
Crash to Desktop upon entering Government District in BG2
#1
Posted 25 February 2011 - 11:34 AM
firstly I would like to thank you for creating and maintaining this wonderful forum and all sorts of modifications. Secondly, please allow me to introduce myself. My name is Maximilian Groß, and I like the Big world Project and many of the mods that are attached to it.
And now to the topic at hand. After reading through the FaQ, the Pinned topics and doing several searches with no result myself, I post the problem.
I have installed baldurs gate one and two plus all addons and necessary patches. After the that I installed the Big world Setup with a number of recommended mods. After some trouble I got it all to work fine. I have played the game from the start of BG1 and I have escaped Irenicus Lair and talked to Gaylen bayle. I am currently in chapter two. Everything went just fine so far, except for a few occasional crashes but they were never a problem.
Now, whenever I try to enter the Government District in Atkatla the game loads everything correctly, and then crashes a few seconds after my party appears on the map. I can walk around for a bit and even initiate a dialog with a man named Tyrian. Oddly enough, the game crashes after the dialogue ends, If i can manage to get there fast enough. There Is no error message and the game crashes and goes back to desktop. Now, I've read that posting the baldur baldur.err and weidu.log might help. Since I do not yet know how to use Spoilers and the uploading function doesn't seem to work, I will post the text.
All help you can provide me with would be greatly appreciated.
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ASSERTION FAILED!
File: ObjCreature.cpp
Line: 12287
Exp: FALSE
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ASSERTION FAILED!
File: ChDimm.cpp
Line: 10438
Exp: err == Z_OK
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ASSERTION FAILED!
File: ChDimm.cpp
Line: 10438
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File: ObjCreature.cpp
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Exp: pCreature != NULL && creatureSize > 0
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File: ObjCreature.cpp
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ASSERTION FAILED!
File: ObjCreature.cpp
Line: 12381
Exp: creatureSize == 0
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File: ObjCreature.cpp
Line: 12381
Exp: creatureSize == 0
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ASSERTION FAILED!
File: ObjCreature.cpp
Line: 12381
Exp: creatureSize == 0
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ASSERTION FAILED!
File: ObjCreature.cpp
Line: 12381
Exp: creatureSize == 0
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ASSERTION FAILED!
File: ObjCreature.cpp
Line: 12381
Exp: creatureSize == 0
Msg: no msg.
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#2
Posted 25 February 2011 - 12:16 PM
Anyway, try installing the utility I linked there on ar1000 and post the contents of arealog.txt. I'm guessing it's a missing or messed up CRE in the area script from the sound of it.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#3
Posted 25 February 2011 - 12:23 PM
See here. The last person said he traced it to the Kelsey mod, but I don't know, that mod's been around for ages so I doubt it's Kelsey on its own.
Anyway, try installing the utility I linked there on ar1000 and post the contents of arealog.txt. I'm guessing it's a missing or messed up CRE in the area script from the sound of it.
Thank you for that information. I am going to try it out soon. I do not have Kelsey mod installed If i recall correctly. Posting Weidu log right now. Furthermore, I will reply either soon or tomorrow If i could solve the problem.
Still, thanks for tip and the fast response. I'll try it out.
---
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
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~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #3 // BG2 BETA Fehlerbehebungen (Hauptteil) (schaut bitte in die Liesmich Datei!): v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #100 // Gruppe bekommt XP, wenn sie Keldorn zu Maria schickt: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #101 // Verbesserte Zauber-Animationen: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #102 // Cromwell braucht zum Schmieden wirklich einen Tag: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #103 // Unterschiedliche Benutzung des Dolches beheben: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #104 // Ghreyfains Heiliges Symbol beheben: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #106 // Riesen erhalten Abzuege, wenn sie Halblinge, Zwerge und Gnome angreifen: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #107 // Entfernt Mehrklassen-Beschraenkung von Bogenschuetzen/ Pirschern: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #108 // Entfernt den 2. Bonus fuer den boesen Weg bei den Pruefungen der Hoelle: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #109 // Korrigiertes Verhalten beschworener Daemonen: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #110 // Zusaetzliche Korrekturen der Skripte: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #111 // Berichtigte Bardenlieder: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #112 // Magierkiller verursachen "Magie fehlwirken" im Fernkampf: v9.01 BWP Fix
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~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.7 BWP Fix
~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (

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~SETUP-BGT.TP2~ #4 #0 // Baldur's Gate Trilogie - Hauptteil: 1.11 (January 2011)
~TP/SETUP-TP.TP2~ #0 #1 // Namenanpassungen (wenn Ihr BGT installieren wollt, installiert diese Komponente danach): v3.4
~SETUP-BGT-NPCSOUND.TP2~ #0 #0 // Baldurs Gate Trilogie NPC Sound
~TXTMUSIC/TXTMUSIC.TP2~ #3 #0 // Wiederhergestellte Musik bei den Textbildschirmen fuer BG1TuTu, EasyTutu und BGT-WeiDU
~SETUP-DSOTSC.TP2~ #2 #0 // DSotSC für BGT-Weidu v2.05 Mod: v215 BWP Fix
~SETUP-DSOTSC.TP2~ #2 #100 // Dark Side Interparty Banter: v215 BWP Fix
~SETUP-DSOTSC.TP2~ #2 #200 // Extended NPC Soundsets -> Additions only: v215 BWP Fix
~SETUP-DSOTSC.TP2~ #2 #400 // Alternate Bardo Portrait: v215 BWP Fix
~SETUP-DSOTSC.TP2~ #2 #410 // Alternate Bub Snikt Portrait: v215 BWP Fix
~SETUP-DSOTSC.TP2~ #2 #420 // Alternate Conchobhair Portrait: v215 BWP Fix
~SETUP-DSOTSC.TP2~ #2 #430 // Alternate CuChoinneach Portrait: v215 BWP Fix
~SETUP-DSOTSC.TP2~ #2 #440 // Alternate Ferthgil Portrait: v215 BWP Fix
~SETUP-DSOTSC.TP2~ #2 #450 // Alternate Jet'laya Portrait: v215 BWP Fix
~SETUP-DSOTSC.TP2~ #2 #460 // Alternate Keiria Portrait: v215 BWP Fix
~SETUP-DSOTSC.TP2~ #2 #470 // Alternate Skeezer Portrait: v215 BWP Fix
~SETUP-DSOTSC.TP2~ #2 #480 // Alternate Thorfinn Portrait: v215 BWP Fix
~SETUP-NTOTSC.TP2~ #3 #0 // NTotSC für BGT-WeiDU: v1.70a BWP Fix
~SETUP-NTOTSCV171.TP2~ #1 #0 // Fix NTotSC Issues: v1.71
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~SETUP-LOSTITEMS.TP2~ #0 #2 // Monk +3 AC and +1 THAC0 Bonus
~SETUP-LOSTITEMS.TP2~ #0 #4 // Viconia has 18 WIS
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~BG1NPC.TP2~ #2 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v18 BWP Fix
~BG1NPC.TP2~ #2 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v18 BWP Fix
~BG1NPC.TP2~ #2 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v18 BWP Fix
~BG1NPC.TP2~ #2 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v18 BWP Fix
~BG1NPC.TP2~ #2 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v18 BWP Fix
~BG1NPC.TP2~ #2 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v18 BWP Fix
~BG1NPC.TP2~ #2 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v18 BWP Fix
~BG1NPC.TP2~ #2 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v18 BWP Fix
~BG1NPC.TP2~ #2 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v18 BWP Fix
~BG1NPC.TP2~ #2 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v18 BWP Fix
~BG1NPC.TP2~ #2 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v18 BWP Fix
~BG1NPC.TP2~ #2 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v18 BWP Fix
~BG1NPC.TP2~ #2 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v18 BWP Fix
~BG1NPC.TP2~ #2 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v18 BWP Fix
~BG1NPC.TP2~ #2 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v18 BWP Fix
~BG1NPC.TP2~ #2 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v18 BWP Fix
~BG1NPC.TP2~ #2 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v18 BWP Fix
~BG1NPC.TP2~ #2 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v18 BWP Fix
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5
~SETUP-ACBRE.TP2~ #0 #0 // Breagar: Inhalte: 6.01
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu and BGT, 14April2008: v8
~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v8
~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): v8
~GAVIN/GAVIN.TP2~ #0 #4 // Gavin: Alternate Portraits -> Original portrait by berelinde (default): v8
~GAVIN/GAVIN.TP2~ #0 #10 // Gavin: Player Initiated Dialogue: v8
~BG1UB/SETUP-BG1UB.TP2~ #1 #0 // Wiederherstellung des zweiten Levels der Eisinsel: v12
~BG1UB/SETUP-BG1UB.TP2~ #1 #1 // Das geheimnisvolle Flaeschchen: v12
~BG1UB/SETUP-BG1UB.TP2~ #1 #2 // Zusaetzliche Begegnung mit Elminster: v12
~BG1UB/SETUP-BG1UB.TP2~ #1 #3 // Angelo bemerkt Shar-Teel: v12
~BG1UB/SETUP-BG1UB.TP2~ #1 #8 // Safanas Flirten: v12
~BG1UB/SETUP-BG1UB.TP2~ #1 #9 // Angemessene Belohnung von Albert und Rufie: v12
~BG1UB/SETUP-BG1UB.TP2~ #1 #10 // Entar Silberschild in seinem Haus postieren: v12
~BG1UB/SETUP-BG1UB.TP2~ #1 #11 // Scar und Sashenstars Tochter: v12
~BG1UB/SETUP-BG1UB.TP2~ #1 #12 // Quoningar, der Kleriker: v12
~BG1UB/SETUP-BG1UB.TP2~ #1 #13 // Shilo Chen und die Ogermagi: v12
~BG1UB/SETUP-BG1UB.TP2~ #1 #14 // Edie, der Bewerber fuer die Haendlerliga: v12
~BG1UB/SETUP-BG1UB.TP2~ #1 #15 // Verstaerkungstruppen fuer die Soeldner der Flammenden Faust: v12
~BG1UB/SETUP-BG1UB.TP2~ #1 #16 // Korrekturen von Kreaturen: v12
~BG1UB/SETUP-BG1UB.TP2~ #1 #17 // Wiederherstellung von Kreaturen: v12
~BG1UB/SETUP-BG1UB.TP2~ #1 #18 // Wiederherstellung von Namen der Kreaturen : v12
~BG1UB/SETUP-BG1UB.TP2~ #1 #19 // Wiederherstellung von kleineren Dialogen: v12
~BG1UB/SETUP-BG1UB.TP2~ #1 #20 // Wiederherstellung von Toenen: v12
~BG1UB/SETUP-BG1UB.TP2~ #1 #21 // Korrekturen und Wiederherstellungen von Laeden, Tavernen und Wirtshaeusern: v12
~BG1UB/SETUP-BG1UB.TP2~ #1 #22 // Korrekturen und Wiederherstellungen von Gegenstaenden: v12
~BG1UB/SETUP-BG1UB.TP2~ #1 #23 // Korrekturen und Wiederherstellungen von Gebieten: v12
~BG1UB/SETUP-BG1UB.TP2~ #1 #24 // Bleibende Leichname: v12
~TOA/SETUP-TOA.TP2~ #0 #1 // Tales of Anegh (WeiDU): v2.2
~TOA/SETUP-TOA.TP2~ #0 #10 // Creature Balancing: v2.2
~TOA/SETUP-TOA.TP2~ #0 #20 // AREA Balancing: v2.2
~TOA/SETUP-TOA.TP2~ #0 #30 // Dialog & Script Balancing: v2.2
~TOA/SETUP-TOA.TP2~ #0 #40 // Stores Balancing: v2.2
~TOA/SETUP-TOA.TP2~ #0 #50 // Item Balancing: v2.2
~GBTHFKP/GBTHFKP.TP2~ #1 #0 // Erweiterte Diebesgilde: v2.20
~SETUP-TTSQ.TP2~ #2 #0 // Die Suche nach der gefolterten Seele - WeiDU: v7
~SETUP-PLANARSPHEREMOD.TP2~ #0 #0 // PlanarSphereMod v2.6c: v2.6c BWP Fix
~SETUP-PLANARSPHEREMOD.TP2~ #0 #1 // Planar Sphere Store: v2.6c BWP Fix
~SETUP-PLANARSPHEREMOD.TP2~ #0 #2 // Waukeen's Promenade Store: v2.6c BWP Fix
~SETUP-PLANARSPHEREMOD.TP2~ #0 #3 // Planar Sphere Return v2: v2.6c BWP Fix
~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #1 #0 // Silberdrachenblut - Quest Add-On von Gandalf the white: 10
~SETUP-SPGAUNT.TP2~ #0 #0 // Spellhold Gauntlet
~SETUP-SPGAUNT.TP2~ #0 #1 // Irenicus Waiting in Spellhold
~SETUP-SPGAUNT.TP2~ #0 #3 // Interjections for Spellhold Gauntlet (dialogue by Liam)
~DC/SETUP-DC.TP2~ #2 #0 // Dungeon Crawl, v5
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #3 #0 // Assassinations Mod für Baldur's Gate II, v8
~TOTDG/SETUP-TOTDG.TP2~ #1 #0 // Farben der Unendlichkeit: Die Gaerten der Tiefe
~TOTDG/SETUP-TOTDG.TP2~ #1 #1 // NPC Reactions (Aerie, Viconia, Jaheira, Anomen, Haer'Dalis, Keldorn)
~TOTDG/SETUP-TOTDG.TP2~ #1 #2 // Fügt die Gärten der Tiefe zur Worldmap hinzu - empfohlene Komponente. Wenn diese Komponente aufgrund einer Inkompatibilität nicht installiert werden kann, überspringt diese.
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #2 // Talks for original Bioware NPCs
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #6 // Add Innershade to Worldmap (You *must* pick one of these components, otherwise the mod won't run as it should.) -> Add Innershade to BP-BGT-Worldmap.
~AM/AM.TP2~ #2 #0 // Alex Macintosh PC-Konvertierung von MTS: v4
~BAGBONUS/BAGBONUS.TP2~ #2 #0 // Bonus Tränkebehälter und Munitionsgürtel für Deidres Laden: v1.0.4
~SETUP-BG2SOA.TP2~ #0 #1 // Adds Items from Baldurs Gate to SoA -> Improved Mencar Pebblecrusher (Not so cheesy method)
~SETUP-HEARTWOOD.TP2~ #3 #0 // Herz des Waldes (WeiDU-version): v6
~BW_HERBS_BG2/SETUP-BW_HERBS_BG2.TP2~ #1 #0 // Kraeuter und Zaubertraenke Add-in fuer BG2 von Baronius: v1.0.4 BWP Tweak
~SETUP-KWOLF.TP2~ #0 #0 // KWolf - new NPC (WeiDU): v1.1
~SETUP-RITEMPACK.TP2~ #1 #0 // Verbesserter Gürtel der Stärke
~SETUP-RITEMPACK.TP2~ #1 #1 // Patricks Kettenhemd
~SETUP-RITEMPACK.TP2~ #1 #2 // Schwächerer Spiegelumhang
~SETUP-RITEMPACK.TP2~ #1 #3 // Ersetzt Crom Faeyr
~SETUP-RITEMPACK.TP2~ #1 #4 // Reparierte Drachenschuppenrüstung
~SETUP-RITEMPACK.TP2~ #1 #5 // Ring der Macht
~SETUP-RITEMPACK.TP2~ #1 #6 // Verbesserter Anomens Ring
~SETUP-RITEMPACK.TP2~ #1 #7 // Schwächere Göttliche Rage
~SETUP-RITEMPACK.TP2~ #1 #8 // BG1 Ring der Zauberei
~RTTITEMPACK/RTTITEMPACK.TP2~ #3 #0 // Das RTT Gegenstaende Pack installieren? **Die Gegenstaende werden zu Ribalds speziellen Gegenstaenden (Abenteurer Markt, Waukeen's Promenade) nach der Zauberfeste hinzugefuegt.**: v1.2
~RUAD/SETUP-RUAD.TP2~ #2 #0 // Ruad Ro'fhessa (SvA): v26
~RUAD/SETUP-RUAD.TP2~ #2 #1 // Ruad Ro'fhessa (TdB): v26
~TZSHOP01/SETUP-TZSHOP01.TP2~ #1 #0 // Der großartige Zauberladen: v6
~ABYSTORE/ABYSTORE.TP2~ #5 #0 // Laden mit ungewöhnlichen Gegenständen: v3.0 BWP Fix
~SETUP-UNDERREP.TP2~ #4 #0 // Underepresented Items from Icewind Dale 2: v6 BWP Fix
~SETUP-ITEMUPGRADE.TP2~ #2 #0 // Verbesserte Ausrüstung für 'Die Schatten von Amn' -> Original list version: v38
~SETUP-ITEMUPGRADE.TP2~ #2 #1 // Verbesserte Ausrüstung für 'Thron des Bhaal' -> Original list version: v38
~CLIFFKEY/SETUP-CLIFFKEY.TP2~ #1 #1 // A Mod for the Orderly - Add a Keyring to Faerun! See readme for more details about the choices below. -> Consistency Plus version: v4
~SETUP-EBG2.TP2~ #2 #0 // Zusätzlicher Händler mit neuen Gegenständen: v1.1
~SETUP-EBG2.TP2~ #2 #1 // Verbesserte Zwischenrufe der Gruppenmitglieder: v1.1
~SETUP-EBG2.TP2~ #2 #2 // Leitfäden und Handbücher: v1.1
~SETUP-EBG2.TP2~ #2 #4 // Zusätzliche Portraits: v1.1
~SETUP-EBG2.TP2~ #2 #5 // Verlorene Gegenstandsbeschreibungen: v1.1
~SETUP-EBG2.TP2~ #2 #6 // Drachengarnitur & Ruhm des Balduran (TdB): v1.1
~SETUP-EBG2.TP2~ #2 #7 // Neue Rassenfeinde: v1.1
~SETUP-EBG2.TP2~ #2 #18 // Verschiedene Verbesserungen: v1.1
~SETUP-FOODMOD.TP2~ #2 #0 // Chosen of Mystra's Food and Herbal Mod (Requires Throne of Bhaal): v1.03
~SETUP-ROTBARMORSET.TP2~ #1 #0 // Realm of the Bhaalspawn Armor Set: v1.0 BWP Fix
~STUFFOFTHEMAGI/SETUP-STUFFOFTHEMAGI.TP2~ #0 #0 // Stuff of the Magi: v4
~SETUP-SPSTUFF.TP2~ #1 #4 // Creslyns Gegenstände für BG2 : v8
~MUSICA.TP2~ #1 #0 // The Music of the Realms: v2.0
~SETUP-KIM.TP2~ #1 #0 // Kim fur BG2: SOA (ToB: benotigt) Version 1.62d
~SETUP-KIM.TP2~ #1 #1 // Installation der angepassten Axt
~ANGELO/SETUP-ANGELO.TP2~ #0 #0 // Angelo NPC MOD for Baldur's Gate II, v4
~SETUP-BANTERPACK.TP2~ #2 #0 // Pocket Plane Banter Pack für BG2: Schatten von Amn: v12 BWP Viconia BGT Fix
~SETUP-BANTERPACK.TP2~ #2 #2 // Pocket Plane Banter Pack für BG2: Thron des Bhaal: v12 BWP Viconia BGT Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #1 #0 // - Erweiterte Dialoge der NPC's untereinander für SvA: 4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #1 #1 // - Dialoge Minsc/Aerie TdB: 4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #1 #2 // - Imoen Erinnerungsdialoge: 4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #1 #3 // - Anomendialog nach gemeinsamer Nacht: 4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #1 #4 // - Konflikte: 4
~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship: 3.1
~MAZZY/SETUP-MAZZY.TP2~ #0 #0 // Mazzy Friendship: 2
~YOSHIMO/YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: 2
~IMOEN.TP2~ #3 #0 // 'Imoen Romance Add-on Mod BG2:SoA (ToB wird benötigt!) v1.201: v1.202Full BWP Fix
~ALCOOL/ALCOOL.TP2~ #1 #0 // A Night out in the Taverns: V0.11
~KORGAN/SETUP-KORGAN.TP2~ #1 #0 // Korgan's Redemption
~THOGHMA/SETUP-THOGHMA.TP2~ #1 #0 // Suche im Dienst von Oghma: v1.6
~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #0 // The Price Of Friendship: v5
~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #1 // Some of My Best Friends Are Slimes: v5
~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #2 // You Could Restore the Summon Cow Spell, But Why?: v5
~LUCY/SETUP-LUCY.TP2~ #1 #0 // Lucy der Lindwurm: v3
~SETUP-SLANDOR.TP2~ #0 #0 // Der Minotaurus and Lilarcor
~SETUP-UB.TP2~ #3 #0 // Boo's Entführung von Cliffette: v19 BWP Fix
~SETUP-UB.TP2~ #3 #2 // Kalah und was ihm versprochen wurde: v19 BWP Fix
~SETUP-UB.TP2~ #3 #4 // Gorje Dunkelhügel und die erweiterte Illithium-Quest: v19 BWP Fix
~SETUP-UB.TP2~ #3 #5 // Die Pai'Na/Spinnenfluch-Quest: v19 BWP Fix
~SETUP-UB.TP2~ #3 #6 // Wiederhergestellter "Krummer Kranich": v19 BWP Fix
~SETUP-UB.TP2~ #3 #7 // Wiederherstellung: Zufallsbegegnungen: v19 BWP Fix
~SETUP-UB.TP2~ #3 #8 // Artemis Entreri in Bodhis Lager: v19 BWP Fix
~SETUP-UB.TP2~ #3 #9 // Korrigierte "Schöpfungen" Xzars: v19 BWP Fix
~SETUP-UB.TP2~ #3 #10 // Wiederhergestellte Höllenkreaturen, von SimDing0: v19 BWP Fix
~SETUP-UB.TP2~ #3 #12 // Wiederherstellung: Gegenstände: v19 BWP Fix
~SETUP-UB.TP2~ #3 #15 // Wiederherstellung von NPC-Porträts: v19 BWP Fix
~SETUP-UB.TP2~ #3 #16 // Korrigierte BAMs: v19 BWP Fix
~SETUP-UB.TP2~ #3 #17 // Korrigierte Namen und Biographien der Charaktere: v19 BWP Fix
~SETUP-UB.TP2~ #3 #18 // Wiederhergestellte kleinere Dialoge: v19 BWP Fix
~SETUP-UB.TP2~ #3 #19 // Wiederhergestellte Bhaalbrut-Kräfte, von David Gaider: v19 BWP Fix
~SETUP-UB.TP2~ #3 #21 // Thron des Bhaal: Kleine Wiederherstellungen: v19 BWP Fix
~SETUP-UB.TP2~ #3 #24 // Sarevok's Remorse: v19 BWP Fix
~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #2 #0 // Fading Promises Version 2 - 23Dec2007: v6
~SETUP-GMINION.TP2~ #0 #0 // gMinion v1.8: v2 BGT-Expansion_v2
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #40 // Cure Sleep Fix: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v3
~TELEPORT/TELEPORT.TP2~ #5 #0 // Teleportationsschriftrolle für BG2:SvA
~TELEPORT/TELEPORT.TP2~ #5 #1 // Teleportationsschriftrolle für BG2:TdB
~SETUP-RES_FIXER.TP2~ #0 #0 // Resource Fixer: v1
~SETUP-SCS.TP2~ #2 #10 // Auffindbare Zauber: v16
~SETUP-SCS.TP2~ #2 #20 // Feindlicher KI erlauben, die magischen Gegenstände der Gruppe zu entdecken: v16
~SETUP-SCS.TP2~ #2 #30 // Korrektur verschiedener Fehler bei Rasse, Klasse, usw.: v16
~SETUP-SCS.TP2~ #2 #60 // Zufällige Abstürze in Beregost verhindern (von Ascension64): v16
~SETUP-SCS.TP2~ #2 #1001 // Schutz vor normalen Geschossen blockt auch Magische Geschosse ab -> Nur +1 und bessere Magische Geschosse durchdringen den Schutz vor Normalen Geschossen, und +1 Geschosse werden durch nichtmagische Meisterwerk-Versionen ersetzt: v16
~SETUP-SCS.TP2~ #2 #2000 // Elementarschaden-Pfeile entsprechen mehr ihren BG2 Gegenstücken: v16
~SETUP-SCS.TP2~ #2 #2020 // Wiedereinführung von Extrastarken Heiltränken: v16
~SETUP-SCS.TP2~ #2 #3050 // Besseres NPC-Management: v16
~SETUP-SCS.TP2~ #2 #3070 // NPCs an passendere Orte bewegen: v16
~SETUP-SCS.TP2~ #2 #4000 // Kerzenburg überspringen: v16
~SETUP-SCS.TP2~ #2 #4010 // Entfernen des Verschwimmen-Effekts beim Versetzungsumhang: v16
~SETUP-SCS.TP2~ #2 #4020 // Stapelbare Ankheg-Panzer, Winterwolf-Pelze und Drachenköpfe: v16
~SETUP-SCS.TP2~ #2 #4030 // Boo in Minsks Inventar statt seinen Schnellzugriff setzen: v16
~SETUP-SCS.TP2~ #2 #4050 // Ease-of-use Spieler KI: v16
~SETUP-SCS.TP2~ #2 #5000 // Generell verbesserte KI: v16
~SETUP-SCS.TP2~ #2 #5010 // Bessere Hilfeschreie: v16
~SETUP-SCS.TP2~ #2 #5021 // Tränke für NPCs -> Ein Drittel der von getöteten Feinden fallengelassenen Tränke brechen und sind verloren: v16
~SETUP-SCS.TP2~ #2 #5030 // Intelligentere Magier -> Magier verwenden nur BG1-Zauber; Magier bereiten sich nicht auf Kämpfe vor (d. h., wirken ihre Verteidigungszauber nicht bereits vor Beginn des Kampfes): v16
~SETUP-SCS.TP2~ #2 #5040 // Intelligentere Kleriker -> Priester verwenden nur BG1-Zauber; Priester bereiten sich nicht auf Kämpfe vor (d. h., wirken ihre Verteidigungszauber nicht bereits vor Beginn des Kampfes): v16
~SETUP-SCS.TP2~ #2 #5050 // Intelligentere Aufstellung: v16
~SETUP-SCS.TP2~ #2 #5070 // Intelligentere Sirenen und Dryaden: v16
~SETUP-SCS.TP2~ #2 #5080 // Etwas härtere Aaskriecher: v16
~SETUP-SCS.TP2~ #2 #5090 // Intelligentere Basilisken: v16
~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v2 BWP Fix
~CELESTIALS/SETUP-CELESTIALS.TP2~ #2 #0 // PnP Celestials: v5
~HOMEWARDBOUND/SETUP-HOMEWARDBOUND.TP2~ #0 #0 // Homeward Bound: v7 - 25 April, 2010
~HOMEWARDBOUND/SETUP-HOMEWARDBOUND.TP2~ #0 #2 // Romances end due to separation -> Original game behavior is unchanged: v7 - 25 April, 2010
~SETUP-SOLAUFEIN.TP2~ #2 #0 // Solaufein Romanze für Baldurs Gate II (SvA und TdB)
~KELSEY.TP2~ #2 #0 // Kelsey v2.1: für BG2 - SvA: v2.1 BWP Fix
~KELSEY.TP2~ #2 #1 // Kelsey/Solaufein Inhalt: Banter und Romanzenkonflikt OPTIONAL, EMPFOHLEN NUR für den Gebrauch mit Solaufein V60 UND HÖHER: v2.1 BWP Fix
~IYLOS/IYLOS.TP2~ #0 #0 // Iylos NPC for BGII:ToB: 2.3
~IYLOS/IYLOS.TP2~ #0 #1 // Install extended content (PID, more interjections, friendship, scenery & plot dialogues)?: 2.3
~IYLOS/IYLOS.TP2~ #0 #6 // How much time would you like in between Iylos' PC dialogues? -> 60 Minutes: 2.3
~SETUP-NPCFLIRT.TP2~ #2 #0 // Aerie Flirt Pack für SOA
~SETUP-NPCFLIRT.TP2~ #2 #1 // Aerie/Solaufein Romanzenkonflikt für SOA (Solaufein V60 oder höher empfohlen)
~SETUP-NPCFLIRT.TP2~ #2 #2 // Aerie Flirt Pack für TOB
~SETUP-NPCFLIRT.TP2~ #2 #3 // Aerie/Solaufein Romanzenkonflikt für TOB (Solaufein V60 oder höher empfohlen)
~SETUP-NPCFLIRT.TP2~ #2 #4 // Jaheira Flirt Pack für SOA
~SETUP-NPCFLIRT.TP2~ #2 #5 // Jaheira/Solaufein Romanzenkonflikt für SOA (Solaufein V60 oder höher empfohlen)
~SETUP-NPCFLIRT.TP2~ #2 #6 // Jaheira Flirt Pack für TOB
~SETUP-NPCFLIRT.TP2~ #2 #7 // Jaheira/Solaufein Romanzenkonflikt für TOB (Solaufein V60 oder höher empfohlen)
~SETUP-NPCFLIRT.TP2~ #2 #8 // Viconia Flirt Pack für SOA
~SETUP-NPCFLIRT.TP2~ #2 #9 // Viconia/Solaufein Romanzenkonflikt für SOA (Solaufein V60 oder höher empfohlen)
~SETUP-NPCFLIRT.TP2~ #2 #10 // Viconia Flirt Pack für TOB
~SETUP-NPCFLIRT.TP2~ #2 #11 // Viconia/Solaufein Romanzenkonflikt für TOB (Solaufein V60 oder höher empfohlen)
~SETUP-NPCFLIRT.TP2~ #2 #12 // Anomen Flirt Pack für SOA
~SETUP-NPCFLIRT.TP2~ #2 #13 // Anomen/Solaufein Romanzen Konflikt für SOA (Solaufein V60 oder höher empfohlen)
~SETUP-NPCFLIRT.TP2~ #2 #14 // Anomen Flirt Pack für TOB
~SETUP-NPCFLIRT.TP2~ #2 #15 // Anomen/Solaufein Romanzen Konflikt für TOB (Solaufein V60 oder höher empfohlen)
~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #1 #0 // Alternatives: v10
~RE/SETUP-RE.TP2~ #0 #0 // Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters
~RE/SETUP-RE.TP2~ #0 #1 // Storms and Lightning, by berelinde (Weathermistress Ada, adult content)
~RE/SETUP-RE.TP2~ #0 #2 // Aimi's Magic, by berelinde (adult content)
~RE/SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan
~RE/SETUP-RE.TP2~ #0 #4 // An Evening with Aran, by Kulyok
~RE/SETUP-RE.TP2~ #0 #5 // Bjornin's Desire, by jastey (adult content)
~RE/SETUP-RE.TP2~ #0 #6 // Bodhi's Allure, by Kulyok (adult content)
~RE/SETUP-RE.TP2~ #0 #7 // Trademeet with Guildmistress Busya, by magrat
~RE/SETUP-RE.TP2~ #0 #8 // The Gambling Cambion, by Kulyok
~RE/SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content)
~RE/SETUP-RE.TP2~ #0 #10 // A Night with Coran, by magrat
~RE/SETUP-RE.TP2~ #0 #11 // Cyric's Test, by Kulyok
~RE/SETUP-RE.TP2~ #0 #12 // A Tryst with a Pirate Lord, by Kulyok (Desharik, adult content)
~RE/SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content)
~RE/SETUP-RE.TP2~ #0 #14 // Edwin's Softer Side, by Kulyok
~RE/SETUP-RE.TP2~ #0 #15 // Eldoth' Exploits, by Kulyok
~RE/SETUP-RE.TP2~ #0 #16 // Elhan's Expansion, by Kulyok
~RE/SETUP-RE.TP2~ #0 #17 // Firkraag's Unsheathed Sword
~RE/SETUP-RE.TP2~ #0 #18 // Gaelan's Contract, by Evaine Dian
~RE/SETUP-RE.TP2~ #0 #19 // A Walk with Garren Windspear, by Kulyok
~RE/SETUP-RE.TP2~ #0 #20 // Enter Haer'Dalis, by Kulyok
~RE/SETUP-RE.TP2~ #0 #21 // Hendak's Heart, by jastey
~RE/SETUP-RE.TP2~ #0 #22 // Ilona, a Merchant's Daughter, by Kulyok
~RE/SETUP-RE.TP2~ #0 #23 // Jarlaxle's Fascinations, by Catseye
~RE/SETUP-RE.TP2~ #0 #24 // A Night with Lais in Imnesvale, by Kulyok
~RE/SETUP-RE.TP2~ #0 #25 // Laran's Promise, by berelinde (adult content)
~RE/SETUP-RE.TP2~ #0 #26 // The Love Song of Logan, Lord Coprith, by Ajnos
~RE/SETUP-RE.TP2~ #0 #27 // Mekrath and Nymphology, by Kulyok
~RE/SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde
~RE/SETUP-RE.TP2~ #0 #29 // Noober Returns, by cmorgan
~RE/SETUP-RE.TP2~ #0 #30 // Rebecca the Gypsy, by Kulyok
~RE/SETUP-RE.TP2~ #0 #31 // Renal Bloodscalp: A Dangerous Affair, by cmorgan (adult content)
~RE/SETUP-RE.TP2~ #0 #32 // Old Ribald's Speciality, by Evaine Dian
~RE/SETUP-RE.TP2~ #0 #33 // Sir Ryan Trawl, by Kulyok
~RE/SETUP-RE.TP2~ #0 #34 // Saemon, a Pirate, by Kulyok (adult content)
~RE/SETUP-RE.TP2~ #0 #35 // Dreaming of Sendai, by Kulyok
~RE/SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content)
~RE/SETUP-RE.TP2~ #0 #37 // Solaufein in the Lust Chambers, by jastey
~RE/SETUP-RE.TP2~ #0 #38 // Phaere's Reward, by berelinde (Talak, pleasure slave, adult content)
~RE/SETUP-RE.TP2~ #0 #39 // Spell Research with Teos, by Kulyok
~RE/SETUP-RE.TP2~ #0 #40 // A fling with Yoshimo, by Kulyok
~RE/SETUP-RE.TP2~ #0 #41 // Isabelle's Fears, by gertjanvh (adult content)
~RE/SETUP-RE.TP2~ #0 #42 // Anne's Rescue, by gertjanvh (adult content)
~RE/SETUP-RE.TP2~ #0 #43 // The Queen, by Domi
~RE/SETUP-RE.TP2~ #0 #44 // Valygar Romance, by Kulyok
~RE/SETUP-RE.TP2~ #0 #45 // Rehearsal with Chandra, by Western Paladin
~RE/SETUP-RE.TP2~ #0 #46 // Goldander Blackenrock: After a Party, by magrat
~RE/SETUP-RE.TP2~ #0 #47 // A Chat with Viekang, by magrat
~RE/SETUP-RE.TP2~ #0 #48 // Bravery or Folly? by Aeryn (Sarevok, adult content)
~RE/SETUP-RE.TP2~ #0 #49 // Blame the Moon, by Aeryn (Cernd)
~RE/SETUP-RE.TP2~ #0 #50 // Cernick's Confession, by Cal Jones
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v13
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v13
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v13
~SETUP-ACBRE.TP2~ #0 #2 // Breagar: Crossmods und PID: 6.01
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #3 #0 // Änderungen an den Barden- und Diebesklassen und den Vanilla Spielkits (benötigt für alle weiteren Komponenten): v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #3 #1 // Füge neues Barden Geschäft und Diebes Gegenstände hinzu: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #3 #2 // Installiere Akrobat Barden Kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #3 #3 // Install Chorister bard kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #3 #4 // Installiere Klagesänger Barden kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #3 #5 // Installiere Zigeuner Barden Kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #3 #6 // Installiere Abenteurer Diebes Kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #3 #7 // Installiere Einbrecher Diebes Kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #3 #8 // Installiere Seelenmesser Diebes Kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #3 #9 // Installiere Scharfschützen Diebes Kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #3 #10 // Installiere Schattentänzer Diebes Kit: v5
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #1 #1 // Mönch Remix: v7
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #1 #30 // Installiere Fluchklinge Kämpfer-Kit: v7
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #1 #31 // Installiere Duellant Kämpfer-Kit: v7
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #1 #32 // Installiere Faust der Ordnung Kämpfer Kit: v7
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #1 #33 // Installiere Finsterer Streiter Kämpfer Kit: v7
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #1 #34 // Install Duskblade fighter kit (by ronin69hof, ronin60hof@gmail.com: v7
~RR/SETUP-RR.TP2~ #3 #0 // Korrigierter Kampf mit zwei Waffen fuer Diebe und Barden: v4.38
~RR/SETUP-RR.TP2~ #3 #1 // Ueberarbeitung der Diebesklassen: v4.38
~RR/SETUP-RR.TP2~ #3 #3 // Korrekte Rassenanpassungen der Diebesfertigkeiten: v4.38
~RR/SETUP-RR.TP2~ #3 #4 // Ueberarbeitung der Bardenklassen: v4.38
~RR/SETUP-RR.TP2~ #3 #6 // Korrekter Zauberfortschritt fuer Barden: v4.38
~RR/SETUP-RR.TP2~ #3 #7 // Zusaetzliche Ausruestung fuer Diebe und Barden: v4.38
~RR/SETUP-RR.TP2~ #3 #8 // Aufruestbare Ausruestung: v4.38
~RR/SETUP-RR.TP2~ #3 #9 // Ueberarbeitete Diebeskuenste -> PnP Traenke der Diebeskunst benutzen und ihre Effekte nicht-kommulativ machen: v4.38
~SETUP-BGTTWEAK.TP2~ #3 #100 // Eldoth erinnert an das Loesegeld von Skie: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #400 // Fuege Semajs Umhang und Koveras verbesserten Schutzring hinzu: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #800 // Importiere mehr Gegenstaende nach Schatten von Amn (WARNUNG: Dies kann auch als ein Cheat gewertet werden): 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #901 // Zufaellig aktivierte Fallen in der Piratenhoehle -> Zufaelligkeit anhand der Installationszeit: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #1000 // Taschen von der Schwertkueste: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #1104 // Geaenderte Hervorrufungen -> Deaktiviere BGT-WeiDU Hervorrufungen: Einmalige Hervorrufungen: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #1200 // Arkion reagiert auf den Ruf des Spielers: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #1502 // Geaendertes Zerbrechen von Gegenstaenden -> Ruestungen und Schilde sollen zerbrechen: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #1800 // Importiere mehr NSCs nach Schatten von Amn: Alora: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #1801 // Importiere mehr NSCs nach Schatten von Amn: Branwen: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #1802 // Importiere mehr NSCs nach Schatten von Amn: Eldoth: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #1803 // Importiere mehr NSCs nach Schatten von Amn: Kagain: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #1804 // Importiere mehr NSCs nach Schatten von Amn: Kivan: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #1805 // Importiere mehr NSCs nach Schatten von Amn: Shar-Teel: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #1806 // Importiere mehr NSCs nach Schatten von Amn: Skie: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #1807 // Importiere mehr NSCs nach Schatten von Amn: Xan: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #1808 // Importiere mehr NSCs nach Schatten von Amn: Yeslick: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #1809 // Importiere mehr NSCs nach Schatten von Amn: Bub Snikt: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #1810 // Importiere mehr NSCs nach Schatten von Amn: Conchobhair Strongblade: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #1811 // Importiere mehr NSCs nach Schatten von Amn: Ferthgil Trollslayer: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #1812 // Importiere mehr NSCs nach Schatten von Amn: Jet'laya: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #1813 // Importiere mehr NSCs nach Schatten von Amn: Keiria Silverstring: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #1814 // Importiere mehr NSCs nach Schatten von Amn: Skeezer Lumpkin VI: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #1815 // Importiere mehr NSCs nach Schatten von Amn: Will Scarlet O'Hara: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #1900 // Stelle BG2 XP Bonus fuer Fallen, Schloesser und Zauber wieder her: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #2001 // Modifikationen der protagonistischen Biographie -> Verwende keine BG1 Biographie fuer importierte Charaktere: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #2100 // Exotische Waffen fuer Taerom: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #2300 // Keine feindlichen Reaktionen nach Betoeren: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #2400 // Gegnerische Gegenstaende koennen zerbrechen: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #2500 // Zugang nach Ulgoths Bart nur westlich der Bruecke von Baldurs Tor: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #2600 // Verhindere den Zugang zu Durlags Turm ueber benachberte Gebiete: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #3 #2700 // Lege das "Schwert des Chaos +2" in Sarevoks Inventar: 9 (31 Dec 09)
~SCSII/SETUP-SCSII.TP2~ #3 #1000 // Auffindbare Zauber (erforderlich für die meisten anderen Komponenten): v15
~SCSII/SETUP-SCSII.TP2~ #3 #2010 // Konsequentere Bresche-Zauber (beeinflusst immer Leichname und Rakshasas; durchdringt nicht Zauber zurückwerfen): v15
~SCSII/SETUP-SCSII.TP2~ #3 #2050 // Stellt individuelle Versionen der Zauber-Immunität bereit, so dass Spieler sie in Notfallzaubern usw. verwenden können: v15
~SCSII/SETUP-SCSII.TP2~ #3 #2080 // Begrenze Schaden durch Schädelfalle bei 12W6: v15
~SCSII/SETUP-SCSII.TP2~ #3 #2110 // Vermindere die Macht von Magie bannen des Inquisitors -> Inquisitoren bannen mit 1,5 mal ihre Stufe (nicht zweimal ihre Stufe): v15
~SCSII/SETUP-SCSII.TP2~ #3 #2120 // Schwäche leicht Insektenplage-Zauber ab und lasse ihn von Feuerschildern abwehren: v15
~SCSII/SETUP-SCSII.TP2~ #3 #2130 // Kosmetische Änderung: verhindert, dass Steinhaut die Farbe Ihres Charakters ändert: v15
~SCSII/SETUP-SCSII.TP2~ #3 #3530 // Schnellere Bären: v15
~SCSII/SETUP-SCSII.TP2~ #3 #3990 // Den Preis für eine Lizenz für das Praktizieren von Magie in Athkatla erhöhen -> Lizenz kostet 10.000 GM: v15
~SCSII/SETUP-SCSII.TP2~ #3 #4000 // Erhöht den Preis, der von Gaylan Baele verlangt wird -> Gaylan verlangt 40.000 Goldstücke: v15
~SCSII/SETUP-SCSII.TP2~ #3 #4010 // Freiheits-Schriftrollen früher bereitstellen: v15
~SCSII/SETUP-SCSII.TP2~ #3 #4030 // Fallengelassene Gegenstände aus der Hölle wiedererlangen: v15
~SCSII/SETUP-SCSII.TP2~ #3 #4050 // Gruppenmitglieder werden weniger wahrscheinlich unabänderlich sterben.: v15
~SCSII/SETUP-SCSII.TP2~ #3 #5010 // Animation vom Spiegelumhang entfernen (belasst ihn für andere Zauber und Wirkungen, die dieselbe Graphik verwenden.: v15
~SCSII/SETUP-SCSII.TP2~ #3 #5030 // Entfernt den verschwommenen Grafik-Effekt vom Versetzungsumhang: v15
~SCSII/SETUP-SCSII.TP2~ #3 #6000 // Klügere allgemeine KI: v15
~SCSII/SETUP-SCSII.TP2~ #3 #6010 // Bessere Hilferufe: v15
~SCSII/SETUP-SCSII.TP2~ #3 #6021 // Tränke für NPCs -> Ein Drittel der von getöteten Feinden fallengelassenen Tränke brechen und sind verloren: v15
~SCSII/SETUP-SCSII.TP2~ #3 #6030 // Verbesserte Spinnen: v15
~SCSII/SETUP-SCSII.TP2~ #3 #6035 // Verbesserte Golems: v15
~SCSII/SETUP-SCSII.TP2~ #3 #6051 // Verbesserte Scheusale -> Scheusale wirken Zauber wie normale Magier: v15
~SCSII/SETUP-SCSII.TP2~ #3 #6061 // Klügere Genies -> Genies wirken Zauber wie normale Magier: v15
~SCSII/SETUP-SCSII.TP2~ #3 #6081 // Klügere Himmlische -> Himmlische wirken Zauber wie normale Magier: v15
~SCSII/SETUP-SCSII.TP2~ #3 #6095 // Drachen Immunitäten standardisieren: Drachen in Schatten von Amn erhalten die gleichen Immunitäten gegen scharfe Attacken (usw.) wie ihre Vettern aus Thron des Bhaal.: v15
~SCSII/SETUP-SCSII.TP2~ #3 #6101 // Klügere Drachen -> Drachen wirken Zauber wie normale Magier: v15
~SCSII/SETUP-SCSII.TP2~ #3 #6111 // Klügere Betrachter -> Gibt den Betrachter-Strahlen keine Chance, den Zauberschutz zu "durchbrennen".: v15
~SCSII/SETUP-SCSII.TP2~ #3 #6120 // Klügere Gedankenschinder -> Illithiden haben nur Widerstände des ursprünglichen Spiels; Illithiden können unsichtbare Feinden nicht sehen (entsprechend dem ursprünglichen Spiel): v15
~SCSII/SETUP-SCSII.TP2~ #3 #6130 // Verbesserte Vampire: v15
~SCSII/SETUP-SCSII.TP2~ #3 #6135 // Klügerer Githyanki: v15
~SCSII/SETUP-SCSII.TP2~ #3 #6136 // Füge den TdB Magiern hochstufige Fähigkeiten (HLAs) hinzu -> Nur ausgewählte TdB Magier erhalten HLAs: v15
~SCSII/SETUP-SCSII.TP2~ #3 #6138 // Füge den SvA Magiern hochstufige Fähigkeiten (HLAs) hinzu -> Nur ausgewählte SvA Magier erhalten HLAs: v15
~SCSII/SETUP-SCSII.TP2~ #3 #6160 // Füge den TdB Priestern hochstufige Fähigkeiten (HLAs) hinzu -> Nur ausgewählte TdB Priester erhalten HLAs: v15
~SCSII/SETUP-SCSII.TP2~ #3 #6170 // Füge den SvA Priestern hochstufige Fähigkeiten (HLAs) hinzu -> Nur ausgewählte SvA Priester erhalten HLAs: v15
~SCSII/SETUP-SCSII.TP2~ #3 #6152 // Klügere Magier -> Magier wirken niemals sofort bei Kampfbeginn kurzzeitige Zauber: v15
~SCSII/SETUP-SCSII.TP2~ #3 #6182 // Klügere Priester -> Priester wirken niemals sofort bei Kampfbeginn kurzzeitige Zauber: v15
~SCSII/SETUP-SCSII.TP2~ #3 #6230 // Klügerer Abazigal: v15
~SCSII/SETUP-SCSII.TP2~ #3 #6240 // Klügerer Gromnir: v15
~SCSII/SETUP-SCSII.TP2~ #3 #6250 // Klügere Melissan: v15
~SCSII/SETUP-SCSII.TP2~ #3 #7032 // Zunehmende Schwierigkeit von stufenabhängigen Ungeheuer-Gruppierungen -> Fast maximale Schwierigkeit (Maximum für alles außer Leichnamen): v15
~SCSII/SETUP-SCSII.TP2~ #3 #7040 // Verbesserte Zufällige Begegnungen: v15
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #60 // Aennderungen von Waffenanimationen: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #110 // Symbol Verbesserungen: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #130 // Alle Dialoge pausieren das Spiel: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1010 // Mehr Interjektionen: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1020 // Trefferpunkt-Ausloeser für die Dialoge verwundeter NPCs ändern: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1040 // Verbesserte Stadtwache von Athkatla: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1090 // Exotische Gegenstaende: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1130 // Ruf zuruecksetzen in BG2 (nur BGT): v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1161 // Mehrere Festungen/Gilden gleichzeitig leiten -> Klassbeschränkungen behalten: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1170 // Zusaetzliche Haendler (Baldurdash): v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1180 // Weibliche Edwina: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2040 // Keulen fuer alle Charakterklassen: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2090 // Geaenderte Grenze für Erfahrungspunkte -> Entfernen der für Erfahrungspunkt-Grenze: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2192 // Begrenzte Faehigkeiten der Haendler, Gegenstaende zu identifizieren -> Mischform beider Methoden: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2300 // dreiklassige HLA Tabellen: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3031 // Einfaches Erlernen von Zauberspruechen -> 100%-iges Erlernen von Zaubersprüchen ohne Höchstgrenze: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3050 // Entferne Erschoepfung von Wiederherstellungszaubern: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3060 // "Ihr muesst Eure Gruppe erst sammeln"-Sound entfernen" (Weimer): v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3121 // Happy Patch (NPCs in der Gruppe beschweren sich nicht ueber den Ruf) -> NPCs können wegen ihrem Ruf ärgerlich sein aber niemals gehen (Salk): v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3125 // Neutrale Charaktere machen zufrieden Bemerkungen bei einem mittelmäßigem Ruf: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3183 // Romanzen Mogeleien: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3190 // Ueberall Rasten (Japheth): v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4000 // Reaktionen der rekrutierbaren NPCs mit boeser Gesinnung anpassen: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4010 // Verbessertes Herbeirufen von Schicksalsgeistern: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4031 // Gleichbleibende Eigenschaften von: Edwin -> Verwendung der BG2 Werte: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4041 // Gleichbleibende Eigenschaften von: Jaheira -> Verwendung der BG2 Werte: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4050 // Aendere Jaheira zu neutral gut: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4061 // Gleichbleibende Eigenschaften von: Minsc -> Verwendung der BG2 Werte: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4071 // Gleichbleibende Eigenschaften von: Viconia -> Verwendung der BG2 Werte: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4100 // Ändere Korgan zu neutral böse: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4110 // Gib Kagain eine rechtmäßige Konstitution von 19: v9 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #0 // BGT NPC Tweak: 1.4.1
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #2 // Corans Geschicklichkeit auf 19: 1.4.1
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #3 // Diebesfähigkeiten der NPCs neu gewichten: 1.4.1
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #6 // Minsks Gesinnung anpassen -> Minsks Gesinnung auf Chaotisch-Gut (BG2 - empfohlen!): 1.4.1
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #10 // Faldorn als 'Raecher': 1.4.1
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #11 // Safana als 'Saebelrassler': 1.4.1
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #12 // Kivan als 'Bogenschuetze': 1.4.1
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #14 // Cernd als 'Totem-Druide': 1.4.1
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #20 // Allgmeine Fixes: 1.4.1
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #21 // Ruf nach Verlassen von Kerzenburg auf 9 setzen: 1.4.1
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #22 // Soundpatch Part I - Gamesounds: 1.4.1
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #23 // Soundpatch Part II - Personen: 1.4.1
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #27 // Montaron Verbesserung: 1.4.1
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #28 // Xans verbessertes Zauberbuch: 1.4.1
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #29 // Kagain Verbesserung: 1.4.1
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #24 // Item Addon: 1.4.1
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #25 // Spezielle NPC Items: 1.4.1
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #26 // Verteilung exotischer Waffen verbessern: 1.4.1
~HAMMERS/SETUP-HAMMERS.TP2~ #1 #0 // Wurfhaemmer: v3
~HAMMERS/SETUP-HAMMERS.TP2~ #1 #15 // Wurf-Geisterhammer: v3
~HAMMERS/SETUP-HAMMERS.TP2~ #1 #25 // Normale Wurfhaemmer: v3
~HAMMERS/SETUP-HAMMERS.TP2~ #1 #35 // +1 Wurfwaffen: v3
~HAMMERS/SETUP-HAMMERS.TP2~ #1 #50 // Zusaetzliche magische Gegenstaende: v3
~SETUP-ITEM_PACK.TP2~ #0 #0 // Item Pack v1.4: v1.4
~SETUP-ITEM_PACK.TP2~ #0 #1 // Extra Items: v1.4
~SETUP-ITEM_PACK.TP2~ #0 #4 // More Distinguishable Items: v1.4
~SETUP-ITEM_PACK.TP2~ #0 #5 // Familiar Faces: v1.4
~SETUP-ITEM_PACK.TP2~ #0 #6 // More Work for Cromwell: v1.4
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: v2 (Hotfix 20100919)
~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: v2 (Hotfix 20100919)
~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: v2 (Hotfix 20100919)
~ITEM_REV/ITEM_REV.TP2~ #0 #13 // Halberds Can Slash, Too: v2 (Hotfix 20100919)
~ITEM_REV/ITEM_REV.TP2~ #0 #14 // Remove Cleric Weapon Restrictions from Multi-Classed Clerics: v2 (Hotfix 20100919)
~ITEM_REV/ITEM_REV.TP2~ #0 #15 // Prevent Druids from Wearing Helmets: v2 (Hotfix 20100919)
~ITEM_REV/ITEM_REV.TP2~ #0 #16 // Restrict Fighter/Druids to Armor that Druids Can Wear: v2 (Hotfix 20100919)
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: v2 (Hotfix 20100919)
~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Backstabbing Penalties for Inappropriate Weapons -> Backstabbing Penalties Only: v2 (Hotfix 20100919)
~FREEACT/SETUP-FREEACT.TP2~ #1 #10 // PnP Handlungsfreiheit: v2
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #100 // Die angeborene Infravision von Halbork Charakteren wieder herstellen: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #101 // Verhindern, dass skelettartige Untote von den hirn-absaugenden Angriffen der Gedankenschinder betroffen werden: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #115 // Zulassen, das Magier eingepraegte Zauber auf Schriftrollen niederschreiben koennen -> Scrolls can be scribed everywhere: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #120 // Bei Paladinen die angeborene Immunitaet gegen Krankheiten wieder herstellen: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #125 // Die Tier-Empathie der Waldlaeufer verbessert sich mit der Erfahrungsstufe: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #130 // Zusaetzliche Rassenmerkmale fuer Zwerge: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #140 // Zusaetzliche Rassenmerkmale fuer Gnome: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #150 // PnP Scheusale -> Mod-added fiends are not affected: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #200 // Zulassen, das Bresche die Steinhaut-Effekte, die von Gegenstaenden stammen, entfernt: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #201 // Sofortiges Ausfuehren von Kaempfer-Faehigkeiten: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #202 // Ueberarbeitete Bhaalkraefte -> Steigere die Bhaalkraefte und standardisiere ihre Ausspruchsdauer: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #203 // Druidische Gestaltwandlung nicht unterbrechbar machen: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #210 // Die Verwundbarkeit gegen 'Magie bannen' bei Nishruu und Hakeashar wieder herstellen: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #212 // Mache Gesinnung-Erkennungszauber genauer: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #216 // Bardenlieder heben Unsichtbarkeit auf -> Nur das Lied des Harlekins hebt Unsichtbarkeit auf: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #261 // Altered XP rewards from locks, traps and scrolls -> Improved (lowered) XP rewards from locks, traps and scrolls: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #220 // Einfaches Diebes-Skript: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #230 // Einfaches Barden-Skript: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #323 // Dimensionstor-Animationen aus Icewind Dale verwenden -> IWD Animation fuer Zauber verwenden, BG2 Animation fuer andere Sachen behalten: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #301 // Aussehen von Valygars Ruestung aendern: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #302 // Aussehen von Vecnas Robe aendern: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #303 // Modernden Schlurfern das richtige Soundset geben: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #304 // Mariliths das Icewind Dale Soundset geben: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #310 // Unterscheidende Kreatur-Farbgebung: v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #500 // Leicht erweiterte Lagerkapazitaet fuer Behaelter -> Empfohlenen Wert der Lagerkapazitaet verwenden (999): v3.42
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #600 // Erweiterte Tempeldienste: v3.42
~1PP.TP2~ #0 #1 // One Pixel Productions: v2 New Potion Graphics (2): v2.7 BWP Fix
~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.7 BWP Fix
~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.7 BWP Fix
~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.7 BWP Fix
~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling, dwarves) (7): v2.7 BWP Fix
~1PP.TP2~ #0 #10 // One Pixel Productions: v3 Colourable Quarterstaves core (11): v2.7 BWP Fix
~1PP.TP2~ #0 #11 // 1PP: Colourable Quarterstaves core item patches (12): v2.7 BWP Fix
~1PP.TP2~ #0 #12 // One Pixel Productions: v3 Colourable Quarterstaves mod patches (13): v2.7 BWP Fix
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #0 // 1PP: Avatar fixes * female elves w. leather armour [EFB2]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #1 // 1PP: Avatar fixes * female elves w. chain mail [EFB3]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #2 // 1PP: Avatar fixes * female elven cleric w. plate armour [EFC4]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #3 // 1PP: Avatar fixes * female elven fighter w. plate armour [EFF4]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #4 // 1PP: Avatar fixes * female human unarmoured [HFB1]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #5 // 1PP: Avatar fixes * female human w. leather armour [HFB2]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #6 // 1PP: Avatar fixes * female human w. chain mail [HFB3]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #7 // 1PP: Avatar fixes * female human cleric w. plate mail [HFC4]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #8 // 1PP: Avatar fixes * female human fighter w. plate mail [HFF4]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #9 // 1PP: Avatar fixes * female human unarmoured mage [HFW1]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #10 // 1PP: Avatar fixes * female human mage w. light robe [HFW2]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #11 // 1PP: Avatar fixes * fixed halfling progression [IFB1, IFB2, IFB3]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #12 // 1PP: Avatar fixes * fix frame error on cleric plate [IFC4]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #13 // 1PP: Avatar fixes * dwarves w. chain mail [DMB3]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #14 // 1PP: Avatar fixes * male elves w. chain mail [EMB3]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #15 // 1PP: Avatar fixes * male human w. leather armour [HMB2]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #16 // 1PP: Avatar fixes * male human w. chain mail [HMB3]: v3
~1PP_FEMALE_DWARVES/SETUP-1PP_FEMALE_DWARVES.TP2~ #0 #0 // Separate Avatars for Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II
~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #1 // 1ppv3: Unique Thief Avatars (patch) -> BGII - Unique Thief Avatars (patch)
~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #2 // 1ppv3: Unique Thief Avatars (content)
~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #3 // 1ppv3: Improved Improved Galactygon's Avatar Switching
~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities
~SETUP-REFINEMENTS.TP2~ #0 #30 // Shapeshifting fix -> Heal on shifting back to human (Default)
~SETUP-REFINEMENTS.TP2~ #0 #40 // Universal lesser mage robes
~RR/SETUP-RR.TP2~ #3 #2 // Ueberarbeitung der Hochstufigen Fertigkeiten fuer Diebe: v4.38
~RR/SETUP-RR.TP2~ #3 #5 // Ueberarbeitung der Hochstufigen Fertigkeiten fuer Barden: v4.38
~RR/SETUP-RR.TP2~ #3 #12 // Verbesserungen bei den Schattendieben: v4.38
~AURORA/SETUP-AURORA.TP2~ #0 #0 // Aurora's Shoes and Boots: v5
~AURORA/SETUP-AURORA.TP2~ #0 #10 // Small portraits for NPCs -> Merchants and minor NPCs: v5
~AURORA/SETUP-AURORA.TP2~ #0 #105 // Change store buying prices -> Reduce to 50%: v5
~AURORA/SETUP-AURORA.TP2~ #0 #180 // Change store selling prices -> Increase by 200%: v5
~AURORA/SETUP-AURORA.TP2~ #0 #210 // Change gem and jewelry prices -> Reduce to 50%: v5
~AURORA/SETUP-AURORA.TP2~ #0 #247 // Change quest gold rewards -> Reduce to 50%: v5
~AURORA/SETUP-AURORA.TP2~ #0 #420 // Realistic random treasures -> Both 1 and 2 (no treasures lost): v5
~AURORA/SETUP-AURORA.TP2~ #0 #467 // Change creature gold carried -> Reduce to 25%: v5
~AURORA/SETUP-AURORA.TP2~ #0 #500 // PnP Helmed and Battle Horrors: v5
~AURORA/SETUP-AURORA.TP2~ #0 #520 // Realistic Kobold Commandos: v5
~SETUP-AURPATCH.TP2~ #0 #0 // Aurora Patch: v5.1
~SETUP-NSCPORTRAITS.TP2~ #0 #0 // Portraits for BG1(BGT): v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #1 // Portraits for BG2 and ToB: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #10 // Portraits for Dark Side of the Sword Coast: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #20 // Portraits for Northern Tales of the Sword Coast: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #21 // Alternate Portrait for Will Scarlet of NTotSC: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #50 // Portraits for Stone of Askavar: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #300 // Portraits for BG1 Mini-Quests and Encounters: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #305 // Portraits for Lure of the Sirines Call: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #310 // Portraits for Grey Clan Episode I: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #1000 // Portraits for The Darkest Day: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #1001 // Alternate NPC-Portraits for The Darkest Day: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #1310 // Portraits for Assassinations: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #1320 // Portraits for Dungeon Crawl: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #1330 // Portraits for Romantic Encounters: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #1340 // Portraits for Big Picture: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #2000 // Portraits for Ascalons Breagar: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #3010 // Alternate Portrait for Kim NPC: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #5000 // Alternate Female Character-Creation Portraits: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #5010 // Alternate Male Character-Creation Potraits: v1.7
~CONTAIN/SETUP-CONTAIN.TP2~ #1 #10 // Einzigartige Behaelter -> Einzigartige Symbole und Namen: v3
~SETUP-LIGHTMAPS.TP2~ #0 #0 // Ersetzt die Kartenbeleuchtungen fuer BG TuTu/BGT/Baldur's Gate
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #0 // Infinity Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #25 // Humanoid Animation Fixes: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #50 // Distinctive Genies: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #100 // Distinctive Fiends: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #150 // Pit Fiends -> All get the NWN animation: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #210 // Cambion/Isair Animation -> All cambions: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #260 // Alu-Fiend/Madae Animation -> All alu-fiends: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #400 // Distinctive Undead: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #410 // Skeleton Warriors -> Barrow Wight animation: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #450 // Seer Animation -> Some beggars and slaves: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #500 // More Base Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #550 // More Icewind Dale Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #600 // More Icewind Dale II Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #650 // More Neverwinter Nights Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #9000 // Fix Areas -> Creature References: v5
~SETUP-XPMOD.TP2~ #4 #1 // Reduktion der Erfahrungspunkte für das Töten von Gegnern -> Auf 50% reduzieren: v6 BWP Fix
~SETUP-XPMOD.TP2~ #4 #12 // Reduktion der Erfahrungspunkte für das Erledigen von Aufgaben -> Auf 50% reduzieren: v6 BWP Fix
~SETUP-BP-BALANCER.TP2~ #0 #2 // XP for Spell Learning -> At 10% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #7 // XP for Disarming Traps -> At 10% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #12 // XP for Pick Pocket -> At 10% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #16 // Installing files needed for the components of the group "Balancing XP and items of several mods"
~SETUP-BP-BALANCER.TP2~ #0 #17 // Restore original BG1 creatures' XP and items -> Keep custom items from other Mods
~SETUP-BP-BALANCER.TP2~ #0 #21 // Item and XP Balancing for 'Dark Side of the Sword Coast (v2.15)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items)
~SETUP-BP-BALANCER.TP2~ #0 #24 // Item and XP Balancing for 'Northern Tales of the Sword Coast (v1.70a)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items)
~SETUP-BP-BGT-WORLDMAP.TP2~ #1 #0 // ?berarbeitete Weltkarte fr Baldurs Gate - mit farbigen Baldurs Gate Kartenicons: v8.01
~SETUP-BP-BGT-WORLDMAP.TP2~ #1 #1 // Karte fr Thron des Bhaal -> Benutze die Weltkarte ebenso fr Thron des Bhaal: v8.01
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any NPC components): v1.6
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience: v1.6
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #51 // Balanced BG1 NPC attributes -> mos_anted's revision: v1.6
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #55 // Dudleyfix for BG1 NPCs: v1.6
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #60 // Fix BG1 NPC spells and innate abilities: v1.6
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #100 // Update game references to NPC classes/kits: v1.6
~SETUP-BGTMUSIC.TP2~ #3 #2 // Baldur's Gate Trilogie - Musik -> Gesamte Baldurs Gate/Schatten von Amn/Thron des Bhaal Musik (WARNUNG: BGMain.exe wird gepatched)
~CREFIXER/SETUP-CREFIXER.TP2~ #0 #0 // Creature Slot Fixer: v2
~SETUP-INNATE_FIX.TP2~ #0 #0 // Innates Set to Level One
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.1
~TOB_HACKS/TOB_HACKS.TP2~ #0 #80 // Non-cumulative blindness effect (THAC0 malus): v0.5.1
~TOB_HACKS/TOB_HACKS.TP2~ #0 #100 // Enlarge tooltip scroll: v0.5.1
~TOB_HACKS/TOB_HACKS.TP2~ #0 #110 // Apply profsmax.2da restrictions on char creation (BGT): v0.5.1
~TOB_HACKS/TOB_HACKS.TP2~ #0 #130 // Fix cure drunkeness effect (#164): v0.5.1
~TOB_HACKS/TOB_HACKS.TP2~ #0 #120 // "Scrollable" mage spellbook: v0.5.1
~TOB_HACKS/TOB_HACKS.TP2~ #0 #121 // "Scrollable" priest spellbook: v0.5.1
Attached Files
#4
Posted 25 February 2011 - 02:22 PM
KELSEY.TP2~ #2 #0 // Kelsey v2.1: für BG2 - SvA: v2.1 BWP Fix
~KELSEY.TP2~ #2 #1 // Kelsey/Solaufein Inhalt: Banter und Romanzenkonflikt OPTIONAL, EMPFOHLEN NUR für den Gebrauch mit Solaufein V60 UND HÖHER: v2.1 BWP Fix
I think this could be the issue. I know a bit about java programming, and patching or referencing something that doesn't actually exist almost always causes problems. Maybe this is the culprit? It would make sense from my perspective.
File CRE Notes
ar1000.are vicg1 Exists
ar1000.are vicg2 Exists
ar1000.are victown1 Exists
ar1000.are victown2 Exists
ar1000.are victown3 Exists
ar1000.are victown4 Exists
ar1000.are vicg3 Exists
ar1000.are pehllus Exists
ar1000.are toady Exists
ar1000.are bodyg1 Exists
ar1000.are oriana Exists
ar1000.are gmtown01 Exists
ar1000.are gftown02 Exists
ar1000.are gnoblef1 Exists
ar1000.are gnoblem1 Exists
ar1000.are gftown01 Exists
ar1000.are amng2 Exists
ar1000.are delryng1 Exists
ar1000.are gmtown02 Exists
ar1000.are gnoblem2 Exists
ar1000.are gnoblef2 Exists
ar1000.are gchild01 Exists
ar1000.are gchild02 Exists
ar1000.are gbegg01 Exists
ar1000.are prisong2 Exists
ar1000.are townc01 Exists
ar1000.are worker01 Exists
ar1000.are worker02 Exists
ar1000.are madeen Exists
ar1000.are vvamn1 Exists
ar1000.are vvamn2 Exists
ar1000.are vvamn3 Exists
ar1000.are delon Exists
ar1000.are squirr Exists
ar1000.are bird Exists
ar1000.are seagul Exists
ar1000.are squirl Exists
ar1000.bcs 0xwizdg Exists
ar1000.bcs o#crsoph Exists
ar1000.bcs psteos Exists
ar1000.bcs pspain Exists
ar1000.bcs pshag Exists
ar1000.bcs pspnight Exists
ar1000.bcs cowenf2 Exists
ar1000.bcs terrece Exists
ar1000.bcs zprize4 Exists
ar1000.bcs sharthug Exists
ar1000.bcs viconi6 Exists
ar1000.bcs viconi8 Exists
ar1000.bcs viconi9 Exists
ar1000.bcs viconi11 Exists
ar1000.bcs viconi13 Exists
ar1000.bcs tspick1 Exists
ar1000.bcs tspick2 Exists
ar1000.bcs tsgrd02 Exists
ar1000.bcs tsgrd01 Exists
ar1000.bcs tsgrd00 Exists
ar1000.bcs adoliver Exists
ar1000.bcs admerch Exists
ar1000.bcs adoli1 Exists
ar1000.bcs adoli2 Exists
ar1000.bcs adoli3 Exists
ar1000.bcs j#klsy09 Exists
ar1000.bcs j#klsy11 Exists
ar1000.bcs j#klsy12 Exists
ar1000.bcs j#klsy13 Exists
Edited by maxi1002, 25 February 2011 - 02:31 PM.
#5
Posted 25 February 2011 - 08:21 PM
Try using the CLUAConsole:CreateCreature("j#klsy13") and so on, starting from the bottom of that list and moving up. The entries toward the bottom are likely to be more problematic because they're usually from mods (whereas the ones toward the top are standard game creatures). It probably won't take long to find one that crashes, then you can use 'weidu --change-log x.cre' to see which mod it's from and why it's crashing (see the pinned megamod FAQ post for more on how to do that).
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#6
Posted 26 February 2011 - 12:09 PM
I have also read the FAQ section about the changelog function you described and used it on the j#klsy13.cre file. There is a changelog file in my bg-2 folder with the changelog.txt and twenty files. They are named J#KLSY13.00000.CRE, J#KLSY13.00001.CRE, J#KLSY13.00002.CRE, J#KLSY13.00003.CRE and J#KLSY13.00004.CRE. The same numbers count for J#KLSY12, J#KLSY11, and J#KLSY09.
I have used the changelog.bat on all of the four j#klsyXX.cre files. What should be my next step to solving this problem ? Either by uninstalling the kelsey mod or fixing it? I am afraid of just deleting some files because I fear that it might destroy the whole installation and render the game unplayable.
Thank you for your help thus far. I would very much appreciate any further aid.
Posting the textfiles now:
Number one
[WeiDU.exe] WeiDU version 22700
[WeiDU.exe] Using scripting style "BG2"
override\J#Klsy13.cre
override/J#KLSY13.cre BGTTweak/Backup/2400/J#KLSY13.cre
OVERRIDE/J#KLSY13.CRE scsII/backup/4050/J#KLSY13.CRE
override/J#KLSY13.CRE xpmod/backup/1/J#KLSY13.CRE
override/j#klsy13.cre level1npcs/backup/0/j#klsy13.cre
override/J#KLSY13.CRE crefixer/backup/0/J#KLSY13.CRE
Mods affecting J#KLSY13.CRE:
00000: ~SETUP-BGTTWEAK.TP2~ 3 2400 // Gegnerische Gegenstaende koennen zerbrechen: 9 (31 Dec 09)
00001: ~SCSII/SETUP-SCSII.TP2~ 3 4050 // Gruppenmitglieder werden weniger wahrscheinlich unabänderlich sterben.: v15
00002: ~SETUP-XPMOD.TP2~ 4 1 // Reduktion der Erfahrungspunkte für das Töten von Gegnern -> Auf 50% reduzieren: v6 BWP Fix
00003: ~LEVEL1NPCS/LEVEL1NPCS.TP2~ 0 0 // Nythrun's Level 1 NPCs: List party-joinable NPCs
(required to install any NPC components): v1.6
00004: ~CREFIXER/SETUP-CREFIXER.TP2~ 0 0 // Creature Slot Fixer: v2
------------------------------------------------------------------------------------------------------
Number two
[WeiDU.exe] WeiDU version 22700
[WeiDU.exe] Using scripting style "BG2"
override\J#Klsy12.cre
override/J#KLSY12.cre BGTTweak/Backup/2400/J#KLSY12.cre
OVERRIDE/J#KLSY12.CRE scsII/backup/4050/J#KLSY12.CRE
override/J#KLSY12.CRE xpmod/backup/1/J#KLSY12.CRE
override/j#klsy12.cre level1npcs/backup/0/j#klsy12.cre
override/J#KLSY12.CRE crefixer/backup/0/J#KLSY12.CRE
Mods affecting J#KLSY12.CRE:
00000: ~SETUP-BGTTWEAK.TP2~ 3 2400 // Gegnerische Gegenstaende koennen zerbrechen: 9 (31 Dec 09)
00001: ~SCSII/SETUP-SCSII.TP2~ 3 4050 // Gruppenmitglieder werden weniger wahrscheinlich unabänderlich sterben.: v15
00002: ~SETUP-XPMOD.TP2~ 4 1 // Reduktion der Erfahrungspunkte für das Töten von Gegnern -> Auf 50% reduzieren: v6 BWP Fix
00003: ~LEVEL1NPCS/LEVEL1NPCS.TP2~ 0 0 // Nythrun's Level 1 NPCs: List party-joinable NPCs
(required to install any NPC components): v1.6
00004: ~CREFIXER/SETUP-CREFIXER.TP2~ 0 0 // Creature Slot Fixer: v2
-----------------------------------------------------------------------------------------------------------------------
Number three
[WeiDU.exe] WeiDU version 22700
[WeiDU.exe] Using scripting style "BG2"
override\J#Klsy11.cre
override/J#KLSY11.cre BGTTweak/Backup/2400/J#KLSY11.cre
OVERRIDE/J#KLSY11.CRE scsII/backup/4050/J#KLSY11.CRE
override/J#KLSY11.CRE xpmod/backup/1/J#KLSY11.CRE
override/j#klsy11.cre level1npcs/backup/0/j#klsy11.cre
override/J#KLSY11.CRE crefixer/backup/0/J#KLSY11.CRE
Mods affecting J#KLSY11.CRE:
00000: ~SETUP-BGTTWEAK.TP2~ 3 2400 // Gegnerische Gegenstaende koennen zerbrechen: 9 (31 Dec 09)
00001: ~SCSII/SETUP-SCSII.TP2~ 3 4050 // Gruppenmitglieder werden weniger wahrscheinlich unabänderlich sterben.: v15
00002: ~SETUP-XPMOD.TP2~ 4 1 // Reduktion der Erfahrungspunkte für das Töten von Gegnern -> Auf 50% reduzieren: v6 BWP Fix
00003: ~LEVEL1NPCS/LEVEL1NPCS.TP2~ 0 0 // Nythrun's Level 1 NPCs: List party-joinable NPCs
(required to install any NPC components): v1.6
00004: ~CREFIXER/SETUP-CREFIXER.TP2~ 0 0 // Creature Slot Fixer: v2
----------------------------------------------------------------------------------------------------------------------------
Number four
[WeiDU.exe] WeiDU version 22700
[WeiDU.exe] Using scripting style "BG2"
override\J#Klsy09.cre
override/J#KLSY09.cre BGTTweak/Backup/2400/J#KLSY09.cre
OVERRIDE/J#KLSY09.CRE scsII/backup/4050/J#KLSY09.CRE
override/J#KLSY09.CRE xpmod/backup/1/J#KLSY09.CRE
override/j#klsy09.cre level1npcs/backup/0/j#klsy09.cre
override/J#KLSY09.CRE crefixer/backup/0/J#KLSY09.CRE
Mods affecting J#KLSY09.CRE:
00000: ~SETUP-BGTTWEAK.TP2~ 3 2400 // Gegnerische Gegenstaende koennen zerbrechen: 9 (31 Dec 09)
00001: ~SCSII/SETUP-SCSII.TP2~ 3 4050 // Gruppenmitglieder werden weniger wahrscheinlich unabänderlich sterben.: v15
00002: ~SETUP-XPMOD.TP2~ 4 1 // Reduktion der Erfahrungspunkte für das Töten von Gegnern -> Auf 50% reduzieren: v6 BWP Fix
00003: ~LEVEL1NPCS/LEVEL1NPCS.TP2~ 0 0 // Nythrun's Level 1 NPCs: List party-joinable NPCs
(required to install any NPC components): v1.6
00004: ~CREFIXER/SETUP-CREFIXER.TP2~ 0 0 // Creature Slot Fixer: v2
Edited by maxi1002, 26 February 2011 - 12:20 PM.
#7
Posted 26 February 2011 - 05:52 PM
Possibly some mod corrupted them since I don't think they were to begin with (though maybe they were in a nonstandard order or something that could cause corruption). Also, you could try renaming these so the filenames are 8 character or less each, e.g. klsy1301.cre, klsy1302.cre and so on, then copy them to your override folder. Then CLUA in those one at a time to see if they all crash or if it happens for some but not others (which should point to the mod responsible).
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#8
Posted 26 February 2011 - 07:55 PM

#9
Posted 26 February 2011 - 10:04 PM
Kelsey's older than dirt. If there was a simple cause, or something in the mod itself, I'm sure it'd have come up 6 years ago.
#10
Posted 27 February 2011 - 08:57 AM
CLUAConsole:CreateCreature(?klsy0901?) works
CLUAConsole:CreateCreature(?klsy0902?) works
CLUAConsole:CreateCreature(?klsy0903?) works
CLUAConsole:CreateCreature(?klsy0904?) CTD
CLUAConsole:CreateCreature(?klsy1100?) works
CLUAConsole:CreateCreature(?klsy1101?) works
CLUAConsole:CreateCreature(?klsy1102?) works
CLUAConsole:CreateCreature(?klsy1103?) works
CLUAConsole:CreateCreature(?klsy1104?) CTD
CLUAConsole:CreateCreature(?klsy1200?) works
CLUAConsole:CreateCreature(?klsy1201?) works
CLUAConsole:CreateCreature(?klsy1202?) works
CLUAConsole:CreateCreature(?klsy1203?) works
CLUAConsole:CreateCreature(?klsy1204?) CTD
CLUAConsole:CreateCreature(?klsy1300?) works
CLUAConsole:CreateCreature(?klsy1301?) works
CLUAConsole:CreateCreature(?klsy1302?) works
CLUAConsole:CreateCreature(?klsy1303?) works
CLUAConsole:CreateCreature(?klsy1304?) CTD
I copied the .cre files from the changelog file, renamed them and copied them into the override folder. All four versions of 0900 until 0903, 1100 until 1103, 1200 until 1203 and 1300 until 1303 numbers can be added via CluaConsole. They initiate dialogue and all of them have the same dialogue, portrait and movementspeed. The equipment is the same with all four instances upon letting them join my group. Everything works fine. The talk, the recruitment, dismissing him, everything.
However, upon trying to add the last file of the four rows the game always CTD?s just like it does upon entering the government district.
0904 crashes, 1104 crashes, 1204 and 1304 crash as well.
The four first ones of each row can be added into the game without problems while the fifth and last one cannot. This could mean that the last ones from all 4 rows are either corrupted, or could possibly have an inventory item that crashes the game, as Wisp mentioned.
I made changelog.txt files from all of the five original j#klsy13.cre files found in the changelog file. Namely j#klsy13.00000.cre until j#klsy13.00004.cre. All of them display the same text. The other weird thing is that all five changelogs from the five 13.cre files 00 until 04 show the same result:
[WeiDU.exe] WeiDU version 22700
[WeiDU.exe] Using scripting style "BG2"
FATAL ERROR: Sys_error("banterpack\\Backup/0/MAPPINGS.0: No such file or directory")
This leads me to believe that there might be a problem with the banterpack?
Can I just simply uninstall it or reinstall it with the kelseysetup.exe file I still have in my baldurs gate 2 folder? Should I do so? Now, I didn?t want to add this Kelsey mod to my installation and unchecked one of the boxes while installing, but it?s still there.
Would uninstalling it or reinstalling it fix the problem? I?d rather be able to enter the government district and do my business there even when I can?t recruit that one Kelsey person (who I didn?t really want to have to begin with). No offense to the creator of that mod, of course.
The other possible problem could be the banterpack\\backup/0/MAPPINGS.0 be.
Also, how can I changelog equipment? I do not yet know how to do that. I would honestly prefer uninstalling that mod in favor of getting the gov. district playable again.
I also added the zipped cre. changelog files from the j#klsy13 row as requested.
Attached Files
#11
Posted 27 February 2011 - 08:59 PM
I don't remember ever seeing Kelsey CREs in the log for that mod though. Can you paste the contents of your crefixer/cre_log.txt file here.
I'm not sure why files are missing from banterpack's backup folder - is the folder even there? You can create a blank (or copy an existing) mappings.0 file to that location to 'fool' it into working, but I don't think it's really necessary right now (unless something's wrong with the Kelsey ToB CRE that isn't wrong with the Kelsey SoA CREs).
Edit: a quick fix is to copy the j#klsy*.cre files from crefixer's backup subfolders to the override, since those apparently work fine. I wouldn't recommend uninstalling any mods earlier than Generalised Biffing. It will take a hell of a long time if nothing else.
Edit2: I can't reproduce this with just Kelsey, Level 1 NPCs and CRE Slot Fixer. Also, I wanted your actual CRE files (J#KLSY09.00000.CRE, J#KLSY09.00001.CRE, J#KLSY09.00002.CRE, J#KLSY09.00003.CRE and J#KLSY09.00004.CRE) output from the --change-log, not the log files themselves (which you've already pasted above).
Edited by Miloch, 27 February 2011 - 09:38 PM.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#12
Posted 01 March 2011 - 08:54 AM
The content of the crefix log txt file is posted below. There appears to be nothing kelsey related in there. The .cre files you asked for are added as a .zip file.
Furthermore, I cannot find a banterpack backup folder. In fact there is only a Banterpackv11 folder with the install.exe and a readme.txt inside. I assume this is a problem?
FATAL ERROR: Sys_error("banterpack\\Backup/0/MAPPINGS.0: No such file or directory") This line from my earlier post seems to confirm the fact that there is no such backup folder from banterpacks, not even a banterpacks file itself. Should I create a banterpack folder and copy a mapping.0 (which i basically copy form wherever else) file into it?
Or should I install the banterpack via the setup.exe again? It also allows me to uninstall/reinstall banters from it so maybe I should uninstall the kelsey related banters? Maybe this is the issue at hand, that the banters try to work with something that isn't there, or the banters aren't installed properly?
I think we are very close to finding the solution. Thank you for your help and for spending your time with solving my problem.
Crefix log txt file:
Creature Item Slot Issue
acbrered achamm01 0x12 Weapon slot item does not exist
bw05dw05 bolt02 0x16 Item of wrong type 31 in weapon slot
bw05fgca sw2h01 0x12 Two-handed weapon equipped with off-hand item bw05ihe2
cbdrwfm2 sw2h20 0x12 Two-handed weapon equipped with off-hand item rndtre01
cbtbgpot clck14 0x12 Item of wrong type 2 in weapon slot
cbtbgpot arow02 0x14 Item of wrong type 5 in weapon slot
cbtbgpt1 clck14 0x12 Item of wrong type 2 in weapon slot
cbtbgpt1 arow02 0x14 Item of wrong type 5 in weapon slot
cbtbgtd1 clck14 0x12 Item of wrong type 2 in weapon slot
cbtbgtd1 arow02 0x14 Item of wrong type 5 in weapon slot
cbtbgtod clck14 0x12 Item of wrong type 2 in weapon slot
cbtbgtod arow02 0x14 Item of wrong type 5 in weapon slot
dsfordrg N/A 0x12 Invalid weapon slot assignment
li#bpoi N/A 0x12 Invalid weapon slot assignment
li#bpoi N/A 0x14 Invalid weapon slot assignment
li#divi N/A 0x12 Invalid weapon slot assignment
li#divi N/A 0x14 Invalid weapon slot assignment
li#stri N/A 0x12 Invalid weapon slot assignment
li#stri N/A 0x14 Invalid weapon slot assignment
montar4 xbow04 0x14 Two-handed weapon equipped with off-hand item sw1h07
montar6 xbow04 0x14 Two-handed weapon equipped with off-hand item sw1h07
ntkrotan sw2h02 0x12 Two-handed weapon equipped with off-hand item shld04
ntkrotan dw#ptnnd 0x16 Item of wrong type 34 in weapon slot
tb#hated N/A 0x12 Invalid weapon slot assignment
tb#hated N/A 0x14 Invalid weapon slot assignment
wwrati N/A 0x12 Invalid weapon slot assignment
x#cautz sarevimm 0x12 Item of wrong type 3 in weapon slot
x#david bolt01 0x12 Item of wrong type 31 in weapon slot
x#drag2 sarevimm 0x12 Item of wrong type 3 in weapon slot
x#keth N/A 0x4 Invalid shield slot assignment
x#keth N/A 0x12 Invalid weapon slot assignment
z_2leib potn52 0x14 Item of wrong type 9 in weapon slot
z_2sle5 potn52 0x14 Item of wrong type 9 in weapon slot
z_2ssb potn52 0x14 Item of wrong type 9 in weapon slot
z_drow3 shld03 0x12 Item of wrong type 12 in weapon slot
z_drow3 potn08 0x16 Item of wrong type 9 in weapon slot
z_fmage clck17 0x12 Item of wrong type 2 in weapon slot
z_hmage clck17 0x12 Item of wrong type 2 in weapon slot
Attached Files
Edited by maxi1002, 01 March 2011 - 08:55 AM.
#13
Posted 01 March 2011 - 10:00 AM
#14
Posted 01 March 2011 - 10:45 AM
After all that class uses the same spells as the wizard but in a different way. It also has a different gui for selecting spells and has a slightly different spellbook because they can not learn from scrolls. They learn by level up, and since the mod pegs him down and then puts him back up, this could be the problem? Maybe neither the Kelsey mod nor the level one NPC mod are at fault, but rather the fact that kelseys class utilizes spells in a different way?
Wizard = level 9, has x number of spells. Take him down to level 1 and take all spells from second grade and above away. He gets a level up and gets new spells again. Level one wizard can learn up to 9th grade spells from scrolls, even when he cannot yet use them, they are in the spellbook.
Mage = has x spells at level one, can only learn new ones upon level up and not from scrolls. Spells are in the spellbook. Maybe the mod pegs him down BUT the spells remain in the spellbook, thusly an error occurs?
I don't know how exactly the lvl 1 npc mod works. But maybe the error comes up because the mod takes away spells from a class that is different than wizard and different than all other casting classes? After all even clerics and ruids have a spellbook in which they memorize their spells, while the mage can cast a number of spells per grade and can choose whatever he wants from what he has available.
Hmmm....... maybe the taking away of spells, or the spellbook of the Mage class, which Kelsey has, is the problem here? Thusly, any other NPC who can join your party and has the same class could stir up the problem as well?
This is an interesting point that you, Wisp, brought up. Do I have to delet the kelsey.000004.cre files from the override folder, or take a x.001, copy it and rename it to x.004 and copy it into the override folder? And how does the missing NPC-banter file play into this whole thing, or does it factor into this at all? I wonder what Miloch can tell us about this and my former response.
Edited by maxi1002, 01 March 2011 - 10:49 AM.
#15
Posted 01 March 2011 - 11:43 AM
I'd be more delighted if you could point out what exactly is causing the problem (and overjoyed if you could fix itI'm sure Miloch will be delighted to learn it looks like it's Level 1 NPCs that is causing this. Kelsey.00004 (since he's located in crefixer's backup, he was the Kelsey placed in the override by Level 1 NPCs) has a chunk of unused bytes and if you take Kelsey.00003 and put him through Level 1 NPC's component 0 he too ends up with a chunk of unused bytes. The unused bytes conform to multiple memorised spell structures, but have gibberish written to the portion that would correspond to the resref.

@maxi2002 - you'll have to restore the j#klsy*.cre files from Level 1 NPCs' backup/0 folder instead. Copy them to your override. Do not copy the CREs output from --change-log to your override - they won't work anyway, unless you rename them. I'm not sure what the issue with banterpack is, but I doubt it's related to this. Everything else you've mentioned is (most likely) not related either, as it works on my install. Moreover, you haven't used the mod to change Kelsey's class - the main component of L1NPCs is just supposed to correct some things (not break them).
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#16
Posted 01 March 2011 - 12:16 PM
#17
Posted 01 March 2011 - 12:36 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#18
Posted 01 March 2011 - 12:38 PM
Edited by Wisp, 01 March 2011 - 12:38 PM.
#19
Posted 01 March 2011 - 12:43 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#20
Posted 01 March 2011 - 12:58 PM
I copied the j#klsy.cre files 09 through 13 from the backup folder of the lvl1npc mod to the override folder and everything works fine now. The game does no longer crash and dialogue works just fine. I am very happy about this pleasant turn of events and I would like to thank you all for investing your time and effort into fixing my problem.
Now, would someone please explain to me the rough reason and framework behind the problem? I like to understand the reason why the game crashed. As far as I can tell the lvl1npc mod edited or changed the .cre files from the Kelsey mod and turned them into something unreadable, which causes an exception in the game engine and thusly a crash. I think a short summary of "what is the problem" and "how to fix it" would be quite helpful for the people of the future, who might encounter the same problem. Is there anything else I could do for you? Maybe post something, a logfile or describe the issue again?
It is very nice to see that there are still places on the internet where pleasant and helpful people gather. Again, thank you all for your time. I tip my hat to you all.