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Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)


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#1001 micbaldur

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Posted 08 September 2016 - 06:52 AM

UDMASTER.CRE from RevisedBattles/brain/cre has 10,000 XP.

 

Setup-RevisedBattles.tp2 patches UDMASTER.CRE:

COPY_EXISTING ~udmaster.CRE~    ~override~
  PATCH_IF (SOURCE_SIZE > 0x2d3) THEN BEGIN // protects against invalid files
    WRITE_LONG    0x14        ~22780~        // XP

then XPmod reduces it to 17,000 XP (i use 75%).


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#1002 micbaldur

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Posted 26 September 2016 - 06:31 AM

Couple Vecna related problems encountered.

 

Vecna: Game CTD at south-east corner at AAR002.ARE.

Baldur.err:

ASSERTION FAILED!
File: ChVidPoly.cpp
Line: 523

Exp: m_nVertices >= 3

Msg: no msg.
Run Debugger?

Didn't bother to check it any further because travel trigger there Aa05en00 (x 3560 y 2785) is useless.



Vecna: Game CTD at south at AAR016.ARE.

Baldur.err:

ASSERTION FAILED!
File: ChDimm.cpp
Line: 1246

Exp: FALSE

Msg: ChDimm.cpp CDimm::Demand(): CRes pointer invalid (Check Baldur.log for missing resource)
Run Debugger?

Didn't bother to check it any further because there's nothing there and Vecna is over.


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#1003 micbaldur

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Posted 26 September 2016 - 06:36 AM

Couple item enhancement problem encountered.

 

Ruad: Couple typos in M#RUAD.DLG.

At Response Trigger 119 changed:

NumItemsPartyGT("MISC6S",2)
NumItemsPartyGT("MISCAU",1)
NumItemsPartyGT("RESTORE",1)
NumItemsPartyGT("MISC45",1)
PartyGoldGT(49999)

to:

NumItemsPartyGT("MISC6W",2)
NumItemsPartyGT("MISCAU",1)
NumItemsPartyGT("RESTORE",1)
NumItemsPartyGT("MISC45",1)
PartyGoldGT(49999)

and at Action 62 changed:

TakePartyGold(50000)
DestroyGold(50000)
TakePartyItemNum("MISC6S",3)
TakePartyItemNum("MISCAU",2)
TakePartyItemNum("RESTORE",2)
TakePartyItemNum("MISC45",2)
DestroyAllEquipment()
CreateVisualEffectObject("spcrtwpn","Ruad")
GiveItemCreate("u#blun03",Player1,1,1,1)

to:

TakePartyGold(50000)
DestroyGold(50000)
TakePartyItemNum("MISC6W",3)
TakePartyItemNum("MISCAU",2)
TakePartyItemNum("RESTORE",2)
TakePartyItemNum("MISC45",2)
DestroyAllEquipment()
CreateVisualEffectObject("spcrtwpn","Ruad")
GiveItemCreate("u#blun03",Player1,1,1,1)

Made patch for future installs.

 

 

Cromwell dialogue: CtB items Oak Pole (CBDRSWOD.ITM), Smelted Ore (CBRNGMTL.ITM) and Titanium Rod (CBNRTHM2.ITM) (probably other CtB class quests items too but don't have those) prevents Cromwell noticing vanilla BG2 item upgrades.

 

Dropping items from inventory solves the problem.

 

Now i have finally finished SoA and starting ToB.


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#1004 Fouinto

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Posted 26 September 2016 - 11:49 AM

Indeed an old CtB bug...

 

workaround : drop the item on the ground before speaking to Cromwell and it's OK (the dialog continues and allows to check for vanilla BG2 items)

fix : fix Cromwell's dialog so that it goes on after checking for these items (and don't stop).



#1005 micbaldur

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Posted 26 September 2016 - 01:43 PM

Cromwell dialogue: CtB items Oak Pole (CBDRSWOD.ITM), Smelted Ore (CBRNGMTL.ITM) and Titanium Rod (CBNRTHM2.ITM) (probably other CtB class quests items too but don't have those) prevents Cromwell noticing vanilla BG2 item upgrades.

 

What is this I don't even ... how to fix such crap ?

"Bug" that neither Hoppy or Lollorian dared to touch. :P


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#1006 The Imp

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Posted 26 September 2016 - 08:17 PM

...
fix : fix Cromwell's dialog so that it goes on after checking for these items (and don't stop).
Can you take the code from the mod and show what's off with it ?

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#1007 The Imp

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Posted 27 September 2016 - 01:17 AM

Possible? Will do the job?
Far more fluent solution is to transition the dialog to the original position, aka if the rest of the items are not in the players inventory or they say no to making of the item, then go back to checking the rest of the items. ...

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#1008 micbaldur

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Posted 27 September 2016 - 05:24 AM

BG2 ToB:

This covers the ToB and Watcher's Keep levels 2-6. I play first level at SoA because Saerileth's quest need it and also play Ritual and Red Badge quests.



Dace NPC: Typo at AR4000.BCS, don't know does it cause problems though i have Dace in party.

At AR4000.BCS changed:

IF
    !InParty("T#Dace")
    OR(2)
        Global("T#DaceFriendshipActive","GLOBAL",1)
        Global("T#DaceRomanceActive","GLOBAL",2)
    Global("T#DaceExistsToBJoin","GLOBAL",0)
THEN
    RESPONSE #100
        SetGlobal("T#DaceExistsToBJoin","GLOBAL",1)
        CreateCreature("T#DAC25",[440.1000],3)
        ActionOverride("T#Dace",MoveToPointNoInterrupt([830.800]))
        Wait(1)
        ActionOverride("T#Dace",StartDialogueNoSet(Player1))
END

to:

IF
    !InParty("T#Dace")
    OR(2)
        Global("T#DaceFriendshipActive","GLOBAL",1)
        Global("T#DaceRomanceActive","GLOBAL",2)
    Global("T#DaceExistsToBJoin","GLOBAL",0)
THEN
    RESPONSE #100
        SetGlobal("T#DaceExistsToBJoin","GLOBAL",1)
        CreateCreature("T#DACE25",[440.1000],3)
        ActionOverride("T#Dace",MoveToPointNoInterrupt([830.800]))
        Wait(1)
        ActionOverride("T#Dace",StartDialogueNoSet(Player1))
END

Made patch for future installs.



BP: BP overwrites ILLASERA.DLG and breaks several interjections.

Change-log ILLASERA.DLG:

[WeiDU.exe] WeiDU version 23800



Mods affecting ILLASERA.DLG:
00000: ~FADE/SETUP-FADE.TP2~ 0 0 // Fade: An NPC for Baldur's Gate II: SoA and ToB: BETA 7.3 BWP Fix
00001: ~XAN/SETUP-XAN.TP2~ 0 0 // Xan NPC MOD for Baldur's Gate II: v15
00002: ~AVIM/SETUP-AVIM.TP2~ 1 0 // Avi Maya NPC for SoA/ToB: v6.0 BWP Fix
00003: ~SAERILETH/SETUP-SAERILETH.TP2~ 0 0 // Saerileth Romance Mod (BG2:SoA & TOB NPC) created by nethrin and Sillara: v18
00004: ~SKIE/SETUP-SKIE.TP2~ 1 0 // Skie NPC - BG2
00005: ~VARSHOON/SETUP-VARSHOON.TP2~ 0 0 // Varshoon - an illithid NPC for BG2
00006: ~AEON/SETUP-AEON.TP2~ 0 0 // Aeon - BG2: 1.0 BWP Fix
00007: ~YVETTE/SETUP-YVETTE.TP2~ 0 0 // Yvette Romance - BG2 Romance Character: 2.0_Isaya BWP Fix
00008: ~DACE/DACE.TP2~ 0 0 // Dace Linton NPC Mod for BG2:SoA & ToB: v2 BWP Fix
00009: ~SWYLIF/SWYLIF.TP2~ 0 0 // Swylif NPC - an evil gnome who hates lettuce: v1.0 BWP Fix
00010: ~BP/SETUP-BP.TP2~ 0 2400 // Improved Illasera: v181-b4611 BWP Fix
00011: ~FAREN/SETUP-FAREN.TP2~ 0 0 // Faren NPC for Baldur's Gate II: v2.1 BWP Fix
00012: ~XPMOD/SETUP-XPMOD.TP2~ 0 15 // Quest XP Reduction -> Reduce to 75%: 7
00013: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
00014: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2

"Fixed" at bp_tob.tph:

// COMPILE ~bp/ascend/tough/illa/d~

Game works just fine without that compile. :P

 

 

@ Alien

Remove old bp_tob.tph.patch from BWP Fixpack, it doesn't work, it's mine, it accidently (before testing) went among other patches to Lollorian. I'm trying fix Watcher's Keep Statues issue little differently but have to test that first to my next BWP.


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#1009 micbaldur

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Posted 10 October 2016 - 05:20 AM

Couple Ascalon Breagar NPC ToB problem encountered.

 

Ascalons Breagar NPC: Dialogue problem. Breagar tries to initiate dailogue but nothing happens then he "stutters" and tries to initiate dialogue over over again.

Fixed at ACBRE25.BCS by changing:

IF
    InParty(Myself)
    See(Player1)
    OR(7)
        Global("ACCOMPON01","LOCALS",1)
        Global("ACCOMPON08","LOCALS",1)
        Global("ACCOMPON09","LOCALS",1)
        Global("ACHGHEART","LOCALS",1)
        Global("ACDRAGONSCALES","LOCALS",1)
        Global("ACDRAGONSCALES","LOCALS",3)
        Global("ACDRAGONSCALES","LOCALS",5)

THEN
    RESPONSE #100
        StartDialogueNoSet(Player1)
END

to:

IF
    InParty(Myself)
    See(Player1)
    OR(4)
        Global("ACCOMPON01","LOCALS",1)
        Global("ACCOMPON08","LOCALS",1)
        Global("ACCOMPON09","LOCALS",1)
        Global("ACHGHEART","LOCALS",1)
THEN
    RESPONSE #100
        StartDialogueNoSet(Player1)
END

Then stutter is gone, i don't understand why those locals are there because they are useless (no realated dailogue) as far as i know, then again i might be totally wrong again. :P

 

 

Ascalons Breagar NPC: Problem with Breagar's Tower of Anstinus quest. At the end of quest Silver Dwarf Lady teleports me to North Forest (AR6400). Then i'm teleported to Amkethran (AR5500) even i don't have defeated Yaga-Shura yet so i'm at chapter 8. I don't understand why this happens. Also Breagar ends ups having 2 Berronar's axe +6 in inventory.

Fixed by removing problematic block at ACCUT_14.BCS:

IF
    GlobalLT("CHAPTER","GLOBAL",9)
THEN
    RESPONSE #100
        CutSceneId(Player1)
        Wait(2)
        ActionOverride("ACBRE",DestroyItem("ACAXE2")) // Berronar's axe +5
        ActionOverride("ACBRE",CreateItem("ACAXE3",0,0,0))
        Wait(2)
        CreateVisualEffectObject("spholy","ACSILVER")
        PlaySound("EFF_P15")
        Wait(2)
        FadeToColor([20.0],0)
        Wait(2)
        ActionOverride("ACSILVER",DestroySelf())
        LeaveAreaLUAPanic("AR6400","",[143.1035],12)
        LeaveAreaLUA("AR6400","",[143.1035],12)
        ActionOverride(Player2,LeaveAreaLUA("AR6400","",[143.1082],12))
        ActionOverride(Player3,LeaveAreaLUA("AR6400","",[94.1035],12))
        ActionOverride(Player4,LeaveAreaLUA("AR6400","",[94.1082],12))
        ActionOverride(Player5,LeaveAreaLUA("AR6400","",[45.1035],12))
        ActionOverride(Player6,LeaveAreaLUA("AR6400","",[45.1082],12))
        Wait(1)
        FadeFromColor([40.0],0)
        Wait(3)
        EndCutSceneMode()
END

IF
    GlobalGT("CHAPTER","GLOBAL",8 )
THEN
    RESPONSE #100
        CutSceneId(Player1)
        Wait(2)
        ActionOverride("ACBRE",DestroyItem("ACAXE2")) // Berronar's axe +5
        ActionOverride("ACBRE",CreateItem("ACAXE3",0,0,0))
        Wait(2)
        CreateVisualEffectObject("spholy","ACSILVER")
        PlaySound("EFF_P15")
        Wait(2)
        FadeToColor([20.0],0)
        Wait(2)
        ActionOverride("ACSILVER",DestroySelf())
        LeaveAreaLUAPanic("AR5500","",[2407.2298],4)
        LeaveAreaLUA("AR5500","",[2407.2298],4)
        ActionOverride(Player2,LeaveAreaLUA("AR5500","",[2456.2310],4))
        ActionOverride(Player3,LeaveAreaLUA("AR5500","",[2360.2322],4))
        ActionOverride(Player4,LeaveAreaLUA("AR5500","",[2472.2346],2))
        ActionOverride(Player5,LeaveAreaLUA("AR5500","",[2376.2370],0))
        ActionOverride(Player6,LeaveAreaLUA("AR5500","",[2424.2370],0))
        Wait(1)
        FadeFromColor([40.0],0)
        Wait(3)
        EndCutSceneMode()
END

As usual i don't have idea why this happens. :P


Edited by micbaldur, 10 October 2016 - 05:20 AM.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#1010 Creepin

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Posted 14 October 2016 - 06:55 AM

I wish SHS had a "remove post button", but it doesn't, so I'm sorry about this deleted post :rolleyes:


Edited by Creepin, 14 October 2016 - 06:58 AM.

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#1011 micbaldur

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Posted 17 October 2016 - 06:55 AM

:o my topic is under attack from spammers. :lol:

 

One problem encountered at Amkethran.

 

Er'vonyrah (Sovereign) and BoM Item Pack: There's little compability problem with these mods. Strange Wizard (CRSTMA.CRE) (Er'vonyrah (Sovereign)) and Bion (O!BION2.CRE) (BoM Item Pack) are at same place near sundial at Amkethran (AR5500.ARE). During fight Bion (neutral during the fight but still) get slaughtered, so no chance to shop Taluntain's items anymore. "Fixed" by adding MINHP1.ITM to Bion so that he don't get slaughtered.


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#1012 micbaldur

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Posted 25 October 2016 - 09:17 AM

Strange thing encountered at Abazigal's Lair.

 

Wheels Of Prophecy: Cutscene problem at Abazigal's Lair (AR6005) probably at Sendai's Ecnclave (AR6108) too. When Abazigal is dying he talks and then starts cutscene CUT240A.BCS:

IF
    True()
THEN
    RESPONSE #100
        CutSceneId(Player1)
        StorePartyLocations()
        FadeToColor([30.0],0)
        Wait(2)
        LeaveAreaLUAPanic("AR5505","",[331.1130],0)
        LeaveAreaLUA("AR5505","",[331.1130],0)
        ActionOverride(Player2,LeaveAreaLUA("AR5505","",[331.1130],0))
        ActionOverride(Player3,LeaveAreaLUA("AR5505","",[331.1130],0))
        ActionOverride(Player4,LeaveAreaLUA("AR5505","",[331.1130],0))
        ActionOverride(Player5,LeaveAreaLUA("AR5505","",[331.1130],0))
        ActionOverride(Player6,LeaveAreaLUA("AR5505","",[331.1130],0))
        MultiPlayerSync()
        Wait(1)
        Explore()
        MoveViewPoint([776.558],INSTANT)
        CreateCreature("cutspy",[776.558],0) // No such index
        CreateCreature("cutbalth",[758.514],14) // Balthazar
        CreateCreature("cutmelis",[810.624],6) // Melissan
        CreateCreature("cutgrd01",[861.479],14) // Monk
        CreateCreature("cutgrd02",[625.558],14) // Monk
        CreateCreature("cutgrd03",[704.759],8 ) // Monk
        CreateCreature("cutgrd04",[1028.637],6) // Monk
        Wait(1)
        FadeFromColor([30.0],0)
        ActionOverride("cutbalth",DisplayStringHead(Myself,72056)) // So...Melissan, you have returned to my monastery.
        Wait(3)
        SmallWait(7)
        ActionOverride("cutmelis",DisplayStringHead(Myself,72057)) // I have.  Balthazar, I have need of your --
        Wait(2)
        SmallWait(10)
        ActionOverride("cutbalth",DisplayStringHead(Myself,72058)) // Enough.  I know what happened at Saradush.  I know about the Bhaalspawn.
        Wait(4)
        SmallWait(7)
        ActionOverride("cutmelis",DisplayStringHead(Myself,72059)) // It is unfortunate.  But I can explain, my old friend...
        Wait(4)
        ActionOverride("cutbalth",DisplayStringHead(Myself,72060)) // No.  You force me to tip my hand, now.  It is time for you to die.
        Wait(4)
        ActionOverride("cutmelis",DisplayStringHead(Myself,72061)) // What?  What are you doing?!
        Wait(2)
        SmallWait(10)
        ActionOverride("cutbalth",DisplayStringHead(Myself,72063)) // You are no Child of Bhaal, Melissan.  Your part in this ends here...I shall see to that.  My brethren... take her!!
        Wait(4)
        SmallWait(10)
        ActionOverride("cutgrd01",MoveToObject("cutmelis"))
        ActionOverride("cutgrd02",MoveToObject("cutmelis"))
        ActionOverride("cutgrd03",MoveToObject("cutmelis"))
        ActionOverride("cutgrd04",MoveToObject("cutmelis"))
        SmallWait(7)
        FadeToColor([30.0],0)
        Wait(2)
        ActionOverride("cutspy",DestroySelf())
        ActionOverride("cutbalth",DestroySelf())
        ActionOverride("cutmelis",DestroySelf())
        ActionOverride("cutgrd01",DestroySelf())
        ActionOverride("cutgrd02",DestroySelf())
        ActionOverride("cutgrd03",DestroySelf())
        ActionOverride("cutgrd04",DestroySelf())
        Wait(2)
        RestorePartyLocations()
        MultiPlayerSync()
        FadeFromColor([30.0],0)
        EndCutSceneMode()
END

party is taken to Monastery (AR5505) to see talks between Balthazar and Melissan.

 

AR5505.BCS:

IF
    Global("BalthazarEncounter","AR5505",0)
    Global("HadBhaal25Dream2","GLOBAL",1)
    Global("HadBhaal25Dream3","GLOBAL",0)
THEN
    RESPONSE #100
        ClearAllActions()
        SetGlobal("BalthazarEncounter","AR5505",1)
        StartCutSceneMode()
        StartCutScene("dw#balc2")
END

During/after cutscene this block fires.

Party is taken back to Abazigal's Lair (AR6005) and it should be but then cutscene DW#BALC2.BCS:

IF
    True()
THEN
    RESPONSE #100
        CutSceneId(Player1)
        CreateCreature("cutspy",[776.558],0) // No such index
        CreateCreature("balth",[758.514],14) // Balthazar
        CreateCreature("dw#melis",[810.624],6) // Melissan
        CreateCreature("balelit1",[861.479],14) // Adherent
        CreateCreature("balelit2",[625.558],14) // Adherent
        CreateCreature("balelit3",[704.759],8 ) // Adherent
        CreateCreature("balelit4",[1028.637],6) // Adherent
        MoveViewPoint([760.515],INSTANT)
        Explore()
        Wait(2)
        ActionOverride("balth",DisplayStringHead(Myself,72056)) // So...Melissan, you have returned to my monastery.
        Wait(3)
        SmallWait(7)
        ActionOverride("dw#melis",DisplayStringHead(Myself,72057)) // I have.  Balthazar, I have need of your --
        Wait(2)
        SmallWait(10)
        ActionOverride("balth",DisplayStringHead(Myself,72058)) // Enough.  I know what happened at Saradush.  I know about the Bhaalspawn.
        Wait(4)
        SmallWait(7)
        ActionOverride("dw#melis",DisplayStringHead(Myself,72059)) // It is unfortunate.  But I can explain, my old friend...
        Wait(4)
        ActionOverride("balth",DisplayStringHead(Myself,72060)) // No.  You force me to tip my hand, now.  It is time for you to die.
        Wait(4)
        ActionOverride("dw#melis",DisplayStringHead(Myself,72061)) // What?  What are you doing?!
        Wait(2)
        SmallWait(10)
        ActionOverride("balth",DisplayStringHead(Myself,72063)) // You are no Child of Bhaal, Melissan.  Your part in this ends here...I shall see to that.  My brethren... take her!!
        SmallWait(10)
        ActionOverride("balelit1",MoveToPoint([850.580]))
        ActionOverride("balelit2",MoveToPoint([770.580]))
        ActionOverride("balelit3",MoveToPoint([770.640]))
        ActionOverride("balelit4",MoveToPoint([850.640]))
        SmallWait(3)
        ActionOverride(Player2,JumpToPoint([479.768]))
        ActionOverride(Player3,JumpToPoint([427.744]))
        ActionOverride(Player4,JumpToPoint([579.801]))
        ActionOverride(Player5,JumpToPoint([388.721]))
        ActionOverride(Player6,JumpToPoint([637.812]))
        JumpToPoint([540.794])
        ActionOverride(Player2,Face(10))
        ActionOverride(Player3,Face(10))
        ActionOverride(Player4,Face(10))
        ActionOverride(Player5,Face(10))
        ActionOverride(Player6,Face(10))
        Face(10)
        Wait(2)
        ActionOverride("cutspy",DestroySelf())
        ActionOverride("balth",StartDialogueNoSet(Player1))
        EndCutSceneMode()
END

fires and start talks with Balthazar and Melissan which ends up to fight (game is fucked), instead proper cutscene CUT235A.BCS:

IF
    True()
THEN
    RESPONSE #100
        CutSceneId(Player1)
        StorePartyLocations()
        FadeToColor([30.0],0)
        Wait(2)
        LeaveAreaLUAPanic("AR4500","",[1657.1284],14)
        LeaveAreaLUA("AR4500","",[1657.1284],14)
        ActionOverride(Player2,LeaveAreaLUA("AR4500","",[1587.1246],10))
        ActionOverride(Player3,LeaveAreaLUA("AR4500","",[1614.1190],2))
        ActionOverride(Player4,LeaveAreaLUA("AR4500","",[1563.1208],8 ))
        ActionOverride(Player5,LeaveAreaLUA("AR4500","",[1527.1245],12))
        ActionOverride(Player6,LeaveAreaLUA("AR4500","",[1479.1265],4))
        ActionOverride("A7Afaaq",LeaveAreaLUA("AR4500","",[1512.1200],13))
        MultiPlayerSync()
        MoveViewPoint([1657.1284],INSTANT)
        ActionOverride(Player2,PlayDeadInterruptable(100000))
        ActionOverride(Player3,PlayDeadInterruptable(100000))
        ActionOverride(Player4,PlayDeadInterruptable(100000))
        ActionOverride(Player5,PlayDeadInterruptable(100000))
        ActionOverride(Player6,PlayDeadInterruptable(100000))
        ActionOverride("A7Afaaq",PlayDeadInterruptable(100000))
        Explore()
        Wait(2)
        FadeFromColor([30.0],0)
        PlaySong(68)
        Wait(1)
        MoveViewPoint([1870.1438],6)
        MoveToPoint([1870.1438])
        CreateCreature("CUTSPY",[1992.1553],0) // No such index
        CreateVisualEffect("SPPOWRRD",[1992.1553])
        PlaySound("EFF_M18a")
        Wait(1)
        ActionOverride("cutspy",ReallyForceSpell(Myself,HOLY_PILLAR_VISUAL)) // SPIN563.SPL (No such index)
        Wait(1)
        SmallWait(7)
        SetGlobal("TalkedToSolar","GLOBAL",4)
        CreateCreature("SOLAR",[1992.1553],6) // Solar
        SmallWait(7)
        ActionOverride("cutspy",DestroySelf())
        Wait(1)
        ActionOverride("solar",StartDialogueNoSet(Player1))
END

which takes party to Pocket Plane (AR4500) and Solar. I don't understand why this happens as usual. :lol:

Probably global "HadBhaal25Dream3" needs to be set to 1 earlier but that may lead to problems with proper cutscene CUT235A.BCS. Didn't bother to investigate any further as usual. :D

"Fixed" by removing that block from AR5505.BCS because it's useless in my game (never happens because i always kill Sendai first then Abazigal and Balthazar last).


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#1013 micbaldur

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Posted 26 October 2016 - 06:39 AM

Little clafication from this issue.

 

This is not problem caused by Wheels Of Prophecy mod, problem is that some odd reason before/during/after cutscene CUT240A.BCS area script AR5505.BCS is fired and to my knowledge it should be fired at any point while visiting Monastery (AR5505) at cutscene mode, then again i could be totally wrong (happens a lot though) but it hasn't happen before in my games (i have used Wheels Of Prophecy many years and in many installs without any problems).


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#1014 micbaldur

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Posted 29 October 2016 - 05:36 AM

Encountered little problem with Foundling: Between The Shades mod.

 

Foundling: Between The Shades: Repeating Friendly Talk 11 at ToB because global is set wrongly. At L#FOU25J.DLG changed actions 14-18 from:

SetGlobal("L#FouToBTimeredTalk","GLOBAL",11)

to:

SetGlobal("L#FouToBTimeredTalk","GLOBAL",12)

Made fix for future installs.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#1015 micbaldur

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Posted 30 October 2016 - 04:00 AM

Cespenar item enhancements dialogue: Also Cespenar has started to show same kind oddities and blindness in finding items to enhance, same as Cromwell did. But overall dispite these problems it's possible to find and enhance all items (sometimes need to drop other item/s).

 

Fixing or overhauling these Cromwell and Cespenar dialogue problems is beyond my skills as usual. :P


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#1016 micbaldur

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Posted 03 November 2016 - 11:09 AM

Couple problems encountered at THrone of Bhaal.

 

Throne of Bhaal: Problem with Sendai (like previous BWPs years ago). When she dies game freezes (in earlier BWPs it might also CTD or works OK). Don't know what causes this and didn't bother to check this any further, because game is finished.

 


Throne of Bhaal: Something is wrong with Solar dialogue file (FINSOL01.DLG). After Afaaq has talked dialogue cuts.

At FINSOL01.DLG there's odd trigger 1085:

Global("LK#Nephele_FinSol","GLOBAL",0)

which follow some Nephele talks but she's not in party. When talking to Solar again everything works because action 830:

SetGlobal("LK#Nephele_FinSol","GLOBAL",1)

global was set and that trigger doesn't fire anymore and talks works ok after that. Then again i could be totally wrong.

 

Oh well all good things comes to end in due time like now this BWP after 16 months of hard gaming.

 

So ends the excellent adventures of CHARNAME and he has ascended to non-EE plane, where nobody has ever heard of abhorrent EE.

 

This topic has outlived it purpose and it's time close this.

 

THE END

 

Very special thanks to Hoppy, Miloch, Lollorian, 10th and Nightfarer for helping me in various problems over these years. Thanks to Imp also (even though he's lazy modder and in need of buttkicking).

This BWP install was multiromance friendly and i romanced all female NPCs. No problems encountered.

Nice to see that problems are getting fewer and smaller.

Now it's time to start planning (adding couple new mods and updating mods like NEJ, TS and so on) and making test installs for my upcoming BWP 16.

 

I have lost interest on this site (now that EE virus has overtaken this site) so it time for me to retire from active posting and go back to "lurking mode".

 

Good luck with all BWP and BG1/BG2 players, it has been fun visit here.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#1017 agb1

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Posted 03 November 2016 - 11:24 AM

Congratulations micbaldur!  Your CHARNAME's quest has been truly legendary.  I hope you will do a similar thread for your next adventure.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1018 Fouinto

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Posted 03 November 2016 - 11:39 AM

This BWP install was multiromance friendly and i romanced all female NPCs. No problems encountered.

Just a personal opinion : don't try this in real life :ROFL:



#1019 micbaldur

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Posted 03 November 2016 - 12:05 PM

Congratulations micbaldur!  Your CHARNAME's quest has been truly legendary.  I hope you will do a similar thread for your next adventure.

Well, ithis was my retirement announcement from public life so to speak, so there's no more public adventures of CHARNAME, sorry.

 

This BWP install was multiromance friendly and i romanced all female NPCs. No problems encountered.

Just a personal opinion : don't try this in real life :ROFL:

Actually now that you mention it ... why not ... :woot: ... but ... after thinking little about it maybe not. :P


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#1020 The Imp

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Posted 03 November 2016 - 12:07 PM


This BWP install was multiromance friendly and i romanced all female NPCs. No problems encountered.

Just a personal opinion : don't try this in real life :ROFL:


Why not ? :devil:
You know that romance doesn't mean to do everyone of the gender ... right ?
. why not ... :woot: ... but ... after thinking little about it maybe not. :P
... why. And you should know the answer cause you were thinking about it ! So DO TELL !!!

Edited by The Imp, 03 November 2016 - 12:09 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.