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Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)


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#841 Nightfarer

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Posted 10 October 2015 - 05:07 AM

NeJ: Problem with OnCreation() at Irenicus Dungeon 2 (AR0603.ARE). 2 Yoshimos joins and RoT cutscene doesn't start. Fixed locally.

 

Experienced the same several times.



#842 Lollorian

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Posted 10 October 2015 - 08:19 AM

NEJ: Unkillable Snow Trolls (WTICETRL.CRE) in Ice Aquarium (TT7001.ARE) at Wyrm's Tooth.  Fixed locally.


NEJ: Unkillable Snow Trolls (INVISTRL.CRE) in Entrance (TT7002.ARE) at Wyrm's Tooth.  Fixed locally.

 

Don't know if unkillable Snow Trolls are intentional or not, but i don't like it so i made them killable.

Tell us o great one :Bow: How did you do these?


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#843 The Imp

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Posted 10 October 2015 - 08:51 AM

Tell us o great one :Bow: How did you do these?
Easy, remove the idiot item. :P Aka remove the min1hp.itm from the ring slot. Or what/where ever the %&¤# it's in. That of course isn't likely to fix the buttom line problem, but that's not the point anyways.

Edited by The Imp, 10 October 2015 - 08:54 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#844 micbaldur

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Posted 10 October 2015 - 09:03 AM

@ Lollorian

 

Well, i can't check right now (not at home) but added some script (removes min1hp.itm), other trolls use that kind of scripts also.


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#845 Vlad

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Posted 10 October 2015 - 10:18 AM

Yes is does but Player 1 dialogue after "EscapeArea()" doesn't start.

No connection. It's some of your mods screwing this thing. Otherwise, it wouldn't work in non-BWP game either.

 

Trolls are killable if you know how to kill them. Just swinging swords is not always a smart battle strategy against such creatures.



#846 The Imp

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Posted 10 October 2015 - 10:51 AM

Trolls are killable if you know how to kill them. Just swinging swords is not always a smart battle strategy against such creatures.
Erhm, the problem is, that the script that makes them killable doesn't always run properly. Aka you can't kill them. Even with Fire arrows, acid splashes and fire storms. If the troll runs anything else than the script that has the remove min1hp.itm removal. Aka if it's not in their first block in their Override script, it has the danger of failing. And it is not immune to all charm etc opcodes(82).

Edited by The Imp, 10 October 2015 - 11:02 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#847 micbaldur

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Posted 10 October 2015 - 10:59 AM

Yes is does but Player 1 dialogue after "EscapeArea()" doesn't start.


No connection. It's some of your mods screwing this thing. Otherwise, it wouldn't work in non-BWP game either.

Well that's true that this is megamod game and something else causes this, maybe packmule mod. Don't know for sure though but EscapeArea() works and that's enough for me.

Trolls are killable if you know how to kill them. Just swinging swords is not always a smart battle strategy against such creatures.

That's what i though it might be intentional. But i'm Conan type of guy and prefer swords with fire and acid damage to kill trolls.


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#848 Vlad

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Posted 10 October 2015 - 01:24 PM

You need the draining sword or axe in that case or anything draining them. I've put such weapon in NeJ, not sure about the older version. Also, if you play NeJ with BGT, the restored Vampire's Revenge works well in that case. There is also level draining arrows in NeJ. If you have them, the strategy is following: Imoen casts invisibility 10' radius, you enter that room invisible, block your archer at one of the entrances, so trolls cannot reach it and start killing them slowly one by one without taking any damage.



#849 micbaldur

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Posted 10 October 2015 - 02:16 PM

You need the draining sword or axe in that case or anything draining them. I've put such weapon in NeJ, not sure about the older version. Also, if you play NeJ with BGT, the restored Vampire's Revenge works well in that case. There is also level draining arrows in NeJ. If you have them, the strategy is following: Imoen casts invisibility 10' radius, you enter that room invisible, block your archer at one of the entrances, so trolls cannot reach it and start killing them slowly one by one without taking any damage.

Well i have lot of items including draining weapons but never though to use them because usually trolls die with fire and acid.

 

As for that your Imoen and archer tactic i practically never use arching, my CHARNAME is melee tank and cuts everything to pieces quite easily by now.

 

I still think that these shouldn't be "super" snow trolls, frost salamanders and outside snow trolls die quite easy. But of course you can do as you see fit for your mod. :D

 

@ Lollorian

 

I changed override script to TROLL01.BCS because TROLSN01.BCS didn't work like it did in my previous BWP. I know that TROLL01.BCS is for trolls and not for snow trolls but who cares as long it works. :P

 

Older BWP TROLSN01.BCS:

IF
    OnCreation()
THEN
    RESPONSE #100
        StartTimer(77,6)
END

IF
    !StateCheck(Myself,STATE_REALLY_DEAD)
    HPLT(Myself,12)
THEN
    RESPONSE #100
        StartTimer(77,6)
        ChangeAnimationNoEffect("TROLSN02") // Snow Troll
END

IF
    TimerExpired(77)
THEN
    RESPONSE #100
        StartTimer(77,6)
END

Current BWP TROLSN01.BCS:

IF
    Global("TrollDie","LOCALS",0)
    OR(2)
        HitBy([ANYONE],FIRE)
        HitBy([ANYONE],ACID)
THEN
    RESPONSE #100
        SetGlobal("TrollDie","LOCALS",1)
        SetGlobalTimer("TrollDeath","LOCALS",ONE_ROUND)
END

IF
    Die()
    !Global("TrollDie","LOCALS",1)
    OR(2)
        StateCheck(Myself,STATE_FROZEN_DEATH)
        StateCheck(Myself,STATE_STONE_DEATH)
THEN
    RESPONSE #100
        SetGlobal("TrollDie","LOCALS",2)
END

IF
    Die()
    GlobalLT("TrollDie","LOCALS",1)
    !StateCheck(Myself,STATE_FLAME_DEATH | STATE_ACID_DEATH)
THEN
    RESPONSE #100
        CreateCreatureObject("trolsn02",Myself,0,0,0) // Snow Troll
        DestroySelf()
END

IF
    Global("TrollDie","LOCALS",1)
    GlobalTimerExpired("TrollDeath","LOCALS")
THEN
    RESPONSE #100
        SetGlobal("TrollDie","LOCALS",0)
END

Don't know why this doesn't work at TT7001.ARE and TT7002.ARE, outside TT7005.ARE snow trolls it works just fine.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

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#850 micbaldur

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Posted 10 October 2015 - 06:32 PM

@ Lollorian

 

BoM Item Pack: Taluntain attacks without warning, same problem here.

 

Here's Big World Debug as you asked there.

 

Attached File  BiG World Debug.rar   1.13MB   157 downloads


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#851 micbaldur

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Posted 11 October 2015 - 02:11 PM

Expanded Thief Stronghold: This block goes crazy at Waukeen's Promenade causing endless spawning. Fixed by removing that block.

 

AR0700.BCS:

IF
    !GlobalTimerNotExpired("TSPickAR0700","AR0700")
    TimeGT(8 )
    TimeLT(16)
THEN
    RESPONSE #100
        SetGlobalTimer("TSPickAR0700","AR0700",4320)
        CreateCreature("TSPick3",[1919.2649],14) // Commoner
        CreateCreature("TSPick2",[3557.1496],6) // Noblewoman
        CreateCreature("TSPick1",[1580.2280],14) // Nobleman
        CreateCreature("TSPick2",[4444.2720],6) // Noblewoman
        CreateCreature("TSPick4",[767.3347],14) // Commoner
END

This is probably same thing that Vlad talks about here.

 

Update:

Once again i blamed worng mod. Problem is Expanded Thief Stronghold not TS25 MiniMod.


Edited by micbaldur, 23 October 2015 - 06:06 AM.

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#852 micbaldur

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Posted 11 October 2015 - 04:01 PM

Aran Whitehand NPC: There seems to be little problem, :whistling: no cre-file for Aran (C-ARAN7.CRE) in game (only vampire version), everything else seems to be in game, :ermm: maybe. Something has gone wrong during install.

 

I'll try to create cre-file somehow, don't know how yet. :blink:


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#853 micbaldur

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Posted 14 October 2015 - 07:21 AM

@ Lollorian

 

Improved Anvil Lite: Mod is missing couple items S!scrl01.itm and S!scrl03.itm. S!scrl01.itm is at itm folder (not copied to override) but S!scrl03.itm is missing.

 

I edited tp2-file to copy S!scrl01.itm and S!scrl03.itm to override and added them to Ribald's store among other items. Also added S!scrl03.itm from Improved Anvil v5 archive.

 

When you make diff from Setup-Vagrant.tp2 you can see those edits, hopely they are correct.

 

I have added Setup-ImprovedAnvil.tp2 from Improved Anvil v5 so that you can check is there anything missing aka bams,spls, effs and so on. I don't know much about spells, bams, spls, effs and that stuff.

 

Update:

 

Removed file because there are more item problems with the mod.

Attached Files


Edited by micbaldur, 15 October 2015 - 05:55 PM.

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#854 micbaldur

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Posted 15 October 2015 - 06:02 PM

@ Lollorian

 

Improved Anvil Lite: There are more item problems with the mod. Some items are in game but there aren't available anywhere, of course they available using CLUAConsole but i rather have them normal way.

 

I upload new fix after i overhaul the mod and add items to proper places aka creatures and so on.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#855 The Imp

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Posted 16 October 2015 - 01:28 AM

...

I upload new fix after i overhaul the mod and add items to proper places aka creatures and so on.

Have you played the non-Lite version ? I haven't, and I know that most of the items are gained from the smiting of them ... aka you need to edit the Cromwell's dialog just like the Item Upgrade mod( and dozen other mods) do. Which is why the CLUAConsole is the usual way to get them in the Lite version. Do not be discouraged, I just hope you know where you are stepping in to. And if you need code, Lollorian probably can build you a prop* you could utilize to code the thing.

*an approximately to the receipt, to where you just need to add the item names, the script and dialog needs to check.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#856 micbaldur

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Posted 16 October 2015 - 08:05 AM

Heh :lol:

 

I wasn't talking about that big overhaul, just adding couple missing items to game and adding those to Ribald's store just like all other items already are (no need to CLUAConsole). Also adding missing in-game items to Ribald's store, so far Tabitha's Hide is not at Ribald's store. Maybe i add that to Tabitha at Copper Coronet.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#857 Lollorian

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Posted 16 October 2015 - 10:53 PM

Re: Duergar Animation crashes

It seems you have installed some BP components after infinityanimations according to your WeiDU.log :unsure:


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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#858 micbaldur

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Posted 17 October 2015 - 06:55 AM

Re: Duergar Animation crashes

It seems you have installed some BP components after infinityanimations according to your WeiDU.log :unsure:

Well i didn't choose install order, 99% is chosen by Leonardo Watson, but i'm not at home right now so i can't check it.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#859 micbaldur

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Posted 19 October 2015 - 06:09 AM

@ Lollorian

 

Here's checked fixes for Improved Anvil Lite. Over all there are one item missing aka Bless (S!scrl03.itm) and 3 items in-game items are not added to Ribald's store like other items aka Ray of Fragmentation (S!scrl01.itm), Cloak of Magic Shielding (S!clck03.itm) and Tabitha's Hide (S!misc12.itm).

 

I added items to Ribald's store, hopely added lines in tp2 are correct (tp2-file should also include all previous fixes but i'm not sure).

 

Hopely there aren't any bams, spls, effs or something like that missing.

 

Update:

 

Left out one item from Ribalds store. Updated fix here.


Edited by micbaldur, 20 October 2015 - 06:29 AM.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#860 Lollorian

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Posted 19 October 2015 - 09:10 AM

BWPFixpack'd :cheers:


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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