Edited by Penna, 30 January 2011 - 08:50 AM.
Difficulty setting
#1
Posted 30 January 2011 - 08:49 AM
#2
Posted 30 January 2011 - 05:24 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#3
Posted 31 January 2011 - 02:21 AM
IF Difficulty(HARDEST) //or whatever Global("prefix#boosted","LOCALS",0) //substitute with your prefix and whatever variable name you want to use THEN RESPONSE #100 ApplySpellRES("somespell",Myself) //spell that increases HP by 100%, grants haste etc SetGlobal("prefix#boosted","LOCALS",1) Continue() END
#4
Posted 31 January 2011 - 04:46 AM
#5
Posted 31 January 2011 - 08:29 AM
You could conceivably EXTEND_TOP the creatures' scripts with something like
So I have to open up and modify the script of every single creature in the game?
Edited by Penna, 31 January 2011 - 08:32 AM.
#6
Posted 31 January 2011 - 09:12 AM
Depending on how discriminating you wish to be and how much work you wish to put in it could be as easy as a having WeiDU do an EXTEND_TOP_REGEXP ".*\.bcs$" ~path/to/your/script~So I have to open up and modify the script of every single creature in the game?
Though you probably want a add an Allegiance(Myself,EVILCUTOFF) trigger to your script block in that case, or you'll have super-powered chickens and peasants running around.
#7
Posted 01 February 2011 - 01:16 AM
Do you happen to know any good thread covering this EXTEND_TOP thing? Since the search function is not functional here :\ And also in your last post you used the command "EXTEND_TOP_REGEXP". Does that have anything to do with experients points?
#8
Posted 01 February 2011 - 06:01 AM
To install it you would need to create a .tp2 file and go through the other (minor) steps of creating a WeiDU mod. The contents of your .tp2 file could be something to this effect:
BACKUP ~mymod/backup~ //replace mymod with whatever AUTHOR Penna BEGIN ~Buff enemies depending on difficulty~ EXTEND_TOP_REGEXP ".*\.bcs$" ~mymod/script.baf~
EXTEND_TOP_REGEXP is in the limit of minimum effort and minimum care, so you may see some unintended in-game effects from it [creatures who shouldn't get buffed getting buffed anyway] and there's plenty more you could do if you wanted to. The WeiDU readme is the place to go for information on WeiDU features and the IESDP is a good resource for information on scripting and similar. There are also a fair number of tutorials on different subjects posted here at SHS, as well as at other modding sites.
#9
Posted 01 February 2011 - 06:44 AM