It's flawless
Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)
#941
Posted 20 December 2015 - 02:10 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#942
Posted 20 December 2015 - 02:19 AM
Thanks for checking
#943
Posted 20 December 2015 - 08:24 PM
BWPFixpack'd
Les Exiles de Lunargent: Problem with Rama dialogue at de'Arnise Hold. Areascript AR1304.BCS sets global "#VTravelDeuxfervents" to 2, this gives wrong dialogue at #VRAMA.DLG branch so teleport to City of a Thousand Faces ends up back to de'Arnise Hold instead (that global is set later at #VAR23.ARE so that return to AR1304 is possible).I'm only including this because I think you know your stuff now No testing FTW!!!
Bold move from you BWP might self-destruct.
Les Exiles de Lunargent: Mod breaks Cult of Unseeing Eye quest. At house (AR0318.ARE) in Docks during Lucie encounter mod uses Elite Guard (CLTCUT03.CRE) which has BHSHOUT.BCS script-file, because i end up attacking/killing him global "UnseeingEye" is set 1 then at Upper Reaches (AR0202.ARE) Gaal and others are hostile, Gaal doesn't talk so quest is broken (or is it don't know for sure, never tried killing Gaal before Unseeing Eye).
Block at AR0318.BCS:
IF
Global("#VLucieExist","AR0318",2)
Global("#VFightZent","GLOBAL",0)
THEN
RESPONSE #100
CreateVisualEffect("SPPORTAL",[436.220])
CreateVisualEffect("SPPORTAL",[499.312])
CreateVisualEffect("SPPORTAL",[386.301])
CreateVisualEffect("SPPORTAL",[719.271])
Wait(2)
CreateCreature("BDCOUN03",[436.220],2) // Bodyguard
CreateCreature("CLTCUT03",[499.312],2) // Elite Guard
CreateCreature("FSDOG",[386.301],2) // War Dog
CreateCreature("GORDECK5",[719.271],2) // Assassin
SetGlobal("#VLucieExist","AR0318",3)
SetGlobal("#VFightZent","GLOBAL",1)
END
Blocks at BHSHOUT.BCS:
IF
AttackedBy([GOODCUTOFF],DEFAULT)
Global("UnseeingEye","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("UnseeingEye","GLOBAL",1)
END
and
IF
Global("UnseeingEye","GLOBAL",1)
Allegiance(Myself,NEUTRAL)
THEN
RESPONSE #100
Enemy()
END
Gaal (GAAL01.CRE) has this latter block in script-file GAALSHT.BCS.
I think that mods should use own unique cre-files to avoid problems like this.
"Fixed" by removing global "UnseeingEye" before entering Upper Reaches (AR0202.ARE).
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#944
Posted 21 December 2015 - 08:52 AM
BWPFixpack'd I changed them to BHGUARD2 (they're not tied to the quest unless something uses their DV )
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#945
Posted 21 December 2015 - 10:00 AM
BWPFixpack'd I changed them to BHGUARD2 (they're not tied to the quest unless something uses their DV )
Thanks again.
I can't check this at moment because my win7 harddrive died today and i'm leaving christmas holiday later tonight to visit my parents.
Next week when i get back home i have to buy new harddrive and re-install win7 and everything else.
Luckily my BWP is most likely ok.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#946
Posted 15 January 2016 - 07:32 PM
Have played 3 weeks without any problems, well all good things ends eventually.
Vanim NPC: Problem with hanging cutscene at Council of Six Building (AR1002) after talking to Bylanna. M#VERHAF.BCS fires and then hangs.
Changed M#VERHAF.BCS:
IF
True()
THEN
RESPONSE #100
CutSceneId("M#Gonla")
StartCutSceneMode()
CreateCreature("M#Verhaf",[547.452],3) // Amnish Soldier
ActionOverride("M#Verhaf",MoveToObject("M#Gonla"))
ActionOverride("M#Verhaf",FaceObject("M#Gonla"))
DisplayStringHead("M#Verhaf",379304) // You are under arrest.
Wait(3)
DisplayStringHead("M#Verhaf",379305) // Do not resist and follow me.
Wait(1)
EscapeAreaObject("M#Verhaf")
EscapeAreaObject("M#Gonla")
EndCutSceneMode()
END
to:
IF
True()
THEN
RESPONSE #100
CutSceneId("M#Gonla")
StartCutSceneMode()
CreateCreature("M#Verhaf",[547.452],3) // Amnish Soldier
ActionOverride("M#Verhaf",MoveToObject("M#Gonla"))
ActionOverride("M#Verhaf",FaceObject("M#Gonla"))
DisplayStringHead("M#Verhaf",379304) // You are under arrest.
Wait(3)
DisplayStringHead("M#Verhaf",379305) // Do not resist and follow me.
Wait(1)
ActionOverride("M#Verhaf",DestroySelf())
ActionOverride("M#Gonla",DestroySelf())
EndCutSceneMode()
END
then cutscene works.
Also Setup-Vanim.tp2 doesn't copy M#Verhaf.cre to override during install, copied it to override then cutscene works as it should.
Maybe:
COPY ~vanim/M#Verhaf.cre~ ~override/M#Verhaf.cre~
should be added somewhere in tp2-file.
@ Nightfarer
I have finished quests from TS25 Minimod (The Secret of the Troll Den, The Smell of the Black Lotus, The Destination of an Undead and The Concerns of a Sorcerer) without any further problems. Also i have probably? finished quests from "The request of a noble lady", only somekind of revenge is waiting later.
Also i have probably? have finished Les Exiles de Lunargent aka Devin without any further problems.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#947
Posted 15 January 2016 - 09:56 PM
Hi Micbaldur. Glad to hear you finished mods without further problems
For the request of a noble lady... it ends in an "evil" way if you did not help the orphans etc... the good ending of the quest comes with the wedding etc
Could you please let me have my translation of hidden adventure?
Edited by Nightfarer, 15 January 2016 - 11:37 PM.
#948
Posted 15 January 2016 - 11:05 PM
And BWPFixpack'd
@Nightfarer: Does vanim have translations other than english & german? I needed to add a line into wsetup.tra (@20 = ~Amnish Soldier~ - I've already found german translations thanks to SOS but would need to account for other languages )
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#949
Posted 15 January 2016 - 11:22 PM
@Lollorian.
I noticed there is a russian translation in BWP Textpack Russian but not a spanish (BWP Textpack Spanish)... to be honest I have no idea if there is any other translation around beside those
So they should be: german, english and russian.
Edited by Nightfarer, 15 January 2016 - 11:37 PM.
#950
Posted 16 January 2016 - 02:59 AM
Hi Micbaldur. Glad to hear you finished mods without further problems
For the request of a noble lady... it ends in an "evil" way if you did not help the orphans etc... the good ending of the quest comes with the wedding etc
Could you please let me have my translation of hidden adventure?
Done Wedding scene in "The Request of a Noble Lady" quest.
As for the revenge part:
Also there is this block at githspawn.bcs and globals waiting:
Translation of hidden adventure is in PM.
@ Lollorian
Thanks yet again.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#951
Posted 16 January 2016 - 03:11 AM
Hi Micbaldur.
For the revenge part: the Note of a Scoundrel is part of The Request of a Noble Lady so possibly you did not finish the quest.
That part should lead you to Copper Coronet where you find Velero in a back room. If you missed this part it might be you also missed some other parts around. Not sure, just guessing.
Thanks for the translation
#952
Posted 16 January 2016 - 03:23 AM
Hi Micbaldur.
For the revenge part: the Note of a Scoundrel is part of The Request of a Noble Lady so possibly you did not finish the quest.
That part should lead you to Copper Coronet where you find Velero in a back room. If you missed this part it might be you also missed some other parts around. Not sure, just guessing.
Thanks for the translation
Hei Nightfarer.
I took Velero to Bylanna ages ago (like note says he's should be in prison) but i check this Velero case later tonight.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#953
Posted 16 January 2016 - 03:29 AM
Hmmmmmmmmmmm.... let me think, let me think....
If you took Velero to Bylanna I suppose you also did free Lygia. Did you also check back on her to let her know about it?
#954
Posted 16 January 2016 - 03:43 AM
Hmmmmmmmmmmm.... let me think, let me think....
If you took Velero to Bylanna I suppose you also did free Lygia. Did you also check back on her to let her know about it?
Ups no i didn't talk to Lygia (i just capture Velero) but she was in wedding though. I check this too later tonight.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#955
Posted 16 January 2016 - 06:47 AM
It might be that
There is another quest in the Slums District, outside Copper Coronet. Looking for a Halfling Thief (by asking the two boys Terje and Tratto).
Another one involving Cowled Wizards and a Cleric of Kelamvor (Rurik's curse).
The wyvern "match" involving Ribald.
If you wish, I PM you a list of all quests involved in the Lady component so you can check
Edited by Nightfarer, 16 January 2016 - 10:34 AM.
#956
Posted 16 January 2016 - 10:53 AM
I noticed there is a russian translation in BWP Textpack Russian but not a spanish (BWP Textpack Spanish)... to be honest I have no idea if there is any other translation around beside thoseSo they should be: german, english and russian.
Thanks for checking Could you add the following line into the russian wsetup.tra for vanim? (no need to make a patch since the file is copied )
@20 = ~Солдат Амна~
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#957
Posted 16 January 2016 - 11:18 AM
It might be that
There is another quest in the Slums District, outside Copper Coronet. Looking for a Halfling Thief (by asking the two boys Terje and Tratto).
Another one involving Cowled Wizards and a Cleric of Kelamvor (Rurik's curse).
The wyvern "match" involving Ribald.
If you wish, I PM you a list of all quests involved in the Lady component so you can check
Well that quest list would be nice.
I did one of those 3 possible picture quests, it involved nude picture, Lygia and TIzi.
I also did that Cowled Wizards and Rurik's Curse, but didn't find Terje and Tatto quest, maybe it's one of those picture quest, don't know for sure.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#958
Posted 16 January 2016 - 07:23 PM
BG1NPCSoA: Few LOCALS/GLOBAL typos at B7Xshar.d which causes prepeating dialogues.
At B7Xshar.d changed:
IF WEIGHT #-99 ~Global("SharMinscDie","LOCALS",1)InParty("Minsc")
Dead("Minsc")~ THEN BEGIN SharMinscDie1
SAY ~So the Rashemi dung heap finally managed to get himself killed. Should have taken that advise I gave him about his defensive stance.~
=
~Some people only learn though after it is already too late.~
IF ~~ THEN DO ~SetGlobal("SharMinscDie","GLOBAL",2)~ EXIT
END
to:
IF WEIGHT #-99 ~Global("SharMinscDie","LOCALS",1)InParty("Minsc")
Dead("Minsc")~ THEN BEGIN SharMinscDie1
SAY ~So the Rashemi dung heap finally managed to get himself killed. Should have taken that advise I gave him about his defensive stance.~
=
~Some people only learn though after it is already too late.~
IF ~~ THEN DO ~SetGlobal("SharMinscDie","LOCALS",2)~ EXIT
END
and
IF WEIGHT #-99 ~Global("SharKilledUnseeingEye","Locals",1)~ THEN BEGIN SharKilledUnseeingEye1
SAY ~To think that those fools worshiped that sickly beholder as a god!~
IF ~~ THEN DO ~SetGlobal("SharKilledUnseeingEye","GLOBAL",2)~ EXIT
END
to:
IF WEIGHT #-99 ~Global("SharKilledUnseeingEye","LOCALS",1)~ THEN BEGIN SharKilledUnseeingEye1
SAY ~To think that those fools worshiped that sickly beholder as a god!~
IF ~~ THEN DO ~SetGlobal("SharKilledUnseeingEye","LOCALS",2)~ EXIT
and
IF WEIGHT #-99 ~PartyHasItem("sw2h10")
Global("SharTeelCarsomyr","LOCALS",1)~ THEN BEGIN SharTeelCarsomyr1
SAY ~Something about that weapon makes my skin crawl! Keep it away from me!~
=
~Two-handed weapons are so defensively outdated anyhow. Anyone with a proficiency in a two weapon style will easily defeat a warrior equipped with only a great sword.~
IF ~~ THEN DO ~SetGlobal("SharTeelCarsomyr","GLOBAL",2)~ EXIT
END
to:
IF WEIGHT #-99 ~PartyHasItem("sw2h10")
Global("SharTeelCarsomyr","LOCALS",1)~ THEN BEGIN SharTeelCarsomyr1
SAY ~Something about that weapon makes my skin crawl! Keep it away from me!~
=
~Two-handed weapons are so defensively outdated anyhow. Anyone with a proficiency in a two weapon style will easily defeat a warrior equipped with only a great sword.~
IF ~~ THEN DO ~SetGlobal("SharTeelCarsomyr","LOCALS",2)~ EXIT
END
and
IF WEIGHT #-99 ~PartyHasItem("misc8t")
Global("SharTeelCerndBaby","LOCALS",1)~ THEN BEGIN SharTeelCerndBaby1
SAY ~Are we warriors or are we nursemaids? This is no place for a baby!~
IF ~~ THEN DO ~SetGlobal("SharTeelCerndBaby","GLOBAL",2)~ EXIT
END
to:
IF WEIGHT #-99 ~PartyHasItem("misc8t")
Global("SharTeelCerndBaby","LOCALS",1)~ THEN BEGIN SharTeelCerndBaby1
SAY ~Are we warriors or are we nursemaids? This is no place for a baby!~
IF ~~ THEN DO ~SetGlobal("SharTeelCerndBaby","LOCALS",2)~ EXIT
END
and
IF WEIGHT #-99 ~PartyHasItem("misc9h")
Global("SharTeelNebHead","LOCALS",1)~ THEN BEGIN SharTeelNebHead1
SAY ~We should just stick that dwarf's head on a a pig pole and be done with it! There are far more worthy adversaries to be slain!~
IF ~~ THEN DO ~SetGlobal("SharTeelNebHead","GLOBAL",2)~ EXIT
END
to:
IF WEIGHT #-99 ~PartyHasItem("misc9h")
Global("SharTeelNebHead","LOCALS",1)~ THEN BEGIN SharTeelNebHead1
SAY ~We should just stick that dwarf's head on a a pig pole and be done with it! There are far more worthy adversaries to be slain!~
IF ~~ THEN DO ~SetGlobal("SharTeelNebHead","LOCALS",2)~ EXIT
END
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#959
Posted 16 January 2016 - 08:04 PM
BG1NPCSoA: Wrong script name for Unseeing Eye in 7XSHAR.BCS.
Changed at 7XSHAR.BCS:
IF
AreaCheck("AR0205")
InParty("7XSHAR")
!StateCheck("7XSHAR",CD_STATE_NOTVALID)
Dead("BHEYE")
Global("SharKilledUnseeingEye","Locals",0)
THEN
RESPONSE #100
SetGlobal("SharKilledUnseeingEye","Locals",1)
Interact([PC])
END
to:
IF
AreaCheck("AR0205")
InParty("7XSHAR")
!StateCheck("7XSHAR",CD_STATE_NOTVALID)
Dead("UnseeingEye")
Global("SharKilledUnseeingEye","Locals",0)
THEN
RESPONSE #100
SetGlobal("SharKilledUnseeingEye","Locals",1)
Interact([PC])
END
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#960
Posted 16 January 2016 - 09:22 PM
Thanks for checking Could you add the following line into the russian wsetup.tra for vanim? (no need to make a patch since the file is copied )
@20 = ~Солдат Амна~
@Lollorian
You're welcome
Done and submitted to Leonardo