Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)
#621
Posted 29 June 2015 - 09:25 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#622
Posted 29 June 2015 - 10:06 AM
Back at BWP after some RL issues past couple weeks.
TS: Area Fighting Pit 7 (TT0307.ARE) at Kara-Tur is broken (area is too small, actors, area exits and some containers are missing), don't know why, as usual.
Fixed by copying TT0307.ARE,
TT0307.MOS, TT0307.TIS, TT0307.WED, TT0307HT.BMP, TT0307LM.BMP and TT0307SR.BMPto override from vanilla TS.
Update:
Only TT0307.ARE needs to be copied to override.
For the record, this is caused by the BWPFixpack.
The TT0307.ARE supplied by the fixpack was meant for TS-BP but was being used in TSv7.04 as well. I've moved the file to only be used for TS-BP Now time for nighty night
Edited by Lollorian, 29 June 2015 - 10:09 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#624
Posted 29 June 2015 - 05:36 PM
Area script problem found at Valley of the Tombs.
SCS NTotSC: Wrong script names for NTotSCs Elka and Natalka also Lamalha at AR3900.BCS.
At AR3900.BCS changed:
IF
Global("NTotSCspawn","AR3900",1)
OR(2)
GlobalGT("DMWWC3Assassin","GLOBAL",0)
!Exists("LAMALHA")
THEN
RESPONSE #100
ActionOverride("NATALK9",DestroySelf())
ActionOverride("ELKA9",DestroySelf())
SetGlobal("NTotSCSpawn","AR3900",2)
END
to:
IF
Global("NTotSCspawn","AR3900",1)
OR(2)
GlobalGT("DMWWC3Assassin","GLOBAL",0)
!Exists("LAMALH")
THEN
RESPONSE #100
ActionOverride("NATALKA",DestroySelf())
ActionOverride("NTELKA",DestroySelf())
SetGlobal("NTotSCSpawn","AR3900",2)
END
Update: Sleepy misunderstanding corrected, thanks Mad Mate.
Edited by micbaldur, 30 June 2015 - 04:33 AM.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#625
Posted 30 June 2015 - 02:32 AM
You mean NTotSC? Faulty script is NTotSC\BAF\Area\AR3900.baf.
Area script problem found at Valley of the Tombs.
SCS: Wrong script names for NTotSCs Elka and Natalka also Lamalha at AR3900.BCS.
#626
Posted 30 June 2015 - 04:31 AM
You mean NTotSC? Faulty script is NTotSC\BAF\Area\AR3900.baf.
Area script problem found at Valley of the Tombs.
SCS: Wrong script names for NTotSCs Elka and Natalka also Lamalha at AR3900.BCS.
Well it's was late when i post that but yes you are right of course.
Edited by micbaldur, 30 June 2015 - 04:33 AM.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#627
Posted 30 June 2015 - 04:40 AM
Fun thing... it's nice that Mad Mate has a ready and enabled text search for every "text" file in the Megamod directories. As the .baf files are not actually text files(in PC, it's just .txt files).
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#628
Posted 30 June 2015 - 08:49 AM
I have a humble request now - please report the fixes being added to their respective forums In every commit in github, scroll down until you see the _BWP fixes.txt. The text in green are the new fixes added with links. (don't bother with Lol's RezMod - the author is a dick and eats small children for breakfast I hear )
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#629
Posted 30 June 2015 - 10:37 AM
Pages 22-25 done!
I have a humble request now - please report the fixes being added to their respective forums In every commit in github, scroll down until you see the _BWP fixes.txt. The text in green are the new fixes added with links. (don't bother with Lol's RezMod - the author is a dick and eats small children for breakfast I hear )
Nice job.
Well i'll try (maybe?, i'm lazy bug reporter though ) to add notification to mods forums in this site when i get back home later tonight (i might end up playing BWP though ). But i don't have accounts in other bg sites (not planning to register other sites, sorry). That Back To Brynnlaw bug has been reported already as far as i know.
Oh that RezMod lazy dick head, i have heard that too, bloody baby-eater.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#630
Posted 30 June 2015 - 11:45 AM
Well I read through the thread from page 13 while travelling and there's a metric fuckton of stuff from what I gather. But meanwhile some points:
- WHY THE HELL DID ANYONE NOT START UPDATING THE BWPFIXPACK? Im sure someone knew how to branch out of git and stuff... I kept the thing in git for a reason
- we need MicMod
- its cute to know ive been missed
Im only done syncing up my mods to the latest stuff - just need another test install done to confirm - and then we'll try working towards getting every fix and patch in this thread into the fixpack
I'm happy to see you are back . I will wait patiently until you update the Fixpack. Also, I've read that there are problems with the fixpack and the Gog version of the game? Maybe you could look at that as well, not sure if it was covered here.
#631
Posted 30 June 2015 - 06:30 PM
Things will be messy a bit though, i've assumed people have the latest of everything and last i checked (which was around 2 days ago ) neither the BWP linkliste nor the BWS has been perfectly in sync with the latest of everything.
Once the fixpack stuff goes into a lull i'll move into the BWS thread and atleast get their linklist updated
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#632
Posted 30 June 2015 - 06:31 PM
Edited by Lollorian, 30 June 2015 - 06:32 PM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#633
Posted 01 July 2015 - 06:56 AM
Hi, Lollorian.
I have reported some of your fixes to BWP Fixpack to various mod forum's here.
Oh, Yovaneth has fixed those Fishing for Trouble problems, i had reported those to him long time ago. More info here.
Also i don't have any idea what you havefuxed for Revised Forgotten Wars Item Pack, TS and NeJ doesn't have topics to report, Back to Brynnlaw problem is reported to Pocket Plane (not ny me though ), Frennedan mod is German so i can't report problem there site.
I dare not report RezMod problems because author is dick head.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#634
Posted 01 July 2015 - 08:19 AM
NeJ issues should be reported to Vlad on Black Wyrm's Lair. He is responsive if the issue is purely an NeJ issue.
#635
Posted 01 July 2015 - 08:36 AM
NeJ issues should be reported to Vlad on Black Wyrm's Lair. He is responsive if the issue is purely an NeJ issue.
Or not, he has released the v7 to a private testing, and we use the v6.94 in BWP installs and in BWS. The TS is a different subject though.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#636
Posted 01 July 2015 - 09:24 AM
NeJ issues should be reported to Vlad on Black Wyrm's Lair. He is responsive if the issue is purely an NeJ issue.
Well these TS and NEJ issues are megamod related and Vlad doesn't support megamod issues. So better not bother him with these megamod problems and let him work on his new versions of these mods without unnecessary interruptions.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#637
Posted 01 July 2015 - 09:40 AM
Sorry man I couldn't do much today but thanks a ton for reporting stuff!
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#638
Posted 01 July 2015 - 09:43 AM
NeJ issues should be reported to Vlad on Black Wyrm's Lair. He is responsive if the issue is purely an NeJ issue.Or not, he has released the v7 to a private testing, and we use the v6.94 in BWP installs and in BWS. The TS is a different subject though.
I am testing NeJ v7.01. So if there is a pure NeJ issue; Vlad is quite responsive. I'll be glad to try to test out an issue myself and see if it's present there is well.
#639
Posted 01 July 2015 - 05:56 PM
Couple problems found.
BP: Shar-Teel has script problem, she stays hostile and don't talk like she should. Fixed by changing General script from BPWTRSGT.BCS to WTARSGT.BCS.
The Lure Of The Sirine's Call: J#STOR.ARE and J#BASE.ARE has Tutu items in containers. Fixed locally. Curious thing is that J#LIG2.ARE has J#PNOTE.ITM in Container 9 but item doesn't exists (only item list exists in mods itm folder).
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#640
Posted 01 July 2015 - 10:38 PM
The Lure Of The Sirine's Call: J#STOR.ARE and J#BASE.ARE has Tutu items in containers. Fixed locally. Curious thing is that J#LIG2.ARE has J#PNOTE.ITM in Container 9 but item doesn't exists (only item list exists in mods itm folder).
This is known and reported Micbaldur, take a look here and here.
A long standing one.
Edited by Nightfarer, 01 July 2015 - 10:52 PM.