The Ghoul -> Golem super-mecha-gundam-optimus-prime transformation is a simple matter of InfinityAnims not disabling extra animations from NeJ v6.94
I'll see what I can do but it might be awesome to report this in their forums because Miloch;s been active lately
EDIT: Changing the block from line 296 in the infinityanimations.tp2 from:
ACTION_IF FILE_EXISTS_IN_GAME ~mgh2a4.bam~ BEGIN //ghoul_iwd DISABLE_FROM_KEY ~mgh2a4.bam~ END ACTION_IF FILE_EXISTS_IN_GAME ~mgh2a4e.bam~ BEGIN DISABLE_FROM_KEY ~mgh2a4e.bam~ END
to
ACTION_FOR_EACH bm IN ~mgh2a3~ ~mgh2a4~ ~mgh2ca~ ~mgh2sp~ BEGIN //ghoul_iwd ACTION_IF FILE_EXISTS_IN_GAME ~%bm%.bam~ BEGIN DISABLE_FROM_KEY ~%bm%.bam~ END END ACTION_FOR_EACH bm IN ~mgh2a3e~ ~mgh2a4e~ ~mgh2cae~ ~mgh2spe~ BEGIN ACTION_IF FILE_EXISTS_IN_GAME ~%bm%.bam~ BEGIN DISABLE_FROM_KEY ~%bm%.bam~ END END
should fix this if I understand this DISABLE_FROM_KEY thing right
Edited by Lollorian, 12 October 2013 - 11:50 AM.