Public test release feedback
#21
Posted 17 February 2011 - 02:59 AM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#22
Posted 01 March 2011 - 03:34 AM
ToBEx beta v20, various setups, same issue: screenshot was taken with only the core part installed.
I see that black border around many lighting effects if I play with 3d accelerations disabled ( 16 bit ); playing with them enabled removes the black border but causes hard slowdowns on the laptop so turning them on is not a option sadly.
This is happening on a fresh installation ( only latest patch and g3 fixpack installed ); uninstalling ToBEx solves the issue. Are 3d options required to run this mod?
Edit: woot first post after almost 5 years of ninja lurking. Hi all!
Edited by rajman, 01 March 2011 - 03:36 AM.
#23
Posted 01 March 2011 - 04:48 AM
Check your baldur.ini for 'Disable Brighten' and toggle the setting. See if that helps.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#24
Posted 01 March 2011 - 04:51 AM
#25
Posted 01 March 2011 - 05:25 PM
Edit: woot first post after almost 5 years of ninja lurking. Hi all!
- Joined: 29-May 06
- Posts: 2
Edited by Dakk, 01 March 2011 - 05:25 PM.
#26
Posted 02 March 2011 - 12:07 PM
#27
Posted 02 March 2011 - 11:56 PM
Did you deliberately enable this? It is 0 for a reason.Hi, I'm using ToBEx v20, and its "Disable Duplicate Effects Stacking" seems to prevent the Spellpack5 Web creatures from actually entangling anyone at all. Since I set this option to 0, the webs function as intended. But then, I think of what should be fixed by this option, and now it's not...
Plus, there are other already known issues at http://www.shsforums...te-effect-code/
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#28
Posted 03 March 2011 - 10:24 AM
#29
Posted 03 March 2011 - 04:47 PM
FYI I also have Disable Brighten and 3D acceleration in Baldur.ini set to 0
#30
Posted 03 March 2011 - 07:01 PM
I had an issue with entangle graphics not showing properly (don't know about other spells, just started a game), and it seems to be fixed when I set Brighten On Disable Brightest No3d Fix=0
FYI I also have Disable Brighten and 3D acceleration in Baldur.ini set to 0
Original post @ G3
(posted so Demi can sleep and release IR v3)
#31
Posted 03 March 2011 - 11:21 PM
See http://forums.gibber...46I had an issue with entangle graphics not showing properly (don't know about other spells, just started a game), and it seems to be fixed when I set Brighten On Disable Brightest No3d Fix=0
FYI I also have Disable Brighten and 3D acceleration in Baldur.ini set to 0
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#32
Posted 04 March 2011 - 03:38 AM
In short, 'Brighten On Disable Brightest No3d Fix' will be kaputz and won't exist anymore.See http://forums.gibber...46
I had an issue with entangle graphics not showing properly (don't know about other spells, just started a game), and it seems to be fixed when I set Brighten On Disable Brightest No3d Fix=0
FYI I also have Disable Brighten and 3D acceleration in Baldur.ini set to 0
Which component of spellpack is this? I'll install it and have a look.Oh, sorry, my mistake. Actually the option I had to disable was "Repeating Effect Fix", since it appears to prevent the Web creatures from Spellpack5 to function at all. As stated in the discription of the option, I think it will cause me future malfunctions, though.
Edited by Ascension64, 04 March 2011 - 03:39 AM.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#33
Posted 04 March 2011 - 04:43 AM
Which component of spellpack is this? I'll install it and have a look.
Oh, sorry, my mistake. Actually the option I had to disable was "Repeating Effect Fix", since it appears to prevent the Web creatures from Spellpack5 to function at all. As stated in the discription of the option, I think it will cause me future malfunctions, though.
It's component 31 at Spellpack v5.
Edited by Maanape, 04 March 2011 - 04:48 AM.
#34
Posted 04 March 2011 - 08:25 AM
Which component of spellpack is this? I'll install it and have a look.
Oh, sorry, my mistake. Actually the option I had to disable was "Repeating Effect Fix", since it appears to prevent the Web creatures from Spellpack5 to function at all. As stated in the discription of the option, I think it will cause me future malfunctions, though.
It's component 31 at Spellpack v5.
Since the semi-public release of SpellPack B6, I'm not supporting B5 or any other earlier version. [blind guess]Installing B6 instead of B5 might fix what you're experiencing.[/blind guess]
-Galactygon
#35
Posted 04 March 2011 - 03:20 PM
Hmm, do try with Spellpack v6 first. I don't have a copy of Spellpack v5 and I can't access a copy either.
Which component of spellpack is this? I'll install it and have a look.
Oh, sorry, my mistake. Actually the option I had to disable was "Repeating Effect Fix", since it appears to prevent the Web creatures from Spellpack5 to function at all. As stated in the discription of the option, I think it will cause me future malfunctions, though.
It's component 31 at Spellpack v5.
Since the semi-public release of SpellPack B6, I'm not supporting B5 or any other earlier version. [blind guess]Installing B6 instead of B5 might fix what you're experiencing.[/blind guess]
-Galactygon
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#36
Posted 08 March 2011 - 03:52 AM
Edit: from TB#Tweaks board
I played with the always facestab component and enemy thieves were getting successful backstabs on my character protected by a item with the protection from backstab property
Edited by rajman, 08 March 2011 - 03:57 AM.
#37
Posted 08 March 2011 - 04:46 AM
You need to delete the TobEx_ini folder.While I'm in bug reporting mood, I'd like to point out that everytime I make a clean backup of my BG2 folder ( delete weidu.txt, replace old override/bgmain/chitin.key ) I can't reinstall ToBEx without first deleting its folders and re-extracting the downloaded archive. Any clue?
To be cleaner, delete the TobEx_ini folder and TobEx.dll as well.
Yep, my typo. I had an OR instead of an AND, such thatI played with the always facestab component and enemy thieves were getting successful backstabs on my character protected by a item with the protection from backstab property
pseudo
if (!barbarian OR !immunitybackstab) //should be AND can backstab else can't backstab end
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#38
Posted 08 March 2011 - 06:04 AM
pseudo
if (!barbarian OR !immunitybackstab) //should be AND can backstab else can't backstab end
Where do I modify that?
#39
Posted 08 March 2011 - 06:49 AM
Edited by the bigg, 08 March 2011 - 06:49 AM.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#40
Posted 08 March 2011 - 06:51 AM
Ok I waited enough. Where do I get that visual studio stuff?
Edited by rajman, 08 March 2011 - 06:54 AM.