Usually that doesn't matter as the Level 1 NPCs fixes that... hihihihihihi.
Heh, i don't use Level 1 NPCs.
Actually my BG1 Jaheira is much higher level than BG2 Jaheira i get from BG2
@ Imp
Click here.
Posted 09 March 2014 - 04:19 AM
Usually that doesn't matter as the Level 1 NPCs fixes that... hihihihihihi.
Heh, i don't use Level 1 NPCs.
Actually my BG1 Jaheira is much higher level than BG2 Jaheira i get from BG2
@ Imp
Click here.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
Posted 09 March 2014 - 08:10 AM
Uldar NPC: First The Undying mod overwrites original Captain Haegan (HAEGAN.CRE) (no problems, already know issue) then Uldar NPC mod overwrites Captain Haegan at Slaver HQ (AR0405.ARE).
Patchifying TheUndying in progress... it overwrites a metric fuckton of CREs
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 09 March 2014 - 08:23 AM
I've patchified Uldar
Patchifying TheUndying in progress... it overwrites a metric fuckton of CREs
Great, thanks again.
I have noticed that you have been busy in the "background".
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
Posted 09 March 2014 - 02:28 PM
"Fixed" returning Jaheira issue locally.
Renamed JAHEIRA.CREs script name in GAM-file. After that i get right JAHEIR11.CRE and problems are gone.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
Posted 09 March 2014 - 02:58 PM
@ ImpI know I know, but consider it good that I didn't cut out the map mod out of the other 8 mod compilation as fat as I need to trim it(as in bug fix)... and yes, Wisp helped me to fix the earlier failure I had there... kinda, as I had to use other way to implement the .cre's. So cheese....
Patchifying TheUndying in progress... it overwrites a metric cheeseton of CREsBeautiful.
Edited by The Imp, 09 March 2014 - 03:01 PM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 10 March 2014 - 07:03 PM
"Fixed" returning Jaheira issue locally.
Renamed JAHEIRA.CREs script name in GAM-file. After that i get right JAHEIR11.CRE and problems are gone.
?
I assume you changed it to another name, as every Jaheira got the same script name.
Posted 10 March 2014 - 07:16 PM
?
I assume you changed it to another name, as every Jaheira got the same script name.
Well, yes i changed (with NI) in BALDUR.GAM Script Name: "Jaheira" to "JaheBG1" from *AHEIR so that *AJEIR11 get chosen.
Hopely this clarifys the matter (probably not ).
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
Posted 10 March 2014 - 09:04 PM
@Lollorian, another one of the F words... why can't you just use the word "Cheese" instead, just like I do ? See:Patchifying TheUndying in progress... it overwrites a metric cheeseton of CREsBeautiful.
But I'm not crazy enough to be Sheogorath (or am I????? )
Also TheUndying is partially patchified now
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 19 March 2014 - 05:42 PM
Couple problems encountered.
NEJ: NEJ breaks (in BALDUR.BCS) Thief Stronghold causing problems with Joster. When you get thief stronghold from Renal you lose it straight away because Joster won't wait any longer.
Change-log:
NEJ changes block in BALDUR.BCS (from BALDUR.0005.BCS):
IF GlobalTimerExpired("JosterPaid","GLOBAL") !Global("JosterLeave","GLOBAL",1) Global("PGFailed","GLOBAL",0) !Global("Chapter","GLOBAL",4) !Global("Chapter","GLOBAL",5) !Global("Chapter","GLOBAL",7) THEN RESPONSE #100 SetGlobal("PGFailed","GLOBAL",1) DisplayStringHead(Player1,62082) // Renal will no longer wait for his due...you have lost your guild. END
to (from BALDUR.0006.BCS):
IF !Global("VP_InHalruaa","GLOBAL",1) !GlobalTimerExpired("JosterPaid","GLOBAL") Global("JosterLeave","GLOBAL",1) Global("PGFailed","GLOBAL",0) !Global("Chapter","GLOBAL",4) !Global("Chapter","GLOBAL",5) !Global("Chapter","GLOBAL",7) THEN RESPONSE #100 SetGlobal("PGFailed","GLOBAL",1) DisplayStringHead(Player1,62082) // Renal will no longer wait for his due...you have lost your guild. END
Me thinks something is wrong (maybe ) in Setup-NeJ2v691.tp2 in this block:
Maybe in files o6Baldur.bcs and n6Baldur.bcs, don't know for sure.
Hopely there will be some bug fixing and part 3 in near future because Vlad has come back.
Minor problem at Docks after gaining Thief Stronghold. Not a big problem but extremely annoing. RemoveMapNote doesn't work (don't know why) at AR0300.BCS:
IF Global("PlayerThiefGuild","GLOBAL",1) Global("AddGuildNote","AR0300",0) THEN RESPONSE #100 RemoveMapNote([3078.2434],48359) // Mae'Var's Guildhall AddMapNote([3078.2434],4636) SetGlobal("AddGuildNote","AR0300",1) END
AddMapNote works as intended.
Update:
RemoveMapNote worked after all (not at first but after later entry to Docks). Little odd but at least it worked and that's the main thing.
Edited by micbaldur, 21 March 2014 - 05:09 PM.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
Posted 21 March 2014 - 05:18 PM
NEJ problem yet again.
NEJ: Problem with Taffic spawning at Trademeet (AR2000.BCS). Cre-files TAFFIC11.CRE and TAFFIC12.CRE are missing from the game, only TAFFIC91.CRE is in game. Bug probably in Setup-NeJ2v691.tp2.
AR2000.BCS:
IF XPLT(Player1,750000) !Global("VP_Leaving_Halruaa","GLOBAL",0) Global("VP_CreateTaffic","GLOBAL",0) THEN RESPONSE #100 SetGlobal("VP_CreateTaffic","GLOBAL",1) CreateCreature("Taffic91",[1420.2742],0) Continue() END IF XPGT(Player1,749999) XPLT(Player1,1000000) !Global("VP_Leaving_Halruaa","GLOBAL",0) Global("VP_CreateTaffic","GLOBAL",0) THEN RESPONSE #100 SetGlobal("VP_CreateTaffic","GLOBAL",1) CreateCreature("Taffic11",[1420.2742],0) Continue() END IF XPGT(Player1,999999) !Global("VP_Leaving_Halruaa","GLOBAL",0) Global("VP_CreateTaffic","GLOBAL",0) THEN RESPONSE #100 SetGlobal("VP_CreateTaffic","GLOBAL",1) CreateCreature("Taffic12",[1420.2742],0) Continue() END
From Setup-NeJ2v691.debug:
Copying and patching 1 file ... [NeJ3/taffic/cre_spin/TAFFIC91.CRE] loaded, 2520 bytes Copied [NeJ3/taffic/cre_spin/TAFFIC91.CRE] to [override/TAFFIC91.CRE] Copying and patching 1 file ... [NeJ3/taffic/cre_spin/TAFFIC11.CRE] loaded, 2520 bytes Copied [NeJ3/taffic/cre_spin/TAFFIC11.CRE] to [override/TAFFIC91.CRE] Copying and patching 1 file ... [NeJ3/taffic/cre_spin/TAFFIC12.CRE] loaded, 2520 bytes Copied [NeJ3/taffic/cre_spin/TAFFIC12.CRE] to [override/TAFFIC91.CRE]
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
Posted 23 March 2014 - 05:45 AM
From Setup-NeJ2v691.debug:Copying and patching 1 file ... [NeJ3/taffic/cre_spin/TAFFIC91.CRE] loaded, 2520 bytes Copied [NeJ3/taffic/cre_spin/TAFFIC91.CRE] to [override/TAFFIC91.CRE] Copying and patching 1 file ... [NeJ3/taffic/cre_spin/TAFFIC11.CRE] loaded, 2520 bytes Copied [NeJ3/taffic/cre_spin/TAFFIC11.CRE] to [override/TAFFIC91.CRE] Copying and patching 1 file ... [NeJ3/taffic/cre_spin/TAFFIC12.CRE] loaded, 2520 bytes Copied [NeJ3/taffic/cre_spin/TAFFIC12.CRE] to [override/TAFFIC91.CRE]
Sähän voisit periaatteessa mennä tänne ja raportoida ton, mutta katso myös että toi v6.94 patchi ei korjaa tota virhettä... Vlad on kuulemma takas ja jossakin vaiheessa pitäis fixata modinsa. Jotenka. Hih.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 23 March 2014 - 06:19 AM
Sähän voisit periaatteessa mennä tänne ja raportoida ton, mutta katso myös että toi v6.94 patchi ei korjaa tota virhettä... Vlad on kuulemma takas ja jossakin vaiheessa pitäis fixata modinsa. Jotenka. Hih.
Heh, tietenkin voisin mutta en oo rekannu itteeni muihin paikkoihin, ainostaan tänne. Enkä meinaa rekata ainakaan blackwyrmiin, en pidä paikasta vakkei enää ookaan maksullinen.
Tsekkasin ton Setup-NeJ2v694.tp eikä seillä ollu mitään Tafficiin liittyvää. Toivotaan että Vlad fixaa ja lisää ton part 3:en NEJhin.
To foreign users. We were discussing about reporting this thing to Vlad (he's back) at Black Wyrm Lair but i'm not going to do that because i don't have account there. Actually i don't like that site no account for me there. Sorry.
Hopely we are getting closure and part 3 to NEJ in near future.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
Posted 23 March 2014 - 06:59 AM
Well until then...
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 23 March 2014 - 03:31 PM
Great thanks again Lollorian.
Let's hope that these NEJ problems get fixed by Vlad in near future.
Here's one more problem but not NEJ related this time.
Grimuars: Grimuars mod component "Tougher Ardhata" overwrites Adratha (TRRAK01.CRE) so Com Encounters, Munchmod and BP addditions are gone.
Change-log:
Also Jalaal (TRRAK03.CRE) and Saadat (TRRAK02.CRE) have problems.
Here problem at Setup-Grimuars.tp:
Also component "Tougher Evil Party in Temple District - NOT COMPATIBLE WITH IMPROVED BATTLES" overwrites but it's not installed due to Improved Battles so no problems for me. Component "Tougher Gaal" overwites but it doesn't cause problems.
Never the less overwriting is bad thing.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
Posted 05 April 2014 - 04:50 PM
One problem encountered.
BG1NPCSoA: Problem with Garrick and Silke Encounter at 2nd Floor of Five Flagons Inn. Garrick's 7XCRE3.CRE has script name "7XGAR" and Silke spawning script at AR0511.BCS has "7XCRE3".
Changed at AR0511.BCS:
IF Global("SILKEFight","GLOBAL",0) InParty("7XCRE3") THEN RESPONSE #100 CreateCreature("7XCRE7",[932.599],3) SetGlobal("SILKEFight","GLOBAL",2) Continue() END
to:
IF Global("SILKEFight","GLOBAL",0) InParty("7XGAR") THEN RESPONSE #100 CreateCreature("7XCRE7",[932.599],3) SetGlobal("SILKEFight","GLOBAL",2) Continue() END
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
Posted 08 April 2014 - 02:07 AM
Sähän voisit periaatteessa mennä tänne ja raportoida ton, mutta katso myös että toi v6.94 patchi ei korjaa tota virhettä... Vlad on kuulemma takas ja jossakin vaiheessa pitäis fixata modinsa. Jotenka. Hih.
Heh, tietenkin voisin mutta en oo rekannu itteeni muihin paikkoihin, ainostaan tänne. Enkä meinaa rekata ainakaan blackwyrmiin, en pidä paikasta vakkei enää ookaan maksullinen.
Tsekkasin ton Setup-NeJ2v694.tp eikä seillä ollu mitään Tafficiin liittyvää. Toivotaan että Vlad fixaa ja lisää ton part 3:en NEJhin.
არ საუბრობდა ინგლისური არ თქვენ გაგრილებას.
Actual stuff: Almateria's Restoration Project | Icewind Dale 2 Fixpack + Restorations
Skips: Hell Recollection | Fake Import Mod
Assorted tweaks from when I was 14: Alma Tweaks (macOS)
Posted 08 April 2014 - 02:17 AM
არ საუბრობდა ინგლისური არ თქვენ გაგრილებას.Spoiler
Ouh, come on man, of course it does !
Hih, Google translate is such a nice feature.
But in case it was not clear, micbaldur translated what we kinda said to English, so... yes, there's fluff info there too, but it shouldn't matter much.
Edited by The Imp, 08 April 2014 - 02:31 AM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 08 April 2014 - 04:53 AM
Heh, at least we use same letters as in english.
More of this language game. Because it's so cool.
Onks toi sitten gruusiaa mä sain googlesta:
Ei puhu Englanti ei tee sinusta jäähtyä
Like Imp said i tried to translate significant things to english.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
Posted 08 April 2014 - 05:27 AM
Heh, at least we use same letters as in english.Well, I would argue against that with these ä/Ä ö/Ö and å/Å ... you loose 3 points.
Onks toi sitten gruusiaa mä sain googlesta:Something like that... it's in the spoilers in my post.Ei puhu Englanti ei tee sinusta jäähtyä
Edited by The Imp, 08 April 2014 - 05:31 AM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 08 April 2014 - 05:48 AM
More finnish.
No oot oikeessa ä:stä ja ö:stä (eiks sakut käyttää noita) mut ainoostaan swedut (suomessa) käyttää å:ta.
Well i maybe this is enough finnish fo now.
You are right about google translater though. I have noticed that when sometimes use it.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible