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Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)


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#221 Lollorian

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Posted 12 October 2013 - 11:32 AM

The Ghoul -> Golem super-mecha-gundam-optimus-prime transformation is a simple matter of InfinityAnims not disabling extra animations from NeJ v6.94 :lol:

 

I'll see what I can do but it might be awesome to report this in their forums because Miloch;s been active lately ;)

 

EDIT: Changing the block from line 296 in the infinityanimations.tp2 from:

    ACTION_IF FILE_EXISTS_IN_GAME ~mgh2a4.bam~ BEGIN //ghoul_iwd
      DISABLE_FROM_KEY ~mgh2a4.bam~
    END
    ACTION_IF FILE_EXISTS_IN_GAME ~mgh2a4e.bam~ BEGIN
      DISABLE_FROM_KEY ~mgh2a4e.bam~
    END

to

 

    ACTION_FOR_EACH bm IN ~mgh2a3~ ~mgh2a4~ ~mgh2ca~ ~mgh2sp~ BEGIN //ghoul_iwd
      ACTION_IF FILE_EXISTS_IN_GAME ~%bm%.bam~ BEGIN
        DISABLE_FROM_KEY ~%bm%.bam~
      END
    END
    ACTION_FOR_EACH bm IN ~mgh2a3e~ ~mgh2a4e~ ~mgh2cae~ ~mgh2spe~ BEGIN
      ACTION_IF FILE_EXISTS_IN_GAME ~%bm%.bam~ BEGIN
        DISABLE_FROM_KEY ~%bm%.bam~
      END
    END

should fix this if I understand this DISABLE_FROM_KEY thing right :P


Edited by Lollorian, 12 October 2013 - 11:50 AM.

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#222 micbaldur

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Posted 13 October 2013 - 05:19 AM

@Lollorian: I'll post it to IA forum.

 

I'll encountered nearly game breaking bug. :P

 

DSotSC: Thomic ("Shopping for Husband" quest) doesn't give you 50 Gold like he says. Fixed locally.

Edited Action 0 in DSTHOMIC.DLG:

Spoiler


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#223 micbaldur

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Posted 15 October 2013 - 08:36 AM

I encounter little incompability (at least i think so) with Stratagem scripts.

 

DSotSC: At Drow Caves areas DSC029.ARE, DSC030.ARE and DSC034.ARE Stratagems override script DW#DAVFL.BCS makes Black Talon Elites (IRONELIT.CRE) to disappear because Davaeorn is dead. I didn't know that Davaeorn was dealing with drows (i think probably not).

 

I don't like this at all. :angry:

 

Next time i'm probably going to restore original override script SHOUT.BCS.


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#224 10th

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Posted 15 October 2013 - 11:28 AM

@micbaldur

Best to report it over at G3 if you haven't done so already.

 

If you want to fix it for any replays of those areas:
Find the script blocks with EscapeArea() / Destroy() and add an

 

OR(10)

AreaCheck("ar8600")

AreaCheck("ar8601")

AreaCheck("ar8602")

AreaCheck("ar8603")

AreaCheck("ar8604")

AreaCheck("ar8605")

AreaCheck("ar8606")

AreaCheck("ar8607")

AreaCheck("ar8608")

AreaCheck("ar8609")

 

to their IF blocks, in order to ensure that those Black Talons only vanish in Cloakwood mines areas.

 

10th


Edited by 10th, 15 October 2013 - 11:29 AM.

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#225 micbaldur

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Posted 15 October 2013 - 11:45 AM

Thanks again 10th.  :coolthumb:  Maybe i try those script blocks later.

 

Well i can't report this (don't know if behavior is intensional) to G3 because i don't have account there or anywhere else on BG community (only here home of BWP).


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#226 micbaldur

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Posted 19 October 2013 - 08:05 AM

Just reporting know bug.

 

Dark Horizons: Problems with Nikita's (CMSEC02.CRE) dialogues at CM3376.ARE. Added manually global "CMSECTIONENDGAME" to "1". Cause is that Nikita (Nikita Redux BG2 mod) has same dialogue file (CMNIKITA.DLG) as Nikita (Dark Horizons mod). As far as i know Solaufein knows about it but hasn't updated the mod/s yet.


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#227 Solaufein

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Posted 19 October 2013 - 09:14 PM

Fix has been made and new version being uploaded now. Changed Nikita's dialog file in the BGT version of the mod to CMNIKIT1.


Her lips were red, her looks were free
Her locks were as yellow as gold
Her skin was white as leprosy.
The Nightmare Life-in-Death was she,
Who thicks man's blood with cold.

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#228 micbaldur

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Posted 20 October 2013 - 05:15 AM

Thanks for fixing this Solaufein. :coolthumb: And also for making great mods. :cheers:

 

Sorry for NOT reporting this (or anything else) in your place at Baldur's Gate Mods (or any other sites). :blush:

 

I have to think about making accounts at other sites too.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

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#229 Solaufein

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Posted 20 October 2013 - 09:36 AM

I had to make a quick fix again. I forgot to edit CMMADEL dialog that EXTERNS to Nikita's dialog.


Her lips were red, her looks were free
Her locks were as yellow as gold
Her skin was white as leprosy.
The Nightmare Life-in-Death was she,
Who thicks man's blood with cold.

Samuel Taylor Coleridge

http://teambg.net
The Undying
 

#230 micbaldur

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Posted 21 October 2013 - 04:54 AM

I had to make a quick fix again. I forgot to edit CMMADEL dialog that EXTERNS to Nikita's dialog.

Sorry to bother you more. :blush:

 

Have you updated download because current download doesn't have this CMMADEL dialog fix.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

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#231 micbaldur

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Posted 21 October 2013 - 01:21 PM

Encountered annoying problem.

 

SotBH: Problem with Shargrailar encounter at Baldur's Gate E Section (AR7800.ARE). Peasants, Commoners and other ordinary people become hostile (very bad for reputation if i kill them) while i dispose mercenaries (BHSHARG1.CRE and BHSHARG2.CRE). "Contamination" spreads while moving around. After battle going inside some building and waiting awhile calms them down. It's probably some script problem at BHSHOUT2.BCS.


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#232 Solaufein

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Posted 21 October 2013 - 07:59 PM

Now it is. Too many stupid files on my PC.

 

I had to make a quick fix again. I forgot to edit CMMADEL dialog that EXTERNS to Nikita's dialog.

Sorry to bother you more. :blush:

 

Have you updated download because current download doesn't have this CMMADEL dialog fix.


Her lips were red, her looks were free
Her locks were as yellow as gold
Her skin was white as leprosy.
The Nightmare Life-in-Death was she,
Who thicks man's blood with cold.

Samuel Taylor Coleridge

http://teambg.net
The Undying
 

#233 Lollorian

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Posted 22 October 2013 - 08:04 AM

@micbaldur:
Please post your SHOUTIDS.IDS and BHSHOUT2.BCS :P

Edited by Lollorian, 22 October 2013 - 08:04 AM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#234 micbaldur

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Posted 22 October 2013 - 08:14 AM

Because i haven't encountered any serious problems :ROFL:  i have started to report minor problems too. :P

 

I encountered few problems.

 

Counting House (AR7407.ARE) in Baldur's Gate NE Section (AR7400.ARE). When i enter Counting House (Obtain Seacharts for Mendas quest) Jacil (JACIL.CRE) attacks immediately after short talks before Ulf (ULF.CRE) get chance to talk to quest related things. Other actors remain neutral while i'm killing Jacil. Then i can continue the quest non-violent way (i usually do) so no harm done just little odd behaviour.

 

I also found 2 container lock problems (only minor items but it's matter of principle) at Baldur's Gate NE Section (AR7400.ARE).

 

Lock problem at AR7402.ARE:

Spoiler

 

Lock problem at AR7404.ARE:

Spoiler

 

@ Solaufein: Thanks again. :cheers:  That must be modder's curse to have too may stupid files. :lol:


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#235 micbaldur

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Posted 22 October 2013 - 08:22 AM

@micbaldur:
Please post your SHOUTIDS.IDS and BHSHOUT2.BCS :P

Sure if it helps. "Private" citizen Lollorian. :P

 

Here's SHOUTIDS.IDS:

Attached File  SHOUTIDS.IDS   1.13K   334 downloads

 

Here's BHSHOUT2.BCS:

Attached File  BHSHOUT2.BCS   30.78K   352 downloads


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#236 micbaldur

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Posted 23 October 2013 - 06:21 AM

I encountered some graphics abnormalies.

 

Baldur's Gate Trilogy Graphics Overhaul: There are 3 graphical abnormalities (closed doors) at Baldur's Gate (AR8100.ARE) during nighttime. If i open the doors abnormalities disappear and come back if i close doors.

 

Fixed by putting AR8100N.WED to override folder from Prozh's fix here.


Edited by micbaldur, 23 October 2013 - 06:25 AM.

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#237 micbaldur

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Posted 25 October 2013 - 06:35 AM

Just some minor issue.

 

Jarls Adventure Pack: Mod removes Destination area (AR8100.ARE) from travel trigger Door8100 at AR8101.ARE. I can't get back outside to AR8100.ARE, i don't know if this is intensional or not. Well i can go back to Iron Throne and get out from there. I also had some minor graphic wierdness (when i use TAB) at AR8101.ARE but it doesn't affect gameplay.


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#238 micbaldur

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Posted 26 October 2013 - 07:22 AM

I checked some problems at Durlag's Tower before i go there and found one old problem.

 

NEJ: NEJ overwrites area ARD014.ARE from Durlag's Tower and removes Flame Tongue (SW1H24.ITM) from Chest01. I can't find another one anywhere in BG1 so it makes one of Thorengrim Hammerfist's (Dark Horizons) item enhancements useless. Added item back to container.

 

Here's change-log:

Spoiler


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#239 micbaldur

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Posted 14 December 2013 - 05:12 AM

Well after some RL issues (moving and i really hate moving :wall: , other things and without internet, damn ISP provider :wall: ) last month i'm back to do some serious gaming.

 

Encounter one nearly game breaking bug. :P

 

Underground Passage (ARW012.ARE) at Balduran's Isle: Container 5 has wrong type. Changed type from Bag(1) to Pile (4).


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#240 Lollorian

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Posted 14 December 2013 - 06:36 AM

In the process of going through the latest posts in the thread and adding them to the fixpack right now :cheers: You should know by now that I love this thread :D

 

May I ask why the ARW012.ARE thing is gamebreaking? :unsure: (it's a standard BGT area and I really don't think A64 would've kept a gamebreaking bug unfixed for so long :P)


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod