Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)
#921
Posted 28 November 2015 - 09:01 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#922
Posted 02 December 2015 - 01:55 PM
Thanks again, Lollorian.
Oh and also have this Polytweak mod's troll problem reported here at G3. Haven't reported this minor problem earlier (haven't bothered to check it, i check only big problems this playthrough).
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#923
Posted 03 December 2015 - 07:39 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#924
Posted 05 December 2015 - 07:15 PM
Thanks again Lollorian.
Almateria's Restoration Project & Item Pack: There's little item incompability with these mods. Item Pack adds Bracers of Icelandic Pearl to Deril at Deril Estate (AR1004). ARP mod changes Deril encounter so that i fight Deril Lich (not Deril) and he doesn't have Bracers of Icelandic Pearl. Don't like losing items so "fixed" aka tweaked locally.
There's little problem with Minsc and Boo at BG2. Minsc has 2 Boo (BOO.ITM) (removable) in inventory at Irenicus Dungeon (AR0602). After "Where Oh Where Has My Little Boo Gone?" quest Minsc has 2 Boo (BOO.ITM) (removable), Boo's scraps (unremovable) (WWEBOO.ITM) and 2 Boo (MISC84.ITM) (unremovable) in inventory. Didn't bother to check the problem because i'm not going to use Minsc anymore in BG2 SoA.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#925
Posted 06 December 2015 - 02:06 AM
i didnt change anything to the original encounter
as long as you kill deril instead of letting him fuck off during the first battle he should have everything properly
lich deril only appears if you let him escape
Actual stuff: Almateria's Restoration Project | Icewind Dale 2 Fixpack + Restorations
Skips: Hell Recollection | Fake Import Mod
Assorted tweaks from when I was 14: Alma Tweaks (macOS)
#926
Posted 06 December 2015 - 05:43 AM
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#927
Posted 06 December 2015 - 11:10 AM
no need to. fighting deril and lich-deril is mutually exclusive.
Actual stuff: Almateria's Restoration Project | Icewind Dale 2 Fixpack + Restorations
Skips: Hell Recollection | Fake Import Mod
Assorted tweaks from when I was 14: Alma Tweaks (macOS)
#928
Posted 06 December 2015 - 03:43 PM
Seems like a patch to copy inventory from original creature to the lich deril would resolve this for both cases.
Not worth the trouble, he has only minor worthless items, only Item Pack added Bracers of Icelandic Pearl.
Made workaround areascript block that adds Bracers of Icelandic Pearl to Deril Lich.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#929
Posted 06 December 2015 - 05:48 PM
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#930
Posted 09 December 2015 - 07:21 PM
@ Nightfarer
Rukraria NPC: Problem at RU6700.ARE. There's typo at RU6700.BCS. Mod doesn't have RUKSFIX.BCS in folder but there's RUKFIX1.BCS, i think that's right one. Fixed locally.
At RU6700.BCS changed:
IF
Global("RukrakiaCreation","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("RukrakiaCreation","GLOBAL",1)
CreateCreature("rukrakia",[375.695],8 ) // Rukrakia
StartCutScene("ruksfix")
SetGlobalTimer("RU_CorpsesDelay","GLOBAL",ONE_DAY)
END
to:
IF
Global("RukrakiaCreation","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("RukrakiaCreation","GLOBAL",1)
CreateCreature("rukrakia",[375.695],8 ) // Rukrakia
StartCutScene("rukfix1")
SetGlobalTimer("RU_CorpsesDelay","GLOBAL",ONE_DAY)
END
This doesn't mean at i'm playing Rukraria anytime soon but i'm planning script block to AR1100.BCS so that i'm teleported to RU6700 when i'm ready to start Rukraria.
Edited by micbaldur, 09 December 2015 - 07:22 PM.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#931
Posted 09 December 2015 - 09:23 PM
Thanks Micbaldur
#932
Posted 10 December 2015 - 08:40 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#933
Posted 15 December 2015 - 07:04 PM
Thanks again Lollorian.
Couple problems with Les Exiles de Lunargent mod.
Les Exiles de Lunargent: Cutscenes doesn't work right at area AR0318 in Docks, because global is set premature next block is fired before that block finishes, i think maybe probably actually don't know for sure but cutscenes work ok after that fix.
Fixed locally.
At AR0318.BCS changed block:
IF
Global("#VFightZent","GLOBAL",5)
THEN
RESPONSE #100
SetGlobal("#VFightZent","GLOBAL",6)
SetInterrupt(FALSE)
CreateVisualEffectObject("spdimndr","#VLucie")
CreateCreatureObject("#VJack","#VLucie",7,0,0) // Jackomo
SetInterrupt(TRUE)
Wait(4)
CreateCreatureObject("#VBardi","#VLucie",7,0,0) // Bardick
ActionOverride("#VJack",StartDialogueNoSet(Player1))
END
to:
IF
Global("#VFightZent","GLOBAL",5)
THEN
RESPONSE #100
SetInterrupt(FALSE)
CreateVisualEffectObject("spdimndr","#VLucie")
CreateCreatureObject("#VJack","#VLucie",7,0,0) // Jackomo
SetInterrupt(TRUE)
Wait(4)
CreateCreatureObject("#VBardi","#VLucie",7,0,0) // Bardick
ActionOverride("#VJack",StartDialogueNoSet(Player1))
SetGlobal("#VFightZent","GLOBAL",6)
END
Les Exiles de Lunargent: Map notes are fucked up (wrong StringRefs) at City of a Thousand Faces (#VAR20.ARE), though it's only minor annoyance at start (don't know which house is which).
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#934
Posted 15 December 2015 - 09:01 PM
Map notes might be a fault of mine I will provide Lollorian a new version of the file for both french and english.
@Lollorian: Don't hurry to Fixpack the map note issue. Later today I will provide you a revised Les Exiles de Lunargent AKA Devin (The Exiles of Silverymoon) file with some notes
Edited by Nightfarer, 16 December 2015 - 01:38 AM.
#936
Posted 18 December 2015 - 09:47 AM
BWPFixpack'd both the cutscene fix and the mapnote patching
Small note, it seems the NearInfinity converts:
CreateCreatureObjectDoor("#VJack","#VLucie",7,0,0)
to
CreateVisualEffectObject("spdimndr","#VLucie") CreateCreatureObject("#VJack","#VLucie",7,0,0) // Jackomo SetInterrupt(TRUE)
Maybe the SetInterrupt() is causing your issues Spooky...
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#937
Posted 19 December 2015 - 06:27 PM
Oh thanks Lollorian now i understand why i had those problems when i look at your quotes ... wait the minute ... ... ... actually i don't understand anything so i take your word for it.
Les Exiles de Lunargent: Problem with Rama dialogue at de'Arnise Hold. Areascript AR1304.BCS sets global "#VTravelDeuxfervents" to 2, this gives wrong dialogue at #VRAMA.DLG branch so teleport to City of a Thousand Faces ends up back to de'Arnise Hold instead (that global is set later at #VAR23.ARE so that return to AR1304 is possible).
At AR1304.BCS removed "SetGlobal("#VTravelDeuxfervents","GLOBAL",2)" from this block:
IF
Global("#VBatlleSecondPart","GLOBAL",5)
THEN
RESPONSE #100
CreateCreature("#VRama",[4011.2159],2) // Rama
Wait(1)
ActionOverride("#VRama",Polymorph(CLERIC_MALE_HUMAN))
SetGlobal("#VBatlleSecondPart","GLOBAL",6)
SetGlobal("#VBarbiePrincesse","GLOBAL",1)
SetGlobal("#VTravelDeuxfervents","GLOBAL",2)
END
Les Exiles de Lunargent: I think that there's couple typo's at Setup-Devin.tp2 so item names and descciptions are meshed up:
COPY ~Devin/Items/#vankh.itm~ ~override~ SAY NAME1 @719 SAY NAME2 @719 SAY DESC @720
and
COPY ~Devin/Items/#vnews.itm~ ~override~ SAY NAME1 @720 SAY NAME2 @720 SAY DESC @721
I think that they should be:
COPY ~Devin/Items/#vankh.itm~ ~override~ SAY NAME1 @719 SAY NAME2 @721 SAY UNIDENTIFIED_DESC @720 SAY DESC @722
and
COPY ~Devin/Items/#vnews.itm~ ~override~ SAY NAME1 @723 SAY NAME2 @723 SAY DESC @724
I'm not sure though so somebody (aka Nightfarer and/or Lollorian) should check these out.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#938
Posted 19 December 2015 - 09:36 PM
About the items, yes.
The Ankheg Shield is a quest item (unidentified and identified) while the other is the Journal of Bardick.
#vankh.itm: 719, 721, 720, 722.
#vnews.itm: 723, 723, 724.
Edited by Nightfarer, 19 December 2015 - 09:39 PM.
#939
Posted 20 December 2015 - 01:13 AM
Les Exiles de Lunargent: Problem with Rama dialogue at de'Arnise Hold. Areascript AR1304.BCS sets global "#VTravelDeuxfervents" to 2, this gives wrong dialogue at #VRAMA.DLG branch so teleport to City of a Thousand Faces ends up back to de'Arnise Hold instead (that global is set later at #VAR23.ARE so that return to AR1304 is possible).
I'm only including this because I think you know your stuff now No testing FTW!!!
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#940
Posted 20 December 2015 - 01:34 AM
Lollorian, could you please check if Textpack English Devin setup.tp2 patch still applies flawlessly ?