How do I make a MOD?
#1
Posted 23 September 2003 - 11:18 PM
I have seen a lot of MOD's, and dowloaded almost evryone I have seen. But how do I make my own MOD's? Because I just don't know.
So if anyone knows, would you please replay to this message?
Thanks.
#2
Posted 23 September 2003 - 11:24 PM
Fear me simply because I'm blunt and honest.
*WARNING* I am rated R for suggestive themes and violent material. If you need a warning label don't leave home, cause there isn't a warning label on your front door.
-Pain is beatiful.-
#3
Posted 24 September 2003 - 06:14 AM
#4 -Sim-
Posted 24 September 2003 - 06:28 AM
#5
Posted 24 September 2003 - 07:40 AM
http://chosenofmystr...als&parent_id=0
and here:
http://geocities.com/daeth1/ (under My Tutorials)
-Echon
#6
Posted 24 September 2003 - 08:00 AM
I have wanted to make an NPC, so this will be a very good start.
#7
Posted 24 September 2003 - 10:13 PM
What is your MOD gonna be like??That and the general editing questions forum have been excellent for answering the questions I come up with as I work on my own little mod.
#8
Posted 25 September 2003 - 04:56 PM
#9
Posted 25 September 2003 - 10:13 PM
I can't wait till it is finishd. I think is is gonna be great.I'm currently (and slowly) working on a female paladin NPC who will be a romance option for characters of either gender. Almost two mods for the price of one, as I plan to make the romance tracks different for males and females.
#10
Posted 28 September 2003 - 11:09 PM
#11
Posted 28 September 2003 - 11:43 PM
#12
Posted 29 September 2003 - 02:18 AM
By the way, this is being moved to the help section.
The best example for banters can be found under the tutorials section here.
how come you always look so damn cool in every photo I see you in?!?
Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.
Still a cyberjock, still hacking the matrix, still unsure of what that means.
TeamBG member - http://www.teambg.eu
#13
Posted 29 September 2003 - 01:14 PM
In addition to tuturiols go here TeamBG tools and download. Get a good text editor (that tracks rows and columns), it'll come in handy. Open up a simple mod, like Goo. Look how aurthor put together tp2 and d files. Use NI to look at script files. This will go a long way in giving you a basic understanding. If you have a big concept of your mod, say from start to finish, this is good. But remember to go at it a piece at a time. NPC will be new kit? make it. New armour/weapon? make it. Getting to point of actually getting NPC created, in area and joined to party is big accomplishment. Then go from there, bit by bit.
("inch by inch is a cinch, yard by yard is hard" thus saith Yoda whilst in a drug induced stupor B) )
Iltha Windspear
Working on Iltha Windspear Expansion. At left is Iltha, not me! I'm a guy. Who's Azrii you ask? She's the one who taught me it's a lot easier to fly with a basic storyline in hand as opposed to relying on my 'intuitive and ingenious' imagination.
#14 -Guest-
Posted 03 November 2003 - 10:51 AM
Winbiff(suggested to go with IEEP)
NearInfinity
Weidu(not able to work properly...can't figure out what command to put in DOS)
Audacity(for sound editing, got this one figured out)
ConTEXT(to edit existing dialogues, create new)
My first problem came when I tried going into existing .dlg files to attempt to change current NPC banter for practice, but the only one that doesn't pull up in ConTEXT as nonsensical symbols is Tashia(whose codes look like the ForgottenWars tutorial said it should). So, first, do I have all the programs I should for NPC creation/are any of the ones I have unnecessary, and second, how can I get the .dlg files to pull up correctly? I'm sure by now it's obvious I don't know what I'm doing, but hey! Gotta start somewhere. Any help is appreciated.
#15
Posted 03 November 2003 - 11:50 AM
I'm assuming the reason you can read Tashia's files is because they're .d files rather than .dlg files. .dlg files aren't text files and therefore can't be edited directly. You need to decompile them first. I suggest you read through the WeiDU readme first. I'm sure some of it will be confusing, but at least try to get through the part on decompiling/compiling.My first problem came when I tried going into existing .dlg files to attempt to change current NPC banter for practice, but the only one that doesn't pull up in ConTEXT as nonsensical symbols is Tashia(whose codes look like the ForgottenWars tutorial said it should). So, first, do I have all the programs I should for NPC creation/are any of the ones I have unnecessary, and second, how can I get the .dlg files to pull up correctly? I'm sure by now it's obvious I don't know what I'm doing, but hey! Gotta start somewhere. Any help is appreciated.
If you haven't seen this one already, it's a look at some weidu basics. http://www.spellhold...als/weidubasics
Also, if you're not familiar with DOS, this might be helpful as well. http://www.shsforums...y;threadid=2887
#16 -Galactyon-
Posted 03 November 2003 - 06:10 PM
1.) Dont get too ambitious and go at a too rapid pace
2.) SAVE YOU STUFF WEEKLY ON A DISK (I experienced this pitfall not too long ago, though I have a jumble of disks with some saved work here and there)
3.) Aim for a smaller release and build slowly on it and DO NOT release a lot at the same time
4.) SAVE YOU STUFF WEEKLY ON A DISK (I experienced this pitfall not too long ago, though I have a jumble of disks with some saved work here and there)
5.) Take breaks. You will loose your patience and the urge to mod.
6.) SAVE YOU STUFF WEEKLY ON A DISK (I experienced this pitfall not too long ago, though I have a jumble of disks with some saved work here and there)
7.) Set a goal and work towards it. Dont push it, and dont let TOO much ambition take over (ambition is fine but we can always have too much of something). In other words, dont let yourself be eaten by ambition.
8.) SAVE YOU STUFF WEEKLY ON A DISK (I experienced this pitfall not too long ago, though I have a jumble of disks with some saved work here and there)
9.) Make something different / creative. After a while (trust me) players will get bored of repetitive stuff. DONT BE REPETITIVE
10.) SAVE YOU STUFF WEEKLY ON A DISK (I experienced this pitfall not too long ago, though I have a jumble of disks with some saved work here and there)
That was MOST of the common pifalls. I reccomend you be rather cautious & bother saving your work frequently than be REALLY SORRY ONCE.
#17 -Guest-
Posted 03 November 2003 - 07:31 PM
As for decompiling, I tried a DOS window and typed in my pathfinder, 'cd c:\Program Files\Black Isle\BGII - SoA,' multiple variations of, also coupled with 'weidu aerie.dlg --out override,'(just an ex.) but each time I get a 'Too many parameters' response. What's that mean? Am I just a big dork? C'moooon, you can be honest.
#18
Posted 04 November 2003 - 04:04 AM
Try using this: cd C:\progra~1\blacki~1\bgii-s~1
#19 -Guest-
Posted 04 November 2003 - 09:38 PM
Quick question before I go off to teach myself again - I'm only getting the FirstMeeting dialogues with the NPC .dlg files I'm decompiling. Are the banters and romance dialogues appended elsewhere? Now...of to learn how to create areas, creatures and scripts, oh my!
#20
Posted 05 November 2003 - 05:22 AM
See also this tutorial on NPC dialog files: http://www.spellhold...als/npcdialogue