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Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)


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#921 Lollorian

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Posted 28 November 2015 - 09:01 AM

BWPFixpack'd :cheers:


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#922 micbaldur

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Posted 02 December 2015 - 01:55 PM

Thanks again, Lollorian. :coolthumb:

 

Oh and also have this Polytweak mod's troll problem reported here at G3. Haven't reported this minor problem earlier (haven't bothered to check it, i check only big problems this playthrough).


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#923 Lollorian

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Posted 03 December 2015 - 07:39 AM

BWPFixpack'd :cheers:


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#924 micbaldur

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Posted 05 December 2015 - 07:15 PM

Thanks again Lollorian. :new_thumbs:

 

Almateria's Restoration Project & Item Pack: There's little item incompability with these mods. Item Pack adds Bracers of Icelandic Pearl to Deril at Deril Estate (AR1004). ARP mod changes Deril encounter so that i fight Deril Lich (not Deril) and he doesn't have Bracers of Icelandic Pearl. Don't like losing items so "fixed" aka tweaked locally.

 

There's little problem with Minsc and Boo at BG2. Minsc has 2 Boo (BOO.ITM) (removable) in inventory at Irenicus Dungeon (AR0602). After "Where Oh Where Has My Little Boo Gone?" quest Minsc has 2 Boo (BOO.ITM) (removable), Boo's scraps (unremovable) (WWEBOO.ITM) and 2 Boo (MISC84.ITM) (unremovable) in inventory. Didn't bother to check the problem because i'm not going to use Minsc anymore in BG2 SoA.


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#925 Almateria

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Posted 06 December 2015 - 02:06 AM

i didnt change anything to the original encounter

as long as you kill deril instead of letting him fuck off during the first battle he should have everything properly

lich deril only appears if you let him escape



#926 agb1

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Posted 06 December 2015 - 05:43 AM

Seems like a patch to copy inventory from original creature to the lich deril would resolve this for both cases.

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#927 Almateria

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Posted 06 December 2015 - 11:10 AM

no need to. fighting deril and lich-deril is mutually exclusive.



#928 micbaldur

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Posted 06 December 2015 - 03:43 PM

Seems like a patch to copy inventory from original creature to the lich deril would resolve this for both cases.

Not worth the trouble, he has only minor worthless items, only Item Pack added Bracers of Icelandic Pearl.

 

Made workaround areascript block that adds Bracers of Icelandic Pearl to Deril Lich.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#929 agb1

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Posted 06 December 2015 - 05:48 PM

What I am thinking is to add that kind of area script patch (to copy inventory from the original deril to the lich version) in the restoration mod precisely in case some later mod modifies the original deril's inventory. That would be more compatible than just copying the inventory when the mod is installed. It's not a big issue, but why not (other than time)?

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#930 micbaldur

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Posted 09 December 2015 - 07:21 PM

@ Nightfarer

 

Rukraria NPC: Problem at RU6700.ARE. There's typo at RU6700.BCS. Mod doesn't have RUKSFIX.BCS in folder but there's RUKFIX1.BCS, i think that's right one. Fixed locally.

At RU6700.BCS changed:

IF
    Global("RukrakiaCreation","GLOBAL",0)
THEN
    RESPONSE #100
        SetGlobal("RukrakiaCreation","GLOBAL",1)
        CreateCreature("rukrakia",[375.695],8 ) // Rukrakia
        StartCutScene("ruksfix")
        SetGlobalTimer("RU_CorpsesDelay","GLOBAL",ONE_DAY)
END

to:

IF
    Global("RukrakiaCreation","GLOBAL",0)
THEN
    RESPONSE #100
        SetGlobal("RukrakiaCreation","GLOBAL",1)
        CreateCreature("rukrakia",[375.695],8 ) // Rukrakia
        StartCutScene("rukfix1")
        SetGlobalTimer("RU_CorpsesDelay","GLOBAL",ONE_DAY)
END

This doesn't mean at i'm playing Rukraria anytime soon but i'm planning script block to AR1100.BCS so that i'm teleported to RU6700 when i'm ready to start Rukraria.


Edited by micbaldur, 09 December 2015 - 07:22 PM.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#931 Nightfarer

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Posted 09 December 2015 - 09:23 PM

Thanks Micbaldur :cheers:



#932 Lollorian

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Posted 10 December 2015 - 08:40 AM

BWPFixpack'd :cheers:


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#933 micbaldur

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Posted 15 December 2015 - 07:04 PM

Thanks again Lollorian. :Bow:

 

Couple problems with Les Exiles de Lunargent mod.

 

Les Exiles de Lunargent: Cutscenes doesn't work right at area AR0318 in Docks, because global is set premature next block is fired before that block finishes, i think maybe :blink: probably  :wacko: actually don't know for sure but cutscenes work ok after that fix.  :P

 

Fixed locally.

At AR0318.BCS changed block:

IF
    Global("#VFightZent","GLOBAL",5)
THEN
    RESPONSE #100
        SetGlobal("#VFightZent","GLOBAL",6)
        SetInterrupt(FALSE)
        CreateVisualEffectObject("spdimndr","#VLucie")
        CreateCreatureObject("#VJack","#VLucie",7,0,0) // Jackomo
        SetInterrupt(TRUE)
        Wait(4)
        CreateCreatureObject("#VBardi","#VLucie",7,0,0) // Bardick
        ActionOverride("#VJack",StartDialogueNoSet(Player1))
END

to:

IF
    Global("#VFightZent","GLOBAL",5)
THEN
    RESPONSE #100
        SetInterrupt(FALSE)
        CreateVisualEffectObject("spdimndr","#VLucie")
        CreateCreatureObject("#VJack","#VLucie",7,0,0) // Jackomo
        SetInterrupt(TRUE)
        Wait(4)
        CreateCreatureObject("#VBardi","#VLucie",7,0,0) // Bardick
        ActionOverride("#VJack",StartDialogueNoSet(Player1))
        SetGlobal("#VFightZent","GLOBAL",6)
END

 

Les Exiles de Lunargent: Map notes are fucked up (wrong StringRefs) at City of a Thousand Faces (#VAR20.ARE), though it's only minor annoyance at start (don't know which house is which).


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

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#934 Nightfarer

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Posted 15 December 2015 - 09:01 PM

Map notes might be a fault of mine :whistling:  I will provide Lollorian a new version of the file for both french and english.

 

@Lollorian: Don't hurry to Fixpack the map note issue. Later today I will provide you a revised Les Exiles de Lunargent AKA Devin (The Exiles of Silverymoon) file with some notes :)


Edited by Nightfarer, 16 December 2015 - 01:38 AM.


#935 Nightfarer

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Posted 18 December 2015 - 02:01 AM

Les Exiles de Lunargent   #var20.are map notes fix here .



#936 Lollorian

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Posted 18 December 2015 - 09:47 AM

BWPFixpack'd both the cutscene fix and the mapnote patching :cheers:

 

Small note, it seems the NearInfinity converts:

CreateCreatureObjectDoor("#VJack","#VLucie",7,0,0)

to

CreateVisualEffectObject("spdimndr","#VLucie")
CreateCreatureObject("#VJack","#VLucie",7,0,0) // Jackomo
SetInterrupt(TRUE)

 

Maybe the SetInterrupt() is causing your issues :P Spooky...


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#937 micbaldur

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Posted 19 December 2015 - 06:27 PM

Oh thanks Lollorian now i understand why i had those problems when i look at your quotes ... wait the minute ... :blink: ... :crazy: ... actually i don't understand anything so i take your word for it. :P

 

Les Exiles de Lunargent: Problem with Rama dialogue at de'Arnise Hold. Areascript AR1304.BCS sets global "#VTravelDeuxfervents" to 2, this gives wrong dialogue at #VRAMA.DLG branch so teleport to City of a Thousand Faces ends up back to de'Arnise Hold instead (that global is set later at #VAR23.ARE so that return to AR1304 is possible).

At AR1304.BCS removed "SetGlobal("#VTravelDeuxfervents","GLOBAL",2)" from this block:

IF
    Global("#VBatlleSecondPart","GLOBAL",5)
THEN
    RESPONSE #100
        CreateCreature("#VRama",[4011.2159],2) // Rama
        Wait(1)
        ActionOverride("#VRama",Polymorph(CLERIC_MALE_HUMAN))
        SetGlobal("#VBatlleSecondPart","GLOBAL",6)
        SetGlobal("#VBarbiePrincesse","GLOBAL",1)
        SetGlobal("#VTravelDeuxfervents","GLOBAL",2)
END

 

Les Exiles de Lunargent: I think that there's couple typo's at Setup-Devin.tp2 so item names and descciptions are meshed up:

COPY ~Devin/Items/#vankh.itm~ ~override~ SAY NAME1 @719 SAY NAME2 @719 SAY DESC @720

and

COPY ~Devin/Items/#vnews.itm~ ~override~ SAY NAME1 @720 SAY NAME2 @720 SAY DESC @721

I think that they should be:

COPY ~Devin/Items/#vankh.itm~ ~override~ SAY NAME1 @719 SAY NAME2 @721 SAY UNIDENTIFIED_DESC @720 SAY DESC @722

and

COPY ~Devin/Items/#vnews.itm~ ~override~ SAY NAME1 @723 SAY NAME2 @723 SAY DESC @724

I'm not sure though so somebody (aka Nightfarer and/or Lollorian) should check these out.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#938 Nightfarer

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Posted 19 December 2015 - 09:36 PM

About the items, yes.

 

The Ankheg Shield is a quest item (unidentified and identified) while the other is the Journal of Bardick.

 

#vankh.itm: 719, 721, 720, 722.

#vnews.itm: 723, 723, 724.


Edited by Nightfarer, 19 December 2015 - 09:39 PM.


#939 Lollorian

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Posted 20 December 2015 - 01:13 AM

BWPFixpack'd :cheers:

 

Les Exiles de Lunargent: Problem with Rama dialogue at de'Arnise Hold. Areascript AR1304.BCS sets global "#VTravelDeuxfervents" to 2, this gives wrong dialogue at #VRAMA.DLG branch so teleport to City of a Thousand Faces ends up back to de'Arnise Hold instead (that global is set later at #VAR23.ARE so that return to AR1304 is possible).

I'm only including this because I think you know your stuff now :P No testing FTW!!! :D


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#940 Nightfarer

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Posted 20 December 2015 - 01:34 AM

Lollorian, could you please check if Textpack English Devin setup.tp2 patch still applies flawlessly ? :)