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How do I make a MOD?


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#21 Garret

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Posted 09 November 2003 - 03:23 PM

I've been thinking of trying to make a mod for awhile too.


I've got a couple questions:

What kind of mod would people most like to see?
And is there an area editor simpler than TeamBGs?
And (okay, guess this is more than a couple questions), is does anyone know another mirror for Near Infinity? I clicked on a link to download, but it said "cannot find page".



YAY! My first ever post! (on FWstudios anyhow)

-Garret

#22 -Ghreyfain-

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Posted 09 November 2003 - 06:46 PM

What kind of mod would people most like to see?

Make the kind of mod you like the most, since that way you may actually finish it. Public opinion generally sucks.

#23 Gabrielle

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Posted 10 November 2003 - 02:05 PM

What kind of mod would people most like to see?

Make the kind of mod you like the most, since that way you may actually finish it. Public opinion generally sucks.

That is so true.
For all of your BG modding needs: Chosen of Mystra.

This is The End.

#24 Caswallon

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Posted 11 November 2003 - 02:03 AM

And is there an area editor simpler than TeamBGs?
And (okay, guess this is more than a couple questions), is does anyone know another mirror for Near Infinity? I clicked on a link to download, but it said "cannot find page".

Area editor: No, sadly not.
Near Infinity: Not that I know of... I never had any difficulties reaching http://www.idi.ntnu....i/download.html .

#25 -Sim-

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Posted 11 November 2003 - 07:41 AM

Avenger is currently working on full area editing for DLTCEP, I believe. It's largely the complexity of the ARE and WED fileformats that makes area editing tricky, rather than the editor sucking.

#26 Garret

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Posted 11 November 2003 - 06:19 PM

Okay, got Near Infinitey to come up (yay!).


Another question: Would you suggest making a mod yourself, or is it better to have others helping you?

#27 Caswallon

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Posted 11 November 2003 - 06:55 PM

Sim: That sounds great. Any hints at when he's ready? ;D
And, referring to the original question: yes, "simpler" it most probably won't get.
IETME, however, is clearly suffering from lack of updates and (at least imho) not exactly intuitive to use, which is partly caused by the strange idea that you'd want to assemble your area backdrop in IETME itself.
Humm. Strictly imho, all that.

#28 -Sim-

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Posted 12 November 2003 - 07:13 AM

Yes, I and various others often prod Theo to update IETME, but all we ever get is "I've been busy." So it goes on.

And there's nothing stopping you importing a pre-rendered BMP into IETME and completely ignoring the tileset feature, which is an optional (if utterly useless) extra.