Confirmed it works? Can we see a screenshot?Thanks again for spell turning functionality + animation fixes.
Public test release feedback
#101
Posted 21 January 2012 - 10:12 AM
#102
Posted 28 January 2012 - 09:22 AM
@4206 = ~[FEMALE3B] Ha! Now that I'm in charge, we'll be sure ot have some fun.~ [FEMALE3B]
ot -> to
#103
Posted 28 January 2012 - 04:07 PM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#104
Posted 31 January 2012 - 10:30 PM
Isn't this mis-named? If it's providing the extra 1/2 attack at levels 7 and 13 to non-fighters, that's just a level-based adjustment. Weapon specialization-based would be giving those 1/2 attacks based on, you know, weapon proficiency points, which would let any class with 2 stars get that extra 1/2 attack regardless of level and be much more useful since this level-based adjustment could already be CLAB'd in.
Edited by phordicus, 31 January 2012 - 10:31 PM.
#105
Posted 31 January 2012 - 11:15 PM
If you look at WSPATCK.2DA, you'll notice the attacks bonus is dependent on both level and number of proficiency stars. I'm afraid 'Weapon Specialisation and Level-associated Number of Attacks is even more of a mouthful...re:Weapon Specialisation-associated Number of Attacks
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#106
Posted 01 February 2012 - 09:33 PM
True, but I'm glad I was wrong as I can now CLAB in APR penalties for non-warriors and get just the weapon spec w/o level bonuses. I love my fallibility.If you look at WSPATCK.2DA, you'll notice the attacks bonus is dependent on both level and number of proficiency stars. I'm afraid 'Weapon Specialisation and Level-associated Number of Attacks is even more of a mouthful...re:Weapon Specialisation-associated Number of Attacks
#107
Posted 02 February 2012 - 12:19 AM
I think the Bigg has already done that for you in the Bigg Tweaks.True, but I'm glad I was wrong as I can now CLAB in APR penalties for non-warriors and get just the weapon spec w/o level bonuses. I love my fallibility.
If you look at WSPATCK.2DA, you'll notice the attacks bonus is dependent on both level and number of proficiency stars. I'm afraid 'Weapon Specialisation and Level-associated Number of Attacks is even more of a mouthful...re:Weapon Specialisation-associated Number of Attacks
#108
Posted 02 February 2012 - 12:55 AM
And APR calculations seem a bit weirded up in vanilla code. Still need to look at that.True, but I'm glad I was wrong as I can now CLAB in APR penalties for non-warriors and get just the weapon spec w/o level bonuses. I love my fallibility.
If you look at WSPATCK.2DA, you'll notice the attacks bonus is dependent on both level and number of proficiency stars. I'm afraid 'Weapon Specialisation and Level-associated Number of Attacks is even more of a mouthful...re:Weapon Specialisation-associated Number of Attacks
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#109
Posted 04 February 2012 - 05:16 AM
-Enable PickpocketFailed Trigger: Re-implemented the hack, now sends PickPocketFailed() in addition to the original AttackedBy() trigger, moved to core hacks, now overrides tob_hacks
I hope there is still a way of disabling the AttackedBy() from being sent on a failed pickpocket check.
The Revised Thievery component of Rogue Rebalancing (and a similar implementation in Aurora) rely on that.
#110
Posted 04 February 2012 - 03:06 PM
This is the issue. The AttackedBy() trigger is required for the target creature to understand that a hostile reaction has taken place and become enemy accordingly. Additionally, the AttackedBy() trigger is also required to prevent the fake talk exploit. It is a bit tricky, overall. How do you intend to use the trigger? Note that both triggers are passed in the same script round, so either will return true. Previously, the PickPocketFailed() tweak wouldn't turn a creature hostile if there was no specific code, unless you found otherwise.-Enable PickpocketFailed Trigger: Re-implemented the hack, now sends PickPocketFailed() in addition to the original AttackedBy() trigger, moved to core hacks, now overrides tob_hacks
I hope there is still a way of disabling the AttackedBy() from being sent on a failed pickpocket check.
The Revised Thievery component of Rogue Rebalancing (and a similar implementation in Aurora) rely on that.
Edited by Ascension64, 04 February 2012 - 03:07 PM.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#111
Posted 04 February 2012 - 03:21 PM
To summarize, the removal of the hostile reaction on a failed pickpocket attempt is integral to the aforementioned RR component. If you alter that behavior, the component will become incompatible with TobEx.
Edited by aVENGER, 04 February 2012 - 03:27 PM.
#112
Posted 04 February 2012 - 04:02 PM
Update: I decided to have a look at the RR code. Is the latest version of RR 4.47?
This (rr/lib/tobexfix.tph) is probably out of date since version 0021 fixed all these issues.// This file checks for TobEx and disables the Magic Resistance Mod Fix and Damage Fix options in TobExCore.ini if it is installed.
// Currently, the abovementioned option doesn't seem to work as intended
// Hopefully, this issue will be corrected in some future version of TobEx and this file will become obsolete
ACTION_IF FILE_EXISTS_IN_GAME ~tobex_ini/tobexcore.ini~ BEGIN // if TobEx is installed
COPY ~tobex_ini/tobexcore.ini~ ~tobex_ini~
REPLACE_TEXTUALLY CASE_INSENSITIVE EXACT_MATCH ~Magic Resistance Mod Fix=1~ ~Magic Resistance Mod Fix=0~
REPLACE_TEXTUALLY CASE_INSENSITIVE EXACT_MATCH ~Damage Fix=1~ ~Damage Fix=0~
REPLACE_TEXTUALLY CASE_INSENSITIVE EXACT_MATCH ~Disintegrate Fix=1~ ~Disintegrate Fix=0~
REPLACE_TEXTUALLY CASE_INSENSITIVE EXACT_MATCH ~Strength Mod=1~ ~Strength Mod=0~
REPLACE_TEXTUALLY CASE_INSENSITIVE EXACT_MATCH ~Correct Experience Reporting=1~ ~Correct Experience Reporting=0~
BUT_ONLY_IF_IT_CHANGES
END
Edited by Ascension64, 04 February 2012 - 04:11 PM.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#113
Posted 04 February 2012 - 10:05 PM
I see, the core behaviour will be to send both triggers. I'll keep a tweak that sends PickPocketFailed() only..
That would work fine, thanks.
Do you enable the tweak in the RR setup (in relation to changing the name of the tweak)?
Yes, RR currently sets Enable PickpocketFailed Trigger=1 and Remain Hidden On Pickpocket Success=1 but I can easily update that.
This (rr/lib/tobexfix.tph) is probably out of date since version 0021 fixed all these issues.
No worries, that tph is commented out as of 4.48. You can get a preview of that version on the maintenance branch of my RR fork on GitHub.
Edited by aVENGER, 05 February 2012 - 01:59 AM.
#114
Posted 05 February 2012 - 12:25 AM
Great, the name of the tweak is "Trigger:PickpocketFailed Trigger Only=0" found in "TobEx_ini/TobExTweak.ini". I have also updated so that it a failed pickpocket will always prevent the fake talk exploit so that actions can occur straight away.Yes, RR currently sets Enable PickpocketFailed Trigger=1 and Remain Hidden On Pickpocket Success=1 but I can easily update that.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#115
Posted 05 February 2012 - 07:13 AM
Winrar tells me there is an error inside and I can't use it... ????
#116
Posted 05 February 2012 - 09:16 AM
#117
Posted 05 February 2012 - 02:40 PM
#118
Posted 05 February 2012 - 05:54 PM
#119
Posted 05 February 2012 - 06:01 PM
*bytes i30817*wtf - a extra byte?
Edited by Dakk, 05 February 2012 - 06:01 PM.
#120
Posted 05 February 2012 - 11:40 PM
Stupid stupid bug, don't they have unit tests? This has shaken my illusions about phpboard.
Or maybe it is... *drumroll*... a "security measure"?
Edited by i30817, 05 February 2012 - 11:42 PM.