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Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)


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#181 micbaldur

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Posted 28 August 2013 - 07:32 AM

Hi micbaldur

 

I've a problem related to "Container 3" in AR0204, because I'm not be able to open it. I can "see" the container only if I press "tab" button but I cannot view it in other way. Did you encounter that problem during your game?? And have you any idea for fix the container?

 

Thanks in any case!!!

You have CtB mod installed so it made that container part of "Lost Inheritance" quest. Only problem is that quest is mage class CHARNAME. Workaround is to CLUAConsole "CBRYBERG".

 

Container has Gold Piece (quest item), War Hammer +2 "Ashideena" and Random Treasure.


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#182 micbaldur

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Posted 28 August 2013 - 07:38 AM

Holy shit you mod my friend :D Will test out your Hessa thing in a while!

 

Checked AR7208.ARE and yeah there's nothing that seems to unlock that container anywhere :) (It seems to have 100 locks in BG1 as well - AR0108) Also it seems to have a very nasty trap as well.

 

I've gone through all the other areas you've listed and edited everyone to have 99 lock difficulty (except the NTotSC area I gave 90 diff like you said because seems to be easily openable thanks to its 10 diffculty trap)

 

No changes to undisarmable traps because... YOU WILL ALL SUFFER! :devil:

I don't mod, i'm expert at copy/paste. :P

 

Thanks, :coolthumb: that you fixed those containers.

 

Well traps are only minor nuisance, it's only exp and you get that more than enough. :P


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#183 ilot

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Posted 28 August 2013 - 07:50 AM

Hi micbaldur

 

I've a problem related to "Container 3" in AR0204, because I'm not be able to open it. I can "see" the container only if I press "tab" button but I cannot view it in other way. Did you encounter that problem during your game?? And have you any idea for fix the container?

 

Thanks in any case!!!

You have CtB mod installed so it made that container part of "Lost Inheritance" quest. Only problem is that quest is mage class CHARNAME. Workaround is to CLUAConsole "CBRYBERG".

 

Container has Gold Piece (quest item), War Hammer +2 "Ashideena" and Random Treasure.

Thanks, yes I've CtB installed, so only if I'm a Mage (or using console) I can "see" and open the container, right?

It seems to me to remember that the vanilla game was the container 3, but if you're sure then I trust you  ^_^  


Edited by ilot, 28 August 2013 - 07:52 AM.

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#184 micbaldur

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Posted 28 August 2013 - 08:17 AM

No you can't open container even if CHARNAME is MAGE class or not, container is made accessable by script during that quest.

 

CHARNAME need to be mage class to get Ryberg to appear but if you CLUAConsole him you can play that quest even if CHARNAME are NOT mage class.

 

Yes that's container 3 in vanilla game. You can trust me. :P


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#185 ilot

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Posted 28 August 2013 - 11:53 AM

Thank you. This thread is very useful to me!! :)


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#186 micbaldur

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Posted 02 September 2013 - 07:22 AM

Holy crap my BWP install is f**ked up. :wall:

 

I started BG2 SoA and i noticed that NEJ Dorn's Deep don't get installed with out component "Additional content for Part II (beta)".

 

Because BG2 is very much bigger and very very very much longer to play than BG1 i have decided to make new BWP 13.0.1 install.

 

Well the good thing is that i get to install these new quest mods Back to Brynnlaw v1 and The Sellswords v1.

 

Lollorian do i need to install these emo flame sword fix here and Kagain fix here with this newest Lolfixer here?


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#187 Kulyok

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Posted 02 September 2013 - 08:15 AM

You can actually download Back to Brynnlaw v2 already. :)  Just saying.



#188 Lollorian

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Posted 02 September 2013 - 08:29 AM

@micbaldur: Nope :)


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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#189 micbaldur

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Posted 02 September 2013 - 08:30 AM

You can actually download Back to Brynnlaw v2 already. :)  Just saying.

Ops that was copy/paste error from BWP pdf, i already have v2 i my archive of mods.

 

Thanks for making great quest mods that i have enjoyed a lot. :cheers:


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#190 micbaldur

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Posted 02 September 2013 - 08:31 AM

@micbaldur: Nope :)

Thanks again Lollorian.

 

It takes couple of days to make new BWP.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

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#191 Lollorian

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Posted 02 September 2013 - 08:36 AM

Well your thread is always an interesting read so... anything that makes it bigger :D


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#192 micbaldur

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Posted 06 September 2013 - 05:35 AM

BWP 13.0.1 is ready and it's time get back to gaming.

 

Note!  This is BWP 13.0.1 and was made 6 of September 2013.

These are possible bugs and at least oddities that i have encounter (some minor ones i probably have forgotten to add). Some of these have been probably reported earlier by someone else at somewhere? I cannot say that these are confirmed bugs because i don't have any knowledge of modding. Some of these are probably random hick-ups in my local install or come from my unusual play style "Super NPC Switching".

Note! Changed install order for Lol's Rezmod, Boots of the Magi and Old Mods Pack because of overwriting issues.

Weidu Log:

Spoiler

 

Note! I use some mods that aren't in BWP. Mods are Shed's A Hero for All The Wrong Reasons mod, Moongaze's Crusader Pack, Icendoan's Forum-Only Items mod, Jamella's Diablo 2 Item Store mod, Exnem mod, TDD sin TDD mod and Isra NPC for BGII mod.

These problems i have encountered in my previous BWP installs and checked these before i started to play.

Warning! Some of the edits in DLG-files are different in other BWP games, it depends on mod selection.

Note! Imprisonment spell: If party member gets imprisoned it erases tooltip scroll (no name or hitpoints) have to repair with NI. If CHARNAME is imprisoned then CTD (i have this bug for many years). Thats why i always use Geirthan Plate or some other protection when there's a chance to get imprisoned. No fix yet if ever.

Pre-install fixes:

Jarls Adventure Pack: Area (JA#C05.ARE) travel trigger Door8100 takes to upstairs (same place like the other travel trigger Doorja#c06) area (JA#C06.ARE), NOT outside to area AR8100.ARE like it probably should.

RoT: The Quest for the Eye of a God quest at RA5000. Enemy takes Tablets I-IV from inventory before fight starts and tablets disappear (not in enemys inventory). Script problem at RA5000.BAF.

RoT: Alissa loses her experience and levels when she rejoins at Spirit Soaring (wrong cre-file). Script problem at RR3701.BAF.

CtB: AR3576.ARE Container 10 changed Lock difficulty to 90.

After install fixes:

WORLDMAP.WMP: Changed Druidic Circle Coordinate to (1422,x)

Vecna: AAR003.ARE containers AA03CN00 and AA03CN01 changed Type "Non-visible (8)".

AR7208.ARE: Container 2 changed Lock difficulty to 90.

 

NEJ: NEJ v6.94 overwrites SoS travel triggers (Selence's quest) at Waukeen's Promenade (AR0700.ARE) to Sewers (SoS) (AR4201.ARE).

Added trigger to AR0700.ARE with these values:

Spoiler

 

NEJ: Added (AR9799.ARE) entrance with these values:

Spoiler


NEJ: End of Part 2 i did't get back to SoA part of the worldmap from Ulcaster (AR9799), every SoA areas are "Destination Unreachable".

Added these lines to AR9799.BCS:

Spoiler

 

And added to HROTHJ.DLG Action 133:

Spoiler

 

NEJ: NEJ overwrites TDD and RoT scripts at AR0509.BCS.

Added these lines to AR0509.BCS:

Spoiler

 

SOS: Known issue at Vincenzo's Inn (AR1100.ARE) at Umar Hills. Edited AR1100.BCS. Info about issue here.

 

Tactics: Tactics mod overwrites AR1800.ARE and breaks actors from Undying mod. It also breaks quest from Shard of Ice mod.

Added these lines to AR1800.BCS:

Spoiler

 

The Undying: 3 Ghost doesn't spawn at Graveyard (AR0800.BCS) or North Forest (AR1800.BCS) at night. Missing cre-files. Old bug that returns.

TDD: Fixed Shar-Teel, Kivan, Kagain, Yeslick and Montaron/Xzar quests. 10th fixes here.

Eilistraee's Clearing and TS: Incompability at AR2401.BCS. "!Dead("Sola")" causes problems because in TS during Sime romance i kill Sola (SOLA.CRE) who is not Solaufein (i don't use Solaufein NPC mod).

Removed this line from AR2401.BCS:

Spoiler

 

TDD: Ellesime did't give "Seldarine Amulet" like she says.

Made these edits to SUELLE2.DLG Action 14 and 15:

Spoiler

 

Ranger Stronghold: Mairyn doesn't give "Moon Dog Figurine" like she says.

Edited Action 13 and 15 in MAIRYN.DLG:

Spoiler

 

Roger the Fences Sea Troll quest broken. Sewers (AR0701.ARE) Sea Troll (ROGTRO01.CRE) has "wrong" script name "rogtro02". Also Roger the Fence dialogue-file (ROGER.DLG) has wrong triggers "rogtro02" instead of "rogtro01". I going to kill several Sea Trolls (ROGTRO02.CRE) in BG1.

 

TDD: TDD (Ellesime dialogue-file (SUELLE2.DLG)) breaks Ninde NPC soul restoring, Saerileth NPC marriage ceremony and restoring Deheriana (Kivan Mod). Only The Queen romantic encounter (RE) works. Sad that this can't be fixed.

 

Update:

 

Fixed faulty Roger the Fences Sea Troll quest "fix".

 

Update:

 

Linked some 10th TDD fixes and known SoS issue. Sorry about those Ilot.


Edited by micbaldur, 07 September 2013 - 05:04 AM.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#193 10th

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Posted 06 September 2013 - 08:39 AM

@ Sea Troll
No, that script name for both creatures is correct, as that's a vanilla creature. Every troll has two creature files, its first form before falling down - in this case rogtro01.cre - and its second form which has to be killed with acid/fire - in this case rogtro02.cre. The first one transforms into the latter, which after a bit of time transforms into the first one again.

The problem here is the faulty implementation of sea trolls in BGSPAWN.

Explanation here and here.

 

10th


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#194 micbaldur

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Posted 06 September 2013 - 01:21 PM

Ok thanks 10th.

 

This shows how much i really understand modding. :P

 

So how do i fix this Roger quest?


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#195 10th

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Posted 06 September 2013 - 03:07 PM

If you want to fix a fedex quest, which only involves killing one creature, which is just a few screens away:

CLUAConsole:SetGlobal("SPRITE_IS_DEADROGTRO02","GLOBAL",0)

before speaking with Roger for the first time.

 

Other alternatives include:

- fixing those sea trolls in BGSPAWN

- add a script block, setting the above mentioned Global to 0, to a script of your choice (anything outside the sewers)

- ignore it :P

 

10th


Avast! You cannot defeat our titan-mounted submarine staffed by cannibal vikings! - Nodwick

"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board

#196 micbaldur

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Posted 06 September 2013 - 03:22 PM

If you want to fix a fedex quest, which only involves killing one creature, which is just a few screens away:

CLUAConsole:SetGlobal("SPRITE_IS_DEADROGTRO02","GLOBAL",0)

before speaking with Roger for the first time.

 

Other alternatives include:

- fixing those sea trolls in BGSPAWN

- add a script block, setting the above mentioned Global to 0, to a script of your choice (anything outside the sewers)

- ignore it :P

 

10th

Well fixing BGSpawn is beyond me so then it's script at somewhere. :P

 

Thanks again.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#197 ilot

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Posted 07 September 2013 - 01:24 AM

...SOS: Known issue at Vincenzo's Inn (AR1100.ARE) at Umar Hills. Edited AR1100.BCS....

 

....TDD: Fixed Shar-Teel, Kivan, Kagain, Yeslick and Montaron/Xzar quests.

 

Where are the fixes??? :whistling:


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#198 10th

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Posted 07 September 2013 - 02:32 AM

 Where are the fixes??? :whistling:
 


TDD

 

10th


Avast! You cannot defeat our titan-mounted submarine staffed by cannibal vikings! - Nodwick

"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board

#199 ilot

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Posted 07 September 2013 - 02:44 AM

 Where are the fixes??? :whistling:
 


TDD

 

10th

Thanks :)

About "SOS: Known issue at Vincenzo's Inn (AR1100.ARE) at Umar Hills. Edited AR1100.BCS"....I guess to wait micbaldur... :D


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#200 10th

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Posted 07 September 2013 - 03:41 AM

Though it has to be said, that those TDD fixes should be moot with the new installation order in BWP 13.

 

10th


Avast! You cannot defeat our titan-mounted submarine staffed by cannibal vikings! - Nodwick

"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board