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Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)


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#301 micbaldur

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Posted 09 March 2014 - 04:19 AM

Usually that doesn't matter as the Level 1 NPCs fixes that... hihihihihihi.

Heh, i don't use Level 1 NPCs. :P

Actually my BG1 Jaheira is much higher level than BG2 Jaheira i get from BG2 :lol:

 

@ Imp

 

Click here. :whistling:


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#302 Lollorian

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Posted 09 March 2014 - 08:10 AM

Uldar NPC: First The Undying mod overwrites original Captain Haegan (HAEGAN.CRE) (no problems, already know issue) then Uldar NPC mod overwrites Captain Haegan at Slaver HQ (AR0405.ARE).

I've patchified Uldar :cheers:

 

Patchifying TheUndying in progress... it overwrites a metric fuckton of CREs :lol:


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#303 micbaldur

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Posted 09 March 2014 - 08:23 AM

I've patchified Uldar :cheers:
 
Patchifying TheUndying in progress... it overwrites a metric fuckton of CREs :lol:
 

Great, thanks again. :coolthumb:

 

I have noticed that you have been busy in the "background". ;)


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#304 micbaldur

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Posted 09 March 2014 - 02:28 PM

"Fixed" returning Jaheira issue locally.

 

Renamed JAHEIRA.CREs script name in GAM-file. After that i get right JAHEIR11.CRE and problems are gone.


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#305 The Imp

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Posted 09 March 2014 - 02:58 PM

@ Imp
I know I know, but consider it good that I didn't cut out the map mod out of the other 8 mod compilation as fat as I need to trim it(as in bug fix)... and yes, Wisp helped me to fix the earlier failure I had there... kinda, as I had to use other way to implement the .cre's. So cheese....

@Lollorian, another one of the F words... why can't you just use the word "Cheese" instead, just like I do ? :devil: See:
Patchifying TheUndying in progress... it overwrites a metric cheeseton of CREs :lol:
Beautiful.

Edited by The Imp, 09 March 2014 - 03:01 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#306 10th

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Posted 10 March 2014 - 07:03 PM

"Fixed" returning Jaheira issue locally.

 

Renamed JAHEIRA.CREs script name in GAM-file. After that i get right JAHEIR11.CRE and problems are gone.

?

I assume you changed it to another name, as every Jaheira got the same script name.


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#307 micbaldur

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Posted 10 March 2014 - 07:16 PM

?
I assume you changed it to another name, as every Jaheira got the same script name.
 

Well, yes i changed (with NI) in BALDUR.GAM Script Name: "Jaheira" to "JaheBG1" from *AHEIR so that *AJEIR11 get chosen.

 

Hopely this clarifys the matter (probably not :P ).


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#308 Lollorian

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Posted 10 March 2014 - 09:04 PM

@Lollorian, another one of the F words... why can't you just use the word "Cheese" instead, just like I do ? :devil: See:
Patchifying TheUndying in progress... it overwrites a metric cheeseton of CREs :lol:
Beautiful.

But I'm not crazy enough to be Sheogorath :crying: (or am I????? :ermm:)

 

Also TheUndying is partially patchified now :cheers:


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#309 micbaldur

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Posted 19 March 2014 - 05:42 PM

Couple problems encountered.

 

NEJ: NEJ breaks (in BALDUR.BCS) Thief Stronghold causing problems with Joster. When you get thief stronghold from Renal you lose it straight away because Joster won't wait any longer.

Change-log:

Spoiler

NEJ changes block in BALDUR.BCS (from BALDUR.0005.BCS):

IF
	GlobalTimerExpired("JosterPaid","GLOBAL")
	!Global("JosterLeave","GLOBAL",1)
	Global("PGFailed","GLOBAL",0)
	!Global("Chapter","GLOBAL",4)
	!Global("Chapter","GLOBAL",5)
	!Global("Chapter","GLOBAL",7)
THEN
	RESPONSE #100
		SetGlobal("PGFailed","GLOBAL",1)
		DisplayStringHead(Player1,62082) // Renal will no longer wait for his due...you have lost your guild.
END

to (from BALDUR.0006.BCS):

IF
	!Global("VP_InHalruaa","GLOBAL",1)
	!GlobalTimerExpired("JosterPaid","GLOBAL")
	Global("JosterLeave","GLOBAL",1)
	Global("PGFailed","GLOBAL",0)
	!Global("Chapter","GLOBAL",4)
	!Global("Chapter","GLOBAL",5)
	!Global("Chapter","GLOBAL",7)
THEN
	RESPONSE #100
		SetGlobal("PGFailed","GLOBAL",1)
		DisplayStringHead(Player1,62082) // Renal will no longer wait for his due...you have lost your guild.
END

Me thinks something is wrong (maybe :ermm: ) in Setup-NeJ2v691.tp2 in this block:

Spoiler

Maybe in files o6Baldur.bcs and n6Baldur.bcs, don't know for sure.

Hopely there will be some bug fixing and part 3 in near future because Vlad has come back.



Minor problem at Docks after gaining Thief Stronghold. Not a big problem but extremely annoing. :P

RemoveMapNote doesn't work (don't know why) at AR0300.BCS:

IF
	Global("PlayerThiefGuild","GLOBAL",1)
	Global("AddGuildNote","AR0300",0)
THEN
	RESPONSE #100
		RemoveMapNote([3078.2434],48359) // Mae'Var's Guildhall
		AddMapNote([3078.2434],4636)
		SetGlobal("AddGuildNote","AR0300",1)
END

AddMapNote works as intended.

 

Update:

 

RemoveMapNote worked after all (not at first but after later entry to Docks). Little odd but at least it worked and that's the main thing.


Edited by micbaldur, 21 March 2014 - 05:09 PM.

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#310 micbaldur

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Posted 21 March 2014 - 05:18 PM

NEJ problem yet again.

 

NEJ: Problem with Taffic spawning at Trademeet (AR2000.BCS). Cre-files TAFFIC11.CRE and TAFFIC12.CRE are missing from the game, only TAFFIC91.CRE is in game. Bug probably in Setup-NeJ2v691.tp2.

 

AR2000.BCS:

IF
	XPLT(Player1,750000)
	!Global("VP_Leaving_Halruaa","GLOBAL",0)
	Global("VP_CreateTaffic","GLOBAL",0)
THEN
	RESPONSE #100
		SetGlobal("VP_CreateTaffic","GLOBAL",1)
		CreateCreature("Taffic91",[1420.2742],0)
		Continue()
END

IF
	XPGT(Player1,749999)
	XPLT(Player1,1000000)
	!Global("VP_Leaving_Halruaa","GLOBAL",0)
	Global("VP_CreateTaffic","GLOBAL",0)
THEN
	RESPONSE #100
		SetGlobal("VP_CreateTaffic","GLOBAL",1)
		CreateCreature("Taffic11",[1420.2742],0)
		Continue()
END

IF
	XPGT(Player1,999999)
	!Global("VP_Leaving_Halruaa","GLOBAL",0)
	Global("VP_CreateTaffic","GLOBAL",0)
THEN
	RESPONSE #100
		SetGlobal("VP_CreateTaffic","GLOBAL",1)
		CreateCreature("Taffic12",[1420.2742],0)
		Continue()
END

 

From Setup-NeJ2v691.debug:

Copying and patching 1 file ...
[NeJ3/taffic/cre_spin/TAFFIC91.CRE] loaded, 2520 bytes
Copied [NeJ3/taffic/cre_spin/TAFFIC91.CRE] to [override/TAFFIC91.CRE]
Copying and patching 1 file ...
[NeJ3/taffic/cre_spin/TAFFIC11.CRE] loaded, 2520 bytes
Copied [NeJ3/taffic/cre_spin/TAFFIC11.CRE] to [override/TAFFIC91.CRE]
Copying and patching 1 file ...
[NeJ3/taffic/cre_spin/TAFFIC12.CRE] loaded, 2520 bytes
Copied [NeJ3/taffic/cre_spin/TAFFIC12.CRE] to [override/TAFFIC91.CRE]

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#311 The Imp

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Posted 23 March 2014 - 05:45 AM

From Setup-NeJ2v691.debug:
Copying and patching 1 file ...
[NeJ3/taffic/cre_spin/TAFFIC91.CRE] loaded, 2520 bytes
Copied [NeJ3/taffic/cre_spin/TAFFIC91.CRE] to [override/TAFFIC91.CRE]
Copying and patching 1 file ...
[NeJ3/taffic/cre_spin/TAFFIC11.CRE] loaded, 2520 bytes
Copied [NeJ3/taffic/cre_spin/TAFFIC11.CRE] to [override/TAFFIC91.CRE]
Copying and patching 1 file ...
[NeJ3/taffic/cre_spin/TAFFIC12.CRE] loaded, 2520 bytes
Copied [NeJ3/taffic/cre_spin/TAFFIC12.CRE] to [override/TAFFIC91.CRE]

Sähän voisit periaatteessa mennä tänne ja raportoida ton, mutta katso myös että toi v6.94 patchi ei korjaa tota virhettä... Vlad on kuulemma takas ja jossakin vaiheessa pitäis fixata modinsa. Jotenka. Hih.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#312 micbaldur

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Posted 23 March 2014 - 06:19 AM

Sähän voisit periaatteessa mennä tänne ja raportoida ton, mutta katso myös että toi v6.94 patchi ei korjaa tota virhettä... Vlad on kuulemma takas ja jossakin vaiheessa pitäis fixata modinsa. Jotenka. Hih.
 

Heh, tietenkin voisin mutta en oo rekannu itteeni muihin paikkoihin, ainostaan tänne. Enkä meinaa rekata ainakaan blackwyrmiin, en pidä paikasta vakkei enää ookaan maksullinen.

 

Tsekkasin ton Setup-NeJ2v694.tp eikä seillä ollu mitään Tafficiin liittyvää. Toivotaan että Vlad fixaa ja lisää ton part 3:en NEJhin.

 

To foreign users. We were discussing about reporting this thing to Vlad (he's back) at Black Wyrm Lair but i'm not going to do that because i don't have account there. Actually i don't like that site no account for me there. Sorry.

 

Hopely we are getting closure and part 3 to NEJ in near future.


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#313 Lollorian

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Posted 23 March 2014 - 06:59 AM

Well until then... :ermm:


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#314 micbaldur

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Posted 23 March 2014 - 03:31 PM

Great thanks again Lollorian. :cheers:

 

Let's hope that these NEJ problems get fixed by Vlad in near future.

 

Here's one more problem but not NEJ related this time. :P

 

Grimuars: Grimuars mod component "Tougher Ardhata" overwrites Adratha (TRRAK01.CRE) so Com Encounters, Munchmod and BP addditions are gone.

Change-log:

Spoiler

Also Jalaal (TRRAK03.CRE) and Saadat (TRRAK02.CRE) have problems.

Here problem at Setup-Grimuars.tp:

Spoiler

Also component "Tougher Evil Party in Temple District - NOT COMPATIBLE WITH IMPROVED BATTLES" overwrites but it's not installed due to Improved Battles so no problems for me. Component "Tougher Gaal" overwites but it doesn't cause problems.

 

Never the less overwriting is bad thing.


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#315 micbaldur

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Posted 05 April 2014 - 04:50 PM

One problem encountered.

 

BG1NPCSoA: Problem with Garrick and Silke Encounter at 2nd Floor of Five Flagons Inn. Garrick's 7XCRE3.CRE has script name "7XGAR" and Silke spawning script at AR0511.BCS has "7XCRE3".

Changed at AR0511.BCS:

IF 
	Global("SILKEFight","GLOBAL",0)
	InParty("7XCRE3")
THEN
    RESPONSE #100
		CreateCreature("7XCRE7",[932.599],3)
		SetGlobal("SILKEFight","GLOBAL",2)
		Continue()
END

to:

IF
	Global("SILKEFight","GLOBAL",0)
	InParty("7XGAR")
THEN
	RESPONSE #100
		CreateCreature("7XCRE7",[932.599],3)
		SetGlobal("SILKEFight","GLOBAL",2)
		Continue()
END

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#316 Almateria

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Posted 08 April 2014 - 02:07 AM

Sähän voisit periaatteessa mennä tänne ja raportoida ton, mutta katso myös että toi v6.94 patchi ei korjaa tota virhettä... Vlad on kuulemma takas ja jossakin vaiheessa pitäis fixata modinsa. Jotenka. Hih.
 

Heh, tietenkin voisin mutta en oo rekannu itteeni muihin paikkoihin, ainostaan tänne. Enkä meinaa rekata ainakaan blackwyrmiin, en pidä paikasta vakkei enää ookaan maksullinen.

 

Tsekkasin ton Setup-NeJ2v694.tp eikä seillä ollu mitään Tafficiin liittyvää. Toivotaan että Vlad fixaa ja lisää ton part 3:en NEJhin.

არ საუბრობდა ინგლისური არ თქვენ გაგრილებას. :P



#317 The Imp

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Posted 08 April 2014 - 02:17 AM

არ საუბრობდა ინგლისური არ თქვენ გაგრილებას. :P
Spoiler

Ouh, come on man, of course it does ! :P
Hih, Google translate is such a nice feature.

 

But in case it was not clear, micbaldur translated what we kinda said to English, so... yes, there's fluff info there too, but it shouldn't matter much.


Edited by The Imp, 08 April 2014 - 02:31 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#318 micbaldur

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Posted 08 April 2014 - 04:53 AM

Heh, at least we use same letters as in english. :P

 

More of this language game. Because it's so cool. :lol:

 

Onks toi sitten gruusiaa mä sain googlesta:

 

Ei puhu Englanti ei tee sinusta jäähtyä

 

Like Imp said i tried to translate significant things to english. :D


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#319 The Imp

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Posted 08 April 2014 - 05:27 AM

Heh, at least we use same letters as in english. :P
Well, I would argue against that with these ä/Ä ö/Ö and å/Å ... you loose 3 points.
Onks toi sitten gruusiaa mä sain googlesta:

Ei puhu Englanti ei tee sinusta jäähtyä


Something like that... it's in the spoilers in my post.

The thing is, the Google is better at simple languages that use the syntacs or grammatic rule sets that English uses... or whatever. Try to translate any of the literal accents that Finnish has and you get the exact words back... as they don't have direct translations.

Edited by The Imp, 08 April 2014 - 05:31 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#320 micbaldur

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Posted 08 April 2014 - 05:48 AM

More finnish. :P

 

No oot oikeessa ä:stä ja ö:stä (eiks sakut käyttää noita) mut ainoostaan swedut (suomessa) käyttää å:ta. :lol:

 

Well i maybe this is enough finnish fo now. :D

 

You are right about google translater though. I have noticed that when sometimes use it.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

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