Basically, the Dark Horizons mod creates a new trigger for entry to a house in Central Baldur's Gate (AR7700, AR0700 in the original unmodified game). Entering the house (CM0750) causes no problems, but when you try to exit, it crashes. I had a look at the logs and the areas, and it turns out that the exit from CM0750 is still pointing at AR0700 instead of AR7700.
Attached are the
WeiDU logs, ToBEx logs, and the areas themselves.
Apologies if this should be in the
BGT forum or somewhere else.
EDIT: Also, I managed to fix it using Near Infinity, so just letting people know about the problem, really.
Edited by LonerAoshi, 24 February 2011 - 05:37 PM.