Roxanne, on 26 Sept 2015 - 18:38, said:
micbaldur, on 26 Sept 2015 - 17:50, said:
Roxanne said:
First - I follow your interesting topic since long time - many of the issues you find are familiar and I locally fixed them - since you publish them already I saw no issue to duplicate your effort. More than one solution has found its way into improving my mod.
I'm glad my topic helps, that's my topic intention after all. 
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Second - *Sandrah may not be compatible with NEJ* - I choose these words because I was relying on secondary information. Due to the reported issues for NEJ and the author's very own disclaimer I have never installed NEJ myself. It would be interesting to hear an eye witnesses' assessment.
Nevertheless, the NEJ mod may not be contentswise fit well (I am not saying incompatible) into the trilogy approach that Sandrah follows with BGT. I looked at Syvishtar's Journal here on the forum and saw that NEJ takes you far away from the original story for a significant time starting at Irenicus Dungeon. So, if you have her in the party before you step into Icewind Dale, I assume she will just stay with you but not provide any contents until you return to Amn and continue SoA, If you loose her in NEJ she will be gone with no chance of recovery. The same is probably true if you leave Irenicus Dungeon for NEJ before you picked her up.
There may be additional issues with non-party companions like Haiass or Pelligram I cannot foresee yet.
For your other issues
1. NeJ locks Vulova Estate at Government and forces you to choose Bodhi at chapter 3. Easy to bypass by getting key to door. I made workaround for it.
Not sure what you mean here? Sandrah considers *alternatives* mod as well as Bodhi's road to get to the Asylum, she is neutral towards which method you use to advance.
2. NeJ removes Flametongue from Durlag's Tower area ARD014. Restored FlameTongue there.
No issue
3. After Halruaa you get stuck at Ulcaster (AR9799) in BG1 side and can't get back to BG2 side unless you CLUAConsole. Made workaround for it.
I have not followed NEJ story enough to know what that means. Is that how you come back into BGT? Given that you had Sandrah with you when you left Chateau Irenicus, the only meaningful way to continue the game with her is to return to where you broke off.
1. I meant that NeJ locks the door to Vulova Estate and you need key from Bodhi to open it. Alternatives offers other way to get Brynnlaw but you need to get to inside Vulova Estate but you can't unless you choose Bodhi side so Alternatives way is broken.
Besides i never choose Bodhi over Aran because i want to romance Fade and Sime.
3. NeJ part 2 starts shortly (more or less) after you arrive Waukeen's Promenade from Irenicus Dungeon at BG2. First you are taken to Ulcaster (BG1 area) then you go to Halruaa. After all is done there you end up back Ulcaster but you can't go back to BG2 areas, they non-reachable, you can use CLUAConsole to get back to BG2 (if you have done Planar Sphere then you can use it to get back to Slums).
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So, in summary: If you can install NEJ in the context of all the mods required for Sandrah, then she should follow you as any other NPC through that excursion ( remaining silent - has nothing to say - for that part of the game) and pick up her thread again upon return to BGT. There will be a slight mismatch in some of her talks with respect to the time passed between BG1 and SoA and what both of you have experienced (it will appear that she is unaware of the whole NEJ thing) - no unexpected glitch.
Good to hear because i'm going to use both mods, yours and NeJ. Remaining silent doesn't bother me i'm used it with multiple NPCs. 
micbaldur, on 26 Sept 2015 - 17:50, said:
Roxanne said:
First - I follow your interesting topic since long time - many of the issues you find are familiar and I locally fixed them - since you publish them already I saw no issue to duplicate your effort. More than one solution has found its way into improving my mod.
I'm glad my topic helps, that's my topic intention after all. 
Quote
Second - *Sandrah may not be compatible with NEJ* - I choose these words because I was relying on secondary information. Due to the reported issues for NEJ and the author's very own disclaimer I have never installed NEJ myself. It would be interesting to hear an eye witnesses' assessment.
Nevertheless, the NEJ mod may not be contentswise fit well (I am not saying incompatible) into the trilogy approach that Sandrah follows with BGT. I looked at Syvishtar's Journal here on the forum and saw that NEJ takes you far away from the original story for a significant time starting at Irenicus Dungeon. So, if you have her in the party before you step into Icewind Dale, I assume she will just stay with you but not provide any contents until you return to Amn and continue SoA, If you loose her in NEJ she will be gone with no chance of recovery. The same is probably true if you leave Irenicus Dungeon for NEJ before you picked her up.
There may be additional issues with non-party companions like Haiass or Pelligram I cannot foresee yet.
For your other issues
1. NeJ locks Vulova Estate at Government and forces you to choose Bodhi at chapter 3. Easy to bypass by getting key to door. I made workaround for it.
Not sure what you mean here? Sandrah considers *alternatives* mod as well as Bodhi's road to get to the Asylum, she is neutral towards which method you use to advance.
2. NeJ removes Flametongue from Durlag's Tower area ARD014. Restored FlameTongue there.
No issue
3. After Halruaa you get stuck at Ulcaster (AR9799) in BG1 side and can't get back to BG2 side unless you CLUAConsole. Made workaround for it.
I have not followed NEJ story enough to know what that means. Is that how you come back into BGT? Given that you had Sandrah with you when you left Chateau Irenicus, the only meaningful way to continue the game with her is to return to where you broke off.
1. I meant that NeJ locks the door to Vulova Estate and you need key from Bodhi to open it. Alternatives offers other way to get Brynnlaw but you need to get to inside Vulova Estate but you can't unless you choose Bodhi side so Alternatives way is broken.
Ah, it is ar1007, (I was not familiar with the name) which has a slightly different role for each alternative. Is it that NEJ has any reason to require the Bodhi road or is it a bug?
micbaldur, on 26 Sept 2015 - 17:50, said:
Besides i never choose Bodhi over Aran because i want to romance Fade and Sime.
3. NeJ part 2 starts shortly (more or less) after you arrive Waukeen's Promenade from Irenicus Dungeon at BG2. First you are taken to Ulcaster (BG1 area) then you go to Halruaa. After all is done there you end up back Ulcaster but you can't go back to BG2 areas, they non-reachable, you can use CLUAConsole to get back to BG2 (if you have done Planar Sphere then you can use it to get back to Slums).
??? Can you have planar sphere at that point already? You have not even been to the slums by then? Anyway, a simple block added to AR9799.bcs would be sufficient to get back to Amn.
micbaldur, on 26 Sept 2015 - 17:50, said:
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So, in summary: If you can install NEJ in the context of all the mods required for Sandrah, then she should follow you as any other NPC through that excursion ( remaining silent - has nothing to say - for that part of the game) and pick up her thread again upon return to BGT. There will be a slight mismatch in some of her talks with respect to the time passed between BG1 and SoA and what both of you have experienced (it will appear that she is unaware of the whole NEJ thing) - no unexpected glitch.
Good to hear because i'm going to use both mods, yours and NeJ. Remaining silent doesn't bother me i'm used it with multiple NPCs. 
You may enjoy her to be silent once in a while and concentrating on her hammer and spells for a change.
micbaldur, on 26 Sept 2015 - 17:50, said:
I took another look at what the BWP manual says about NEJ 2. Maybe I was over optimistic. If what BWP says is true, there may be more issues with Sandrah.
1. For no apparent reason the complete story of Brage is removed, resulting to the fact that BG1NPCProjects and BGQE can not be installed without the patch from the BiG World Fixpack.
Brage is the starting point for the Sharka-Fai and Shauhana quest in Sandrah's SoA part. That quest is prerequisite for Return to Faerun. Unless the mentioned patch brings Brage back, this change would be a no-go for Sandrah.
2..NEJ overwrites original files of BG2. This does not allow other mods that might want to change these files to be installed
correctly. NEJ overwrites original files of BGT.
This is very global. Sandrah uses countless BG2 and BGT files for appends and extends, so this must be thoroughly tested.
3. The author of the mod recommends to refrain from installing NeJ2 with other big mods such as TDD, SoS and CtB.
This statement was the source of my initial statement, since Sandrah requires these mods - however you stated that you did not find these issues and I saw you really have installed almost anything reasonaby possible.
4. "Firewalker" Shar-Teel This component is neither compatible with TDD nor the Shar-Teel mod nor BG1NPCSoA.
Shar-Teel is essential for Sandrah and RtF.
5. Continuous and Custom Kit Imoen] With this component Imoen can backstab, which is in contradiction to her background.
This makes the largest part of the Sandrah/Imoen relationship unplayable and would remove 2 major quests from the mod. Imoen in RtF would appear unrelated to the Imoen in the earlier parts of the game. Even if Sandrah main plot remains intact, about a quarter of the BG1 contents will be lost.
Once again this is pure paper analysis - but there may be issues lurking behind each of the issues. The only way to make sure would be for me to install NEJ myself and see what happens. (Which will not happen for quite some time as there is still much to do on my mod for BGT without NEJ. Priority for me is to get that working before I could think of integrating with such a mega mod like NEJ - and I have my doubts that the author of NEJ would like my intrusion very much if I did.)