From what I understand from kerzenburg (they speak some *ultra-cool" street slang german on that forum that is almost incomprehensible) is that the problem of spawning creatures inside another one is randomly occuring, it is known for years but has not been solved by the easy way to change x,y's. Jarl seems to be still active on the forum but only deeling with EE stuff now and nobody else dares to touch that mod instead.
With respect to the other incompatibilities, I found some mentioning of the Jaheira BG1NPC issue, but no solution was found (this discussion is again some years old).
Well i know that Jaheira issue and don't use that Jarl's component.
Now that you Roxanne modding goddess are here visiting my humble yopic i wanted to ask you about this.
From Sandrah readme:
Sandrah may not be compatible with NEJ as she requires a number of mega mods that are not compatible with NEJ.
I'm not aware any incompabilities with any mega mods and i use all of them.
NeJ has 3 problems:
1. NeJ locks Vulova Estate at Government and forces you to choose Bodhi at chapter 3. Easy to bypass by getting key to door. I made workaround for it.
2. NeJ removes Flametongue from Durlag's Tower area ARD014. Restored FlameTongue there.
3. After Halruaa you get stuck at Ulcaster (AR9799) in BG1 side and can't get back to BG2 side unless you CLUAConsole. Made workaround for it.
Looking forward for playing your mod in my next BWP (due to sometime next year). I'm sure that all issues are solved then. Good luck.
First - I follow your interesting topic since long time - many of the issues you find are familiar and I locally fixed them - since you publish them already I saw no issue to duplicate your effort. More than one solution has found its way into improving my mod.
Second - *Sandrah may not be compatible with NEJ* - I choose these words because I was relying on secondary information. Due to the reported issues for NEJ and the author's very own disclaimer I have never installed NEJ myself. It would be interesting to hear an eye witnesses' assessment.
Nevertheless, the NEJ mod may not be contentswise fit well (I am not saying incompatible) into the trilogy approach that Sandrah follows with BGT. I looked at Syvishtar's Journal here on the forum and saw that NEJ takes you far away from the original story for a significant time starting at Irenicus Dungeon. So, if you have her in the party before you step into Icewind Dale, I assume she will just stay with you but not provide any contents until you return to Amn and continue SoA, If you loose her in NEJ she will be gone with no chance of recovery. The same is probably true if you leave Irenicus Dungeon for NEJ before you picked her up.
There may be additional issues with non-party companions like Haiass or Pelligram I cannot foresee yet.
For your other issues
1. NeJ locks Vulova Estate at Government and forces you to choose Bodhi at chapter 3. Easy to bypass by getting key to door. I made workaround for it.
Not sure what you mean here? Sandrah considers *alternatives* mod as well as Bodhi's road to get to the Asylum, she is neutral towards which method you use to advance.
2. NeJ removes Flametongue from Durlag's Tower area ARD014. Restored FlameTongue there.
No issue
3. After Halruaa you get stuck at Ulcaster (AR9799) in BG1 side and can't get back to BG2 side unless you CLUAConsole. Made workaround for it.
I have not followed NEJ story enough to know what that means. Is that how you come back into BGT? Given that you had Sandrah with you when you left Chateau Irenicus, the only meaningful way to continue the game with her is to return to where you broke off. NB What is the problem of NEJ (portal, door, spell, whatever) to bring you to Ulcaster instead of to where you left??
So, in summary: If you can install NEJ in the context of all the mods required for Sandrah, then she should follow you as any other NPC through that excursion ( remaining silent - has nothing to say - for that part of the game) and pick up her thread again upon return to BGT. There will be a slight mismatch in some of her talks with respect to the time passed between BG1 and SoA and what both of you have experienced (it will appear that she is unaware of the whole NEJ thing) - no unexpected glitch.
Edited by Roxanne, 26 September 2015 - 09:32 AM.