Well the second was a blogfest of enemies put in just for the sake of being there more often than not, and don't get me started at how clunky the game got when there are a lot of enemies on the screen at the same time and your characters want to glitch out for four precious seconds.
Realistically speaking, that many enemies, armed to the teeth more often than not with arrows axes and other nasty tools? No matter how good you were at dodging, eventually you'd at the very least be visiting a hospital bed for several months at a time. Minus a few limbs maybe, weather and all.
At least the damn illithids weren't one-hit kill player that time round... So yeah, if they could at least make it a little more sensible next time, the series might yet have a chance to achieve the spotlight for a few minutes.
I mean it's not like they could make it
worse or anything.
Edited by Solar's Harper, 22 February 2011 - 03:05 AM.
Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II. Fancy link button to Downloads page.
CA Forum. Bugs to be squashed, feedback to be welcomed!
Website at: http://classicadventuresmod.com/
~***~***~***~
When in doubt, lockpick a mudcrab!
Beware the nug conspiracy!