heritage before meeting him/her? (I always thought they do...) Can they talk about this?
#39
Posted 04 April 2011 - 11:24 AM
#40
Posted 05 April 2011 - 12:48 AM