Yes i know that they are known issues.
I try to report all oddities and not just to inform others about them but these are also meant for reminder for me.
Posted 02 July 2015 - 05:19 AM
Yes i know that they are known issues.
I try to report all oddities and not just to inform others about them but these are also meant for reminder for me.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
Posted 02 July 2015 - 05:22 AM
The last report of that is of June 23, 2015.
I wonder how is it that... since it's a very well known and old thing... it is still actual
Edited by Nightfarer, 02 July 2015 - 05:25 AM.
Posted 02 July 2015 - 05:31 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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Posted 02 July 2015 - 05:38 AM
J#PNOTE.ITM does not exist, indeed... it is only listed in the items list.
The other should be the _AX1H04 --> AX1H04 I guess. Only a guess, unable to check as of now.
Edited by Nightfarer, 02 July 2015 - 05:40 AM.
Posted 02 July 2015 - 06:24 AM
J#PNOTE.ITM does not exist, indeed... it is only listed in the items list.
The other should be the _AX1H04 --> AX1H04 I guess. Only a guess, unable to check as of now.
Yes and other one is _chan01 and it should be chan01.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
Posted 02 July 2015 - 06:32 AM
Wait so the lolfixer didn't handle the tutu to bgt conversion for these containers?
Here's debug for lolfixer if it helps.
Lolfixer-debug.rar 1.92MB 166 downloads
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
Posted 02 July 2015 - 06:41 AM
Yeeeeeeesh the lolfixer just reports those items even though it converts tutu to bgt stuff for CREs in another component Future lolfixer won't be as stupid
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 02 July 2015 - 10:13 AM
And I've done the thread yay! (also integrated a part of micbaldur's private fixpack - thanks for sharing mate Will integrate the rest as well soon)
Need to do some tests to confirm every patch actually patches properly soon Relevant commits #1 & #2
Meanwhile unlocked some never-before-seen-in-BGT 'flavor' items in the iiItem mod for BGT (I dunno... maybe BGT wasn't around when iiItems was released or something, the items should be compatible though - overpowered maybe, but compatible )
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 02 July 2015 - 03:27 PM
Posted 02 July 2015 - 05:50 PM
How do you find all of these bugs micbaldur? Is there some method or program that let's you know? Or have you simply played so much you already know.
I have played BG1 and BG2 probably over 15 years and megamod over 7 years so i know a little of these games.
I use NI a lot when i play, nowadays i mostly find problems with it.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
Posted 03 July 2015 - 10:35 AM
And your fixpack lite is fully integrated now Except the NeJ VP_JAHEIRA.CRE changes -> The vanilla CRE has the same script and dialogue files as the file in question. Must investigate further.
Thanks for your awesomeness micbaldur!
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 03 July 2015 - 11:01 AM
And your fixpack lite is fully integrated now Except the NeJ VP_JAHEIRA.CRE changes -> The vanilla CRE has the same script and dialogue files as the file in question. Must investigate further.
Thanks for your awesomeness micbaldur!
Hopely you did check that my patches were ok so that BWP won't be infected by tons of mic bugs. I'm novice when it comes to fixing stuff.
Well i don't know about that Jaheira thing but that's how i tried to fix it but i haven't check how it works. I'm still long from ToB, just finished Naskel Mines and i'm now at Bonehill.
Did you look at that Shar-Teel problem here it's same thing that Tresham, Razor, Tenya suffers. I haven't check that yet, because vanilla script is WTARSGT.BCS, others have different vanilla script.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
Posted 03 July 2015 - 11:11 AM
Unless someone wants to systematically exclude quest/dialogue NPCs from BP's scripting madness - I'm at a loss to fix that
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 03 July 2015 - 11:22 AM
Unless someone wants to systematically exclude quest/dialogue NPCs from BP's scripting madness - I'm at a loss to fix that
Ok, think about this problem later and figure out how to solve this to my next BWP (due next year maybe?).
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
Posted 03 July 2015 - 11:34 AM
I'll try sir
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 03 July 2015 - 12:09 PM
I don't know what's the difference between WTASIGHT.bcs and WTARSGT.BCS but if there isn't big difference then Shar-Teel is easy to include in BPs bp_scripts.tph:
// But these won't work with them, so they need to be yanked like bad teeth! ACTION_FOR_EACH bpcre IN ~haer10~ ~haer11~ ~haer13~ ~haer15~ ~haer19~ ~razor~ ~shoal~ ~tenya~ ~tenya2~ ~tresham1~ BEGIN ACTION_IF FILE_EXISTS_IN_GAME ~%bpcre%.cre~ BEGIN COPY_EXISTING ~%bpcre%.cre~ ~override~ WRITE_ASCII 0x268 ~wtasight~ #8
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
Posted 04 July 2015 - 05:37 AM
I tested Shar-Teel with WTASIGHT.BCS and it worked ok.
Because there's so little difference between WTASIGHT.BCS and WTARSGT.BCS i have decided to include Shar-Teel to in bp_scripts.tph:
// But these won't work with them, so they need to be yanked like bad teeth! ACTION_FOR_EACH bpcre IN ~haer10~ ~haer11~ ~haer13~ ~haer15~ ~haer19~ ~razor~ ~sharte~ ~sharte12~ ~sharte4~ ~sharte6~ ~sharte8~ ~sharte9~ ~shoal~ ~tenya~ ~tenya2~ ~tresham1~ BEGIN ACTION_IF FILE_EXISTS_IN_GAME ~%bpcre%.cre~ BEGIN COPY_EXISTING ~%bpcre%.cre~ ~override~ WRITE_ASCII 0x268 ~wtasight~ #8 BUT_ONLY END END
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
Posted 06 July 2015 - 09:40 AM
BWPFixpack'd (I really need new keyboard)
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 08 July 2015 - 06:57 PM
Nice to see that you've been busy lately, Lollorian.
One problem encoutered.
SCS and NTotSC: SCS component "Improved Deployment for Parties of Assassins" is NOT compatible with NTotSC. SCS changes Lamalha's party from Valley of the Tombs (AR3900.ARE) to random encounters. NTotSC script at AR3900.BCS removes Elka and Natalka if Lamalha isn't at AR3900, so no more Elka and Natalka.
I'm not going to install that SCS component anymore.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible