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Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)


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#601 micbaldur

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Posted 16 June 2015 - 04:08 PM

Well i look into those BWP Fixpack patches which i can release.

 

But i'm still think that i'm not going to release MicMod.

 

About those multiromance tweaks like Saerileth those aren't fixes, they are tweaks so i'm not going to release those, sorry. But i can tell you what to edit if you want to multiromance.


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#602 Leonardo Watson

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Posted 16 June 2015 - 05:22 PM

I was able to install SandrahNPC + SandrahRTF without errors and warnings. Now I have to write the code for the install pack. I am confident I can release a new version of BWP before the end of this month.



#603 micbaldur

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Posted 16 June 2015 - 05:52 PM

I was able to install SandrahNPC + SandrahRTF without errors and warnings. Now I have to write the code for the install pack. I am confident I can release a new version of BWP before the end of this month.

Well that's good news but i'm not going to re-install BWP 15.1 anymore, unless The Fields of the Dead is included in BWP maybe then i might re-install probably not even then.

 

Good news is that my next BWP (maybe 17?) have mods which i haven't played. :D

 

And now to my first little problem.

 

Rose NPC: Problem at initial encounter at Burning Wizard Inn (AR6707.BCS). After dialogue with Rose Commoner gets "stuck" and can't leave. I moved him (also reversed facings) little so that he can leave after dialogue ends.

 

Changed in all blocks at AR6707.BCS:

IF
    GlobalLT("k-rose-exist","GLOBAL",1)
    CheckStatLT(Protagonist,901,XP)
THEN
    RESPONSE #100
        SetGlobal("k-rose-exist","GLOBAL",1)
        CreateCreature("k-rcomm",[174.126],12) // Commoner
        CreateCreature("k-rose",[208.130],4) // Rose
        Continue()
END

to:

IF
    GlobalLT("k-rose-exist","GLOBAL",1)
    CheckStatLT(Protagonist,901,XP)
THEN
    RESPONSE #100
        SetGlobal("k-rose-exist","GLOBAL",1)
        CreateCreature("k-rcomm",[250.165],4) // Commoner
        CreateCreature("k-rose",[208.130],12) // Rose
        Continue()
END

Haven't played Rose in couple previous BWP installs.


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#604 Roxanne

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Posted 17 June 2015 - 02:49 AM

I was able to install SandrahNPC + SandrahRTF without errors and warnings. Now I have to write the code for the install pack. I am confident I can release a new version of BWP before the end of this month.

Well that's good news but i'm not going to re-install BWP 15.1 anymore, unless The Fields of the Dead is included in BWP maybe then i might re-install probably not even then.

 

Good news is that my next BWP (maybe 17?) have mods which i haven't played. :D

 

And now to my first little problem.

 

Rose NPC: Problem at initial encounter at Burning Wizard Inn (AR6707.BCS). After dialogue with Rose Commoner gets "stuck" and can't leave. I moved him (also reversed facings) little so that he can leave after dialogue ends.

 

Changed in all blocks at AR6707.BCS:

IF
    GlobalLT("k-rose-exist","GLOBAL",1)
    CheckStatLT(Protagonist,901,XP)
THEN
    RESPONSE #100
        SetGlobal("k-rose-exist","GLOBAL",1)
        CreateCreature("k-rcomm",[174.126],12) // Commoner
        CreateCreature("k-rose",[208.130],4) // Rose
        Continue()
END

to:

IF
    GlobalLT("k-rose-exist","GLOBAL",1)
    CheckStatLT(Protagonist,901,XP)
THEN
    RESPONSE #100
        SetGlobal("k-rose-exist","GLOBAL",1)
        CreateCreature("k-rcomm",[250.165],4) // Commoner
        CreateCreature("k-rose",[208.130],12) // Rose
        Continue()
END

Haven't played Rose in couple previous BWP installs.

 

 

 

Hello Roxanne.

 

I had some problems with Sandrah.

 

Sandrah NPC:

NOT INSTALLED DUE TO ERRORS Sandrah Worldmap Entries

SUCCESSFULLY INSTALLED      SandrahNPC for BGT Core

SUCCESSFULLY INSTALLED      Mods Compatibility

SUCCESSFULLY INSTALLED      Sandrah Kit

SUCCESSFULLY INSTALLED      SandrahNPC Creatures and Items

SUCCESSFULLY INSTALLED      Sandrah Shops

SUCCESSFULLY INSTALLED      Sandrah Movies and Sounds

INSTALLED WITH WARNINGS     SandrahNPC for BGT Compiles

SUCCESSFULLY INSTALLED      Pelligram, Sandrah's Animal Companion

SUCCESSFULLY INSTALLED      Worldmap Update for SandrahNPC for BGT

SUCCESSFULLY INSTALLED      SandrahNPC Extensions

INSTALLED WITH WARNINGS     Mod Interactions

SUCCESSFULLY INSTALLED      Shauhana for Shadow of Amn BGT

SUCCESSFULLY INSTALLED      Sandrah ToB (BGT)

SUCCESSFULLY INSTALLED      Sandrah Return To Faerun Transition

Sandrah RtF:

SUCCESSFULLY INSTALLED      SandrahRTF Check for required Installation

SUCCESSFULLY INSTALLED      RTF Movies and Sounds

SUCCESSFULLY INSTALLED      Sandrah Return To Faerun Areas

SUCCESSFULLY INSTALLED      Sandrah Return To Faerun Area Modifications

SUCCESSFULLY INSTALLED      Sandrah Return To Faerun Creatures

SUCCESSFULLY INSTALLED      Sandrah Return To Faerun Items and Stores

NOT INSTALLED DUE TO ERRORS Sandrah Return To Faerun Compiles

NOT INSTALLED DUE TO ERRORS Sandrah RtF Cross Mod Contents

I don't are these debug files any help but here they are.

 

https://www.dropbox....-debug.zip?dl=0

Thanks for the debug files

The worldmap issue seems obvious - you either use the BWP worldmap option (not tested by myself) or you install Sandrah after BP-Worldmap has been installed (the mod will check for the large or small WM in use and place the new areas accordingly). It looks like you tried the second option without having worldmap installed first, hence the error.

There are some minor warnings that come from your selection of mod parts you installed or not installed from BG1NPC project. Sandrah recommends that the full mod is installed, it checks for some files being present but not for all the possible variations of BG1NPC install options.

The error in RtF is one I need to correct as it anticipates Longer Road to be present in your install. I need to make the cast used from LR independent in RtF to avoid such errors.

Thanks again, your input has been helpful to improve the mod.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#605 micbaldur

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Posted 17 June 2015 - 04:57 AM

I guessed that my problems was caused by automated install, i should have tried to install manually at first but that would have taken too much time. Impatient am i. Well this kind of things i left to Leonardo, he's good at it and already solved it. :lol:

 

I don't know  :whistling: which BWP worldmap option i did choose but worldmap wasn't installed yet, it's later in install order.

 

I don't install useless (for me) male romances so i skip Coran, Ajantis and Xan from BG1NPC. Though i install some male romances because they have quests not because they have romance. Maybe should install full BG1NPC and male romances, don't know yet (i already have over 400 mods).

 

I don't use Longer Road and not planning to use it. I don't like the idea of it, i like more Ascension idea.

 

I nice to hear that even my meshed up install try helped you a little.

 

Good luck with your mod.  :new_thumbs:  Maybe i install it to my next BWP. Or maybe not because i'm worried that my "Super NPC Switching" style aka no permanent party members it's not for Sandrah.


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#606 Roxanne

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Posted 17 June 2015 - 08:41 AM

I guessed that my problems was caused by automated install, i should have tried to install manually at first but that would have taken too much time. Impatient am i. Well this kind of things i left to Leonardo, he's good at it and already solved it. :lol:

 

I don't know  :whistling: which BWP worldmap option i did choose but worldmap wasn't installed yet, it's later in install order.

 

I don't install useless (for me) male romances so i skip Coran, Ajantis and Xan from BG1NPC. Though i install some male romances because they have quests not because they have romance. Maybe should install full BG1NPC and male romances, don't know yet (i already have over 400 mods).

 

I don't use Longer Road and not planning to use it. I don't like the idea of it, i like more Ascension idea.

 

I nice to hear that even my meshed up install try helped you a little.

 

Good luck with your mod.  :new_thumbs:  Maybe i install it to my next BWP. Or maybe not because i'm worried that my "Super NPC Switching" style aka no permanent party members it's not for Sandrah.

Playing that style with Sandrah in the party could be quite interesting as she has loads of interactions with a large number of original and mod NPCs and thus is quite adapting to old, new and returning comrades, only thing is that you will loose most of her quests and story if you kick her out. She has a constant stream of events through all three parts of the trilogy.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#607 micbaldur

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Posted 17 June 2015 - 02:23 PM

Ups meant that currently Imoen is permanent, others come and go as needed.

 

But if i install Sandrah then she would be permanent along with Imoen and others come and go as needed.

 

Only exception is Drizzt Saga then i need all five party slots for Drizzt and his friends.


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#608 10th

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Posted 17 June 2015 - 05:20 PM

Only exception is Drizzt Saga then i need all five party slots for Drizzt and his friends.

Do you do that because you want to? Because for Drizzt Saga you only need Drizzt himself and one free slot for one of his companions. If you don't intend to rob Drizzt's companions, you could probably even try to do Drizzt Saga without any companions of him.
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#609 micbaldur

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Posted 17 June 2015 - 05:39 PM

Only exception is Drizzt Saga then i need all five party slots for Drizzt and his friends.

Do you do that because you want to? Because for Drizzt Saga you only need Drizzt himself and one free slot for one of his companions. If you don't intend to rob Drizzt's companions, you could probably even try to do Drizzt Saga without any companions of him.

Well even though i rob them  :whistling:  i want to use them together in Drizzt Saga.

 

This doesn't apply to RoT and Drizzt quest. NPC problem much bigger in BG2.

 

Oh well, so much to do in BG2 with many NPCs and only 5 slots. :doh:


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#610 Roxanne

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Posted 17 June 2015 - 11:05 PM

Only exception is Drizzt Saga then i need all five party slots for Drizzt and his friends.

Do you do that because you want to? Because for Drizzt Saga you only need Drizzt himself and one free slot for one of his companions. If you don't intend to rob Drizzt's companions, you could probably even try to do Drizzt Saga without any companions of him.

Well even though i rob them  :whistling:  i want to use them together in Drizzt Saga.

 

This doesn't apply to RoT and Drizzt quest. NPC problem much bigger in BG2.

 

Oh well, so much to do in BG2 with many NPCs and only 5 slots. :doh:

For those reasons Sandrah provides some extra features

Spoiler


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#611 micbaldur

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Posted 18 June 2015 - 05:28 AM

Well i have think about Sandrah "things" when i actually have installed both mods (hopely non-beta then). That's my next BWP (16?/17? maybe) after i finish this, probably early next year.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#612 Lollorian

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Posted 27 June 2015 - 11:34 AM

Cool thread bro! :clap:  Will be parsing this monstrosity starting tomorrow and gathering up anything I find :shifty:


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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#613 micbaldur

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Posted 27 June 2015 - 12:11 PM

Great nice to see back. :cheers:

 

I found few problems after you disappeared year ago from my earlier BWP install. I have fixed some of those with my own fixpack patches (not released for public use) or with my fix and tweak mod aka MicMod (not released for public use).

 

I made new BWP couple weeks ago and i'm playing it now (going to Nahkel Mines shortly).

 

Things are looking great now that you are back. :ROFL:


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#614 micbaldur

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Posted 27 June 2015 - 06:28 PM

Few minor area script problem found (so far).

 

Rupert: Mod adds unneeded Tutu block to AR6800.BCS:

IF
    AreaCheck("FW2302")
    Global("JL#RupertBG1Spawn","GLOBAL",0)
THEN
    RESPONSE #100
        SetGlobal("JL#RupertBG1Spawn","GLOBAL",1)
        CreateCreature("JL#RUPRT",[500.530],14) // Rupert
        Continue()
END

 

Vault: Cre typo at AR4402.BCS.
Changed:

CreateCreature("GOSTO01",[2605.1410],0)

to:

CreateCreature("GOLSTO01",[2605.1410],0)

Typo is at Vault/SNIP/AR4402.BAF line 76.

 

Kit Tomes: Script name typo at AR7102.BCS:
Changed:

ActionOverride("Jamdak",SetNumTimesTalkedTo(2))

to:

ActionOverride("s9Jamdak",SetNumTimesTalkedTo(2))

 

Vault: Nandin (JC_THF04.CRE) has wrong script name, problem appears at AR3700.BCS. Changed "JC_THF02" to "JC_THF04".

 

NTotSC: Script Name typo at ARA101.BCS.

Changed:

IF
    Global("NTCharlesTalk","ARA101",1)
THEN
    RESPONSE #100
        SetGlobal("NTCharlesTalk","ARA101",2)
        ActionOverride("CHARLE",StartDialogueNoSet([PC]))
END

to:

IF
    Global("NTCharlesTalk","ARA101",1)
THEN
    RESPONSE #100
        SetGlobal("NTCharlesTalk","ARA101",2)
        ActionOverride("CHARLESTON",StartDialogueNoSet([PC]))
END

Edited by micbaldur, 27 June 2015 - 06:40 PM.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#615 Lollorian

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Posted 28 June 2015 - 11:47 AM

Well I read through the thread from page 13 while travelling and there's a metric fuckton of stuff from what I gather. But meanwhile some points:
- WHY THE HELL DID ANYONE NOT START UPDATING THE BWPFIXPACK? :blink: Im sure someone knew how to branch out of git and stuff... I kept the thing in git for a reason :(
- we need MicMod :P
- its cute to know ive been missed :hug:

Im only done syncing up my mods to the latest stuff - just need another test install done to confirm - and then we'll try working towards getting every fix and patch in this thread into the fixpack :cheers:

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#616 micbaldur

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Posted 28 June 2015 - 12:22 PM

Well I read through the thread from page 13 while travelling and there's a metric fuckton of stuff from what I gather. But meanwhile some points:
- WHY THE HELL DID ANYONE NOT START UPDATING THE BWPFIXPACK? :blink: Im sure someone knew how to branch out of git and stuff... I kept the thing in git for a reason :(
- we need MicMod :P
- its cute to know ive been missed :hug:

Im only done syncing up my mods to the latest stuff - just need another test install done to confirm - and then we'll try working towards getting every fix and patch in this thread into the fixpack :cheers:

I don't know why  :(  nobody wanted to maintain BWP Fixpack. I don't have time or knowledge to do it, i barely have time to play BWP.

 

Well, i don't think that nobody else need MicMod, it's tailored for this BWP install. It probably flails or breaks (maybe?) other installs, it's simple and "stupid" tp2 code without any checks or that kind of stuff. Besides it has some personal tweak stuff that others don't want or need, same goes with my fixpack patches most of those are personal tweaks like multiromance and so on.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#617 The Imp

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Posted 28 June 2015 - 12:43 PM

I don't know why  :(  nobody wanted to maintain BWP Fixpack. I don't have time or knowledge to do it, i barely have time to play BWP.
 
Well, i don't think that nobody else need MicMod, it's tailored for this BWP install. It probably flails or breaks (maybe?) other installs, it's simple and "stupid" tp2 code without any checks or that kind of stuff. Besides it has some personal tweak stuff that others don't want or need, same goes with my fixpack patches most of those are personal tweaks like multiromance and so on.
Still, you could just PM an address Lollorian can download it from and see if he can use them. And thus you become a contributor to the BWP ...

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#618 micbaldur

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Posted 28 June 2015 - 03:38 PM

Well i don't think that my mod (containing simple modding) is any help for Lollorian but i have to think about it.

 

One problem area script problem found.

 

Garrick - Tales of a Troubadour: Mod "fails" (don't understand why?) to update AR3701.BCS and ends up overwriting area scripts from BG Mini Quests And Encounters and Dark Side Of The Sword Coast. Re-added scripts.


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#619 Lollorian

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Posted 28 June 2015 - 05:52 PM

So if i understand right, MicMod is your personal tweakpack? :P If it contains any fix, the BG2 community would be thankful though! :)

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#620 micbaldur

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Posted 28 June 2015 - 06:55 PM

So if i understand right, MicMod is your personal tweakpack? :P If it contains any fix, the BG2 community would be thankful though! :)

Mostly yes, here's content of currently installed MicMod:

Spoiler

 

Newer version that i'm updating for next BWP has couple things added to it (mostly tweaks):

Spoiler

But i haven't tested those.

 

Info on my new BWP is here.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible