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Public test release feedback


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#181 Shaitan

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Posted 21 June 2012 - 07:44 PM

Do you have a version 23, that I can grab?

Or a few of the other v 24?

Cheers

#182 Shaitan

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Posted 23 June 2012 - 02:55 PM

I did a test with v 22, and that works swell.

#183 Ascension64

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Posted 23 June 2012 - 04:24 PM

You should be able to find beta 0023 in the release thread bottom of first post. http://www.shsforums...release-thread/

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#184 Shaitan

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Posted 23 June 2012 - 04:45 PM

Hi

That also works like it should.

Hope you can guess what's happening within v24.

BTW this was the latest version I used (which worked): http://www.shsforums...post__p__534310

Edited by Shaitan, 23 June 2012 - 06:20 PM.


#185 Ascension64

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Posted 24 June 2012 - 04:05 PM

My guess would be something troublesome with the new AsmJit.dll used for the math expression compiler. I have no idea why this could be causing a problem, though.

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#186 -pacek-

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Posted 25 June 2012 - 08:48 PM

@Shaitan and Ascension, I also had the problem with the MSVCR100.dll message, but also I couldn't uninstall BG2. I have no idea if they are related but 2 things I did was update Installshield and update the C++ redistributable, then completely reinstalled from scratch. This solved my particular problems.

#187 -veyn-

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Posted 29 June 2012 - 12:48 PM

Found a problem with apply() function replacement of "use EFF file" effect (function starting at 0x0052FBAE): if reference to effect is invalid, it crashes with AV. The reason is missing null check in replacement function, which is actually present in original one:

BGMain.exe:
...
.text:0052FF89 0E4				 call	AssociatedResource__EFF_getEffect
.text:0052FF8E 0E4				 mov	 [ebp+var_48], eax
.text:0052FF91 0E4				 cmp	 [ebp+var_48], 0
.text:0052FF95 0E4				 jz	  loc_530241
.text:0052FF9B 0E4				 mov	 eax, [ebp+var_D4]
...

TobEx.dll:
...
.text:6B1AD281				 call	sub_6B1C52F0
.text:6B1AD286				 mov	 [ebp+var_48], eax
.text:6B1AD289				 mov	 edx, [ebp+var_70]
...


#188 Ascension64

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Posted 29 June 2012 - 03:34 PM

Thanks, fixed locally.

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Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#189 AmyAE

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Posted 13 July 2012 - 09:53 PM

I've finally discovered that TobEx version 24 is the cause of the bug detailed here: http://www.shsforums...ons-and-spells/

In short, many mod-added stackable items and rechargeable are listed in stores with a charge of 0. Without TobEx v. 24 installed, they sell for the correct price (as if they were listed as having 1 charge/1 item in the stack). With TobEx v. 24 installed, they sell for 1 gold.

#190 AmyAE

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Posted 14 July 2012 - 06:42 AM

Solved the above problem: this is an issue with the Item Recharge mod. Setting "Item Recharge Mod=0" in TobEx.ini fixes it.

#191 Ascension64

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Posted 14 July 2012 - 06:28 PM

Noted. Do any of the mod-added store items you mention have 0/0/0 set and infinite supply not enabled?

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Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#192 AmyAE

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Posted 15 July 2012 - 05:06 AM

As far as I can tell, all of the problem items are set to 0/0/0. Some have infinite supply flagged and some don't; the problem occurs regardless.

#193 Ascension64

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Posted 15 July 2012 - 05:24 AM

OK, following on - are all the items you notice with this problem stackable (have a maximum stack size greater than 1)?

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Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#194 AmyAE

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Posted 15 July 2012 - 05:49 AM

Most are stackable, but some are items that recharge after resting. If I purchase a stackable item that's affected by this bug, it is treated as existing but having a stack size of 0. If I stack the item with others of its kind, the stack size does not increase. If I use the item, the stack size sometimes wraps around to the maximum.

There are other, non-stackble or non-charged items that are listed with a charge of 0/0/0. As far as I can tell, these are not affected.

#195 Ascension64

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Posted 15 July 2012 - 02:56 PM

Great. I have fixed the stackable items locally. Can you give an example of an item that recharges after resting that is selling for 1 gp (file and mod, please)? If you buy that item, do you sell for 1 gp also. Does it recharge on resting?

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Baldur's Gate Trilogy-WeiDU and Mods
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Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#196 Beleg33

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Posted 15 July 2012 - 04:48 PM

According to the thread where he reported the issue, it was mainly affecting added-to-store DSotSc items (also "food mod" but I have no idea what that is).
I've never encountered that issue honestly and all my installs include DSotSC and ToBEx (with the relevant fix activated)
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#197 Ascension64

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Posted 16 July 2012 - 05:19 PM

I have confirmed the issue with stackable items (like that in the food mod - you can google this and find it yourself if interested). I don't have time to trawl through all the DSotSC items to find the ones with the issue, so I want some specific pointers.

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Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#198 AmyAE

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Posted 16 July 2012 - 07:25 PM

Sorry, I'm having trouble replicating the issue with rechargeable items in my current installation. I know it happened and I'm not going nuts, but it might take me a little while to find an example.

#199 Beleg33

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Posted 26 July 2012 - 12:20 AM

I found one example, DSotSC adds 2 scrolls of Tenser Transformation (SCRL7G) to HIGHHEDG.STO with 0/0/0 charges. With item recharge mod activated they sell for 1g.

EDIT: Was DSotSC actually I read the log in wrong order~ and that goes for all scrolls added by DSotSC :
ADD_STORE_ITEM ~SCRL1J~ #0 #0 #0 ~IDENTIFIED~ #2
  ADD_STORE_ITEM ~SCRL7G~ #0 #0 #0 ~IDENTIFIED~ #2
  ADD_STORE_ITEM ~SCRLA5~ #0 #0 #0 ~IDENTIFIED~ #2
  ADD_STORE_ITEM ~SCRLDS11~ #0 #0 #0 ~IDENTIFIED~ #2
  ADD_STORE_ITEM ~SCRLDS21~ #0 #0 #0 ~IDENTIFIED~ #2
  ADD_STORE_ITEM ~SCRLDS22~ #0 #0 #0 ~IDENTIFIED~ #2
  ADD_STORE_ITEM ~SCRLDS23~ #0 #0 #0 ~IDENTIFIED~ #2
  ADD_STORE_ITEM ~SCRLDS31~ #0 #0 #0 ~IDENTIFIED~ #2
  ADD_STORE_ITEM ~SCRLDS32~ #0 #0 #0 ~IDENTIFIED~ #2
  ADD_STORE_ITEM ~SCRLDS41~ #0 #0 #0 ~IDENTIFIED~ #2
  ADD_STORE_ITEM ~SCRLDS42~ #0 #0 #0 ~IDENTIFIED~ #2

Oh well that's not what you were looking for~ Haven't found a non stackable / rechargeable item that sells for 1g yet

Edited by Beleg33, 26 July 2012 - 12:59 AM.

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#200 DrAzTiK

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Posted 27 August 2012 - 07:56 AM

Hello,

Sorry,I use TobEx_Beta0021_test_110709 but I am not sure about how to configure Backstab On Condition.

from the readme :

-----130 Configurable Backstab Every Hit [C, M]
(Incompatible with tob_hacks)
Modifies the backstab every hit opcode parameter 2 to configure whether STATE_INVISIBLE and position matters in a backstab


So In my TobExCore.ini, I have configured : Backstab Every Hit=2 but where is the type field in order toI chose backstabcondition .( I want to try option 4)

thanks