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Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)


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#461 micbaldur

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Posted 12 December 2014 - 05:31 PM

Xulaye NPC: Xulate reminds me to get armor for Matron Mother Larace even though armor is already delivered to Drow Messenger at Male Fighter's Society (AR2205).

Added "GlobalLT("LK#XULQUEST","GLOBAL",7)" to blocks at LK#XULA.BCS:

IF
    RealGlobalTimerExpired("LK#XulQuest1Timer","GLOBAL")
    InParty(Myself)
    See(Player1)
    !StateCheck("Xulaye",CD_STATE_NOTVALID)
    !StateCheck(Player1,CD_STATE_NOTVALID)
    CombatCounter(0)
    !See([ENEMY])
    !PartyHasItem("lk#xarm") // Mithril Chain +4
    Global("LK#XulQuestReminder","GLOBAL",0)
    GlobalLT("LK#XULQUEST","GLOBAL",7)
THEN
    RESPONSE #100
        SetGlobal("LK#XulQuestReminder","GLOBAL",1)
END

and:

IF
    InParty(Myself)
    See(Player1)
    !StateCheck("Xulaye",CD_STATE_NOTVALID)
    !StateCheck(Player1,CD_STATE_NOTVALID)
    CombatCounter(0)
    !See([ENEMY])
    !PartyHasItem("lk#xarm") // Mithril Chain +4
    Global("LK#XulQuestReminder","GLOBAL",1)
    GlobalLT("LK#XULQUEST","GLOBAL",7)
THEN
    RESPONSE #100
        MoveToObject(Player1)
        Dialogue(Player1)
END

and:

IF
    RealGlobalTimerExpired("LK#XulQuest1Timer2","GLOBAL")
    InParty(Myself)
    See(Player1)
    !StateCheck("Xulaye",CD_STATE_NOTVALID)
    !StateCheck(Player1,CD_STATE_NOTVALID)
    CombatCounter(0)
    !See([ENEMY])
    !PartyHasItem("lk#xarm") // Mithril Chain +4
    Global("LK#XulQuestReminder","GLOBAL",2)
    GlobalLT("LK#XULQUEST","GLOBAL",7)
THEN
    RESPONSE #100
        IncrementGlobal("LK#XulQuestReminder","GLOBAL",1)
END

and:

IF
    InParty(Myself)
    See(Player1)
    !StateCheck("Xulaye",CD_STATE_NOTVALID)
    !StateCheck(Player1,CD_STATE_NOTVALID)
    CombatCounter(0)
    !See([ENEMY])
    !PartyHasItem("lk#xarm") // Mithril Chain +4
    Global("LK#XulQuestReminder","GLOBAL",3)
    GlobalLT("LK#XULQUEST","GLOBAL",7)
THEN
    RESPONSE #100
        MoveToObject(Player1)
        Dialogue(Player1)
END

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#462 micbaldur

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Posted 12 December 2014 - 05:57 PM

Does anyone knows why Revised Forgotten Wars Item Pack mod aka RFWIP adds these blocks to BALDUR.BCS and BALDUR25.BCS:

Spoiler

Mod doesn't add items FWSw1H17 and FWSw1H18 to game.

 

Snip from Setup-RFWIP.TP2:

EXTEND_BOTTOM ~Baldur.bcs~ ~RFWIP/Scripts/Sting.bcs~
EXTEND_BOTTOM ~Baldur25.bcs~ ~RFWIP/Scripts/Sting.bcs~

I think that these lines should be comment out in TP2, they are useless without those items and BALDUR.BCS and BALDUR25.BCS are already too big.


Edited by micbaldur, 12 December 2014 - 05:58 PM.

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#463 Nightfarer

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Posted 19 December 2014 - 01:27 AM

Hi Micbaldur.

 

The ACQ12000 item (the ring) is not a bug. The ring is being dropped by Gnoll Boss.

 

Don't know if you checked the gnolls for the ring... me I didn't get it... (mine is some other bug interferring with that).



#464 micbaldur

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Posted 19 December 2014 - 04:46 AM

Hi Micbaldur.

 

The ACQ12000 item (the ring) is not a bug. The ring is being dropped by Gnoll Boss.

 

Don't know if you checked the gnolls for the ring... me I didn't get it... (mine is some other bug interferring with that).

Yes i know that Gnoll Boss drop that Aaron's Protection Ring (ACQ12000.ITM) and Aaron takes it from you when you rescue him at Gnoll Sronghold (AR4100).

 

That's not the problem.

 

Problem is at Nashkel (AR3700) when Aaron asks you to give his Aaron's Protection Ring (ACQ12000.ITM) to Ghost at Dryad Falls (AR4200) but he doesn't give that ring like he says.

 

At Aaron's dialogue file ACQ12002.DLG action 22 and 23:

SetGlobal("ACQ122","GLOBAL",4)
GiveItem("ACQ12000",LastTalkedToBy(Myself))

That "GiveItem("ACQ12000",LastTalkedToBy(Myself))" doesn't work in my BWP game so i replaced it with "GiveItemCreate("ACQ12000",Player1,1,0,0)" then i get that ring from Aaron.

 

Changed action 22 and 23 to:

SetGlobal("ACQ122","GLOBAL",4)
GiveItemCreate("ACQ12000",Player1,1,0,0)

Then quest can be finished at Dryad's Fall.


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#465 Nightfarer

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Posted 19 December 2014 - 05:29 AM

The Ring is the ring dropped by Gnoll Boss, Micbaldur.

 

Me and Jastey were talking about this issue. Take a look at the Translations into English topic, page 9, starting at post 167.

 

Though you can also address it to Jastey.


Edited by Nightfarer, 19 December 2014 - 05:31 AM.


#466 The Imp

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Posted 19 December 2014 - 05:35 AM

The Ring is the ring dropped by Gnoll Boss, Micbaldur.
There's just a minor "coding typo" that makes the item not given to the player when it should be. It's not a translation issue.
...
So it might be best just to recode the whole thing so that the item's were different( or clones ) with different item codes and thus it would be easier to distinguish.
Now there wouldn't be anything wrong if you were psyco and just decide to do exactly as said, by first getting the item back by killing Aaron and then giving the said ring to the said recipient. :devil:

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#467 Nightfarer

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Posted 19 December 2014 - 05:38 AM

Hi Imp.

 

The fact is that me too, I think there's a coding bug there. I told Jastey I didn't get the ring in any way.

 

Anyway since there is the issue regarding the doubled Aaron, is going to check in-game.

 

No time to play nor coding... too busy with TS25MiniMod and Trovador REO translations :crazy:


Edited by Nightfarer, 19 December 2014 - 05:39 AM.


#468 micbaldur

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Posted 19 December 2014 - 05:50 AM

Well, obviously i don't understand what Nightfarer and Jastey talks about so... :blink: i don't think that i comment on this issue anymore.


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#469 Nightfarer

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Posted 19 December 2014 - 05:58 AM

Jastey thinks the Ring issue is due to a misleading dialogue line (in german as well) and not due to a coding bug.

 

However me I did not get the ring nor after gnoll boss neither after the boy. And I told her.

 

But, as there are reports of doubled boy issue (which I experienced it as well), is going to check in-game.

 

So you can tell her about the ring issue.


Edited by Nightfarer, 19 December 2014 - 05:59 AM.


#470 jastey

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Posted 19 December 2014 - 06:12 AM

I started this discussion because from the theory (syntax) I don't see why it doesn't work. Maybe LastTalkedToBy(Myself) is not a [PC] but Aaron himself? I'll come back to you (both) once I find the time to debug Ascalon's Questpack properly.



#471 Nightfarer

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Posted 19 December 2014 - 06:14 AM

I know Jastey.

 

And I was saying that to Micbaldur, so if he wishes, he could report you the issue (which I suspect is different from mine).



#472 jastey

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Posted 19 December 2014 - 06:31 AM

Bug reports are always welcome. I do apologize for raising the topic, though, as I didn't play the quest in-game but only looked at the code (thus my stressing of the word "theory" above). I think it makes most sense to halt this discussion until I know what the actual problem in the original code is.



#473 Nightfarer

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Posted 19 December 2014 - 06:37 AM

Don't worry, no prob on my side :new_thumbs:



#474 micbaldur

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Posted 19 December 2014 - 07:33 AM

Ok thanks for clearing this issue.

 

My problem was only with Aaron not with Gnoll Boss he has Aaron's Protection Ring. I don't remember did i have doubled Aaron at Nashkel it was long time ago when i played it.

 

Well it's always ok to talk about problems or possible bugs.


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#475 Sergio

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Posted 28 December 2014 - 02:13 AM

Sir, do you have a word file with all the bugs you've met while playing 'the vault' and 'stone of avaskar' mod?


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#476 micbaldur

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Posted 28 December 2014 - 06:19 AM

Sir, do you have a word file with all the bugs you've met while playing 'the vault' and 'stone of avaskar' mod?

Sir, i don't have word-files, i have txt-file. :P

 

In my current BWP Stone of Askavar didn't have any problems.

 

Vault had only one problem:

Vault: Vault changes The Vampire's Revenge (SW1H19.ITM) to The Vampire's Revenge +1 (SW1HVAM.ITM) and breaks Ruad's item enhancements at BG2. Fixed locally.

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#477 Sergio

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Posted 29 December 2014 - 05:56 AM

Thanks. Please report the xulaye issue to K'aloree. He will fix it.


Edited by Sergio, 29 December 2014 - 06:00 AM.

Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#478 micbaldur

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Posted 12 January 2015 - 06:02 PM

SoS: Minor problem with reward at Noble Mansion's 1st Floor (AR4203). Lord Hammerhand Bucko  doesn't give 16,000 Gold like he should.

Changed Action 2 At CBLDBUCK.DLG from:

GivePartyGold(16000)

to:

GiveGoldForce(16000)

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#479 micbaldur

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Posted 23 January 2015 - 08:34 AM

Minor annoyance encountered.

 

RoT: Wrong textscreen when you travel to Spirit Soaring at chapter 6 (Chapter 4 and travel with Saemon's ship).


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#480 micbaldur

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Posted 05 February 2015 - 12:07 PM

Back To Brynnlaw: Bug in O#1600.BCS. Berlin doesn't spawn at Brynnlaw (O#1600.ARE).

Fixed replacing:

Dead("WIZSLA")
Dead("WIZSL1")
Dead("WIZSL2")

with:

Dead("O#WIZSLA")
Dead("O#WIZSL1")
Dead("O#WIZSL2")

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible